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Thread: Ingame Single Rates/Single Movesets Requests

  1. #2701
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    Quote Originally Posted by Chaotic Tyrant View Post
    Depends on if you want a Passer or a Sweeper.
    Sweeper. Definitely sweeper

  2. #2702

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    Quote Originally Posted by lakeofthedevil View Post
    Sweeper. Definitely sweeper
    Jolteon @ Choice Specs
    Timid
    4 HP / 252 SpAtk / 252 Spe
    ~ Thunderbolt
    ~ Hidden Power {Ice} / {Grass}
    ~ Shadow Ball
    ~ Signal Beam

    Jolteon @ Leftovers
    Timid
    4 HP / 252 SpAtk / 252 Spe
    ~ Substitute
    ~ Charge Beam
    ~ Thunderbolt
    ~ Hidden Power {Ice} / Shadow Ball

  3. #2703
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    I am planning to use a Zapdos in the Battle Frontier. Please suggest a good moveset with nature, item and any necessary information.

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  4. #2704
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    If you're looking for an offensive one, this is what I use:

    Zapdos@Life Orb
    Modest
    252 Sp. Att, 152 Spe, 100 HP
    -Thunderbolt
    -HP [Ice]
    -Roost
    -Agility
    Use Agility on the first turn, and then sweep. Roost is for recovery. The EV's are for a little bit more bulk, but I suppose that you can use 252/252 Sp. Att and Speed instead. If, you could also use Heat Wave over Agility and HP [Grass] over HP [Ice].
    Last edited by Arsel; 23rd August 2009 at 10:07 AM.

    And a Happy New Year.

  5. #2705

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    hows this poliwrath?
    poliwrath@wide lens
    adamant
    252atk 252spe 4hp
    -hypnosis
    -wake up slap
    -waterfall
    -?
    thanks and anyone know a good last move

  6. #2706
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    So, someone was just telling me in the forums about a combination of type moves that hits 14 of the 17 types: Ground, flying, ice, and fighting.

    So, with that, I went on a search for a Pokemon that can have those 4 moves with the least weaknesses. I found 3 test subjects:

    Nidoqueen
    Earthquake
    Aerial Ace
    Ice Punch
    Brick Break

    Swampert
    Earthquake
    Ice Beam
    Brick Break
    HP Flying

    Gliscor
    Earthquake
    Ice Fang
    Aerial Ace
    Brick Break

    Opinions? Bad movesets? Bad idea?

  7. #2707
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    You know what else gets 14/17 types SE? This;

    Electivire @ Jolly
    Life Orb
    252 Attack/ 252 Speed/6 HP
    -Thunderpunch
    -Ice Punch
    -Earthquake
    -Cross Chop

    As far as weakness' go, he's only got one

    Which move should be deleted for Bullet Punch?

    Scizor @ Adamant
    Technician @ Impish
    252 HP/128 Defense/124 Attack
    -X-Scissor
    -Night Slash
    -Brick Break
    -Swords Dance

    I'm not changing the EVs and I'm keeping Swords Dance.
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  8. #2708
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    I've decided that I want to keep my prinplup a prinplup on platinum (he has a quirky nature) what do you think would be the best moveset?

    Picture used in signature is from Pixiv

  9. #2709
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    Quote Originally Posted by Kaika View Post
    I've decided that I want to keep my prinplup a prinplup on platinum (he has a quirky nature) what do you think would be the best moveset?
    Prinplup @ Wise Glasses
    -Surf
    -Ice Beam
    -Grass Knot
    -HP [Electric]/Flash Cannon

    Surf for STAB, Ice Beam for Grass types, Grass Knot for Water types that wall you, and HP [Electric] for Gyarados or Flash Cannon if you don't have [Electric]. If you have a strong Hidden Power of any type other than Water and Ice, use it.
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  10. #2710
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    Quote Originally Posted by Edge Master
    hows this poliwrath?
    poliwrath@wide lens
    adamant
    252atk 252spe 4hp
    -hypnosis
    -wake up slap
    -waterfall
    -?
    thanks and anyone know a good last move
    Brick Break is a better Fighting-type move. While Wake-Up Slap does gain a higher base power if the foe is asleep, it also wakes them up in the process; why would you want to do that? Actually, if you're going to be attacking while they're asleep, then Focus Punch is actually the strongest move available. However, I like to stick with the most reliable and consistent: Brick Break. As for your last move, go with Stone Edge, Rock Slide, or Ice Punch.

