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Thread: Ingame Single Rates/Single Movesets Requests

  1. #2551
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    Quote Originally Posted by ToonLinkBrawler View Post
    What MoveSet would be good for a Lonely Snorlax?
    Lonely is a bad nature for Snorlax, since it lowers his already not good defense. With that in mind, you can try this:

    Snorlax ( Careful )@Chesto Berry / Leftoveres
    -Body Slam / Return
    -Curse
    -Earthquake / Crunch / Elemental Punches
    -Rest

    Curse boosts his below average defense ( and to an extent, his attack ). Rest when your HP is low, Chesto will wake you up ( But Lefties can also be helpful on the long run ). You can also go with EQ + Crunch on the attacking moves, but not having a STAB really hurts sometimes.
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  2. #2552
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    OK, just thought of this while playing around with my Pokemon. Which one do you like better?

    Gallade (Jolly) @ Choice Specs
    Steadfast
    -Drain Punch
    -Protect / Ice Punch
    -Torment
    -Trick

    Trick starts things off, add torment to that (opponent now with Choice Specs) making them struggle every other turn. Protect for their strong hit, but Ice punch may be better cause of Drain Punch's low PP amount. Drain Punch for nice STAB and small recovery.

    or

    Gardevoir (Timid) @ Choice Specs
    Trance
    -Psychic
    -Thunderbolt/ Protect
    -Torment
    -Trick

    Same start, Trick + Torment. Where Gardevoir lacks in healing itself, it makes up for with trance. This ability might come in handy if used correctly. Special attacks also balance my team a bit, mostly physical.

    Both of them are intended for a last resort Pokemon, so the opponent wont be able to switch out by the time I've decided to send them in.
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  3. #2553
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    Omanyte - Relaxed - Swift Swim
    21/17-18/6-7/30-31/31/30-31 (Attack and Defense may be mixed up... I can't remember)
    Its now an Omastar at lvl 50. Its stats are now:
    HP: 141
    Att: 68
    Def: 154
    SpA: 166
    SpD: 90
    Sp: 95
    Moveset:
    -Surf
    -Tickle (Want to change)
    -Mudshot (Want to change)
    -Ancient Power (Willing to change)

    I need suggestions for movesets and items. Oh and its HP is fire if that helps. Not sure how strong it is though.
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  4. #2554
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    I got 2 Pokemon for the Battle hall (?)

    Machamp@??
    Adamant Nature
    252 att, 100 hp, 156 speed
    Dynamic Punch
    Ice Punch
    Rock Slide
    ?????

    Alakazam@Choice Scarf/Specs
    Modest/Timed
    252 Sp att/ 252 speed/ 6 hp
    Psychic
    Hyper Beam
    Shadow Ball
    Energyball/T-bolt/Something else?

    Seriously need help >_>
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  5. #2555
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    I was thinking about raising a special sweeper Typhlosion...

    Typhlosion (Modest) @ Wise Glasses/Petaya Berry
    -Eruption
    -Flamethrower
    -HP Grass
    -Swift

    Basically, Eruption and Flamethrower are for STAB. I use Eruption if Typhlosion has at least 2/3 of its HP and Flamethrower the rest of the time. Hidden Power should cover all of its weaknesses better than Solarbeam and Thunderpunch if at high power. Swift is just for double team, I think it can be replaced...

    It could use some improvements...


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  6. #2556
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    Quote Originally Posted by zandgaia View Post
    I got 2 Pokemon for the Battle hall (?)

    Machamp@??
    Adamant Nature
    252 att, 100 hp, 156 speed
    Dynamic Punch
    Ice Punch
    Rock Slide
    ?????

    Alakazam@Choice Scarf/Specs
    Modest/Timed
    252 Sp att/ 252 speed/ 6 hp
    Psychic
    Hyper Beam
    Shadow Ball
    Energyball/T-bolt/Something else?

