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Thread: SB Stallteam, built around Celebi

  1. #1
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    Default SB Stallteam, built around Celebi

    I've used this team for quite a while now, but since wobba got into play, it seems like the amount of good battlers on shoddy has decreased. So to remove the dust of this team, I decided to post it, and maybe add some improvements. It's a stallteam, built around my own celebi set:



    Gliscor @ Leftovers
    Ability: Hyper Cutter
    EVs: 252 HP/6 Atk/252 Def
    Impish nature (+Def, -SAtk)
    - Earthquake
    - Ice Fang
    - Roost
    - Stealth Rock

    Lead, SR setup, and secondary wall. I always find stealth rock very usefull to set up inmediatly. Because of the oh so popular threat of garchomp, I decided to give it Ice Fang, and it already slaughtered dozens of landsharks (and the occasional DDmence). Though it lacks Aerial Ace, I use it as my main heracross counter, stalling with Roost and chipping away damage with Toxic Spikes and EQ.


    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 252 HP/252 Def/6 SDef
    Bold nature (+Def, -Atk)
    - Leech Seed
    - Grass Knot
    - Recover
    - Protect

    Core, annoyer, staller, and CB scouter. with Leech Seed, and Toxic Spikes, damage adds fast on the opponent, Toxifying more pokémon while they switch in. With protect, it beats every CBt Pursuiter in the game: Protect, if it uses pursuit, stay in and stall (CB Pursuit from TTar does about 40% damage). If some other Dark move is coming your way, switch to Lucario or Heatran for sweeping, or Forretress to set up, whatever you desire. Also a great way of nailing Heracross, who tend to switch in a lot on Celebi without Psychic.


    Forretress @ Leftovers
    Ability: Sturdy
    EVs: 252 HP/192 Def/66 SDef
    Relaxed nature (+Def, -Spd)
    - Rapid Spin
    - Light Screen
    - Toxic Spikes
    - Gyro Ball

    Wall, Toxic Spikes setup, spinner and support, quite self-explaining. Light Screen helps out almost my entire team, making Celebi near immortal, Spiritomb a blissey-worthy special wall, and giving easier switchins for Lucario and Heatran. And of course, it lets Forretress survive 2 turns against Magnezone (if it's lacking HP Fire), so I can setup Toxic Spikes.


    Lucario @ Life Orb
    Ability: Steadfast
    EVs: 6 HP/252 Atk/252 Spd
    Jolly nature (+Spd, -SAtk)
    - Swords Dance
    - Close Combat
    - Extremespeed
    - Crunch

    Physical sweeper. Rule #1 of stalling: always have something to clean up the mess. Lucario does this. With a swords dance and Toxic Spikes/Stealth Rock support, this thing rips lots of physical walls apart. Hippowdon doesn't survive a boosted Close Combat after switching in while SR and Tspikes are active, cress eats a Crunch, and go on. Extremespeed is also very usefull when cleaning up pokémon that are weakened by Celebi.


    Heatran @ Choice Scarf
    Ability: Flash Fire
    EVs: 18 Atk/240 Spd/252 SAtk
    Modest nature (+Spd, -Atk)
    - Earth Power
    - Fire Blast
    - Hidden Power [Ice]
    - Explosion

    Special sweeper. When D/P just came out, I always thought Heatran was worthless, and now it's on almost every team I make. I almost never use Explosion, so I run Modest instead of a -def nature.


    Spiritomb @ Leftovers
    Ability: Pressure
    EVs: 252 HP/38 Atk/220 SDef
    Sassy nature (+SDef, -Spd)
    - Hidden Power [Fighting]
    - Pursuit
    - Rest
    - Sleep Talk

    PP staller, special wall and status absorbtion. Though I have to admid that it isn't the best of special walls, it works good enough for me. The given spread OHKOs Alakazam, Mismagius and Gengar when they switch out on a Pursuit, and 2HKOs TTar with HP Fight. Toxic Spikes and Pressure are a very mean combination.


    Thanks in advance for your rate.
    Last edited by Incarnati0n; 6th March 2008 at 7:03 PM.

    credits to swellow_91 for both

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  2. #2
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    Don´t know anything about Heatran,but why naive on Heatran?

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    naive is + Speed - Special Defense, and because this Heatran needs the big speed, and uses both Atk and SAtk, I need to lower a Defense. Because I want to switch in together with Reflect, -SDef is better that way.

    credits to swellow_91 for both

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    I don't think Protect is very good on Celebi, especially not, if for something this situational as Pursuit (really, I use Celebi since quite a while now in competitive battling and not once have I faced a pursuiter). I'd recommend Heal Bell instead, since Stall Teams do not like Status, Reflect would also be a good option if you are really afraid of Pursuit, same goes for U-Turn/Baton Pass.

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    I think C21 has seriously gone crazy.

