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Thread: RPG Ideas and Wishes

  1. #1376
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    So I've been toying with the idea of (sort of) restarting my last Digimon RPG...by starting where we left off...kinda.

    Allow me to explain with real words: This "new" RPG would take place right around the timeframe of the last one, where things left off. It would consider the events of that RPG universe canon, except also open to retcon. If you weren't involved with the RPG before, but wanted your character to have been part of the "group"...that's fine with me. We'll just pretend that they were. At the same time, I'm starting from a place where adding new characters to the mix won't be jarring or cumbersome. Finally, the old characters (belonging to users that aren't around anymore) will be a non-issue. They'll either be written-out, or retconed to have not existed, with new-player characters taking their place.

    So I'm here, essentially to gauge interest.

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  2. #1377
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    Two questions:
    What was the story of that old one? Can we finish the Golden Sun RP first before you start this one? Mon and I are waiting for Golden to post first. I won't be able to join unless I can cut down on the amount of RPs I'm in, but I really want to.

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  3. #1378
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    The story is essentially "Big 'Ol Demon Lords" in a world styled after Dante Alighieri's Divine Comedy with elements of grandeur from Milton's Paradise Lost.

    I tend to run several RPGs concurrently, so this would be going on at the same time as GS.

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  4. #1379
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    The only part of that I understood was the part about demons, which sounds like the dark masters arc from the show or fighting the seven demons.

    Darn it man. I really like Digimon, but I'd be GM of three RPs and in like 4 already as a player. And you said you don't run RPs multiple times, so I'd be screwed out of that. I assume you meant if they finish you won't run them again, since it sounds like you've done both this and Golden Sun before and they failed or died.

    Anyway, you can consider me one person being interested, but I dunno if I'd have time to join.
    Last edited by bronislav84; 3rd February 2014 at 9:34 PM.

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  5. #1380
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    Here's the sort-of-quick blurb about how the RPG starts, chronicling the struggles of the Peacemakers (the group of protagonists):

    The Archangel Michael--who had counted himself among the Peacemaker's ranks--began receiving terrifying visions of the Inferno opening and releasing the demon hordes. The Inferno had been a maelstrom of terrifying power before that had corrupted seven of the most pure angels and gave rise to the Seven Demon Lords. They had been defeated, and the Inferno was made their prison. For hundreds of years it had remained shut, but the previous battles with the Royal Knights and the Amatsu-Mikaboshi had weakened the locks, and the demon Mephistopheles sought to break it open completely.

    Gathering the Peacemakers, Michael led them against the demonic trickster, but they were thwarted at every turn. Mephistopheles called upon the Four Horsemen to pave the way, and cast a spell that exiled the High Council and almost all other gods from the main plane of Theros [the name of the Digital World].

    Alone, there was little the Peacemakers could do to stop Mephistopheles from succeeding. He cracked open the Inferno and loosed the Nightmare Soldiers onto the Digital World. Then, as demons that had lain in torment for hundreds of years were free to scour the world, Mephistopheles descended into the Inferno to release the Demon Lords themselves. All but two of the Peacemakers gave chase, hoping against all hope to prevent him from breaching that final circle and freeing Lucifer. The two that remained, the last of Theros's gods, chose to instead stand with the remnants of the world's defenders and stem the tide of encroaching demons.

    In the Inferno, the Peacemakers faced naught but disappointment and further trials. Confronted and tormented by visions of their failures and darkest moments, the Inferno itself sought to twist them from their noble path and ensnare them forever. All the while, Mephistopheles freed the Demon Lords. One by one they rose, billowing terrible black-and-red flames. In the end, the Peacemakers failed. Lucifer, First to Fall and Last to Rise, awoke. He devastated their ranks and ascended from the pit to lay claim to the world of Theros.

    It is in the hands of the demons now. Theros belongs to the Nightmare Kings.

    The Peacemakers emerge from Hell to find the world in tatters. For them, it has been but a matter of hours--a day, at the most.

    For the rest of the world, it's been six months since Lucifer rose. Six months since the Peacemakers were last seen. In this time, the Nightmare Soldiers have scoured the Digital World, slaughtering all those who resist; all those who fail to bow their heads to the Nightmare Throne.
    When the RPG starts, you're either among the Peacemakers escaping from the Inferno, or one of the Digimon on the outside trying to fight back.

    ======

    The other idea I had is to revisit my Pokemon: the Ultimates world, which essentially boils down to Pokemon meets superheroes meets college.

