I haven't seen one like that, though I'm new so I could have missed. I do however think its a very good idea.
Most the forums I've been on have had a seperate RP ideas or 'Interest Check' forum, as opposed to this single thread. There people can post there ideas in seperate threads, so they're less likely to be missed, and then people can build on the ideas together, without cluttering or overshadowing other good ideas.
It is also a place where yeah, people can post polls, so they can see which people like better, and don't end up posting something which ends up not getting any sign-ups , like I fear my above RP may do as it's become ratehr detailed and info overload.
In short I'd support it, if something like that does end up being raised, or occurring.
I posted a topic in the RPG café. Hopefully people and mods will see the use of it, which I hope it will have.
Personally, I haven't posted any of my concepts in it in order to not look too egotistical, but perhaps someone here would like to? Don't worry, I'll post afterwards.
Hoping people won't get into trouble, but I strongly think it won't be considered spam. But as said, please post in it if you're concerned about the above.
A Role Play Idea I've been having for a while is an RP Based on Negima!? Though I'm sure some complications will be made..., so some people will have to make do with it. Like Yaoi and Yuri hints
Hmm, anyone interested?
Last edited by Lost Requiem; 17th August 2012 at 1:46 AM.
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Chapter 2: 0%| Chapter 2: 4% (Credit to Shadow for Buttons))
Anyway, I am thinking of trying either something Naruto related, or sledgehammering Warhammer into something workable. I would like to know if there any interest in either one before I try and write them up.
Take a moment to consider just how nothing nothing really is....If you understand this, then you just solved the universe.
The truth that each person...each soul...is a book. And when we lay our feelings out in the open...and we give them no name...and we give them no author....and we give them no description.....who will actually read them..........?"
I suggest posting a preferably lengthy concept which posters can vote on in my new topic I thought up. But I could also make a separate section in it for fandoms and how many people would want to participate in a RP in that fandom?
I'm not trying to advertise or anything, just trying to find a way for concept writers and RPers to find each other. Gonna repost it right now (as polls apparently can't be changed after making the topic).
Hey, everyone. I've got an idea for an RP, but I'm going to be too busy GMing my current one to create it, and I was wondering if anyone else would take the idea if I put it up for grabs.
Basically, it's an avatar RPG where characters, benders or otherwise, travel the world. No actual plot in mind, just a fun open-world thing where you fight baddies and have adventures. Anyone up for it?
My fan-fic(Credit to Gelatino95 at Crazy Dragon Graphics for the userbar) Author's profile And here's an awesome RPG. It has dinosaurs!And a sprite comic, because I can't draw!
Hey, everyone. I've got an idea for an RP, but I'm going to be too busy GMing my current one to create it, and I was wondering if anyone else would take the idea if I put it up for grabs.
Basically, it's an avatar RPG where characters, benders or otherwise, travel the world. No actual plot in mind, just a fun open-world thing where you fight baddies and have adventures. Anyone up for it?
That sounds like something I would join
I find Avatar really fun
Someone should make this, I don't think I can xP
i have been wanting to start a One Piece or Fairy Tail RPG but I am not very good in some aspects of running things so I would love if someone could help me with it. If you're interested could you PM or VM me?
Whilst making the forum skins has kept me preoccupied, I've been jotting down ideas to turn a Tower Defence game into a workable RPG. If you've never played Kingdom Rush, get out there and do it, now, because that's what I'm working on. No ETA.
Okay, so I've joined a few RP's and feel like I have gotten a good Idea for an RP to make myself and wanted to get opinions on it.
The RP would take place 20 years prior to the events of Pokemon emerald and sort of be a fusion between pokemon and Pirates of the Carribean. Since I love pirates and pokemon.