    Quote Originally Posted by raz1337
    So, someone was just telling me in the forums about a combination of type moves that hits 14 of the 17 types: Ground, flying, ice, and fighting.

    So, with that, I went on a search for a Pokemon that can have those 4 moves with the least weaknesses.
    I was the one who made that post. What I found was that Ice, Fighting, and Ground already hit 12 individual types super-effective. Only Water, Bug, Fighting, Psychic, and Ghost are left.

    Therefore for the fourth move, you'd want a move that is Flying, Ghost, or Dark (each of which hits two of the leftover types super-effective, except Flying which gets redundant coverage with Ice against Grass).

    Flying is a pretty bad attacking type without STAB, however, and none of the good users of Brave Bird and Air Slash have Ice-, Ground-, AND Fighting-type moves available. Therefore you might have better luck with Ghost or Dark. Lucario could work:

    Lucario @ Life Orb / Choice Scarf
    Adamant Nature (+Atk, -Sp. Atk)
    Trait: Inner Focus
    ~ Close Combat
    ~ Earthquake
    ~ Ice Punch
    ~ Crunch

    Other options are Mamoswine, Dragonite, and Metagross.

    Quote Originally Posted by foxyman1167 View Post
    You know what else gets 14/17 types SE? This;

    Electivire @ Jolly
    Life Orb
    252 Attack/ 252 Speed/6 HP
    -Thunderpunch
    -Ice Punch
    -Earthquake
    -Cross Chop

    As far as weakness' go, he's only got one
    That moveset only hits 13 individual types super-effective. It fails the test for Bug, Psychic, Ghost, and Fighting. But you're probably right that it's probably the one that minimizes the number of weaknesses.

    Quote Originally Posted by foxyman1167
    Which move should be deleted for Bullet Punch?
    Night Slash. Brick Break nails Steel-types, and X-scissor gets STAB. X-scissor also hits Psychic-types already, and Bullet Punch is what you'll be using against most Ghost-types (Gengar mainly). So Night Slash isn't really needed.
    Last edited by Icosahedron; 23rd August 2009 at 6:34 PM.
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  11. #2711
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    How is this;

    Ambipom @ Life Orb
    Jolly @ Technician
    252 Attack/252 Speed/6 HP
    -Fake Out
    -Double Hit
    -Shadow Claw/Payback
    -Brick Break

    I'm thinking of Payback only because it has a 90 BP thanks to Technician.
    Last edited by foxyman1167; 23rd August 2009 at 9:15 PM.
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  12. #2712
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    Quote Originally Posted by foxyman1167 View Post
    How is this;

    Ambipom @ Life Orb
    Jolly @ Technician
    252 Attack/252 Speed/6 HP
    -Fake Out
    -Double Hit
    -Shadow Claw/Payback
    -Brick Break

    I'm thinking of Payback only because it has a 90 BP thanks to Technician.
    Looks good, although I'd personally use Adamant since Ambipom is quite fast as it is. Payback only gets 75 base power after Technician, by the way. (It has 50 base power normally and 100 if you move after your opponent.) So Shadow Claw is probably better, if only for the high critical hit rate.
    Last edited by Icosahedron; 23rd August 2009 at 9:19 PM.
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  13. #2713
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    How about this set;

    Lucario @ Choice Specs/Wise Glasses/Life Orb
    Modest @ Steadfast/Inner Focus
    252 Special Attack/252 Speed/6 HP
    -Aura Sphere
    -Shadow Ball/Dark Pulse
    -Dragon Pulse
    -Close Combat

    Aura Sphere is for STAB, and Close Combat, but Close Combat is so its not walled by Blissey. Aura Sphere/Shadow Ball gets unresisted coverage, and Dragon Pulse is a filler. BTW, can anyone tell me what Close Combat will do to a Bold Blissey with 252 HP/252 Defense and a Calm Blissey with 252 HP/252 Special Defense? I wanna know a range between the most Defensive Blissey and the least Defensive Blissey.
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  14. #2714
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    Assuming your set:

    Bold 252/252:
    Defender HP: 714
    Move Damage: 460 - 541
    Damage: 64.43% - 75.77%

