View Poll Results: Do you play with Nuzlocke rules?

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  • Yes!

    14 27.45%
  • No...

    30 58.82%
  • What the hell is Nuzlocke?

    7 13.73%
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  1. #53551
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  2. #53552
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    Quote Originally Posted by ShinyBlackWhite View Post
    Look I love pokemon. It's just SOME Fakemon look more original. I'm not stabbing Nintendo in the back with a knife. It's just that some of the pokemon are not as original as others. To further my point I'mm not good at art, but this just adds to the point of how some people really put in the effort to make 100+ Fakemon. P.S. I've played pokemon most of,if not all of, my life, and I'm not alone out there. I'm not the only one "hating" on the new pokemon.
    I ridiculed your statement because you were making a generalized statement that all Gen V Pokemon designs were lackluster, and that Deviantart would have better designs than the entire 5th gen. You could probably find at least one deviantart fakemon design that is better than the least creative actual Pokemon design (although that really isn't saying much), but out of some unpaid designers, and a group of professionals going under protocol, I would definitely pick the latter to design more Pokemon.

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  3. #53553
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    Quote Originally Posted by arceus7 View Post
    lol

    The problem is that the birds only got those names with english localisations. Their actual names are IIRC Freezer, Thunder and Fire lol.

  4. #53554
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    This thread is more or less not going to be a Disucssion but a Post some Cool stuff you found on the internet, and is not suitable for GPD. Shutting.

    Plus, Don't double post.

  5. #53555
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    I would put Challenge/Assist mode as a choice from the beginning since BW2 screwed it up.
    Quote Originally Posted by Excitable Boy View Post
    wow, we're now pre-ordering an 18 year old game

    guess Nintendo knows how poorly GS play and needs a cheap pre-order bonus to rope people in

    gotta get the preloads in so the servers don't get hammered by all those nerds trying to download their 0.00004 GB of retro meh on relaunch day

  6. #53556
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    More variety. When I think of restarting my games, I think of how everything early on is so tightly bound; you have to have this Pokemon, you have to go here, etc.

    Best example of this is starters. I know that Game Freak puts time into balancing them and such, but I get turned off playing sister games to older versions and remakes somewhat because I have to use the same starters I've used over and over again. If there was a wider selection it would spice the game up, and if they randomized the rival's Pokemon that'd be a hell of a lot of fun too.
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  7. #53557
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    The choice to either be a bad guy or a good guy, Always being nice and stuff gets boring,
    I have to admit I always Loved Team Rocket xD
    Also perhaps a way to host a tournament like the ones that will come out on BW2 but instead you choose the people who will be in them
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  8. #53558
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    Default Do you think Gen 2 would've been better if they included more access in Kanto?

    I know they pretty much did this in HG/SS, But do you think Gen 2 would've been more fun if they allowed you to catch Mewtwo, The Legendary birds, and gave you access to the underground path, Silph Co, etc.
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  9. #53559
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    I know that it was really because of cartridge space, but I found the limitations to be explained well; there is only one of each of those legendaries, and Red has captured them.

    It was very saddening to see 'Post-Apocalyptic Kanto', and perhaps not the most exciting thing to play, but I found the development of the region to be fascinating myself. The volcano erupting, the Radio Tower given extra security due to Johto shenanigans - it was very well thought out.
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  10. #53560
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    Gen II had problems beyond Kanto accessibility. I'd start with correcting Trainer levels and Pokemon availability before working on new/"old" content.

  11. #53561
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    Personally ,no. They included pretty good access to Kanto.
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  12. #53562
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    Quote Originally Posted by a person View Post
    Gen II had problems beyond Kanto accessibility. I'd start with correcting Trainer levels and Pokemon availability before working on new/"old" content.
    Mhm. In the Gen 2 games and their remakes the levels of everything were terribly plotted out. The climax of the game still had you fighting level 20s.