The RP would basically be the story of Drake before he became a member of the Hoenn elite four as a captain of a great ship that traveled through the Hoenn Islands. (The Hoenn Islands is going to be a place to the south of Sootopolis, some places already known like pacifidlog will be there, and I will add some islands.) I'll possibly have the RP expand to the waters of other regions and places if you think its a good idea. The plot will have to do with mirage island. People from all over Hoenn will have heard stories of the wonders of Mirage island. The many delicious berries and rare pokemon. But Drake and his crew never attempted to track it down, feeling it was all untrue. Until Drakes nephew Juan (Yes the one your thinking of) Had told Drake of a day he had spent fishing near Sootopolis. He heard a loud screech from above only to see an island appear before his very eyes. (I'll add more to this story maybe) Juan wasn't one to make things up, and when he explained the screech to Drake he immediatly thought that the island could be the work of legendary pokemon he had only heard about from old sea dog stories. So drake assembled the best Crew he could, and took off on what would be the greatest sailor story ever told. But Others are interested too. Team aqua has always been interested in things great and powerful. And as the rumors begin to swirl of this island more and more, Archie will stop at nothing to get what he wants. Additionally, the hoenn government is interested too, but for other reasons. Pirates have begun to show up more and more across the hoenn islands and the Region is getting a bad rep. They have created a group of talented aquatic Trainers and rangers known as The Hoenn Seels. Who's job is to stop any pirates who might create conflict of trouble over this new rumor.
This RP will be PG 14, obviously this is a rough draft, so all ideas are much appreciated! Thanks!
Oookay so I've posted a couple of ideas here before, one of which has grown really detailed so I'm holding off on it. The other I mentioned a while back is about doing short story style RPs based off in-game events. I've finally managed to pull a simple one together and would like some feedback if possible.
Originally, this was going to be a part of a potential anthology of Pokémon role-plays originally based off in-game events, but I decided to break it up as not to overwhelm myself. I think it would be safe to say that about 99.9% of Pokémon fans have played at least one of the main series games at one time or another and will recall some in-game scenarios. The goal of this role-play (and maybe future ones) is not to just generically play these situations out, but to provide multiple interpretations of those events. However, because this is something new I wanted to try out, this one and several future role-plays will be rather generic just to see how well it works. I also hope to use short term RPGs as a way to test out new game mechanics, such as my Completion Points/HP system. Anyway, I will cease blabbering so you can continue onto the story.
R A G E GM: EmiChika | Rated: PG-13
Spots Available: ◻◻◻[◻◻◻]
How It Started
The day started out normally enough with clear blue skies and a cool fall breeze. Colorful leaves shed by the surrounding trees dotted the wind with hues of red, orange, and yellow while others twirled about on the placid lake. It was a perfect day to relax and enjoy a picnic or practice battling, particularly beside Mahoganys well-known lake, Lake of Rage. Families had even opted to come out that day, traveling all the way from the quiet town to the glistening reservoir. The chatter amongst everyone was amiable, more or less, with a few mild arguments amongst trainers that popped up.
A young child glanced towards the sparkling water while munching on his peanut butter sandwich before dropping it in his excitement. He pointed towards the lake while tugging on his dads sleeve like a bell cord. A hump of red scales and white fins had momentarily surfaced, smoothly disappearing beneath the water once more with a slap of a tailfin. The corner of his fathers mouth quirked in a slight grin as he rummaged through the basket, identifying the partially seen creature as a Gyarados. The boy shook his head and said it couldnt be a Gyarados because the scales he saw were red. His older brother scoffed, saying Gyarados were not red sparking a heated argument of nuh-huh and uh-huh.
The child was not the only who had spotted the disturbance for boaters who were on the water also motioned and called attention to where other white fins were surfacing and disappearing, some a bit more feverishly than others. Though most appeared unconcerned and even a bit intrigued, some calmly decided to steer their vessel towards the docks. However, one young adult was not so subtle in letting her partner know she was ready to get back to shore. Her boyfriend gave her a lazy look, hiding his mischievous grin behind the catamarans sail, which he pretend to fumble with.
Even more excited chatter filled the air when a white-bellied serpent the color of sapphire made an appearance. Its glossy skin shimmered brilliantly from the gentle spray as it swiftly sliced through the water with barely a wake trailing it. A sharp-eyed trainer on the bank opposite of the young boy had seen the disturbances as well, the same peculiar set of scales and fins having drawn his eye. One of his three friends, a female, suggested he not bother the Gyarados, especially while so many people were around. Another said otherwise, commenting that Pokémon of unusual colors were extremely rare and worth a lot.