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  6. #1381
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    That's................Really something. Isn't Lucemon supposed to be the big demon of Digimon? Or you're using the more divine inspired version? It sounds like the latter. It sounds interesting but I'd have to see how many RPs I'm in when it's posted.

    As for the other idea, that sounds pretty awesome but I'd have to see the plot like with Digimon.

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  7. #1382
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    I never got the chance to join the first ones, so I'm up for this. I'm always up for a Digimon RP...even if it means that I'll be in three RPs at the same time. The plot...this makes me want to join even more. ._.

    The Pokemon RP I'm more on the fence about.
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  8. #1383
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    ^ Only three? I'm in like 10. xD (Including ones on other sites.)

    The other idea I had is to revisit my Pokemon: the Ultimates world, which essentially boils down to Pokemon meets superheroes meets college.
    I would like to try this again. :3 I was relatively new to Serebii when I entered the previous version. (Way back when I was still Mon1010. My god that seems like a long time ago. xD) And I'd like to think I've improved since then.
    Last edited by Monster Guy; 3rd February 2014 at 11:24 PM.

  9. #1384
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    Quote Originally Posted by Corrosion View Post
    I never got the chance to join the first ones, so I'm up for this. I'm always up for a Digimon RP...even if it means that I'll be in three RPs at the same time. The plot...this makes me want to join even more. ._.

    The Pokemon RP I'm more on the fence about.

    This is, essentially, the Ultimates:

    Imagine a Pokemon world more sinister than the one you know. The evils of the world are far more dangerous. Team Rocket. Team Aqua. Team Magma. Team Galactic. Team Plasma. Team Flare. In the last decade, these criminal organizations have wreaked havoc upon the world of Pokemon. Their goals have varied from monetary gain, to global domination, to global geography manipulation, to the manipulation of time and space themselves. And they’ve very nearly succeeded in their goals; every time, it was but a twist of fate that a few random trainers were able to overcome the odds and foil their plans.

    But for SHIELD, the global peace-keeping and counterterrorist organization, depending on a few, random, young Pokemon trainers was unacceptable. After Team Galactic’s near-success in using the time-altering and space-altering Pokemon to recreate the world, and Team Flare's acquisition of the Ultimate Weapon, SHIELD set the Ultimates Initiative into motion. In conjunction with the world’s Pokemon Leagues, the Ultimates would be SHIELD’s elite team of trainers dedicated to thwarting the plans of the above-mentioned teams, and any other teams that might emerge.

    You’re one of the Ultimates, elite agents and individuals that have been brought into SHIELD to counter the efforts of criminal organizations like Team Rocket, Aqua, Magma, Galactic, Plasma, and Flare. You’ve been assigned to SHIELD by one branch of the Pokemon League (Kanto/Johto/Hoenn/Sinnoh/Unova/Kalos) to serve in the Ultimates. Now it’s your job to handle the remnants of these criminal organizations while also containing anything new that springs up.
    Last edited by Kamotz; 4th February 2014 at 10:21 PM. Reason: bronislav found my typo!!!

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  10. #1385
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    Quote Originally Posted by Monster Guy View Post
    ^ Only three? I'm in like 10. xD (Including ones on other sites.)
    Only ten? I'm in like 15 (including ones on other sites).

    Anyway, heh, I remember both Ultimates and the Digimon one, even if I wasn't part of the latter. Like I said sometime way back, I'd be interested in the sequel for the Digimon, one, but now might not be the best time for me, so not sure if I'd join. Got a lot on my plate, and was planning my own Digimon rp to be launched next month and all.
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  11. #1386
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    So basically Ultimates is about Pokémon that are stronger than normal and world threats. Interesting. I'm with Golden on both of these though. Now might not be the best time for me to join yet another RP.

    I see you like to combine fandoms Kam. Well Digimon is a fandom and religious mythos, but still a combination.

    Psst, near the end, you're should be your.

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  12. #1387
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    I've been planning this for a bit because it be interesting. It's a conspiracy theory story with noir. Essentially, a Conspiracy Noir RPG. The black and white imagery, the lingo, the so on. Although it would technically be more neo-noir, it'd still be cool. Conspiracy theories, P.Is, crime bosses, corrupted politicians, hidden histories, femme fatales and all that fun stuff. Anyone be interested in doing that?

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    Etrian Odyssey Untold. All I'm saying.

