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Thread: Serebii.net Pokéarth - Release Discussion Thread

  1. #51
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    I'm so sorry to say that.
    But the map is just HIDEOUS!

    The borders of Orre map (look like they) were made with Spray Tool in MSPaint.

    It's not something I would expect from the major Pokemon site in the world.

    This just clinches the fact that Serebii.net + Fanwork = No good.

    I hope you are competent enough to understand my constructive criticism.

  2. #52
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    Actually upon further looking i to find it hideous and an ruining. I mean you should have placed the regular regions as where we know them and the other regions in seperate boxes.
    BLAH

  3. #53
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    Really perfect!!!!
    I loved this
    It´s actually perfect
    Good job for everyone
    =)

    It´s really complete!!!

    In here, the only thing that got an error was the Vs.Seeker Rematch icon.
    =)
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  4. #54
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    One sure bet about pokemon fandom they sure know how to ***** and moan.
    Last edited by firepokemon; 28th November 2008 at 1:15 PM.
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  5. #55
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    Iron Island
    I noticed that for Platinum, Magikarp, under the Good Rod, says that the Minimum level is 510, and the max is 2.

    http://www.serebii.net/pokearth/sinn...backcave.shtml
    Dusclops is found before the First Pillar. The Pokemon between the first and second Pillars are 10 levels lower than what are said. The Pokemon between the second and third pillars are also 10 levels lower than what are said.

    Still, this is rather helpful.
    Last edited by Draknir; 28th November 2008 at 1:18 PM.



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  6. #56
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    Wow, that was awesome! Soo cool...

  7. #57
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    Quote Originally Posted by Zephyr Flare View Post
    I'd do it in here since the errors will specifically be for the project.

    Sandra
    Ah, well, in that case....

    http://www.serebii.net/pokearth/kanto/route23.shtml

    It says that Krabby can be caught there by fishing with the Super Rod. I know from experience that it's Kingler. Trust me, that was a favorite fishing spot for me back in Red.

    Other than that, this is excellent!

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  8. #58
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    Looks pretty good IMO, Joe and Co. *gives thumbs up*

    However I do have a few issues with Orre... the picture does stand out with the spray-paint dots surronding it; perhaps a minor update to the picture to get rid of the obvious spray-paint effects... :/ Can kinda understand a lack of maps for the towns and places and so forth... but it would be nice if later on you implemented that. After all, there are no routes to do...

    Then there are a lack of items detailed for the places within Orre... and also a few missing trainers actually; from what I can see the post-main-storyline ones anyway in Colosseum. Pyrite Cave, for instance, can have Mirakle B and Ferma/Reath as trainers appear at certain time periods after Miror B leaves, and in Phenac City, one can also re-battle Folly and Trudly after the main storyline who have a far stronger team then. I can go over it in more detail some time later and point out more you might be missing if I find the such.

    Still a pretty darn good job though. No doubt there will be the odd error here and there, but that's only to be expected with a project this large.
    Last edited by bobandbill; 28th November 2008 at 1:21 PM.

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  9. #59
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    Quote Originally Posted by Serebii View Post
    Its intentional that its there. In Japan, it is called World's Edge island
    So that's why it was called world's end, right?

    Anyway, it's a nice feature but It feels like something that I've seen coming for months now turns out to be true.(and a little disappointing) Also, some more pictures wouldn't hurt.(in Orre especially) It's a nice feature to have and I think I'll use it a lot of times for some information I need.

    Edit: Wow. In the time I typed and posted this four other people replied. It's THE thing to talk about right now, no?
    Last edited by Master Blastoise; 28th November 2008 at 1:24 PM.

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  10. #60
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    Looks good...i'll have to look at it on my computer. The map is a little ugly but it was just released. Everyone should just be grateful we got something new. Thanks Joe and everyone else who worked on it.

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  11. #61
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    The map isnt ugly. What on earth are you on about. It's brilliant

    Quote Originally Posted by Maxim View Post
    I'm so sorry to say that.
    But the map is just HIDEOUS!

    The borders of Orre map (look like they) were made with Spray Tool in MSPaint.

    It's not something I would expect from the major Pokemon site in the world.

    This just clinches the fact that Serebii.net + Fanwork = No good.

    I hope you are competent enough to understand my constructive criticism.
    Maxim, insulting a Serebii-based thing? You lie sir!

  12. #62
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    Not what I expected, but that is a good thing. It is far more useful than anything I had predicted it to be, and it is actually something I have been looking for for a while. Having this all in one location is far more convenient than varied walkthroughs. So big thanks to all who worked to get this up. I too have noticed the vs seeker image errors, but other than that I have not come across anything else

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  13. #63
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    I expected this.

    It seems a good job as well, though I question the geological masses of said places, such as Sinnoh, since it is a bloody huge place.

    I also call dibs on the great expanse between Kanto and Fiore.


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  14. #64
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    Right, fixed all the errors brought forward to me. Most are just db glitches or input glitches (some are images not loading because of a typo in their name and such)

  15. #65
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    Not complaining or anything, but you've got too much free time.
    And why is Sootopolis surrounded by land and not sea?

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  16. #66
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    Quote Originally Posted by Master Blastoise View Post
    Not complaining or anything, but you've got too much free time.
    Well I've finished uni but my friends havent so I gotta do something during the day when they're at Uni haven't I?

  17. #67

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    I guess it's good enough. I won't use it, but I'm sure someone will.
    And the map is hideous. Just about the worst fan-made map I've ever seen. >:

  18. #68
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    People, the "spray" effect between desert and land is understandable. It's simple geography

    You dont just walk in a forest and then all of a sudden its changed to sand in a straight line. This is far more realistic

    Jeez people

  19. #69
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    I mean't Route 22 for the rival's Pokemon error not Route 21. D'oh!
    Last edited by bonecold1; 28th November 2008 at 1:57 PM.

  20. #70
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    Hey serebii, do the Orange Islands take place anywhere near these regions? And the pokemon stadium cities. Just a thought.

  21. #71
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    Quote Originally Posted by bonecold1 View Post
    I mean't Route 22 for the rival's Pokemon error not Route 21. D'oh!
    You're right regarding the errors in RBY, but not in FRLG. Was just some database cross referencing glitchs. They're fixed now

  22. #72

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    Quote Originally Posted by Serebii View Post
    Jeez people
    I was also referring to the stupid placement of the regions. As someone suggested, you should just seperate the regions and put them in boxes. That way, the map would be more realistic. :3

  23. #73
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    Each region has a seperate subsection that you can access which allows you to just do that region

    http://www.serebii.net/pokearth/sinnoh/ for example

    The placement is fine. Although personally I'd rather have Sinnoh more North East, but I did have to move it down for space reasons. Everything else is right and/or logical

  24. #74
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    Oh, and you don't have Mirage Island?

  25. #75
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    Course we do. It's not in the map but if you click Route 130, you will see a link to it there

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