An older gent near the group of trainers advised the trainer to call his Pokémon back and not to ruin a pleasant day. The friend merely reiterated his statement about rarity and value of different colored Pokémon. The gent shook his head before warning them again that they were seeing so many fins because the Gyarados were obviously excited about something. One of them commented that they were probably in heat. The gent shook his head again, saying he had lived and fished at the lake for fifty years and to believe him, it was not mating season. The trainer of the Dragonair finally piped in, telling the old man not to worry because his Dragonair knew electric type moves and that the battle would be over quickly.
While the dragon Pokémon headed for the center of the lake, the father of the two boys proceeded to quiet them both down by telling them about the lakes history, but the youngest boy had already bounded off towards the shore after catching sight of the lone Dragonair. His mother, although appearing relaxed, worriedly called for him to be careful. After a momentary pause in which she also saw the dragon, she encouraged him to come back. Her words of concern flittered away on the increasing wind. Her son was too enraptured by the rare Pokémon to pay his worrisome parent any mind.
From across the lake, the dragons trainer shouted instructions to it. With an airy howl it made a horseshoe as it dove into the depths. No sooner had it done so did many of the spectators fall silent. Everyone and held their breaths for either the Dragonair or the thing it pursued to emerge. The harping girlfriend on the catamaran had fallen quiet. Even her boyfriend had stopped fiddling with the sail and looked on in curiosity. The old man looked on knowingly and a bit nervously. All the while, nothing stirred above or below the surface.
The mothers uncertainty began showing as she rose to her feet and started gathering their things, ushering both her oldest child and her husband to hurry. The latter was just as intrigued as his youngest, but reluctantly called to the boy who whined about wanting to see the battle. No sooner had they done so did someone shout and all eyes were drawn to the lakes center, where it bubbled fervently. In an instant, the water swelled like a stretched belly before rupturing. The sound, though dulled by the mass of water, was still loud and startling, showering those closest to the edge.
Like a rope tossed carelessly, the Dragonair was thrown from the lake, landing dangerously close to the young boy. Immediately rising behind the flung serpent was another, much bigger, longer, and meaner. The rage of a Gyarados was not unheard of but, this one, this one seemed to strike a new cord of fear through those surrounding lake for its colored matched its legendary rage. The young boy had been telling the truth. This one was indeed red.
Its fearsome red eyes were still locked onto the felled Pokémon that provoked it. The old man shouted in a panic across the lake as he hurried back towards his house, shouting for everyone to flee. With a pained, yet mighty roar, the red Gyarados unleashed powerful, orange beam that tore through the water and towards the Dragonair. The mother shrieked for her son and her husband kicked into gear, running towards the still boy. The beam was moving faster than he could. From his belt he snatched a ball and tossed it towards his son, shouting a command. The ball opened seconds before the hyper beam struck the area between the Dragonair and the boy. Just as a gun signaled the start of a race, another explosion signaled the start of a panic.
The Current Situation
Within an hour, the once clear sky had clouded over. Rain fell mightily as though a deluge had begun. Water cascaded down slopes forcing loose rocks and soil to give way in a muddy torrent that shoved trees, Pokémon, and people aside with ease. Thunder crashed and boomed, lightning set the sky ablaze, silhouetting large serpents that belched mighty blasts, which tore into the ground and exploded within the forest. Much of the citizens who visited the lake fled. Most of the ones who stayed behind were trainers because the lure of the red Gyarados was too strong. The upper hand they started with quickly fell to pieces as Magikarp of the lake continued evolving en masse. Before long the trainers soon found themselves facing more Gyarados than their Pokémon could handle and the red one they sought to capture disappeared amongst the chaos.
Mahogany Towns law enforcement was already aware of the situation from the hysteria that jammed their phone lines. They managed to phone the Pokémon Center and local hospital, giving them the heads up. It was also a way to buy themselves some time as they scrambled together what little manpower they had. By that time, the range of the downpour had extended to the town itself. Flash floods hit the streets, making travel extremely difficult. Several officers directed people towards shelters, encouraging them stay indoors while others assisted with getting the wounded to treatment. Eventually, a small squad was assigned the task of rescuing those who may have gotten trapped at the lake and halting the numerous Gyarados that were said to be advancing towards the town.
