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Thread: Complete Moveset Thread

  1. #2151
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    Quote Originally Posted by Somebody View Post
    Well seeing as how you'd switching it into CB megahorns for the most part, yes, it does have some business staying in on it. And it can easily survive anything else heracross throws at it. And Bold is still better anyway, even if you're not using Torkoal in standard.
    Ah, true. Even CB Earthquakes from Heracross don't kill it (it is a 2KO, admittedly, but with Wish support Torkoal can come back again later). So it should be more like:

    Torkoal@Leftovers
    White Smoke
    Bold nature
    EVs: 252 HP, 252 Def, 6 SpAtk
    - Stealth Rock
    - Smoke Erupt/Flamethrower/Overheat
    - Will-o-wisp
    - Rapid Spin

    That look better? Overheat is another option if you want to attempt to incinerate that CB Megahorn Heracross, but I don't know how effective that'd be.

  2. #2152
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    Quote Originally Posted by DoubleX View Post
    Ah, true. Even CB Earthquakes from Heracross don't kill it. So it should be more like:

    Torkoal@Leftovers
    White Smoke
    Bold nature
    EVs: 252 HP, 252 Def, 6 SpAtk
    - Stealth Rock
    - Smoke Erupt/Flamethrower
    - Will-o-wisp
    - Rapid Spin

    That look better?
    well I would prefer 336 HP(220 evs) for optimum lefties recovery and around 400 defense(188 evs) and put the rest in special attack to actually hurt things, but yeah it's fine.

  3. #2153
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    Quote Originally Posted by Somebody View Post
    well I would prefer 336 HP(220 evs) for optimum lefties recovery and around 400 defense(188 evs) and put the rest in special attack to actually hurt things, but yeah it's fine.
    Yeah, I suck at EV spreads so I just did the basic 252/252/6 spread. I might actually train one of these when I get Diamond, it looks pretty cool. I actually had no idea how durable Torkoal is physically.

    Final set:

    Torkoal@Leftovers
    White Smoke
    Bold nature
    EVs: 220 HP, 188 Def, 102 SpAtk
    - Stealth Rock
    - Smoke Erupt/Flamethrower/Overheat
    - Will-o-wisp
    - Rapid Spin

    Currently leaning towards Overheat due to the fact that it's an average OHKO on Heracross, and Torkoal would probably be a bit hit-and-run anyway, so the SpAtk nosedive wouldn't be too much of an issue.

  4. #2154
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    Quote Originally Posted by DoubleX View Post
    Ah, true. Even CB Earthquakes from Heracross don't kill it (it is a 2KO, admittedly, but with Wish support Torkoal can come back again later). So it should be more like:
    I would say 2 Rock Slide as Rock Slide would be more use to a Heracross, but yeah odds are Torkoal can still rape Heracross in certain situtions.
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  5. #2155
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    Quote Originally Posted by Killer_Flygon View Post
    I would say 2 Rock Slide as Rock Slide would be more use to a Heracross, but yeah odds are Torkoal can still rape Heracross in certain situtions.
    With 336 HP on Torkoal, CB Rock Slide is on average a 3KO and at maximum a 2KO. Interesting.

    Focus Punch is also a 2KO, and so CB Heracross is incapable of OHKOing Torkoal. That's really cool.

  6. #2156
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    Stone Edge, on the other hand, is a guranteed 2HKO.

  7. #2157
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    Quote Originally Posted by DoubleX View Post
    With 336 HP on Torkoal, CB Rock Slide is on average a 3KO and at maximum a 2KO. Interesting.

    Focus Punch is also a 2KO, and so CB Heracross is incapable of OHKOing Torkoal. That's really cool.
    I did say "Torkoal can still rape Heracross" didn't I, but yeah it's quite intersting and after thinking about a Sword Dancing Heracross has the same problem with our fire turtle as he just Smoke Erupt/Flamethrower his bug *** to death, or just use Stealth Rock as he use Sword Dance and then run before he does anything to him.

    Hey how are you figuring out how many hit would it take to kill a pokemon with a certain attack.