    Calm 252 HP:
    Defender HP: 714
    Move Damage: 1061 - 1248
    Damage: 148.60% - 174.79%

  15. #2715
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    Quote Originally Posted by foxyman1167 View Post
    How about this set;

    Lucario @ Choice Specs/Wise Glasses/Life Orb
    Modest @ Steadfast/Inner Focus
    252 Special Attack/252 Speed/6 HP
    -Aura Sphere
    -Shadow Ball/Dark Pulse
    -Dragon Pulse
    -Close Combat

    Aura Sphere is for STAB, and Close Combat, but Close Combat is so its not walled by Blissey. Aura Sphere/Shadow Ball gets unresisted coverage, and Dragon Pulse is a filler. BTW, can anyone tell me what Close Combat will do to a Bold Blissey with 252 HP/252 Defense and a Calm Blissey with 252 HP/252 Special Defense? I wanna know a range between the most Defensive Blissey and the least Defensive Blissey.
    Use Life Orb and Inner Focus. Libelldra's Damage Calculator says that Close Combat from a Modest Life Orb Lucario with no Attack EVs will do 83.19% - 98.32% damage to a Bold Blissey with max HP/Def (assuming both Pokemon have flawless IVs in their appropriate stats). On average, you are doing 90.20% damage, which is an OHKO with Stealth Rock factored in.

    If you change to a Mild/Rash nature, then you OHKO even the most physically defensive Blissey on average, even without Stealth Rock. With Stealth Rock, you OHKO all the time. (Again, these calculations all assume that both Pokemon have flawless IVs in their appropriate stats.)
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  16. #2716
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    @Umbreon-dana

    So its a 2HKO regardless. Nice.

    How about this;

    Togekiss @ Modest
    Serene Grace @ Leftovers
    252 Special Attack/252 Speed/ 6 HP
    -Air Slash
    -Aura Sphere
    -Nasty Plot
    -Thunderwave

    Thunderwave on anything that isn't immune, Nasty Plot, and sweep with ParaFlinch hax. Its more for the Battle Frontier than WiFi as.people winge when I use it sometimes.
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  17. #2717
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    I'm trying to come up with a moveset for Slowbro that makes him unique from my other water pokemon. He has access to Flamethrower and Grass Knot, which is what caught my attention.

    Slowbro @ ??? (leftovers maybe)
    (Not sure on the nature or EVs yet)
    -Surf
    -Flamethrower
    -Grass Knot
    -Thunder Wave/Calm Mind/Slack Off

    I can't decide. Slowbro has too many good moves, lol.

  18. #2718
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    Slowbro @ Leftovers
    Calm
    EVs: 212 HP, 40 SpA, 252 SpD
    ~ Surf
    ~ Flamethrower/Ice Beam
    ~ Calm Mind
    ~ Grass Knot

    To be honest, you weren't getting any more coverage with Flamethrower over Ice Beam, in fact, you were getting LESS coverage. EVs designed for maximum bulk, with 212 HP generating a Lefties recovery number. Calm Mind boost SpA and SpD, Grass Knot hits other Waters, Ice Beam hits Dragons and Grass types for SE (Most Notably Salamence, Dragonite, and Roserade), and Surf gets STAB.
    Last edited by Umbreon-dana; 23rd August 2009 at 10:43 PM. Reason: Whoops, Bad Typo

  19. #2719
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    Quote Originally Posted by Icosahedron View Post
    I was the one who made that post. What I found was that Ice, Fighting, and Ground already hit 12 individual types super-effective. Only Water, Bug, Fighting, Psychic, and Ghost are left.

    Therefore for the fourth move, you'd want a move that is Flying, Ghost, or Dark (each of which hits two of the leftover types super-effective, except Flying which gets redundant coverage with Ice against Grass).

    Flying is a pretty bad attacking type without STAB, however, and none of the good users of Brave Bird and Air Slash have Ice-, Ground-, AND Fighting-type moves available. Therefore you might have better luck with Ghost or Dark. Lucario could work:

    Lucario @ Life Orb / Choice Scarf
    Adamant Nature (+Atk, -Sp. Atk)
    Trait: Inner Focus
    ~ Close Combat
    ~ Earthquake
    ~ Ice Punch
    ~ Crunch

    Other options are Mamoswine, Dragonite, and Metagross.



