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Thread: Create/Rename/Change Anything and Everything!!!

  1. #7426
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    Quote Originally Posted by Ver-mont View Post
    Oh, not again. I swear I won't play any more new games with Kanto on them.

    But I agree with you.
    Neither would I. Kanto is a nice region, but I can't stand the sight of it anymore.

    It is you, it is you, it is all for you.

  2. #7427
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    Quote Originally Posted by Poliwhirl'sMittens View Post
    Think of it as a second shiny form.

    Now to answer the question: Would I like it? I honestly couldn't care less if they added it or not.
    There's only room for one pointless recolor in the game. If they don't give clones some significant difference, they shouldn't bother.
    Quote Originally Posted by Zorocario View Post
    I knew the euro crisis got out of hand but this is ridiculous, its gotten to the point were people want a part time job in a video game.

  3. #7428
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    Quote Originally Posted by Bolt the Cat View Post
    There's only room for one pointless recolor in the game. If they don't give clones some significant difference, they shouldn't bother.
    I completely agree. But if for some reason they did introduce an alternate shiny form (which is actually a very popular idea), I simply wouldn't care for it.
    Last edited by Poliwhirl'sMittens; 2nd November 2012 at 11:58 PM.

  4. #7429
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    Anime =/= Games is the simple answer. Plus, I thought they revisited it in the anime.

  5. #7430
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    I guess it would be interesting. Actually, it would be far more interesting than the "usual" events they normally hand out (except for the shiny ones). And I'm saying this despite the fact that I highly dislike the first movie considering it the essence of all that's ever gona wrong in the pokmn anime*shot*

    But anyway, it's not like they can suddenly decide to do it, just like that. They can't make up new sprites to add in an already-existing game, but they will have to be already in the coding of the game. The same way that Reshiram, Zekrom and Victini's shiny sprites weren't legitimally obtainable in B/W, but still could be made available through events or trades.

    Wich means, if it will ever happen, it's not going to be before gen 6. Also, we'd know about it as soon as such a game comes out, for we'll be able to see all the sprites of the game before we'll obtain them (you know, just like we knew all the shiny forms of the new pokemon as soon as the games were released in japan).

    Credits:
    Sweep Freak for the profile picture and the amazing Lucina Archaelis for the sig. image

  6. #7431
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    Well, if it game as part of the 6th Gen, like all past gens, you'd be able to get all Pokémon in your current gen. No need to return to Kanto. I can get a perfectly legit Squirtle in my Black, but it's not part of the generation and it's not set in Kanto. Yet I can still get it. So, that part of the argument holds no value, we don't need to return to Kanto to see it.

    Plus, with the release of Black 2 and White 2, you can catch N's old Pokémon which are variants of shinies. Why can it not be possible to add some markings to existing sprites.

    Sure, as someone said, why have one when you can have a normal Pikachu, but the same can be said about why would I want a shiny Pikachu when I can have a normal one? That point is also invalid. If it's rare, people will want it.

    Regardless, this is just my opinion, and I'm glad for all your feedback so far, it's really nice to hear about your thoughts.

  7. #7432
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    Quote Originally Posted by ChickenDoughnut View Post
    Plus, with the release of Black 2 and White 2, you can catch N's old Pokémon which are variants of shinies. Why can it not be possible to add some markings to existing sprites.
    N's Pokemon are different from this, they're not recolors, and they actually do have something different about them then normal Pokemon (they have near perfect IVs across the board, 30 for each stat IIRC).
    Quote Originally Posted by Zorocario View Post
    I knew the euro crisis got out of hand but this is ridiculous, its gotten to the point were people want a part time job in a video game.

  8. #7433
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    Quote Originally Posted by ChickenDoughnut View Post
    Plus, with the release of Black 2 and White 2, you can catch N's old Pokémon which are variants of shinies. Why can it not be possible to add some markings to existing sprites
    Alternate entrance themes does not mean the equivalent of shiny Pokemon. They still maintain normal coloration.

  9. #7434
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    Quote Originally Posted by Bolt the Cat View Post
    N's Pokemon are different from this, they're not recolors, and they actually do have something different about them then normal Pokemon (they have near perfect IVs across the board, 30 for each stat IIRC).
    My mistake, I must have misread Serebii.

    EDIT: No, I didn't misread it. Serebii clearly states they shine, akin to Shiny Pokémon. In a sense, they ARE different.
    Last edited by ChickenDoughnut; 3rd November 2012 at 12:44 AM.