    Quote Originally Posted by Somebody View Post
    Stone Edge, on the other hand, is a guranteed 2HKO.
    Again odds are Torkoal has already done it's job, and switch out before it dies.
    Last edited by Killer_Flygon; 28th October 2006 at 5:05 AM.
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  8. #2158
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    Quote Originally Posted by SkittyOnWailord View Post
    I don't think you can get more than one Ho-oh.
    And the collo game save can't be copyed to anouther memory card without a cheat device. It says "Cannot be copyed" if you try.
    Crap... Alright, guess I have to settle with a Lonely Ho-oh then. Thanks.

    Time for a DDancer set:

    Adamant Charizard@Lum Berry
    Blaze ability
    -Flare Drive
    -Earthquake
    -Rock Slide/Dragon Claw/Feather Rest
    -Dragon Dance

    RSlide for flyers. DClaw for Dragons, and with Flare Drive, it will do neutral damage to everything, except Hiidoran. And FRest is just there for being there.

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  9. #2159
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    Quote Originally Posted by Killer_Flygon View Post
    Hey how are you figuring out how many hit would it take to kill a pokemon with a certain attack.
    online damage calculators. this is the one I usually use: http://www.marblepalace.net/gemmatics/damagecalc.shtml, but when I need to deal with 4-digit numbers, I use http://www.psypokes.com/dex/damage.php(don't select Return/Frustration with this one, it shows far more damage than it should).

  10. #2160
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    Here's a random set for Tauros

    Tauros
    @Choice Band
    Adamant Nature
    Intimidate
    EV's: 116 HP, 212 Attack, 182 Speed
    -Return
    -Earthquake
    -Reminescent Headbutt
    -Rock Slide

  11. #2161
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    For calculating damage, you can also use an option in Netbattle. You can select the Pokemon the attack is directed to and you can change their HP and Defensive EV's.

  12. #2162
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    Quote Originally Posted by Somebody View Post
    online damage calculators. this is the one I usually use: http://www.marblepalace.net/gemmatics/damagecalc.shtml, but when I need to deal with 4-digit numbers, I use http://www.psypokes.com/dex/damage.php(don't select Return/Frustration with this one, it shows far more damage than it should).
    Okay, thanks for the list.

    Brayels~I don't NetBattle so I don't have that feature.
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  13. #2163

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    I came up with an idea for Shedinja. I've never made a moveset before, so it's probly not that great, but here goes:

    Shedinja@Toxic Orb
    Wonder Guard
    Any Nature that raises Attack or Speed
    EV's: 252 Attack, 252 Speed, the rest in whatever
    - Facade
    - Shadow Claw
    - Bug Devour/Scissor Cross
    - Confuse Ray/Toxic

    My plan here is to have Toxic Orb to power up Facade and protect it from other status effects. I really wasn't sure what to do with the rest of the moveset, so I made it sort of a Physical sweeper because Speed and Attack are the only stats that matter for a Shedinja. Bug Devour's there to get berry effects as well as STAB, but Scissor Cross might be better because it's more powerful. Shadow Claw's for STAB and critical hits. I just stuck Confuse Ray or Toxic on there 'cause I couldn't think of anything else.
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  14. #2164
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    Quote Originally Posted by Fizz View Post
    I came up with an idea for Shedinja. I've never made a moveset before, so it's probly not that great, but here goes:

    Shedinja@Toxic Orb
    Wonder Guard
    Any Nature that raises Attack or Speed
    EV's: 252 Attack, 252 Speed
    - Facade
    - Shadow Claw
    - Bug Devour/Scissor Cross
    - Confuse Ray/Toxic

    My plan here is to have Toxic Orb to power up Facade and protect it from other status effects. I really wasn't sure what to do with the rest of the moveset, so I made it sort of a Physical sweeper because Speed and Attack are the only stats that matter for a Shedinja. Bug Devour's there to get berry effects as well as STAB, but Scissor Cross might be better because it's more powerful. Shadow Claw's for STAB and critical hits. I just stuck Confuse Ray or Toxic on there 'cause I couldn't think of anything else.
    I laughed so hard when I saw this set. You are aware that the poison will kill Shedinja, right?