    That moveset only hits 13 individual types super-effective. It fails the test for Bug, Psychic, Ghost, and Fighting. But you're probably right that it's probably the one that minimizes the number of weaknesses.


    Electivire hits 13 of the types, but the other 4, it can STAB. 1.5x is better than 1x? That's why I love my electivire in the battle tower. It clears so much on its own, haha.

  20. #2720
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    Quote Originally Posted by Arsel View Post
    If you're looking for an offensive one, this is what I use:

    Zapdos@Life Orb
    Modest
    252 Sp. Att, 152 Spe, 100 HP
    -Thunderbolt
    -HP [Ice]
    -Roost
    -Agility
    Use Agility on the first turn, and then sweep. Roost is for recovery. The EV's are for a little bit more bulk, but I suppose that you can use 252/252 Sp. Att and Speed instead. If, you could also use Heat Wave over Agility and HP [Grass] over HP [Ice].
    That looks good. Thanks!
    The team I am planning lacks status attacks and does not have attacks that's super effective against Fighting, so is Thunder Wave and Air Cutter good moves on Zapdos?

    By the way, the team mentioned consists of Scizor, Swampert and of course, Zapdos.

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  21. #2721
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    This is for the Battle Frontier, but not nessecarily as a lead;

    Heatran @ Rash
    Flash Fire @ Life Orb/Wise Glasses
    252 Special Attack/252 Speed/6 HP
    -Flamethower
    -Dragon Pulse
    -Earth Power
    -Explosion/Metal Sound

    22 / 26 / 12 / 24 / 30 / 25 are the IVs, and its Hidden Power Flying with a BP of 52 =(

    What would be a good fourth move if this set was on a Timid Heatran?
    Last edited by foxyman1167; 24th August 2009 at 6:32 AM.
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  22. #2722

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    Quote Originally Posted by foxyman1167 View Post
    This is for the Battle Frontier, but not nessecarily as a lead;

    Heatran @ Rash
    Flash Fire @ Life Orb/Wise Glasses
    252 Special Attack/252 Speed/6 HP
    -Flamethower
    -Dragon Pulse
    -Earth Power
    -Explosion/Metal Sound

    22 / 26 / 12 / 24 / 30 / 25 are the IVs, and its Hidden Power Flying with a BP of 52 =(

    What would be a good fourth move if this set was on a Timid Heatran?
    I think you should replace flamethrower for fire blast; the 15% drop in accuracy means that it is less reliable, but Heatran is bulky enough to miss once. IMO, its worth the extra power; i use it and it hasn't let me down.
    For the timid set, keep it the same but use metal sound over Explosion. It makes up for the loss of SpA, and the extra Spe makes Heatran lethal to everything.

  23. #2723
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    I'm debating switching my Electivire's moveset on my Electivire/Gardevoir/Swampert team for the Frontier. Right now it has the regular Ice Punch/TPunch/Earthquake/Cross Chop, but I've seen some suggestions for fire punch instead of Earthquake. That means Electivire would give up Steel, Rock, Fire and Poison coverage on its own to be able to cover bug for the team.

    Does that even make sense? And which Pokemon would be a type combination that I couldn't use another one of its moves on? The only one that comes to mind that'd need Fire Punch is Heracross. Every other Bug type can take an Earthquake or Thunderpunch or something and still get a super effective because of flying or poison or something.

  24. #2724
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    Don't give up Earthquakes coverage on 4 or 5 types for 1 type.

    Would this be good;

    Heatran @ Choice Specs/Wise Glasses
    Timid
    252 Special Attack/252 Speed/6 HP
    -Flamethrower/Lava Plume (for Burn)
    -Dragon Pulse
    -Earth Power
    -HP Water (BP 61)
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  25. #2725
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    I'm going to do another solo run on Pearl, and i want to do it with a Lickilicky!
    I'd like a mixed set, to take advantage of his super-mediocre attack and sp atk stats!

    Here's what i'm thinking atm:

    Brick Break
    Shadow Ball
    Ice Beam
    ??? Body Slam for STAB? Earthquake for coverage?

    EDIT: Oh and suggestions for natures are very welcome too!
    Hey, you, over there
    Keep the L up, 'cause I don't care

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    I can only be who I are!

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