  10. #7435
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    this idea is interesting.. the clones looked somewhat different if i recall... like the awesome Charizard with stripes on it.. (correct me if i'm wrong on any of this) i don't think they would.. but having those as an alternate shiny form would be pretty cool ^.^
    Shinies:
    Chandelure-4 and a half hour search in celestial tower.
    Zigzagoon-Most random encounter... i was looking for a normal wingull/swellow and sort of stumbled upon it
    Psyduck-Sort of just training a venesaur against some golduck and a pretty blue psyduck came along (Now a Golduck)
    Ekans-1 hour After a blue psyduck i was walking from vermilion city to lavender town and stumbled into the grass (purely by accident) and found a nice golden ekans. (Now an Arbok)
    Gyarados- yes... the shiny everyone has.
    Volbeat- Another one i sort of stumbled on... training a snorlax above the resort area
    Vileplume-Traded from the GTS.
    Soul Silver Team:
    B/W Team

  11. #7436
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    Quote Originally Posted by ChickenDoughnut View Post
    My mistake, I must have misread Serebii.

    EDIT: No, I didn't misread it. Serebii clearly states they shine, akin to Shiny Pokémon. In a sense, they ARE different.
    They have a different entry animation, that is true, but they're not recolors. Either way, I have no complaints with N's Pokemon, because they actually have something else different about them. Shinies and clones do not.
    Quote Originally Posted by Zorocario View Post
    I knew the euro crisis got out of hand but this is ridiculous, its gotten to the point were people want a part time job in a video game.

  12. #7437
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    So you're not a fan of shinies either?

  13. #7438
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    Quote Originally Posted by Bolt the Cat View Post
    That'd be very pointless. Why would I want a clone Pikachu if it's just going to be the same as a real Pikachu?
    So you could sent it to the Feraligator pit after it is done with it's chores?


    (Anyone who gets the reference I'll love forever!"

  14. #7439
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    Quote Originally Posted by ChickenDoughnut View Post
    So you're not a fan of shinies either?
    No, I like shinies, I just don't think we need anymore pointless recolors.
    Quote Originally Posted by Zorocario View Post
    I knew the euro crisis got out of hand but this is ridiculous, its gotten to the point were people want a part time job in a video game.

  15. #7440
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    New Moves!

    Jolt Missile
    BP: 50
    PP: 10-30
    Hits: 2-5
    Accuracy: 100
    Effect: Has a 50% chance of Paralyzing.

    Vapor Air
    BP: 110
    PP: 10-30
    Hits: 1
    Accuracy: 100
    Effect: Has a 50% Chance to confuse.

    Flare Rush
    BP: 90
    PP: 10-30
    Hits: 1
    Accuracy: 100
    Effect: Runs off user's physical attack, and hits for special damage. 10% Chance of Burn.

    Sun Ray
    BP: 100
    PP: 10-30
    Hits: 1
    Accuracy: 100
    Effect: Deals double damage during day.

    Moon Ray
    BP: 100
    PP: 10-30
    Hits: 1
    Accuracy: 100
    Effect: Deals double damage during night.

    Frost Pierce
    BP: 110
    PP: 10-30
    Hits: 1
    Accuracy: 100
    Effect: Breaks Reflect and Light Screen. 10% Chance to freeze.

    Leaf Guard
    BP: 110
    PP: 10-30
    Hits: 1
    Accuracy: 100
    Effect: Raises Defense and Sp. Defense by one level. Heals 10% of damge dealt.

    Norm Beam
    BP: 90
    PP: 5-25
    Hits: 1
    Accuracy: 90
    Effect: Type of this move changes into the opponent's type.




    You can guess who they belong to.

    Argh, can't you just let me sleep...

    Quote Originally Posted by dirkac
    Litwick: "Haiz! I Litwick, and I steal your soul! And I'm cute to fool you, so can I eat your soul? You won't be dead, because I'm dead! Your dead is my alive! See what happens when I blow out my fire. *freezes and becomes candle, then lights back up* That's what happens!And then I steal your life force because I like my sister Lampent! And cookies are great and what are we talking about?"

    :3 I has it!
    Clickee to go to the Rulers of the Universe.

  16. #7441
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    My Conceptual Intimidate ability team

    Arcanine
    Arbok
    Gyarados
    Staraptor
    Luxray
    Krookodile.

    Intimidate is my fave ability. Would be fun to try sometime.

  17. #7442
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    Quote Originally Posted by dirkac View Post
    New Moves!

    Jolt Missile
    BP: 50
    PP: 10-30
    Hits: 2-5
    Accuracy: 100
    Effect: Has a 50% chance of Paralyzing.

    Vapor Air
    BP: 110
    PP: 10-30
    Hits: 1
    Accuracy: 100
    Effect: Has a 50% Chance to confuse.

    Flare Rush
    BP: 90
    PP: 10-30
    Hits: 1
    Accuracy: 100
    Effect: Runs off user's physical attack, and hits for special damage. 10% Chance of Burn.