  15. #2165
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    Quote Originally Posted by Fizz View Post
    I came up with an idea for Shedinja. I've never made a moveset before, so it's probly not that great, but here goes:

    Shedinja@Toxic Orb
    Wonder Guard
    Any Nature that raises Attack or Speed
    EV's: 252 Attack, 252 Speed, the rest in whatever
    - Facade
    - Shadow Claw
    - Bug Devour/Scissor Cross
    - Confuse Ray/Toxic

    My plan here is to have Toxic Orb to power up Facade and protect it from other status effects. I really wasn't sure what to do with the rest of the moveset, so I made it sort of a Physical sweeper because Speed and Attack are the only stats that matter for a Shedinja. Bug Devour's there to get berry effects as well as STAB, but Scissor Cross might be better because it's more powerful. Shadow Claw's for STAB and critical hits. I just stuck Confuse Ray or Toxic on there 'cause I couldn't think of anything else.
    Good Moveset, but with Toxic Orb, you'd be gone in ONE turn no matter what. Go with Choice Band, and Replace Confuse Ray/Toxic with Shadow Ball and Shadow Claw with...uh...something else. Also replace Facade.

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  16. #2166
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    Quote Originally Posted by Somebody View Post
    I laughed so hard when I saw this set. You are aware that the poison will kill Shedinja, right?
    Apparently poison now leaves the Pokemon with 1 HP, so I think he's running on the assumption that it would therefore have no effect. It is an assumption, though; it may actually still KO Shedinja.

  17. #2167
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    Quote Originally Posted by Somebody View Post
    I laughed so hard when I saw this set. You are aware that the poison will kill Shedinja, right?
    That what I said when I saw that set, God people will be flaming him/her if you ever use that set againest anyone.
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  18. #2168

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    Quote Originally Posted by DoubleX View Post
    Apparently poison now leaves the Pokemon with 1 HP, so I think he's running on the assumption that it would therefore have no effect. It is an assumption, though; it may actually still KO Shedinja.
    Yeah, that's what I was going for. I know better than to give Shedinja anything to hurt it. Glad you got a laugh, though. :P And I'm a guy for future reference.
    "Those whose memories fade seek to
    carve them in their hearts...
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  19. #2169
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    I'm not one tactics, so excuse the all-out-attackage:

    Octillary @ Scope Lens || Modest-Snipe
    -Flamethrower
    -Surf
    -Psychic
    -Ice Beam

    Special Sweeper. The eerie similarity to the PotW/D set is a coincidence, FYI. Scope Lens for Snipe.

    PorygonZ @ Leftovers || Modest-Download
    -Thunderbolt
    -Signal Beam
    -Shadow Ball
    -Tri Attack

    Another special sweeper, with different type attacks.

    Castform @ Leftovers || Modest-Forecast
    -Sunny Day
    -Solarbeam
    -Flamethrower
    -Thunderbolt

    Again, special sweep. Put there until something cooler pops up.

    Dotaitos @ Leftovers || Adamant-overgrow
    -Earthquake
    -Leech seed
    -Wood hammer
    -Synthisis

    Kinda an annoyer-wall-physical-sweeper mix.

    Dainoosu @ Leftovers || Relaxed-Sturdy
    -Electrolevitate
    -Toxic
    -Block
    -Rest

    Toxi-wall. Block 'em, poison 'em, electrolevitate in case of Earthquake, rest if necessary.

    Dorapion @ Scope Lens || Adamant-Snipe
    -Earthquake
    -Aerial Ace
    -Stone Edge
    -Cross Poison

    Physical sweeper. No Objections.

    Item, moveset, or ability suggestions? PM me.

    EDIT: Underlined attacks, abilities and items are sugestions from DoubleX.

    Disclaimer: All movesets, abilities and natures were devised by me, minus the ones mentioned above.
    Last edited by Flame.exe; 28th October 2006 at 8:03 AM.

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  20. #2170
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    Quote Originally Posted by Fizz View Post
    Yeah, that's what I was going for. I know better than to give Shedinja anything to hurt it.
    Oh that's good then, I thought for a minute there you was that stupid enough to try such a sad set as that one there.
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  21. #2171
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    Quote Originally Posted by Flame.exe View Post
    Etebossu @ Choice Band || Adamant-Pickup
    -Treasure

    Because he's cool
    won't work. Treasure cannot be used if it's your only move.
    Quote Originally Posted by Fizz View Post
    Yeah, that's what I was going for. I know better than to give Shedinja anything to hurt it. Glad you got a laugh, though. :P And I'm a guy for future reference.
    oh.

    edit: I would like to let the poster after me know that Etebossu cannot learn Swords Dance.

