Increase 1 face-up monster's ATK by 700 points until the end of this turn.
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So if you havent figured it out by now, this week's theme is quickplay spell cards. And todays is an interesting card in its own right. Rush can act like a "poor man's" version of Shrink, giving your monsters a boost in a tight spot. In some ways it can be better, like boosting a monster during the attack step for a gg shot. Most of the time it acts on the same principle. Not a card to overlook, many people (including myself) are running several copies of this card.
Advanced Format: 3/5