    I just want an RP for it...I'd make one myself, but I suck at writing long plots T-T
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  14. #1389
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    Quote Originally Posted by Zekshirom View Post
    Etrian Odyssey Untold. All I'm saying.
    Well, you've gotta say more, because most of the folks here don't know what that is. A little snippet about it or background summary would help, and what kind of RP you'd like to see out of it would also be helpful.

    If I said I wanted a Bleach (the anime, obviously) RP and I didn't mention anything about what Bleach is, they might think the RP would be based around laundry and detergent. So, help enlighten us, please. XD

  15. #1390
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    I've been writing a ton lately; my Dropbox has a folder with dozens of RPG word docs at varying stages of completion. I thought I'd interest check and ask for advice on a couple of my favorite ideas, to see which ones, if any at all, to look into finishing and posting.

    Obscene wall of text follows, with primary topics bolded and italicized for your convenience:

    Firstly, there's the The World Ends With You RP that I've been working on for what, a year now? The RP involves the Reaper's Game, a game played by the recently deceased in order to get a second chance at life. The DS game took place in Shibuya, but I was planning around Las Vegas as the site of the RP's Reaper's Game. In order to facilitate this, and better fit the game's setting and mechanics to a play-by-post forum, I've been throwing around a lot of ideas, including a point system, in which player characters can gamble points before completing the daily missions and at the end of the game use these points to buy back years of life. Sure, you could refuse to take part in any of the games and cash out at the end, but would anyone really be content with just a couple of years before dying again for certain? Death in the RP could result in a point deduction rather than the permanent removal of a character as well, allowing there to be real consequences for failure without kicking people out.

    To introduce a minor PvP element, I've written in rules based on the game Zero Escape: Virtue's Last Reward. At the end of each day, the players partake in a Prisoner's Dilemma game, in which they can choose to cooperate or betray their Partner (randomly assigned at the beginning of each day, rather than at the beginning of the week) for various bonuses and penalties to their point scores. Instead of combat PvP, which can often lead to stalemate, this would always have clear results based on character decisions, and it would become about trust and betrayal, a character's desire for more life versus the well-being of an ally.




    Second was an idea - more a setting, really - based on the sleeving technology from the Takeshi Kovacs novels or the tabletop RPG Eclipse Phase. Essentially, it's the future, and we've discovered how to digitize the human mind and download it into various bodies, called "morphs". Death is an inconvenience only for the wallet, as you can always be recovered and re-sleeved into a new body, or even restored from a backup. It would be a world where gender, race, species - with animal morphs - and even life - with purely mechanical drones - can be changed in the same way one would swap very expensive suits of clothing, raising questions about identity and self. You also get incredibly awesome things like this.

    A variety of plots could be used here. Player characters might be mercenaries, or galactic traders, or members of a secret government organization. In space. Maybe thieves in the manner of Ocean's Eleven, taking advantage of the ability to swap forms easily to infiltrate exotic locales across the stars: a casino station or a military base on lush, terraformed Mars.




    The forums have been sadly devoid of MegaTen as of late. I've been thinking about a Strange Journey RP, casting the player characters as elite soldiers and top scientists from the United Nations being sent into a mysterious black void that has formed in Antarctica. Inside would be a twisted multi-dimensional realm filled with "demons", a menagerie of mythoreligious entities from Angels to Zeus, which can be contracted with in the same way one might capture a Pokemon, except with more talking and less balls. Usually. Exploring the bizarre environment, maintaining equipment and trying to figure out a way to stop it from devouring the entire world would drive the RP, even as player characters select their own paths from the traditional Law, Chaos, Neutral and "**** y'all" endings.




    Returning to this forum's roots, I had an idea for a PokeMMO RP. Instead of going the Sword Art Online route though, I was considering something more lighthearted. With a class system reminiscent of other MMOs (Ace Trainer, Psychic, Martial Artist) and a couple other game-y elements, player characters could feel free to role-play (role-playing a role-player, huh?) or be a little bit more savvy. "Oh good, we have to collect 30 Pidgey feathers for this quest. Delightful." One of the major ideas would be the difference between the game and reality, with characters meeting in real life and in the game, with different social dynamics in each.