    And Pokemon availability was a problem too. You could only catch like 30% of the Johto Pokedex without trading or completing the game. In HGSS they fixed this, but crammed all the Pokemon into the Safari Zone.
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  13. #53563
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    Quote Originally Posted by Mister_SGG View Post
    The climax of the game still had you fighting level 20s.
    You consider fight Morty to be the climax of the game?
    "Getting pride from simply being part of a group is stupid. Especially when anybody can join said group."

  14. #53564
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    Quote Originally Posted by Kim62 View Post
    You consider fight Morty to be the climax of the game?
    Fighting morty was actually pretty fun, I mean who doesn't like to fight ghosts???
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  15. #53565
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    Nope. Considering the tiny amount of space inside the game cartridges, I doubt they would be able to squeeze all of Johto AND Kanto.

  16. #53566
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    Quote Originally Posted by Psychic Politoed View Post
    I ridiculed your statement because you were making a generalized statement that all Gen V Pokemon designs were lackluster, and that Deviantart would have better designs than the entire 5th gen. You could probably find at least one deviantart fakemon design that is better than the least creative actual Pokemon design (although that really isn't saying much), but out of some unpaid designers, and a group of professionals going under protocol, I would definitely pick the latter to design more Pokemon.
    After thinking it over SOME of the new pokemon were original. Chandelure for example had more background to it. So no I'm not hatin on generation V as a whole just SOME of the pokemon.
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  17. #53567

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    I was pretty content that we could go back to kanto and fight the old gym leaders. Seeing them upgraded and getting to go through the region again was pretty awesome. I guess I kinda understand why they didn't go extremely in depth with the kanto region; although that would've been really awesome.

  18. #53568
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    If it wasn't for the cartridge space, I'm sure more could've been included. Heck, I remember reading somewhere that the Sevii Islands were planned from the beginning, but due to said-lack of space, they were unable to use that sub-adventure, and this problem carried over to G/S/C. I think the second generation had slightly more space, but it must've been done so they could include a clock, and to update graphics a little bit.

    I still like Silver for what it is, if just for the nostalgia. They did a great job with the remake, but the original still holds a place in my heart, flaws and all.
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  19. #53569
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    The problem wasn't Kanto. It was Johto. Johto was an underdeveloped mess because Game Freak struggled to fit the two regions in one cart. Also, the leveling curb was atrocious due to the inclusion of two regions.

  20. #53570
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    I like Johto being stand alone. It's enough. It doesn't really need Kanto. It's Gen II all about.

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  21. #53571
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    Quote Originally Posted by Kim62 View Post
    You consider fight Morty to be the climax of the game?
    The trainers on the route before the elite four had level 20s. GSC in general needed about 2x more trainers.

  22. #53572
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    Quote Originally Posted by Mister_SGG View Post
    Mhm. In the Gen 2 games and their remakes the levels of everything were terribly plotted out. The climax of the game still had you fighting level 20s.

    And Pokemon availability was a problem too. You could only catch like 30% of the Johto Pokedex without trading or completing the game. In HGSS they fixed this, but crammed all the Pokemon into the Safari Zone.
    Basically this, these two things are what really killed the Gen 2 games (not so much HG/SS which fixed some of the problems) for me and are two of the reasons that it's my least favourite generation (yes, I said it).

  23. #53573
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    Quote Originally Posted by pokemonsquared View Post
    The trainers on the route before the elite four had level 20s. GSC in general needed about 2x more trainers.
    No they didn't and why did it need 2x more trainers?
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  24. #53574
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    I think they did a great job with Kanto and Johto. They only thing I didn't really like the low level of trainers Pokemon and lack of catchable Pokemon. I didn't like that in HG/SS they crammed so many Pokemon in the Safari Zone. They could of raised the level of Pokemon in the wild a little more but the accessablilty of parts in the region were good and planned out.
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  25. #53575
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    Quote Originally Posted by MagnezoneWorld View Post
    I know they pretty much did this in HG/SS, But do you think Gen 2 would've been more fun if they allowed you to catch Mewtwo, The Legendary birds, and gave you access to the underground path, Silph Co, etc.
    That's a good question.

    One that belongs in the Gen 2 subforum.

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