  22. #2172
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    Quote Originally Posted by Flame.exe View Post
    I'm not one tactics, so excuse the all-out-attackage:

    Octillary @ Scope Lens || Modest-Snipe/Suction Cups
    -Flamethrower
    -Surf
    -Psychic
    -Ice Beam

    Special Sweeper. The eerie similarity to the PotW/D set is a coincidence, FYI. Scope Lens for Snipe.

    Snipe is cool, but so is possible immunity to Roar or Whirlwind. I like your idea though. Pity Octillery doesn't learn any high CH moves.

    PorygonZ @ Leftovers || Modest-Download
    -Thunderbolt
    -Signal Beam
    -Shadow Ball
    -Tri Attack

    Another special sweeper, with different type attacks.

    Tri Attack gives it some nice Special STAB, and Shadow Ball covers what Dark Pulse does.

    Dorapion @ Choice Band/Leftovers || Adamant-Snipe
    -Earthquake
    -Aerial Ace
    -Rock Slide/Stone Edge
    -Cross Poison

    Physical sweeper. No Objections.

    Rock Slide or Stone Edge are more accurate and hit roughly the same types as Iron Tail. Choice Band if you can predict, or just use Leftovers.

    Etebossu @ Choice Band || Adamant-Pickup
    -Treasure

    Because he's cool

    I don't think Treasure works this way. I think you need other moves, otherwise it doesn't work. Maybe try a Swords Dance Etebossu:

    Etebossu@[nothing]
    Technician
    Adamant nature
    - Swords Dance
    - Return
    - Shadow Claw
    - Thief

    Cripples anything that needs Leftovers, and definitely hits rather hard.


    Dainoosu @ Leftovers? || Relaxed-Sturdy
    -Electrolevitate
    -Toxic
    -Block
    -Rest

    Toxi-wall. Block 'em, poison 'em, electrolevitate in case of Earthquake, rest if necessary.

    Not bad, but I don't know how well this'd work in execution.

    Dotaitos @ Leftovers || Adamant-overgrow
    -Earthquake
    -Leech seed
    -Wood hammer/Seed Bomb
    -Synthisis

    Kinda an annoyer-wall-physical-sweeper mix.

    Leftovers, definitely. Lefties + Leech Seed = a lot of HP regeneration. I prefer Seed Bomb because I don't like recoil, but with Leech Seed and Leftovers it probably won't be too much of an issue.

    Item suggestions? Moveset suggestions?
    Suggestions in bold.

  23. #2173
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    Quote Originally Posted by Killer_Flygon View Post
    Brayels~I don't NetBattle so I don't have that feature.
    Yeah, NetBattle sucks anyways. xD

    Alright, I decided to make a list of pure Dragon Dance sets:

    Adamant Gyarados@Lum Berry
    Intimidate ability
    -Waterfall
    -Earthquake
    -Ice Fang/Stone Edge
    -Dragon Dance

    Pretty basic. Ice Fang for Dragons and Grass types, and Stone Edge for Flying types and enemy Gyarados. Choose one.

    Adamant Dragonite@Lum Berry
    Inner Focus ability
    -Dragon Claw
    -Earthquake
    -Fire Punch/Thunderpunch
    -Dragon Dance

    Fire Punch for Ice types, and Thunderpunch for Water types. Both are used very, very commonly to take down Dragons with Ice Beam. Can't go wrong with either one.

    Adamant Kingdra@Lum Berry
    Snipe ability
    -Waterfall
    -Return
    -Meteoric Swarm
    -Dragon Dance

    Return for other Waters and some Grass types that Waterfall can't deal with alone. Meteoric Swarm is to OHKO other Dragon types, but may need another nature and some Sp.A EVs to guarantee death.

    Adamant Altaria@Lum Berry
    Natural Cure ability
    -Dragon Claw/Dragon Dive
    -Earthquake
    -Feather Rest
    -Dragon Dance

    You don't need Lum Berry since you got Natural Cure, but it's there so that a TWave or a Toxic won't mess you up in the middle of a Dragon Dancing reign. Dragon Dive just so more power, but inaccurate. Still, Dragonite is better.

