Approved by RaZoR LeAf. (many thanks!)
Ah yes, a discussion thread for this RPG, with discussion, questions, and information overload (I know, I'm really into details...). So first off, reposting of rules and plot summery, along with posting of some info that will be useful right off the bat.
1. Obey all SPPf and RPG forum rules.
2. Respect your fellow players.
3. Part of 2, no godmodding.
4. This RPG is rated PG. More G than anything, but some parts may stray past that rating. No foul language.
5. You will be playing two characters, either human/Pokemon or angel/legendary.
6. You will play one character at a time, as the other will be asleep. There will be occasional exceptions to this, like the starting posts, but while in a dungeon, you must use a sleep transition to switch characters.
7. Be reasonable with any found items.
8. Eight was a sign-up only rule.
Once upon a time, there were two misfortunate worlds. They were different in some ways and the same in others. They both suffered a catastrophic event in the past, experience strange events in the present, and potentially face a very short future. Although they are two worlds, they are connected and their fates seem to be intertwined.
Earth is the world of the humans and angels. Science and technology have reigned here for thousands of years. At their height, humans were able to bend the laws of physics and create amazing machines. But they brought about their own doom when a nuclear war broke out, obliterating many nations. Nuclear winter set in with heavy radioactivity and low light.
Everything seemed to be at an end, but many survivors came to a place called Metro City. Using what technologies they could find at that desperate hour, they built a thick wall around the city. A forcefield connected to this wall kept out most of the radiation. But even these survivors felt themselves in danger, so they prayed to God as a last ditch effort.
Terra is the world of the Pokemon and legendaries. Magic and wilderness have reigned here for thousands of years. While keeping nature mostly intact, Pokemon learned to tame its powers and do fantastic things. But they brought about their own doom when an experimental spell created a chaotic plague of madness. The victims turned violent and mindless, destroying anything that moved and infecting those they attacked.
As no cure could be found (for no victim could be restrained long enough for testing), the uninfected Pokemon hurried to find safety. They found Azure Island and raised a spiked reef and a magical force field to keep the infected Pokemon at bay. The rest of the world was razed, with almost all life destroyed. However, how long would the infected Pokemon live? And could they reach Azure Island? The survivors prayed to God for safety and protection.
And God answered the call of both worlds through curious means. Each member of the survivors became linked to another on the other world. A human would live out their day and go to sleep that night, to dream of a Pokemon from the other world. The Pokemon would go about its day, then sleep and dream of the human. Through these bonds of dreams, the people of both worlds became safe.
Other connections appeared in the two worlds. The angels and the legendaries became connected, just like the others. Ten individuals (five in each world) were given special knowledge and abilities in order to protect the others. And ten special places (five in each world) became direct connections between the two worlds, where things, words, and, according to legend, people can be exchanged. These places are called the World Mysteries, for they are like the Mystery Dungeons that are scattered in both worlds. The people were safe from the horror and destruction beyond their borders.
And then things changed.
It began seventy years ago when many of the immortal angels and legendaries contracted a sudden amnesia. All of the victims experienced lost memories and identities. At the same time, strange monsters known as Nightmares began to appear in dungeons. They killed all of the wild Pokemon and/or monsters living in the dungeons and harassed explorers who came inside. In regular Mystery Dungeons, the Nightmares were readily handled. But in the World Mysteries, the Nightmares were the strongest.
Ten individuals were immune to this amnesia: Dialga/Michael, Palkia/Gabriel, Giratina/Metatron, Cresselia/Raphael, and Darkrai/Azrael still held their memories. They were also the ten special Guardians, holding vital secrets for reasons unsaid. Suspecting a connection, they went into the World Mysteries to search for clues about the Nightmares and amnesia. They vanished during their search, with only one clue left behind: the World Mysteries were locked down so that only the first ten floors were accessible.
For a long time, nothing much seemed to happen. But in the present day, the mystery has become urgent. The Dreamless, the unfortunate souls that lose their bond partner in death, have been on the rise and are dying faster. The weaker Nightmares have been seen outside of the Mystery Dungeons. And that’s not the strangest of all. The strangest would have to be how, after an earthquake that rattled both worlds, reality seems to be losing its grip on itself.
No clues have been found in searches around Metro City/Azure Island and the regular Mystery Dungeons. That leaves only the dangerous World Mysteries to search. And there is good news in this: recent explorations have discovered that the forcefields that blocked off the deeper parts of these dungeons have vanished. The Guardians are rumored to still be trapped inside. These places demand only the best of explorers to unravel their riddles and mazes. You are the ones who have answered this call.
You will be playing two characters, one Pokemon and one human. Your characters are connected in that they dream of each other. They can only communicate in groggy thoughts in the transition between waking and sleeping. But in order to save one world, you may need information from the other. To save both worlds, you will have to be brave.
*The Fluidity of Dreams*
Earth and Terra are aware that the other exists. However, most residents believe that the other world is a complete dream world. Why is this? Various things don’t make sense to the inhabitants; humans think animals shouldn’t be able to talk, while Pokemon don’t think that the strange creatures in their dreams can exist. Which of the two worlds is real? That is part of the unanswered mystery of this game.
There is also the issue of time. Each world runs on a 24 hour day and most people have 6 to 8 hours of rest during that time. Yet it seems that in a bonded pair, only one can be awake at any point in time. The human will go for a 16 hour day, then dream of a Pokemon that also has a 16 hour day. But the worlds seem to be in sync with each other when it comes to the passing of days and years. The Guardians confirmed that this was true, but never explained how or why it happens.
How this applies: Since you are playing a bonded pair, you can only play one character at a time. The human is always asleep when you’re writing the Pokemon’s actions, and visa versa.
