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Thread: Halo to Halo 3 - Really that good?

  1. #21
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    Seriously Online Multiplayer is crap. Really. Unless your one of THOSE guys who play for hours on end and just pwn.

  2. #22
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    I'd say it's because there are alot of Halo fans out there waiting for it and then they got their wish
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  3. #23
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    The reason I like Halo is due to the sheer awsome characters and not to mention Sergeant Johnson who inspired me to get into the series. The theme has got to do with aliens, space, and mystery, now that's something I'm totally fond of. And then the game has some great quotes which make me smile. I just can't play other first person shooters cause I don't get the same feeling when I'm playing them.

  4. #24
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    this is the way i see it

    Halo: Great Game awsome storyline bad multiplayer
    Halo 2: Bad Storyline Very good multiplayer
    Halo 3: Great ending good multiplayer

    PS: Will Halo DS realy be a posiblity now that Bungie left microsoft?

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  5. #25
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    I have to say, Halo has possibly one of the worst, most cliche plots ever, and even though my expectations were low for the plot of Halo 3, it sucked more than I ever imagined. What really makes me mad, though, is that when I first found out about Halo, I thought it was a sci-fi about humans that didn't seem like they were ripped from Star Trek, didn't have lasers, but had enough brains and good enough tech to survive. When I learned that this couldn't be any further from the truth (aka Halo was more of the same but somehow worse), I really began to hate Halo. Every human sucked more than a Stormtrooper from Star Wars, and in the books the Spartans couldn't even really save the day. Also, in H2 onwards, the mysterious, alien feel of the plasma weaponry felt replaced by a plastic, flashlight feel.

    Regarding gameplay, Latios pretty much covered everything, and in H3 the brutes felt weak and lame to fight. Because they didn't have regenerating shields, you could fight them at a less intense pace. If they were like the fearsome, crazy shoulder-ramming brutes from H2 they might have been cool, but the second they were just brown elites all coolness they had died out.
    Nurse Joy: We hope to see you again! (Translation: We hope you get the crap beaten out of you so that you require medical treatment again!) Not so nice in a different light, is it?

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  6. #26
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    Quote Originally Posted by Darrill View Post
    Halo is overrated. What has it added to the world of FPSs?
    Nothing, but the story is darn nice. Basically, I see Halo as a game of character and story, with flashy graphics.

    [edit] Also, much love to Sergeant Johnson.
    Generic comment.

  7. #27
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    Guys, Halo's story is just a mish-mash of various B sci-fi books, Aliens, and wrapped up in the lamest, anti-epic way ever.
    Nurse Joy: We hope to see you again! (Translation: We hope you get the crap beaten out of you so that you require medical treatment again!) Not so nice in a different light, is it?

    I don't use "uber" Pokemon, I don't calculate stat values, I don't use cheating devices, I don't breed my way to perfection, and I don't care about natures. I catch my Pokemon the way they are, and treat them like individuals instead of brainless drones. If you use this philosophy, copy & paste this into your signature. (Started by Tyranitar)

  8. #28
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    Halo: Great game, loved it.
    Halo 2: Played it a little, lost intrest easily.
    Halo 3: Have not played yet.

    Story-wise it's basically the same thing over and over.

  9. #29
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    Well, ive never played halo. i heard of the 2nd one, but that was when i was a aganst violence. now if i get the chance to hit someone i take it but, i guess it i. the graphics are awesome. and shooting games are fun.


    grass pokemon rule

  10. #30
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    It's gotta be doing something right if it's the best selling game on the planet Earth

  11. #31
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    I don't really care, ask that random guy in your English class and he's more likely to be playing Halo than Half life or Bioshock for example. Halo has more appeal.

  12. #32
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    Quote Originally Posted by Latios View Post
    Why Halo DS? Why not Halo for the Wii? If Bungie can pull it off, they could make a good FPS game that takes advantage of the Wii's controls.
    Because Microsoft keep the rights to console versions of Halo games, Thats why

    One thing Halo needs is Bots for multiplayer, But i think the Single player has enough of them in there.

  13. #33
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    Yeah i would buy or rent Halo if they had Multiplayer bots. Just you Vs Bots in Capture The Flag, Death matches, etc.

  14. #34
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    I'm good at Halo, and I'm good at CoD4. Just because some people play Halo exclusively doesn't mean others don't.

  15. #35
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    Quote Originally Posted by Latios View Post
    Handhelds are technocally considered a console.
    I know, Well let me say
    "Microsoft keep the rights to Halo on home consoles"
    Is that better?
    Also microsoft don't intend on making a handheld so a Halo game could easily go to the DS or PSP

  16. #36
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    A lot of people who have complaints about Halo concentrate their criticisms towards the fact that it's not revolutionary and that it's another shooter with the same iterative gameplay as other FPS predecessors.

    Well, the thing is that, believe it or not, Halo is pretty different in the mass market FPS space. Watershed shooters like Quake, Unreal, and Half-Life tend to have a weapon hierarchy, fast moving players, and cumulative health and armor. At the flipside, you have slow, tactical shooters like Rainbow Six and Ghost Recon which tend to have limited weapons, weapon equality, slow movement speeds, and little to none health and armor.

    What Halo does different is that it has a blended mish mash of tactical shooter and sci-fi shooter gameplay styles applied on its rules that creates a more accessible FPS, but still is capable of having a lot of depth. Rechargeable health is something Halo pioneered which doesn't force players to hunt for health and armor especially post-Halo CE and prevents people from whoring the 100+ armor bonus. The weapon balance allows players to survive longer on maps they're unfamiliar with. The two weapon limit prevents players with momentum from gaining too much momentum in the heat of a match. Slow movement speeds allows players to exploit opponents who aren't near cover. Instant grenade throwing probably has been the most intuitive method of handling thrown weapons ever in an FPS.

    I think Halo's popularity owes a lot to the accessibility of the game (appealing to your fraternity brothers) combined with it having rather different rules from its competitors (appealing to FPS fans looking for interesting gameplay). Dare I say it, I think Halo had probably the most thought out gameplay design in the FPS space when it came out on the X-Box.

  17. #37
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    Real gamers don't think Halo is revolutionary.

    Little kids do.

    END!

  18. #38
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    Hey I'm only 12 and hate Halo. One of my friend has orgasms over it. >:/

  19. #39
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    Well the only thing that's really different I found in Halo was regenerative health, which I found meh at most. And as far as multiplayer matches go, it contains pretty much everything else every FPS game before it had.
    You missed the point by a longshot. The point isn't that Halo did everything first and preempted all other games after it. The point is that Halo took many innovative concepts from various different gameplay-styles and combined them all into one cohesive package in a sci-fi setting resulting in a game that played and felt differently because of it. Most FPSs back then would simply introduce a novel idea but everything else in the game would follow the gameplay mechanics expected of its setting/environment/art direction.

    And please, cut the condescension. I've been playing first person shooters since Wolfenstein 3D to Bioshock. Just because I think Halo deserves its merits shouldn't automatically make you assume that I don't know what the hell I'm talking about.

  20. #40
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    Quote Originally Posted by Swifty View Post
    You missed the point by a longshot. The point isn't that Halo did everything first and preempted all other games after it. The point is that Halo took many innovative concepts from various different gameplay-styles and combined them all into one cohesive package in a sci-fi setting resulting in a game that played and felt differently because of it. Most FPSs back then would simply introduce a novel idea but everything else in the game would follow the gameplay mechanics expected of its setting/environment/art direction.
    And Gears bettered it.

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