    Adamant Latios@Lum Berry
    Levitate ability
    -Dragon Claw
    -Earthquake
    -Reminiscant Headbutt/Recover
    -Dragon Dance

    This set is for those poor bast@rds that turned out that their wild Latios was Adamant. Lucky me, mines was Modest when I threw my Master Ball at it. Anyways, Reminiscant Headbutt or Recover is up to you; if you want more STAB or some support.

    Adamant Rayquaza@Lum Berry
    Cacophony ability
    -Dragon Claw/Outrage
    -Earthquake
    -Crunch/Substitute
    -Dragon Dance

    Outrage got stronger (120), although it might mess you up, so that's why Dragon Claw is there. Crunch for Psychics, which are everywhere in Uber Battles or Substitute is there for support. I'm not much into Uber Battles, but I'd use the Choice Band Rayquaza set instead.

    Adamant Charizard@Lum Berry
    Blaze ability
    -Flare Drive
    -Earthquake
    -Rock Slide/Dragon Claw/Feather Rest
    -Dragon Dance

    Same set I gave out before. I would use the Special SunnyBeaming Charizard set I've made before than this one, but if you need a DDancer that resists EQ other than a Dragon type, this will do, other than Gyarados.

    Adamant Lapras@Lum Berry
    Water Absorb ability
    -Waterfall
    -Snow Slide
    -Return
    -Dragon Dance

    I wouldn't really use this, but this is the best a DDancing Lapras can get. Once you see Return on a Non-Normal Physical type Pokemon, you'll know that the movepool is crappy for the physical side.

    Adamant Feraligatr@Lum Berry
    Torrent ability
    -Waterfall
    -Earthquake
    -Ice Punch
    -Dragon Dance

    A more than welcomed edition to the Dragon Dancers, Feraligatr. If you can't get Ice Punch since you don't got Emerald, then get Ice Fang. Other than that, this will soon be stamped as the soon to be OU Feraligatr DDance Standard.

    Adamant Tyranitar@Lum Berry
    Sandstream ability
    -Rock Slide/Stone Edge
    -Earthquake
    -Crunch
    -Dragon Dance

    The beauty of the set is that TTar learns everything by Level-Up, just breed DDance, and you got yourself a winner. You can also put in some Elemental Punches, but the set is fine as is.

    Adamant Salamence@Lum Berry
    Intimidate ability
    -Dragon Claw
    -Earthquake
    -Aerial Ace
    -Dragon Dance

    Aerial Ace is for the Fighters, Grass and Bug types who think they can take a Dragon Claw and live to tell about it, not with Aerial Ace though. You can put Rock Slide/Stone Edge or an Elemental Fang instead, up to you.

    And there you have it, all the DDancers. Only one I missed was Smeargle, so bleh. Anyways, they all have two things in common, they all have Lum Berry, and ofcourse, Dragon Dance. Other than that, if you want a DDancer for your team and don't know which one, pick one from above and you're all set.

    Next I'll probably do Aromatherapy and Heal Bell sets. Let me just get a soda. =P

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  24. #2174

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    Quote Originally Posted by Lishus13 View Post
    Good Moveset, but with Toxic Orb, you'd be gone in ONE turn no matter what. Go with Choice Band, and Replace Confuse Ray/Toxic with Shadow Ball and Shadow Claw with...uh...something else. Also replace Facade.
    I didn't use Shadow Ball 'cause it's Special, but if I should still change Confuse Ray/Toxic let me know. Also, if Poison indeed works like I hope it does, should I still drop Facade?
    "Those whose memories fade seek to
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  25. #2175
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    I'll have a go at this set:

    Quote Originally Posted by Fizz View Post
    Shedinja@Toxic Orb
    Wonder Guard
    Any Nature that raises Attack or Speed
    EV's: 252 Attack, 252 Speed, the rest in whatever
    - Facade
    - Shadow Claw
    - Bug Devour/Scissor Cross
    - Confuse Ray/Toxic
    Facade does increase in power under a status, and if poison works like you think it does it'll be powerful, for sure, but what will it hit? Powerful or not, it's still an unSTABed Normal move. Keep it if you like; I can't think of any good replacements. Keep Shadow Claw, Scissor Cross over Bug Devour, and Protect in the last slot to scout opponents, since some Pokemon might randomly be able to kill you where they otherwise should be unable to (eg: Flamethrower Manectric).

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