    The action, I thought, would be instance-based for variety and conciseness. A party of 2-8 players (which wouldn't have to include all the role-players for every quest) could embark on a Quest, essentially a short, self-enclosed RP of varying genre. For example, players in Pewter City might take a quest called "Pewter City Heist!" casting them as enterprising burglars, seeking to use their wits and their Pokemon to get in to Pewter Museum and get out with some valuable fossils. Another might be a more traditional Pokemon battle tournament, and accepting a quest from a Celebi shrine might send players to the future or the past for some sci-fi or medieval fantasy play. The shorter nature of the Quests would allow RPers to have readily attainable goals without ending the whole RP once they are achieved. It might be a little like playing the same character in a variety of Pokemon RPs, except keeping their experiences from each.




    So I just got to see the third Madoka movie, so I'm - once again - on a major Mahou Shoujo kick. I've been kicking around a Magical Girl RP for a while, considering every setting from the modern day to the far future. The innocence and light of magical girls would make an interesting contrast against the traditional grit of a cyberpunk world, but the dynamic of balancing an everyday school life with battling the forces of evil is a traditional magical girl trope. Maybe it's an everyday school life in a mega-corp sponsored school? How different from an idyllic middle school life could that be? I probably wouldn't actually use any of Puella Magi Magica Madoka's plot points, as that would either spoil it for people who haven't seen it or everyone would already know the twist.




    Keeping with the power of love theme is an RP based on the tabletop RPG Bliss Stage. A fairly traditional story about aliens and giant robots piloted by emotionally unstable teenagers, except for the fact that the aforementioned giant robots are imaginary... and so are the aliens. The aliens exist only upon a psychic plane within dreams, and in their first attack, caused nearly the entire adult human population to fall asleep until they died of thirst and/or hunger. Many of the remaining children and teenagers are afflicted with terrible nightmares of horrific alien creatures, but they generally ignore it because there are very serious non-dream problems to worry about, like getting food and water, staying warm and trying to retain some semblance of order.

    Then everything gets worse, as the aliens send mechanical drones to eliminate the survivors in reality. Eventually, a group of survivors led by a surviving adult manage to take down a drone and reverse engineer it to allow sleeping human beings to enter the dream and strike directly at the aliens. The human consciousness, seeking to protect itself from the alien dreamscape, builds itself an imaginary suit of armor: a mech. Unfortunately, this protection also insulates the dreamer, rendering them completely blind to the goings-on in the dream. Thus, an operator is needed to direct the effectively blind pilot in combat.

    But wait, there's more: in a dream, physical strength and logic don't mean anything. Strong emotions are the only thing that has any power, so the mechs are literally powered by love. The relationship between pilot and operator serves as an anchor, keeping the dreamer from drifting away and lending power to their imaginary weapons. Relationships between pilots allow them to perceive one another in the dream. The stronger the bonds, the stronger pilots become. Conversely, trust between pilot and operator is absolutely required, and any social problems can lead to the mechs faltering in combat, or communications being cut off.

    A problem with this one is that the system heavily encourages romantic interaction and mixed-up relationships, which not everyone is necessarily interested in or comfortable with.




    So Mass Effect's ending was a touch polarizing, and difficult to right an after-story for, but I thought it might be interesting to explore an after-the-end scenario post-Destroy ending, if only because I'm unsure how to write a setting where giant godlike cuttlefish robots serve our every whim or the setting where John was the demons cuttlefish monsters gah! (Picked synthesis and liked the ending, just to note.) In a world where Shepard forgot to play the multiplayer, the galaxy is in crisis, with only a few of the mass relays repaired and countless millions trapped far from home. The player characters would play as 'Shepherds', a multi-species team of soldiers, engineers, biotics and whatnot that flies around and solves literally everyone else's problems, much like their namesake did. In addition to such missions. an overarching plot would likely revolve around...

        Spoiler:- Mass Effect 3 DLC:





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  16. #1391
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    #1 The World Ends With You RP

    I enjoyed the DS game, but I kind of have my doubts about it being an effective RP. For one thing, a lot about TWEWY was that it relied heavily on its plot-twists and storyline. I also agree with you that the rules would need to be changed heavily, or else you run the potential of having everyone's characters get permanently erased if just one mission goes bust.

    Prisoner's Dilemma is something I don't think would work in this situation. I remember trying this in class and the result was almost always the same: people were always trying to betray the other side no matter what kind of losing streak it was causing. Anyone who tried to work against the downward spiral only suffered even more damage, to the point where every score was massively negative. Unless both parties are extremely loyal and long-term friends right from the start, people will just eat each other.


