STON-JP051 The Six-Warmasters Intervention!
Normal Trap
Special Summon 1 monster with "The Six-Warmasters" in its name from your graveyard to your side of the field. Destroy the monster Special Summoned by this effect during the End Phase of this turn.
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This isn't a bad card, bring back a Samurai for it's effect? Yachi to rid yourslef of a Spell or Trap? Or you could just use it to get Grandmaster out. You could do a couple things with this card, all of which are productive. Infact, it's like a one-turn Call of the Haunted that doesn't stay on the field and the monster dies at the end of the turn....
3/5




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