No one knew why the Gyarados of the Lake of Rage had suddenly become enraged or why the all the Magikarp started evolving so quickly, not that anyone stopped to actually consider it. Perhaps that could be something one could ponder on later because if everything continued the way it was going, a flood would end up being the least of the towns worries.
Your Role
Either youre a resident of Mahogany Town, just visiting, or traveling through. Whatever the case may be, youre caught up in the chaos. If youre a trainer, you wont be able to try for the gym badge until the situation has been resolved so if you help out, trying for that badge may come a little faster. And no, you could not have gotten the badge prior to the incident. If youre working for the diminutive police force of Mahogany Town then youre one of the squad members sent to rescue those stranded at the lake and stop the rampaging Gyarados. If you were at the lake before the incident, perhaps the red Gyarados caught your eye and like some of the others you desire to catch it. Unfortunately, finding it will be like searching for a needle in a haystack as the Magikarp continue to evolve and go out of control. Being a ranger or a civilian is also an option. Whoever you are, for one reason or another, you pitch in to stop this mess.
Parts
Part I :: Halt the Gyarados that are advancing towards Mahogany Town
Team Rocket will not be in Part I.
Part II :: Discover what caused the chaos and stop it
Completion Points
Spoiler:- Completion Points:
Completion Points Word Count = either Victory or More Work
Hopefully that little formula explains a bit. Think of Completion Points as Hit Points (HP). When the hit points of something dwindle down to zero (0), it means something or someone has been defeated. Completion Points will act much the same way. A particular event may be assigned CP and the individual thing within the event may be assigned HP, which can be reduced to zero depending on the amount of words typed. For example:
Gyarados [A] :: 2000 HP.
You type a post of 300 words in which your character is actually battling the opponent.
Gyarados [A] now has 1700 HP remaining until defeat.
Each Gyarados will have its own amount of HP. If you decide to have your character go after two Gyarados at once, itll go something like this:
Gyarados [A] :: 2000 HP & Gyarados [B] :: 2000 HP
You type a post of 300 words in which your character is actually battling both opponents.
Gyarados [A] :: 1850 HP & Gyarados [b] :: 1850 HP
Spoiler:- Special Thanks:
[Note: Special thanks to Neo er Avenger Angel for bringing up the multiple targets thing in the this thread way back when]
Most of the time I will try to simply divide it down the middle and other times I wont. Of course, the more you describe the battle, the higher your word count will be, which translates to more damage being done to the opponent. Please post your battles in separate posts. What I mean by this is end your previous post with your character getting ready to engage the opponent and then in your next post, put in the heading (explained below) and start describing your battle. Your character must be engaged in battle for the post count to apply and the bulk of that post must contain your character battling. You cant write a large post with your character just shooting the breeze for the majority of it and then at the end (or beginning if you want to be funny) write one line saying they used thunderbolt and expect it to count. I will not count this as a VS post.
Before starting your battle, you must put at the top of your post in big bold letters:
VS. GYARADOS
Or
VS. TEAM ROCKET ADMIN
Or, if engaged in multiple opponents
VS. GYARADOS [A], GYARADOS [B], GYARADOS [C]
That way, Ill know what to expect at a glance.
Ifs its a particular event youre engaged in, simply put in the header your location. Overall your header should look like this:
[Your Character Name]
[Location]
If battling:
[Your Character Name]
[Location]
VS. [POKEMON or ROCKET ADMIN]
CP will, more often than not, be much higher than HP. For example: while it may take only 3000 words to defeat an admin, it may take 6000 to completely shut down the Rocket Base. Word count in VS battles is not applied to the overall CP of an event.
Although the CP/HP will take a certain amount of words, it does not mean you have to type out 2000 words in one post. As long as it doesnt go below the required minimum stated in the RP Forum Rules, then you can type as much as or as little as you want. This is where working in teams will help. If you draw a blank on what to type, then someone else can come behind and have their character pick up the slack. I suppose you can think of it as tag battling. So if you can only pump out 1200 words, someone else can engage the same opponent and finish it off with 800+ words. Please, do not abuse this because youre too lazy to type.