    Seriously need help >_>

    Machamp@Choice Band
    Adamant
    252Atk, 252spd, 4HP
    Cross Chop/Close Combat/Superpower
    Stone Edge
    Ice Punch
    Earthquake

    Alakazam@Choice Scarf/ Life Orb
    252 SpAtk/ 252 Spd/ 4 HP
    Psychic
    Focus Blast
    Shadow Ball
    Energyball

    Dynamicpunch I find is too inaccurate to have and you can get the same power with more accuracy with any of those moves above.
    Hyper Beam is useless on any pokemon so get focus blast in their instead, its fun to use.


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  7. #2557
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    Quote Originally Posted by GalladeTheGreat View Post
    Machamp@Choice Band
    Adamant
    252Atk, 252spd, 4HP
    Cross Chop/Close Combat/Superpower
    Stone Edge
    Ice Punch
    Earthquake

    Alakazam@Choice Scarf/ Life Orb
    252 SpAtk/ 252 Spd/ 4 HP
    Psychic
    Focus Blast
    Shadow Ball
    Energyball

    Dynamicpunch I find is too inaccurate to have and you can get the same power with more accuracy with any of those moves above.
    Hyper Beam is useless on any pokemon so get focus blast in their instead, its fun to use.
    You obvious don't get it >_>
    1: Machamp has got No Guard > All moves 100% accuracy.....
    2: Battle Hall is each time only 1 pokemon a trainer, so Hyper Beam got a huge plus there
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  8. #2558
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    Quote Originally Posted by zandgaia View Post
    You obvious don't get it >_>
    1: Machamp has got No Guard > All moves 100% accuracy.....
    2: Battle Hall is each time only 1 pokemon a trainer, so Hyper Beam got a huge plus there
    oh... that makes things a lot clearer... you should have just said so in the first place! xD

    I'm only doing Machamp:

    Machamp (Adamant) @ Choice Band/Muscle Band
    No Guard
    -DynamicPunch
    -Ice Punch
    -Stone Edge
    -Earthquake

    So we're keeping DynamicPunch for nice damage, confusion if the opponent hasn't fainted already, and STAB. I was going to suggest Focus Blast, but then I realized it was a special move xD

    Ice Punch is for flying pokemon? Nice addition.

    I have to agree with GalladetheGreat on Stone Edge though, it deals more damage and the bad accuracy is supported by No Guard... Same with Earthquake, it's a nice move. =D

    All moves are physical, so the Choice Band/Muscle Band helps...


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  9. #2559
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    What would be a good Moveset/ability for an Adamant Riolu?

    I got beat up by Darach's Empoleon. 600 cp too -_-'

    so I figure an Adamant Lucario would help me get back on track.




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  10. #2560
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    Lucario
    Adamant
    Extreme Speed
    Crunch - although it's a egg move... i guess Shadow Claw could work?
    Ice Punch - so is Ice Punch lol...Unless you have Platinum? Move tutor!
    Close Combat
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  11. #2561
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    Quote Originally Posted by RayRay View Post
    Lucario
    Adamant
    Extreme Speed
    Crunch - although it's a egg move... i guess Shadow Claw could work?
    Ice Punch - so is Ice Punch lol...Unless you have Platinum? Move tutor!
    Close Combat
    He does have Platinum, challenging Battle Castle... o.o

    Anyway, wouldn't Aura Sphere be better than Close Combat? It's good for Double Team, does decent damage, and does lower stats like close combat does.

    Someone needs to help me with my Typhlosion .-.


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  12. #2562
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    ^His Lucario is Adamant, why would he use Aura Sphere?

    And go with RayRay's suggestion, but with Swords Dance > Ice Punch. Ice Punch is better used on Jolly Lucario ( you would use it over Crunch ), so he can outspeed his counters ( and some other stuff ) and kill them with a SD boosted Ice Punch.