    Sun Ray
    BP: 100
    PP: 10-30
    Hits: 1
    Accuracy: 100
    Effect: Deals double damage during day.

    Moon Ray
    BP: 100
    PP: 10-30
    Hits: 1
    Accuracy: 100
    Effect: Deals double damage during night.

    Frost Pierce
    BP: 110
    PP: 10-30
    Hits: 1
    Accuracy: 100
    Effect: Breaks Reflect and Light Screen. 10% Chance to freeze.

    Leaf Guard
    BP: 110
    PP: 10-30
    Hits: 1
    Accuracy: 100
    Effect: Raises Defense and Sp. Defense by one level. Heals 10% of damge dealt.

    Norm Beam
    BP: 90
    PP: 5-25
    Hits: 1
    Accuracy: 90
    Effect: Type of this move changes into the opponent's type.




    You can guess who they belong to.

    Hey, you didnt tell the types of these moves. Sun ray´s and moon ray´s types are not obvious as the others. And these are very strong moves.

  18. #7443
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    Quote Originally Posted by Vivian View Post
    Hey, you didnt tell the types of these moves. Sun ray´s and moon ray´s types are not obvious as the others. And these are very strong moves.
    I forgot. Sun's Psychic, moon's Dark.


    Eh, new moves?

    Gale Blast
    BP: 100
    Type: Flying
    PP: 10-30
    Hits: 1
    Accuracy: 100
    Effect: Switches opponent out.

    Ghoul Rush
    BP: 100
    Type: Ghost
    PP: 10-30
    Hits: 1
    Accuracy: 100
    Effect: Makes the opponent flinch for the next three turns.

    Armor Blade
    BP: 100
    Type: Steel
    PP: 10-30
    Hits: 1
    Accuracy: 100
    Effect: Raises Attack and Defense of user


    They fit with my previously posted ones...


    New items?

    Magnet Rock
    Switches out both Pokémon once physical contact is made by either Pokémon.

    Water Balloon
    Negates one hit of damage. Deals double damage if it is an Electric move.

    Shimmer Mirror
    Reflects all Light based attacks.

    Loudspeaker
    Doubles the power of all Sound based attacks.

    Sticky Web
    Halves speed of all types except Bug. May latch onto foes.

    Rock Shell
    Causes all priority of the moves used by this Pokémon to drop to -7, but ups Defense and Sp. Defense to maximum.

    Mist Orb
    Causes the user to become confused once holding it. Negated once Wind based attacks are used.

    Absorb Orb
    Absorbs all SE damage done to this Pokémon. After five hits of SE damage, it breaks and unleashes all damgae onto the holder and it's team mates.

    Shadow Cloak
    Ups the evasiveness of the holder during Sandstorm, Fog, or Hail.

    Tissue
    Doubles the power of Cubchoo's Ice Type moves.
    Last edited by dirkac; 6th November 2012 at 10:39 AM.

    Argh, can't you just let me sleep...

    Quote Originally Posted by dirkac
    Litwick: "Haiz! I Litwick, and I steal your soul! And I'm cute to fool you, so can I eat your soul? You won't be dead, because I'm dead! Your dead is my alive! See what happens when I blow out my fire. *freezes and becomes candle, then lights back up* That's what happens!And then I steal your life force because I like my sister Lampent! And cookies are great and what are we talking about?"

    :3 I has it!
    Clickee to go to the Rulers of the Universe.

  19. #7444
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    Quote Originally Posted by dirkac View Post
    Magnet Rock
    Switches out both Pokémon once physical contact is made by either Pokémon.
    Shouldn't it have a different effect in different circumstances? I mean, Magnets can repel OR attract, after all.

    Quote Originally Posted by dirkac View Post
    Sticky Web
    Halves speed of all types except Bug. May latch onto foes.
    What makes it latch onto foes? Physical contact?


    Quote Originally Posted by dirkac View Post
    Rock Shell
    Causes all priority of the moves used by this Pokémon to drop to -7, but ups Defense and Sp. Defense to maximum.
    That seems a bit extreme, but at least it's a fair trade off.



    Quote Originally Posted by dirkac View Post
    Mist Orb
    Causes the user to become confused once holding it. Negated once Wind based attacks are used.
    Why would mist confuse a Pokemon? It seems like it shouldd reduce accuracy instead.
    Last edited by Bolt the Cat; 6th November 2012 at 10:55 PM.
    Quote Originally Posted by Zorocario View Post
    I knew the euro crisis got out of hand but this is ridiculous, its gotten to the point were people want a part time job in a video game.

  20. #7445
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    Quote Originally Posted by Bolt the Cat View Post
    Shouldn't it have a different effect in different circumstances? I mean, Magnets can repel OR attract, after all.