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    Thumbs up your team

    not a bad team i have to say. i'm the person that likes to just use straight off hits but your team is good to set each other up.



    i give it a 4 and a half out of five



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    Quote Originally Posted by Incarnati0n View Post
    naive is + Speed - Special Defense, and because this Heatran needs the big speed, and uses both Atk and SAtk, I need to lower a Defense. Because I want to switch in together with Reflect, -SDef is better that way.
    OK,thanks.(and I know what is naive nature)

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    Lightbulb some advice

    u should get your heatran to lvl 100 and teach it magma storm in its last slot.
    magma storm does insane amounts of damage and surronds the target in a magma storm.

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    Quote Originally Posted by I_will_pwn_u_all74 View Post
    u should get your heatran to lvl 100 and teach it magma storm in its last slot.
    magma storm does insane amounts of damage and surronds the target in a magma storm.
    This is competitive battling. ALL pokemon will be Level 100. But otherwise, Fire Blast has more base Power than magma storm. And as far as I remember heatran would get trapped in it (like outrage)

    Even the lowest whisper can be heard over armies when it's telling the truth

    Quote Originally Posted by runka View Post
    I think C21 has seriously gone crazy.

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    Quote Originally Posted by Cerulean21 View Post
    I don't think Protect is very good on Celebi, especially not, if for something this situational as Pursuit (really, I use Celebi since quite a while now in competitive battling and not once have I faced a pursuiter). I'd recommend Heal Bell instead, since Stall Teams do not like Status, Reflect would also be a good option if you are really afraid of Pursuit, same goes for U-Turn/Baton Pass.
    I don't need heal bell, because I use spiritomb for status absorbtion. Also, I find Heal Bell celebi to be too predictable. Protect has more benefits then only Pursuit, it lets me scout Choisers (who are very often switchins on Celebi), stall for more Toxic Spikes damage, Leftover recovery AND Leech Seed draining, and can defeat pursuiters that are slower than celebi (baton passing/Uturning out of a slower enemy that uses pursuit still doubles your damage).

    credits to swellow_91 for both

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    Quote Originally Posted by I_will_pwn_u_all74 View Post
    not a bad team i have to say. i'm the person that likes to just use straight off hits but your team is good to set each other up.



    i give it a 4 and a half out of five



    Signed

    oh god lol i havnt seen somthing as retarded like this since Eefi-chan's team.

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    And as far as I remember heatran would get trapped in it (like outrage)
    Negative.

    It traps the opponent, ala Fire Spin or Wrap. It doesn't lock you into repeated use of the move.
    Hey unfaithful!

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    thanks for the free bumps, but do you have something to say about the team, too?

    credits to swellow_91 for both

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    Modest Heatran.

    ._.

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    Quote Originally Posted by magnemiteZ View Post
    Modest Heatran.

    ._.
    read the pokémon explainations before you rate. this heatran is built to outspeed the outspeeders of scarf heracross. for that, he needs a + speed nature.

    credits to swellow_91 for both

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    humpty bumpty.

    I made some changes to the team: Heatran is now Timid, but I decided to keep Explosion for in case of emergency. Forretress got Light screen instead of Reflect, and I put the Atk EVs into SDef.

    credits to swellow_91 for both

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    you ought to change your gliscors ability to sand viel. this team may not have sandstream (which makes no sense to me as 4 of 6 are imune) but its the most comon weather efect and your likly to see it often. plus gliscor having is attack reduced isn't a problem as he's a wall who will probably be costantly switched in and out.
    Quote Originally Posted by Romke View Post
    Mmm, its a sandstorm based team and I dont know if spirittomb works well. I keep that 1 in mind Thanks! What about shedinja?

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    Since it's a stall team forretress is going to be switching in and out alot if your opponents trys his own stall so you need some sort of wish support.

    If you can just fit sandstorm in there somewhere then you will piss of more people with your stall.
    Skyward sword

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    Good point, I'll change Gliscor's Ability to Sand Veil.

    A Wishpasser would've been very nice, but it just doesn't fit in. Forretress isn't meant to switch a lot anyways, because Celebi does the physical walling other than its weaks (which are covered by Gliscor).

    Also, I don't want sandstorm because it's a celebi stall team, and Celebi doesn't like residual damage. I asked her myself.

    credits to swellow_91 for both

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    I agree with Alzi, Sandstorm (Hippowdon) would be a nice addition since 4 are immune and Spiritomb(Rest and Leftovers) and Celebi (Leech Seed, Recover and Leftovers) can easly heal the damage.

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    Don't see how team is built around Celebi.

    In any case 236 HP/ 216 Def/ 32 Spd/ 24 SDef for Celebi.


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    Forretress is ment to switch alot to keep light screening and toxic spiking and to rapid spin. Just test it out and you will have an idea of what i mean. But you don't have to if you don't feel you need a wish passer. And celebi wants heal bell because if they status you with poisen or burn then it will be harder for you to stall.
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    Quote Originally Posted by Danbaru's View Post
    Don't see how team is built around Celebi.

    In any case 236 HP/ 216 Def/ 32 Spd/ 24 SDef for Celebi.
    it's called reading. I need max HP and Def to survive CBtar Pursuit with enough to spare to kill it.

    and how is this team not built around Celebi? Resists for every weak, Toxic Spikes and Stealth Rock support for Leech Seed switching, Light Screen support, switchins for its counters.