    #2 Takeshi Kovacs / Eclipse Phase RP

    I don't know anything about Takeshi Kovacs or Eclipse Phase, but the idea sounds pretty cool. Plus, there's a truckload of different ideas and things you can do with it, but if you decide to go with this one, I definitely say maybe develop it a bit more and repost the furbished idea here. The Ocean's Eleven gang, however, got extremely lucky in unrealistic ways. I don't think it would be a good idea to go that route unless everyone is involved in that gang and there is no PVP element.


    #3 Strange Journey RP

    I... kind of like the other ideas a bit more than this. The setup seems a little chaotic in that the multi-dimensional realm seems to be packed with supernatural creatures but doesn't really have too much organization behind it. Plus, I'm not sure what the soldiers/scientists would have that could contend with such creatures like that.

    I dunno, in my personal opinion, I'd say go with one of the other ideas you came up with.


    #4 PokeMMO RP

    Not... too crazy about this one either, sorry. I'll admit, I watched about three episodes of Sword Art Online and threw in the towel on it, as I felt the player's involvement in the setting was very forced and felt artificial. That's... kind of the case with this one too.

    Also, questing in MMOs... it's pretty much always about either collecting something, activating something in some location, or killing something, all in various amounts. MMOs also depend on a risk and reward setup that can't really be done in this.

    I dunno, with all the ideas you have, maybe go with one of the others.


    #5 Magical Girl RP

    I remember someone a few years back was considering the idea of a Magical Girl RP, but they never actually did it. Give it a try, and I like the idea of doing it in a Cyberpunk world. The balance of battling forces of evil while dealing with the everyday seems like a good idea. And the idea of a mega-corp handling the school would be interesting.

    I think it would be interesting in a PVP setup, though.


    #6 Bliss Stage RP

    It's an interesting premise though. Again, I'm not familiar with Bliss Stage, but there's definitely potential with the idea from what you said there. It almost seems like Titanfall meets Inception, which I have to admit, could build itself toward being one smash RP. Maybe just work on it a bit more, but I think it could build itself up toward becoming something quite interesting.


    #7 Mass Effect

    I'll admit, I never played Mass Effect. Gasp, I know.

    I can't really say too much as I haven't played the games and don't know enough about what's going on.

  17. #1392
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    I think most of these ideas sound either too complicated or too dependent on knowing something obscure.

    The only ones I will touch on are the Pokémon one and Magical Girl one.

    The Pokémon one sounds poorly executed. Sure there's variety, but it could get repetitive. There would be no ending and no closure. Also everybody would be basically a generic person, since it seems complicated characters aren't needed. Or maybe I read that wrong.

    The Magical Girl RP sounds like something needed in these forums, since I haven't seen one like it in as long as I can remember. Yours sounds really complicated, based on something obscure that isn't general knowledge or not popular enough, and would thus require a lot of research to join. I've also been wanting to do a Winx Club RP for a while now, after my RPs clear up. That's kinda Magical Girl, too. Only things keeping it from going is I want to downplay the school aspect somehow and haven't figured out how, and that I'm overbooked on RPs.
    Last edited by bronislav84; 4th March 2014 at 5:31 PM.

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  18. #1393
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    Thanks for all of the feedback! I'll take it to heart and look into refining the ideas.

    To talk about the Prisoner's Dilemma, I was hoping that the idea of playing with people's lives for real, rather than just as a classroom experiment or a game, would affect people's choices. Some characters might be more naive, others might be more shrewd, but "tit for tat" is also an effective strategy, often the most successful. Besides, mutual betrayal benefits no one, especially if the end goal is not necessarily to beat everyone else but to get as many points as possible so you can live longer after the game is done. The characters would have the entire day to interact and try to convince each other one way or the other too.

    A common issue you guys had seems to be the relative obscurity of the inspirations. Of course, they were meant as inspirations rather than games played in the actual worlds. The Eclipse Phase RP for example wouldn't be set in the EP setting, and wouldn't require any actual knowledge of the game. I believe Avenger actually said something in this thread earlier on, about writing as if your RP was set in an original world so you didn't have to require knowledge of a franchise. It would be an 'original' sci-fi setting in which re-sleeving technology plays a primary role, and that premise can be explained fairly easily. And for those that are set directly in the worlds of the games like Strange Journey or TWEWY... well, both MegaTen and TWEWY were fairly popular, and I know they have a decent following around here. Smaller amounts of interest aren't too bad as long as there's at least four-five players.