This CP/HP system is in its simplest form right now. So even though electrical attacks do a ton of damage to water/flying types like Gyarados, I am not going to give bonuses, yet. Since this is my first time trying something like this, I want to keep it as simple as possible for right now. Ill consider giving bonuses in future installments if everything goes well enough. However, this does not give you the right to have your Graveler survive a hydro pump at point blank range (unless it uses protect or something) without a scratch. This isnt completely like the games. Common sense still applies.
Usually, I will try to assign HP and CP only to significant things or events such as admin battles. Rest assured, players will not be assigned hit points and neither will they have to do the math. I'll handle that. Any edits made to the post after calculations will not count. Whatever I copy and paste, that is what I count.
With everything all quiet, I am thinking of a new RPG to liven things up. This one would be rather short and for Halloween season. What do you guys think? I will have more info soon
If you have attempted Alchemy by clapping your hands or by drawing an array, copy and paste this in your sig.
Platinum Friend Code: 0775-1254-2777
Alright, so a great idea for a RP came to be a few days ago, so I wrote what it was and I'd like to see what you all think of it. Basically I wanted to mix all sort of ideas together for this one: magic, steampunk, old western, and many other things. Also, being optimistic here I do not consider my My Little Pony RP dead. I'd appriciate if someone posted though. :/
Aradis Chronicles: Quest for the Sacred Gems
According to legend, a long time ago there was only gods who lived on the world of Aradis. There were three major gods: Terra, the god of the earth, elements, and all things physical, Anima, the goddess of magic, morality, and all things ethreal, and their father, a being only known in lore as "The Original". After The Original created Terra and Anima, they then created the minor gods. Terra's creations were Ignis, god of fire, Aqua, goddess of water, Ventus, god of wind, Solum, god of earth, and Tonitrui, god of lightning. Anima's creations were Lux, goddess of light, Nox, god of darkness, Mentem, god of the mind, and Tempus, god of time.
And yet, even after creating the minor gods, the two major god were still not satisfied. And so, is it said that they created life on the world of Aradis, and along with it, the final two minor gods, Vita, the goddess of life and nature, and Spiritus, goddess of spirits, death, and the afterlife. They were happy..for a time. However, they soon came to realize that these creatures were not ideal, as for every good deed that was enacted was a sin that countered it. So, Terra and Anima left the world and put the minor gods, now known as the Patrons, in charge of looking after the world. But when they left, as a parting gift they created the Divine Gems, which had the power to either bring a golden age of properity or thrust the world into chaos. Of these gems, there was also the Sacred Gems, which held the power of the the god themselves; however, they were sealed away, for generations far in the future who are much more prepared for their power to use...
At least, that's what the history books say. The land of Aradis as it is now is a land inhabited by four races: The Humans, Gaians, Psyclos, and Velox. Aradis' technology is mostly similer to that of Earth's in the mid-1800's, but many advancements have been made over the past few decades thanks to the Divine Gems. These gems come in many different colors, and are used for three main purposes: a power source, enchanments, and direct magic. Some gems are used essentially as batteries to power steampunk technology, except unlike batteries they never run out of power (they can give something a certain amount of power at a constant rate, but never give any more, or any less). Others are expended to give items special powers related to said gem. While lastly others are used more directly for spell casting. These are the different kinds of gems and what they do:
Spoiler:- Gems:
Orange Gems: The most common gem. These gems don't give much besides basic energy, so they're good for general use.
Red Gems: Red Gems hold an essence of fire, and as such are used for fire magic or enchantments, or in technology that would normally require burning something to run, such as coal trains or furnaces.
Blue Gems: Blue Gems hold an essence of water, and are used for water like Red Gems are used for fire. These gems work best for powering things that use water or are underwater.
Grey Gems: Grey Gems hold an essence of wind, and are used for wind like Red Gems are used for fire. These gems can give the power of flight, and as such are used to power vehicles such as airships.