    And your Typhlosion:

    Typhlosion ( Mild )@Choice Scarf
    -Eruption
    -Flamethrower
    -Focus Blast
    -Earthquake

    I prefer the Scarf set over the Specs one, since his special movepool is very limited. Thunderpunch could go over EQ, but don't expect to OHKO bulky waters. EQ lets you hit opposing fire types hard and gets good coverage with Fighting as well.
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  13. #2563
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    Quote Originally Posted by CheapChap View Post
    ^His Lucario is Adamant, why would he use Aura Sphere?

    And go with RayRay's suggestion, but with Swords Dance > Ice Punch. Ice Punch is better used on Jolly Lucario ( you would use it over Crunch ), so he can outspeed his counters ( and some other stuff ) and kill them with a SD boosted Ice Punch.


    And your Typhlosion:

    Typhlosion ( Mild )@Choice Scarf
    -Eruption
    -Flamethrower
    -Focus Blast
    -Earthquake

    I prefer the Scarf set over the Specs one, since his special movepool is very limited. Thunderpunch could go over EQ, but don't expect to OHKO bulky waters. EQ lets you hit opposing fire types hard and gets good coverage with Fighting as well.
    Oh right, I forgot about it being a special move xD Thanks!

    EDIT: Actually, would it be BETTER for Typhlosion to have a Rash nature? Its defense is already weaker than its sp defense...
    Last edited by -SBM12-; 6th August 2009 at 3:12 AM.


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  14. #2564

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    Im not sure about what moves to use for my swampert... Heres what im thinking;
    252HP/252Atk/4Def

    Swampert@Leftovers

    Adamant

    Avalanche
    Curse
    Earthquake
    Aqua Tail/Stone Edge/Waterfall

    Any suggestions?

  15. #2565
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    Quote Originally Posted by TheBlueRabbit View Post
    Im not sure about what moves to use for my swampert... Heres what im thinking;
    252HP/252Atk/4Def

    Swampert@Leftovers

    Adamant

    Avalanche
    Curse
    Earthquake
    Aqua Tail/Stone Edge/Waterfall

    Any suggestions?

    Swampert (Adamant) @Choice Scarf
    -Avalanche
    -Brick Break/Stone Edge
    -Earthquake
    -Waterfall/Dive

    So... what I'm thinking is EQ and Waterfall/Dive for some nice physical damage and STAB. The choice scarf will help with Swampert's bad speed, though you can also try choice band if you want more power. Avalanche helps with grass types... I guess. Brick Break/Stone Edge does decent damage and gives nice coverage to other types.

    ------------------

    Meanwhile... I need two movesets, for a Tyranitar and a Froslass.

    Physical Sweeper Tyranitar:
    Tyranitar (Adamant) @Choice Band
    -Crunch
    -Stone Edge
    -Brick Break
    -Earthquake

    Crunch and Stone Edge give nice STAB. Brick Break and EQ are physical moves that give nice coverage.

    Froslass (Modest/Timid) @ ???
    -Ice Beam
    -Shadow Ball
    -Water Pulse
    -Shock wave

    Ice Beam and Shadow Ball are STAB. Water Pulse covers some weaknesses, and Shock wave is for Double Team.


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  16. #2566
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    Quote Originally Posted by TheBlueRabbit View Post
    Im not sure about what moves to use for my swampert... Heres what im thinking;
    252HP/252Atk/4Def

    Swampert@Leftovers

    Adamant

    Avalanche
    Curse
    Earthquake
    Aqua Tail/Stone Edge/Waterfall

    Any suggestions?
    Waterfall in the last slot and you're fine really. Impish nature might be preferable since the Attack boost from Curse is more than enough and Leftovers recovery won't keep you alive forever, even against physical attacks. Or you could go with Relaxed and use Surf/Ice Beam over Waterfall/Avalanche to hurt Rhyperior/Hippowdon/Donphan/Tangrowth/Leafeon and friends harder, but again, what you have is fine.