    @Bronislav

    Yeah, there are some drawbacks to the PokeMMO. It was a bit of an experiment really: "since RPs almost never go to completion - never getting closure anyway - what if it was a collection of short stories with the same characters rather than a long story?" A larger metaplot might help provide a little more context and interconnection though. I don't know about generic characters though, the RP would center around what are essentially real people, playing a game or not.

    Specifically on the topic of magical girls, I'd personally like to emphasize the school life/battling evil dichotomy, rather than downplaying any one part. If you've played Play-by-Post games on forums like Giant in the Playground, they all use game mechanics from tabletop games, with dice rolls and rulesets to simulate combat. With that, you've got a sort of "gameplay", so I feel like there's more leeway with having more combat more often. On a purely prose-based RP forum like Serebii, I feel like it's more important to deal with characters. It's not the fight that's important, it's who we're fighting, why we're fighting them, what they did, and how regular teens and pre-teens deal with coming face to face with the unholy spawn of Cthulhu and Khorne, blood for the blood god. Evil is easy to fight when you have magical powers and a certain belief in your own righteousness, but it's harder to blast your parents with magical power when they get upset with you for not finishing your homework, and sneaking out at night. As for research, not really in my opinion. Maybe a familiarity with the tropes of the cyberpunk genre if it does go there, but otherwise there wouldn't be much outside knowledge required.

    Also, the last time I saw Winx Club was years ago, so I don't know if that's exactly what you meant. Sorry if I misinterpreted. :P

    Again, thanks for the help, guys. I appreciate it.
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  19. #1394
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    Niihyl, on the TWEWY one:

    The huge problem I can see that one running into is activity. If there are a couple players who aren't terribly active, they screw over their partners, making people lose out on challenges that they might otherwise have been successful in, through no fault of their own and because of something they can't control. Also, while the Prisoner's Dilemma challenge at the end of the day sounds cool in theory, I could see it's implementation getting messy for the same reasons Avenger Angel brought up. Even if someone enters the game with altruistic intentions, they only have to get screwed over by a partner once (or maybe twice) before deciding to just be a spanner in the works for everyone else, since everyone is just going to ultimately screw their fellow players, no matter if altruism is rewarded.
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  20. #1395
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    So a collection of short stories. Eh, it could work. But I mean I personally like my RPs ending (Or the GM writing an epilogue), so I don't know how I feel about one that never really ends. People do drop out no matter how many provisions you have against it. At some point there wouldn't be enough people to rune each mission and the RP would just die without a true "I accomplished this" happening. Also what I meant by generic is like, personality and history wouldn't be as important. We're all just logging on to play the game.

    Now see the problem with not downplaying the school aspect is people would have to make up going to classes as most of the day and interacting, and people would have to keep up with each other or get lost behind. We've all been to school, and generally most of us don't enjoy the classes themselves. The other thing is that yes it's a battle of good versus evil, but I believe the school aspect should only be shown when needed for story and otherwise skipped so the good versus evil can actually happen. If the characters are always going to school and always doing homework, there's no time for the reason people join the RP: Being a magic user, male or female

    Also, not a fan of adding tabletop into RPs. I tend to have fights resolve on RPer writing skill alone.
    Last edited by bronislav84; 4th March 2014 at 10:28 PM.

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  21. #1396
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    @Firebrand

    Yep, that was always going to be the kicker, huh. The partner system is pretty inherent to the game, and sort of chains two players together. Will have to figure out a solution for that.

    As for everyone getting jaded and deciding to screw each over... that's largely an in-character problem. Perhaps if the penalties/bonuses for mutual betrayal were set to +0/+0, so that betrayal becomes the "safe" option, preventing players from getting removed too easily? It's a balance that's hard to capture. Either way, if no one gets any years to live, then the players will just overthrow the system at the end in a climactic final battle with the Game Master. Or just play the game for another week, with fresh blood: new NPC players and maybe even new player characters if new people want to join. Building alliances, perhaps, of mutual cooperation, even over several Reapers' Games, in order to cash out with a decent sum. People are resilient, and people are creative; I believe they can find a way.

    @Bron

    Yeah, so do I. Trouble is, I've never even seen a finished RP before, and I'll take a mini-conclusion, just to see what it feels like. :D Oh, and I see what you mean. I was imagining it to be a virtual reality game; what I meant by "not Sword Art Online" was the lack of a 'trapped in the game' plot. That might help give characters more... character.