Brown Gems: Brown Gems hold an essence of earth, and are used for earth like Red Gems are used for fire. This gem is commonly used to power heavy machinary or mining equipment, as it gives a ton of power.
Yellow Gems: Yellow Gems hold an essence of electricity, and are used for electricity like Red Gems are used for fire. This gem gives off a strong electric charge, so it is mainly used for devices that require electricity.
White Gems: White Gems hold an essence of light. This gem is useful for illumination, and is said to work better for those with pure hearts.
Black Gems: Black Gems hold an essence of Darkness. This gem is good for shadow based magic and illusions, and is said to work better for those with closed hearts.
Pink Gems: Pink Gems hold an essence of a strange magic, that can be used by the mind. These gems are sacred to the Psyclos, who require these gems to use their powers.
Green Gems: Green Gems hold an essence of nature and life itself. This gem is commonly used in hospitals and by doctors, as it is good for casting healing magic.
Purple Gems: Purple Gems hold an essence of the soul. This gem is good for magic involving death such as necromancy, and it is rumored that it is possible to trap one's soul in this gem.
Clear Gems: Clear Gems hold an essence of time, and are the rarest of gems. This gem is the least often and hardest gem to use, however it is said that fortune tellers can use these gems to predict the future.
Recently, there have been rumors of geologists descoving a large Divine Gem some where on the edge of Aradis. Some belive it to be one of the Sacred Gems spoken of in legend. Due to the rumors, the Parliment of Aradis has hired several able-bodied mercenaries (or anyone else willing to go) to investigate this. You, as the player, are one of the people who either was hired or volunteered to go and investigate this large gem at the edge of Aradis. Little does either you or the Parliment know, that the events that will take place there will change the history of Aradis...forever.
Races:
There are a couple different races in Aradis, each with their own traits.
Humans: The most common race in Aradis, Humans are fairly versitile so their biggest advantage is that they can do pratcially anything. However, Humans in particular are the best race at using life and death based magics, such as restoration magic or necromancy. Human pray to both Terra and Anima equally, and their main Patrons are Vita and Spiritus.
Gaians: Gaians are the most diverse race in Aradis, with there being five different kinds of Gaians. Universally, Gains are anthromorphic animal race, with what kind of animal they look like depending on their sub-race. Fire Gains are reptiles, Water Gains are aquatic creatures, Wind Gaians are birds, Earth Gains are hooved mammals (such as goats, cows, deer, etc.), and Lightning Gaians are pawed mammals (such as dogs, cats, and monkies, etc.).
A Gaian child is always the same as their parents if both are the same, but if each parent is different then the child will be the kind of Gaian that the parent of the same gender is (for example, if a Fire Gaian male and a Wind Gaian female have a daughter, the child will be a Wind Gaian). Wind and Lightning Gains tend to be slightly smaller than Humans, Earth Gaians tend to be slightly larger, and Fire and Water Gains tend to be about the same height. Gaians are fairly versitile like Humans, except they tend to not be that good with magic besides elemental magic, and even then only the kind that their sub-race is associated with (for example, a Water Gaian would be good at water based elemental powers, but not others). Gaians pray mainly to Terra, and their main Patrons are Ignis for Fire Gaians, Aqua for Water Gaians, Ventus for Wind Gaians, Solum for Earth Gaians, and Tonitrui for Lightning Gaians.
Half-Gaians: Interestingly enough, breeding between Humans and Gaians is actually quite possible. The end result is a child who for the most part looks Human, but has a few animal features similer to their Gaian parent. Half-Gaians are versitile like the races of their parents, but they tend to be good with elemental magic in general rather than just one kind of it, although if they are a Fire Half-Gaian for example they are likely to be better with fire than other types of elemental magic.
