And I only proposed the archetype thing because it would ensure that people would enlist with two distinctly different characters, because the whole point of the Reaper Game is to connect with someone not like you and overcome challenges together. It's just a bit more lax than saying "Okay, so you have one character who is a kindhearted but closed-off introvert, so your other character must be a cynical extrovert who always speaks their mind". Not saying Jungian archetypes or even any other character framework is the best way to go, but imo it's one of the easier templates to use and to juxtapose with. Ultimately, it really doesn't matter how you do it, but I think that RP would be best if each player controlled two characters. It's not even like that would be too far a stretch because, like I said yesterday, TWEWY is a game where you control two people simultaneously.