    You're right about school not being particularly interesting most of the time. If history class ends up being "copy-paste a new wikipedia article for the day's lecture!" there's really no point to go through it. Perhaps the best thing to do would be to use the school as a vehicle for the plot, like you said. Make the good vs. evil part of school life. Maybe the new transfer student is possessed, or a dark magical girl. A school field trip might end up going south, and the characters have to save the day without getting recognized. Of course, a unique setting like cyberpunk or even a space station would also help spice the slice-of-life bit up.

    In the words of a very wise man, "There's a time and place for everything! But not now." I like the freeform roleplay here on Serebii without tabletop rules as well. It allows for more freedom, and I like that. I'm not so sure about writing skill determining victors though, because that can be hard to judge. Person A used bigger words, or Person B used more words, etc. I think the best way to decide the victor in a PvP struggle is between the RPers themselves deciding on it. If they can't decide, then the GM uses their best judgment I suppose, or institutes another sort of system to do so.
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  22. #1397
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    Well then you need to join my RPs more often. I refuse to let them just die. Either I write an epilogue or get people to help me finish it. Or "threatening" an epilogue gets people posting. It's like we're stuck. Either people post or I have to end the RP. But if you're going to make both the IRL and ingame important, you need to strike a balance. I personally would have no fun in the non ingame time, so there have to be plot incentives to log off and meet people offline. But I actually had to Google what Sword Art Online is, and I'm interested. I think the only way an RP would work is if players were trapped in the game. I was in a RP like that and it was going awesomely but the GM had to stop it due to real life reasons or something.

    Eh, that could work. Wouldn't work for Winx since the school is about magic, but it might work for other things. Also there's three primary schools (prominently featured) in it with a couple minor ones as well. Fairy school which is your typical magical girl school (I would allow guys in it for laughs), witch school which some of the students are genuinely evil and some just want to cast spells without having to be good and nice, and normal people school which has boys using magical gadgets and stuff like that (girls would be allowed in this to balance it).

    The way writing skill determines who wins is people realistically and fairly take damage until somebody has taken too much damage and is hurt enough that they either die (rare) or have to retreat (usually).
    Last edited by bronislav84; 5th March 2014 at 3:39 AM.

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  23. #1398
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    @Niihyl:

    What I could see working (maybe, depending on how you want to play it) is have each player control two characters, similar to in the actual game. That way, no player would ever need to lose because of an absent partner, and it would allow the bonds of the Players to develop over the course of the Reaper Game. If I were to do it that way, I'd start with a list of the 12 character archetypes and have players choose two from different types. For example, say one character was based on the archetype of the Jester. The second character would have to come from one of the other two "types", so it couldn't be the Sage, the Magician or the Ruler (meaning the Self types), but could come from the Soul or Ego types. Ideally players would pick two opposite archetypes for a more interesting dynamic, and it would be a fun writing/developing exercise that allowed people who normally play the same kinds of characters to try their hands at a new type.

    But you know, that's just how I'd slice it.
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  24. #1399
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    @Bronislav

    I wanted to avoid the "trapped in a game" plot because half the time, that ends up making it a regular old trainer RP with a little side note that the characters are people from the real world. I suppose combining the "trapped in a game" with the short-story style gameplay might be interesting. It would provide an overarching metaplot to give an immediate justification for doing all these assorted stories, and the downtime would take place within the game, while resting between or during quests.

    Ah, that makes sense. Pretty much what I was thinking of, with a bit of planning between the conflicting RPers.

    @Firebrand

    There's an idea. The only reason I'm wary about that is that it leaves a good chunk of interaction with one's self. Of course, instead of just role-playing the development of one character through their trials, this lets players develop a relationship, seeing how two strangers who are forced to work together deal with the Reapers' Game. Of course, inter-team interaction would still exist; some foes would be too great for one pair to defeat alone, etc. It's a great idea, really, thanks.

    I don't know about the archetypes though. Character personalities should be up to the players, and if they want to take inspiration from something like Jungian archetypes, that's their prerogative, but I wouldn't require it. Compared to other character "splats" like Tarot Arcana (in a Persona game), which have a fair degree of interpretation despite the character types, the archetypes seem to be a little narrower.
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  25. #1400
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    I would need to see the RP to make a final judgment, but it could work. Dunno if I'd join, but I love helping people develop their ideas and bounce their ideas off me. As long as it's not tedious, or they don't want me to do all the work. Hope I helped a bit at least.

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