    Quote Originally Posted by -SBM12-
    Meanwhile... I need two movesets, for a Tyranitar and a Froslass.
    Tyranitar should have Fire Punch over Brick Break, to kill Bronzong, Skarmory, Forretress, and Scizor faster. Aqua Tail is also an option for bulky Ground-types such as Hippowdon and Donphan. What you have works well enough, though.

    As for Froslass, definitely use Thunderbolt over Shock Wave. Yes, Double Teamers can be annoying, but Froslass is fast enough to strike before the opponent can use Double Team, and therefore it makes more sense to get in as much power as possible. I'm hesitant to recommend Water Pulse since it has low base power (Ice Beam does more damage to the average Rock- or Steel-type, and Shadow Ball does the exact same damage to the average Fire-type, for example). You might try Confuse Ray, Thunder Wave, or Swagger, all of which are handy status moves. Oh, and use Modest nature with Expert Belt/Wise Glasses as item.
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  17. #2567
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    Likitounge..

    I was thinking of getting one and what do you guys think would be a good moveset (now I'm willing to breed considering I don't have a hard worked one already)

  18. #2568
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    Tyranitar
    Nature: Sassy, Quiet, Relaxed, or Brave
    EV’s: 255 SPA, 125 D, 125 SPD, 5 HP
    Moves:
    Ice Beam
    Aerial Ace
    Stone Edge
    Earthquake
    Items: Wide Lens

    Does this sound ggod for a Tyranitar? Im trying to beat my friend and I need a really strong pokemon to counter his dragonite. It's a tie between Tyranitar, this Salamence:

    Salamence
    Nature: Naughty, Naďve, or Rash
    EV’s: 127 ATK, 127 S, 255 SPA
    Moves:
    Flamethrower
    Dragon Claw
    Aqua Tail
    Heat Wave
    Item: Flame Plate

    and this Kingler:
    Kingler
    Nature: Adamant, Jolly, Quirky, Bashful, Docile, or Hardy
    EV’s: 255 S, 170 A, 85 D
    Moves:
    Flail
    Crabhammer
    Slash
    Endure
    Item: Quick Claw
    KLAUS

  19. #2569
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    Honestly, the only set I like is Tyranitar's

    Tyranitar has great moves for Countering Dragonite, considering Rock moves are super effective and Icebeam can kill that Dragonite in a hit or two, three the most

  20. #2570
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    @Klaus L.
    Why your EVs ends with 5? A multiple of 4 is better, since 4 EV points = +1 to a stat.
    Also, 252 Special Attack EV on a T-tar just to power up Ice Beam seems...overkill?

    For that Salamence, Earthquake/Aerial Ace/Dragon Dance/Rock Slide is better instead of either Heat Wave or Flamethrower.....the only time you need two offensive moves with the same type on Mence is when you are using a Specsmence, which carry both Draco Meteor & Dragon Pulse.

    And it seems you put Defense EV on Kingler. I thought the point of a Flail/Reversal set is to receive as high damage as possible so that Endure can activate?

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  21. #2571
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    Quote Originally Posted by Icosahedron View Post
    Tyranitar should have Fire Punch over Brick Break, to kill Bronzong, Skarmory, Forretress, and Scizor faster. Aqua Tail is also an option for bulky Ground-types such as Hippowdon and Donphan. What you have works well enough, though.

    As for Froslass, definitely use Thunderbolt over Shock Wave. Yes, Double Teamers can be annoying, but Froslass is fast enough to strike before the opponent can use Double Team, and therefore it makes more sense to get in as much power as possible. I'm hesitant to recommend Water Pulse since it has low base power (Ice Beam does more damage to the average Rock- or Steel-type, and Shadow Ball does the exact same damage to the average Fire-type, for example). You might try Confuse Ray, Thunder Wave, or Swagger, all of which are handy status moves. Oh, and use Modest nature with Expert Belt/Wise Glasses as item.
    Ok, so I've decided to replace Brick Break with Fire Punch on Tyranitar.