*Angels and Legendaries*
In the old days, the Earth angels and the Terra legends kept mostly hidden, helping the mortals of their world by fending off supernatural phenomenon. They had no hand in the great disasters, but they also did nothing to stop them. They did help the survivors get to safety. Once the supernatural came into the open in order to protect those mortals, the immortal angels and legends came out as well.
But aside from the ten Guardians, the angels and legends no longer remember those days. Since the incident seventy years ago, a cyclical amnesia continually strikes these individuals every fifteen years. The problem has not been explained yet. It has been noticed that the Nightmares seem to increase in numbers after the amnesia strikes. As of the start of the RPG, the angels/legends only remember the past ten years of their lives.
Angels are always bonded to a legendary Pokemon, and visa versa. I used traditional Judeo-Christian names for the Guardians. However, if you wish to play a legendary, you may pick any suitable mythological name for the angel partner. Suitable meaning that I will not accept Hades, Satan/Lucifer or the like under any condition, and I will not accept Thor for a partner to Entei or Suicune. Thor for Raikou would be fine.
Most angels have wings, but a wingless angel would be acceptable. You just wouldn’t be able to fly.
You can not play the ten Guardians, and I control Arceus/Gaia. Any other legendary or angel is available. Celebi can’t time travel, though.
Death is a constant threat and in the connected worlds, it has devastating consequences. You are connected to your partner from the moment you are born and it is this bond that keeps you safe. Should the Pokemon die, its human partner would fall into a state known as Dreamless (and visa versa).
The Dreamless wake up screaming after the moment of death. They are highly emotional and inconsolable at first (often incomprehensible as well). After two or three days, the Dreamless fall into a state of lethargy, insomnia, and apathy. This continues until the Dreamless victim either connects to another partner (nearly always another Dreamless in the other world) or dies. It is said that the Dreamless will always be dead by the fortieth day after their partner’s death if they don’t get another partner. Lately, the Dreamless have been dying much sooner.
In both worlds, the Dreamless are well taken care of in hopes that they find another partner.
Player characters cannot be in a Dreamless state unless you quit and I kill one of your characters. You can have being Dreamless in your history if you wish, if you are playing a human/Pokemon pair.
Reality is beginning to unravel. At first, the effects will be barely noticeable. You will find yourself misplacing minor items, or maybe your memory of some small detail will differ from your friend’s. Later on, things will become noticeable. Objects will change color when you’re not looking at them, distances will seem warped, and, later on, things will inexplicably appear where they’re not supposed to be. Like a tree growing in the middle of a street on Earth or a car appearing on Terra. I’ll keep you informed of how severe dream effects are.
This is a rare ability which can show the past or near future as related to an item. The item can be many things: people, animals, walls, water, sand, food, weapons, etc. It must be a physical item (not the wind or a feeling). And, the DS user must make physical contact with the item. 99 percent of the time, it does not trigger (you touch a great many things over the day, you know).
Plot-related visions (or visions in which I just want to mess with you) will be written by me. If you wish to see something related to your character’s personal story, you’re free to do so. If you want to see something in relation to another player’s character, you should get their approval and input first. But you need to specifically state that you touched the relevant object first.
All right, first of all, we need to figure out the teams. The only thing I'd like to see is that anyone with the Dimensional Scream should not be in a dungeon with another of the same talent. Fortunately, that only applies to two of the Pokemon characters. To help you figure that out, here is some more information about the dungeons available.
Earth: Old Waterworks
Sources: Legend of Zelda (water temples), Final Fantasy
The Old Waterworks is a disgustingly polluted place. All the pools resemble sludge, rust can be seen everywhere, and many parts of it stink. However, some explorers swear that there are beautiful rooms and things even here.
Terra: Crystal Cave
Sources: PMD2 (Crystal Cave and Crossing, obviously), Final Fantasy (various ice or crystal caverns)
Crystal Cave might sound beautiful, but it is hard on the eyes. The place is filled with bright, mirrored, transparent, translucent, and/or deceptive crystals. It doesn’t help that there are pitch-black bottomless pits too. This is the only dungeon where False Safe Crystals are a concern.
Darkrai/Azrael went here.
Earth: Cathedral of Dreams
Sources: Dark Cloud 2 (Moon Flower Palace), LoK: Soul Reaver (Abandoned Cathedral)
The Cathedral is a massive marble and granite structure in a Gothic style. There are many beautiful stained glass windows about. Deep in the CoD, one can find a massive pipe organ that can be heard from anywhere in the dungeon. Rumor has it that the instrument may have its own intelligence.
Terra: Candicake Forest
Sources: The Lost Vikings (Wacky levels), Tomba (cursed forest area)
Candicake Forest is a place that could give you cavities just by looking at it. Trees resemble peppermint sticks with sugared leaves and fruits, while rivers and ponds resemble chocolate and molasses. Many things in it are horribly poisonous and sticky, though.
Cresselia/Raphael went here.
Earth: Clock Tower
Sources: Castlevania (namesake), Mega Man (highly mechanical levels)
Clock Tower is like Big Ben on the outside and like Castlevania’s Clock Tower levels on the inside. There’s lots of gears and dangerous clockwork around. Some areas are pitch black.
Terra: Astral Tower
Sources: Psychonauts (just about any part of the game)
Astral Tower is a tall building that depicts the phases of the moon. It is also impossibly thin, pretty much a straight vertical line if viewed at the right angle. The inside is like an MC Escher drawing come to life.
Giratina/Metatron went here.
Differences... well WM Central has only a small path available and that path must be opened by a legendary Pokemon. I would prefer a small group here. For North and South... South is longer than North, but has fewer (sort of) bosses.
Also, any NPC characters, such as fellow team mates, will NOT be going into the dungeons with you. You can send them off to the East or West dungeons if you like, but don't write for them.
Ask any questions, discuss with others, have fun. Yay!