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Thread: Health and injury systems.

  1. #1
    Join Date
    Apr 2014
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    I'm still not sure.
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    310

    Default Health and injury systems.

    I'm planning on running a Pokémon Mystery Dungeon RP, and I've been wondering about attacks and damage, which will be important for combat.

    In addition, illness and injuries, how could they be represented here? I don't subscribe to the "sleep and cure all wounds" idea, I want, say, a broken bone to be a serious problem if left untreated. Are there any people here who can give me pointers? Sorry for the short post length, I don't have much else to say.
    Last edited by Omegagoldfish; 24th October 2016 at 11:52 PM.
    Sometimes, it's not who, what, when or how. It's why.

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