Psyclos: Psyclos are an odd race, who has a special affinity with magic. They tend to be slightly taller than humans, but are very thin and frail so they are terrible at physical combat. They have skin that is a pure pale white, that doesn't change color (so Psyclos don't get tans, they don't blush, etc.). Their hair color is always a color of the rainbow (either red, yellow, orange, green, blue, purple, or pink), and their eyes have no white, no pupils, or anything. They are completely blank and are the same color as their hair, and they glow like headlights (unfortunately though they aren't bright enough to illuminate dark places). Psyclos cannot breed with any race besides themselves. Psyclos can use psychic-like powers by using Pink Gems, and are the only race that can do so. Due to their abilities with magic, most fortune tellers (or users of Clear Gems in general) are also Psyclos. Other then that, they tend to also be good at other forms of magic, although ther other races tend to outclass them in the forms they specalize in. Psyclos pray to both Terra and Anima, although some only pray to Anima, and their main Patrons are Mentus and Tempus.
Velox: Velox are a proud race that is very light and swift. They are fairly shorter than Humans, averaging at about half a foot to a foot shorter. They have naturally strong muscles and keen senses, so although they are short, they are also strong, fast, and perceptive. Velox have pointed ears, and their hair color is the same as humans, except it is possible for Velox to have white or silver colored hair as well. Although Velox are well suited to physical combat or stealth, Velox are absolutely terrible with magic with the exception of light and dark magic, which they tend to be fairly good at. Their light frames also make them just as easy to hurt as Psyclos, even if they are stronger than them. Velox Pray mainly to Anima, and their main Patrons are Lux and Nox.
Half-Velox: Like how breeding is possible between Humans, it is possible with Humans and Velox (oddly enough though, it isn't possible between Gaians and Velox). Half-Velox are often hard to tell that they aren't full-blooded, but there are a few differences. First, Velox have pointed ears, but they aren't as pointed as a full-blooded Velox. Second, they only have hair colors possible with humans. And lastly, they are taller than Velox, and are usually right about the size of Humans. Half-Velox are sturdier than Velox thanks to their humans blood, meaning they tend to make the best warriors, but at the cost for their skill with light and dark magic.
Classes:
There are five main classes to play as: Warrior, Mechanist, Marksman, Wizard, and Rouge. Although characters have to choose a sub-class of these main classes, they can choose to have two classes, and they are given a good amount of free range to make what they want with it.
Warrior: The main fighters of the group, they are the ones who charge into danger with melee weapons. Strong and resiliant, Warriors tend to be the hardest to take down. As Warriors don't rely on Divine Stones at all (unless they have enchanted weapons, which by the way you are ENCOURAGED to have), they are not hindered at all in the event that none are avalible. The sub-classes for you to choose are:
Knight: A Warrior who fights with heavy armor. A shield is recommended (make sure it can stop bullets too!), and a knight is likely to use a weapon like a sword, spear, or halberd.
Berzerker: A Warrior who fights with large and powerful weapons. Berzerkers are a force to be reckoned with, and are likely to be the most physically strong of the group. A Berzerker is likely to either use a two-handed weapon or duel wield two one-handed weapons.
Ranger: A Warrior who is knowledgable of the land and is an excellent scout. Rangers tend to use bows or crossbows, but can choose to use something such as a sword if they wish. Rangers are usually Velox, but they don't need to be.
Mechanist: Mechanists are good with machinary and Clockwork/Steampunk type technology, and often use Divine Stones to power their devices. Mechanists usually aren't direct fighters, although they can be. The sub-classes for you to choose are:
Engineer: A Mechanist who specalizes in building machines and robots to fight for him. Engineers also can build machines to pilot themselves to use or fight with. Although they aren't forced to, they can fight themselves if they want to.
Augmenter: Mechanists who turn themselves into a weapon. This can range from characters who have gadgets they can use to fight with (like Batman), or grafting or wearing mechanical gear that improves their ability to fight (like Iron Man).
Marksman: Marksmen are fighters who used gunpowder based weaponry. They have an advantage of being ranged and not needing to rely on Divine Gems like Warriors, but they are fairly easy targets for melee fighters up close and instead need to rely on ammunition. The sub-classes for you to choose are:
Gunslinger: A Marksman who fights with guns (obviously). Remember that technology is for the most part like the mid-1840's, so instead of things like assult rifles or machine guns, you should be using things like lever action rifles and revolvers.
Demolitionist: A Marksman who specalizes in explosives. Obviously, you need to be very careful if you are a Demo, as one wrong move and you accidently blow a friend's (or your own) arm off. One again, this is mid-1840's technology, so you should be using stuff like dynamite.