    But, I have two NEW options for Froslass. The first one is along the lines of what Icosahedron suggested:

    Froslass (Modest) @ Wise Glasses
    -Confuse Ray/Thunder Wave
    -Ice Beam
    -Shadow Ball
    -Thunderbolt

    Hooray for Boltbeaming...

    Here's the other one:

    Froslass (Modest) @ Wise Glasses
    -Hail
    -Blizzard
    -Shadow Ball
    -Thunderbolt

    I use Hail for the evasion boost and to perfect Blizzard's accuracy. I know I can get more damage out of Ice Beaming two turns than I can 'Hail and Blizzard', but....

    I wonder which one is better...
    Last edited by -SBM12-; 7th August 2009 at 5:31 PM.


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  22. #2572
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    Quote Originally Posted by -SBM12- View Post
    Ok, so I've decided to replace Brick Break with Fire Punch on Tyranitar.

    But, I have two NEW options for Froslass. The first one is along the lines of what Icosahedron suggested:

    Froslass (Modest) @ Wise Glasses
    -Confuse Ray/Thunder Wave
    -Ice Beam
    -Shadow Ball
    -Thunderbolt

    Here's the other one:

    Froslass (Modest) @ Wise Glasses
    -Hail
    -Blizzard
    -Shadow Ball
    -Thunderbolt

    I use Hail for the evasion boost and to perfect Blizzard's accuracy. I know I can get more damage out of Ice Beaming two turns than I can 'Hail and Blizzard', but....

    I wonder which one is better...
    I like that Blizzard idea because if you boost its accuracy and use it, it can most likely get Dragonite down in one hit

  23. #2573

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    Quote Originally Posted by -SBM12- View Post
    Ok, so I've decided to replace Brick Break with Fire Punch on Tyranitar.

    But, I have two NEW options for Froslass. The first one is along the lines of what Icosahedron suggested:

    Froslass (Modest) @ Wise Glasses
    -Confuse Ray/Thunder Wave
    -Ice Beam
    -Shadow Ball
    -Thunderbolt

    Hooray for Boltbeaming...

    Here's the other one:

    Froslass (Modest) @ Wise Glasses
    -Hail
    -Blizzard
    -Shadow Ball
    -Thunderbolt

    I use Hail for the evasion boost and to perfect Blizzard's accuracy. I know I can get more damage out of Ice Beaming two turns than I can 'Hail and Blizzard', but....

    I wonder which one is better...
    Go with the blizzard set, but PP UP the blizard and equip the Hail-Boosting stone (cant remember its name, i think its Icy Rock). This way, assuming you dont die, you can obliterate the enemy with 8 Consecutive, STABed, Fully accurate blizzards in a row; that should take out almost any BT team that isnt resistant to it, and Froslass's high speed makes it easier to hit first.

  24. #2574
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    So... here's the decision for Froslass:

    Froslass (Modest) @ Icy Rock
    -Hail
    -Blizzard (PP up'd 3 times)
    -Shadow Ball
    -Thunderbolt

    A nice "BoltBlizzard" (lol, instead of BoltBeam) combo with a perfect accuracy Blizzard due to starting the battle off with Hail. Froslass also gets an evasion boost from the hail. Shadow Ball rounds everything up, being a nice, STAB'd attack.

    Final question for Froslass: What stats should I EV train? and how many EV's?

    I think EV training it's defenses would be good... if it could hold its own for many turns it could KO many opponents...


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  25. #2575
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    Maxing Speed will do you good and then put the remaining in Defense/Sp. Defense/Sp. Attack. How much depends on if you want to stay alive longer, or KO opponents faster. 252 Sp. Att and 6 HP is what I recommend, though.
    Last edited by Arsel; 7th August 2009 at 7:58 PM.

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