    Forretress is ment to switch alot to keep light screening and toxic spiking and to rapid spin. Just test it out and you will have an idea of what i mean. But you don't have to if you don't feel you need a wish passer. And celebi wants heal bell because if they status you with poisen or burn then it will be harder for you to stall
    You might have a point about the switching for Light Screen, though I've used this team a lot on SB and never had a problem with Forretress' HP. Howerver, I don't see space for a wishpasser. If you have another solution, please tell me.
    When Celebi gets statused, I abuse Natural Cure and switch out. Heal Bell might be nice, but Celebi has gaint '4 moveslot syndrome' problems.

    I agree with Alzi, Sandstorm (Hippowdon) would be a nice addition since 4 are immune and Spiritomb(Rest and Leftovers) and Celebi (Leech Seed, Recover and Leftovers) can easly heal the damage.
    You have a point there.. I'd have to switch something for Hippowdon that way. Gliscor could be switched; Hippowdon has Stealth Rock, Ice Fang and a recovery move too, but I'm afraid Hera will rip me apart that way. Opinions?

    credits to swellow_91 for both

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    Quote Originally Posted by Incarnati0n View Post
    it's called reading. I need max HP and Def to survive CBtar Pursuit with enough to spare to kill it.

    and how is this team not built around Celebi? Resists for every weak, Toxic Spikes and Stealth Rock support for Leech Seed switching, Light Screen support, switchins for its counters.
    For every purpose stated, the aforementioned spread does. You outrun all TTar and can even dump a few spare into SAtk if you're paranoid.

    As for Celebi being core or not, I'll let it drop since you're the thread owner and you obviously know best.

    Modest Heatran. ScarfHeracross isn't even an issue nowadays. Drop the speed down so it just outspeeds Dugtrio. Timid isn't nearly enough power as Heatran would like, especially when it's not boosted at all.

    EDIT: As for Hippowdon/Heracross issue, as long as you keep switching Spiritomb in on predicted Close Combats, the sandstorm and hazards will wear it(Heracross) down pretty quick. Be wary, since it has Guts activated. SDHera will kill a thing or two, but then again it's SDHera, so you can just disregard that.
    Last edited by Danbaru's; 4th March 2008 at 4:51 PM.


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    Quote Originally Posted by Danbaru's View Post
    For every purpose stated, the aforementioned spread does. You outrun all TTar and can even dump a few spare into SAtk if you're paranoid.
    really? I'll check it out a bit.

    As for Celebi being core or not, I'll let it drop since you're the thread owner and you obviously know best.
    lol. k

    Modest Heatran. ScarfHeracross isn't even an issue nowadays. Drop the speed down so it just outspeeds Dugtrio. Timid isn't nearly enough power as Heatran would like, especially when it's not boosted at all.
    It's not really scarfhera, it's more the things that outspeed scarfhera, like agiligross and other scarfers. I never had any problems with lack of power on heatran.

    EDIT: As for Hippowdon/Heracross issue, as long as you keep switching Spiritomb in on predicted Close Combats, the sandstorm and hazards will wear it(Heracross) down pretty quick. Be wary, since it has Guts activated. SDHera will kill a thing or two, but then again it's SDHera, so you can just disregard that.
    But what about megahorn? STABbed, Choice Banded and pumped up with Guts, I don't think Heatran can switch in more then once. Still, I'll think about adding the hippo to my team.
    comments in bold. Also, I was thinking of a move for Celebi that can defeat grassers. Aerial Ace comes to mind, but an unSTABbed 60 base move isn't exactly threathening, and grassers are quite rare.

    credits to swellow_91 for both

    29% of the SPPF population has a based-on-nothing percentage in their sig, wich works exactly the same as a chainletter. put this in your sig if you want to become one of them.
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  25. #25
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    Being too speed anal is just pointless - you can go on forever and ever outspeeding things you don't need to outspeed, but it doesn't change the fact that they don't need to be outsped in the first place and that it is a waste of time.
    Heatran only needs to outrun Dugtrio AT THE MOST with a scarf. Anything else is wasting it's base 130 SAtk and pointless.

    You're the kind who uses Jolly Scarf Heracross as well TO OUTRUN THEM OTHER SCARFERS LIKE PORYGONZ AND ADAMANT SCARF HERACROSS.

    Though I don't expect you to even acknowledge this as advice, and disregard it as some noob telling you you're wrong when actually you're of course right, and win all your wifi battles against everyone you face making you the ultimate trainer.


    You also still don't understand, that by definition, this isn't a proper stall team, as was actually pointed out by previous posters, that you again completely ignored, and tried to convince yourself that you were once again correct.
    Physical sweeper. Rule #1 of stalling: always have something to clean up the mess.
    That is also something you've made up that is complete and utter bollocks.

    I also don't need to tell you that you're Special Pokémon weak, as I'm sure you'll have some situational explanation as to why you don't have a proper counter to the likes of the most popular and common Pokémon in the game, also that I'm wrong and HP Ice Heatran is a substantial counter to that mentioned.

    I could continue, but I can't really be bothered.

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