Wizard: To put it basically, a Wizard is anyone who uses magic. As such, there are a ton of sub-classes for Wizard. In general, Wizards either use their magic to fight either in melee combat like Warriors, or in ranged combat like Marksmen, or support their allies with magic. The sub-classes for you to choose are:
Elementalist: A Wizard who specializes in elemental magic. The elements are fire, water, wind, earth, and lightning. Elementalists are often either Gaians or Half-Gaians, but they don't need to be.
Illusionist: A Wizard who specalizes in using light and dark magic to trick and deceive. This includes things like blinding enemies with light or invisibility.
Psychic: A Wizard who uses psychic powers, like telekinesis, telepathy, etc. ONLY Psyclos can be Psychics, but a Psyclos doesn't nessesarily need to choose Psychic as their class.
Cleric: A Wizard who specalizes in healing wounds and curing ailments. Clerics are usually Humans, but they don't need to be.
Necromancer: A Wizard who specalizes in summoning the undead or using the power of spirits. Necromancers are usually Humans, but they don't need to be.
Monk: A Wizard who fights in close combat, and uses magic to enhance their power and skill. Monks generally use quarterstaffs or fight with martial arts.
Custom: There are a ton of different things you could potentially do with magic, so if you can have the choice to make your own Wizard. If it's good and balanced enough, I will most likely accept it.
Rouge: A deceptive character who uses his charm, guile, or stealth to his advantage. Rouges aren't the best of fighters generally, but often have a big advantage over their allies in one way or another.
Thief: A Rouge who is good at sneaking around, finding traps, and of course, stealing. Thieves will often use shadow magic from Black Gems to help keep them hidden. Thieves will often use small weapons such as a hatchet or short sword, or throwing weapons like throwing knives and shurikens.
Con Artist: A Rouge who is an amazing speaker, who can get anything he wants with as much as a few words. They think on the fly and are amazing liars, and will often use their charm or wits to beguile their foes. Con Artists aren't really much of fighters, but they will often carry something like a hidden knife, in case they need to protect themselves.
Bard: A traveling musician whose instument is enchanted with magic power. Bards are often fairly deceptive, but their main skill is to use their instrument effect those who hear it. Most Bards also carry a weapon such as a sword with them for defense.
And that's what I have so far. So, what do you guys think?
Last edited by Billy Mays; 28th October 2012 at 5:42 AM.
If you like Pokemon (which you obviously do if you're on Serebii), and you like text RPGs, then you should join the Regalis Region RPG! Tell them Billy sent ya!
That looks interesting. I will admit to only skimming it, since I am a little pressed for time, but it is something I would definetly join.
Take a moment to consider just how nothing nothing really is....If you understand this, then you just solved the universe.
The truth that each person...each soul...is a book. And when we lay our feelings out in the open...and we give them no name...and we give them no author....and we give them no description.....who will actually read them..........?"
@Billy Mays: I'd probably join that RP if you decided to post it. It would be a nice way to get myself back into roleplaying. It looks pretty interesting to me.
Thanks for the feedback. I've posted the sign ups for it over at the Sign Ups sub-forum, so you can sign up for it if you wish. Also, I plan on (hopefully) getting a map of Aradis and describing it's terrain so you know what it looks like.
If you like Pokemon (which you obviously do if you're on Serebii), and you like text RPGs, then you should join the Regalis Region RPG! Tell them Billy sent ya!
It looks like someone tried to do one a while back but didn't get off the ground but I would be interested in participating in a homestuck RPG if anyone wants to help with that.
Yo. I've been out of the game for quite a while now, but after watching some playthroughs, I would love to do an RPG based on the little game Ib. Since I'm busy I was wondering if anyone wanted to Co-GM with me. I'd prefer you've either watched someone play it or have played it yourself. I've done both and I thought the plot could make a good RPG. Maybe combined with similar games made in RPG Maker, some cool story could be weaved out. I'm thinking the players themselves would be responsible for a lot of the creative thinking or it would be a step by step kind of game where GMs set the scene and tell players what happen when they interact with stuff. Anyone interested?