    I originally had it only repel if both were holding it, and stay in battle if one was holding it, but it would be incredibly unreliable and never used so I changed it.

    What makes it latch onto foes? Physical contact?

    Yes. Just like Sticky Barb. I should've clarified it.


    That seems a bit extreme, but at least it's a fair trade off.

    Priority moves are still upped, and -7 is only the "base" priority.


    Why would mist confuse a Pokemon? It seems like it shouldd reduce accuracy instead.

    It probably should, but I could not think of a better name for it.
    Comments in bold.

    Also, a few more items.


    Gold Barrier
    Ups the defense and Special defense to the max, but makes 1HKO moves always hit.

    Calculator
    Allows the player to see the IV's and EV's of one Pokémon permanently. Single use only. Only given out through Nintendo Events.

    Ginger
    Ups the power of Fire and Psychic type attacks of the holder.

    Ancient Rock
    Ups the power of all attacks used by Fossil Pokémon + Relicanth and all AncientPower Evolutions. (also ups AncientPower)

    Hearing Aids
    Doubles the damage done to the holder by Sound based attacks.

    Rafflesia
    Locks Bug type Pokémon in battle if holder is in battle.

    Gun powder
    Doubles the power of Explosion and Self-Destruct of the holder.

    Eclipse Lens
    Negates all Dark Type attacks used against the holder.

    Frost Cloth
    Doubles the defense and Attack of Glalie, doubles the Sp. Defense and Sp. Attack of Froslass, doubles the Speed of Snorunt.

    Sword Cap
    Dubles the power of all Sword based moves (Leaf Blade, Secret Sword, etc.)

    Argh, can't you just let me sleep...

    Quote Originally Posted by dirkac
    Litwick: "Haiz! I Litwick, and I steal your soul! And I'm cute to fool you, so can I eat your soul? You won't be dead, because I'm dead! Your dead is my alive! See what happens when I blow out my fire. *freezes and becomes candle, then lights back up* That's what happens!And then I steal your life force because I like my sister Lampent! And cookies are great and what are we talking about?"

    :3 I has it!
    Clickee to go to the Rulers of the Universe.

  21. #7446
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    Desert Cat Pokemon
    based on Sand Cat (http://en.wikipedia.org/wiki/Sand_cat)
    Normal/Ground
    (new ability)
    Aquaphobia: Raises speed and evasion one stage in rain

  22. #7447
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    Default Invertebrates need some love too, you know

    Hexadusa and Cubelatin, the Floating Jelly Pokemon
    Type-Psychic/Electric
    Ability-Levitate/Static, Dry Skin(Dream World)
    Evolves-Lv 33
    Basis-Hexadusa and Cubelatin are based off the box jellyfish. They are like normal jellyfish, except with behaviour and more complex
    Name origin-Hexadusa uses Hexahedron(the name of a cube) and Medusa(the name of the shape of jellyfish). Cubelatin uses cube and gelatin
    Pokedex description-"Highly intelligent, Hexadusa has managed to escape the sea. It does this to hunt birds."/ "Though powerful, Hexadusa rarely confront their opponent. They are secretly vulnerable organisms."
    Stats-Hexadusa have quite poor physical defense and offense. They make this up, however, with great special and speed. They also have a nice amount of HP
    Moves-Hexadusa and Cubelatin are good status inflictors-along with moves you'd expect, they know a fair number of Poison moves. Also, they have a few Water moves. They have a unique move called Electro Whip. Electro Whip is a Special based move with 60 base power and 15 PP. It has a small chance of Poisoning the opponent.

    Narachne, Nerachne and Pontachne
    Type-Bug/Water
    Ability-Weak Armor/Compound Eyes
    Evolves-Narachne-Lv 21-Nerachne-Lv 36-Pontachne
    Name basis-Mix of arachne and two nymph names/the primal ocean deity Pontus
    Basis-A sea spider
    Stats-Average defenses, but quite good speed and nice attack
    Moves-Standard

    Depthurm, Shadworm and Wurmbra, the Flat Pokemon
    Type-Ghost
    Ability-Intangible(physical moves have less chance of hitting this Pokemon), Shadow Tag(Dream World)
    Evolves-Depthurm-Lv 20-Shadworm-Lv 33-Wurmbra
    Name basis-Shadworm and Wurmbra mix shadow or umbra(also related to shadow) with worm. Depthurm does the same, but with depth(for irony)
    Description-This Pokemon is based off a literal interpretation of the flatworm. It is the mixture of a shadow and a flatworm. Depthurm starts off a small shadow with floating eyes. Shadworm looks like a shadow version of the traditional flatworm with some colorful stripes, while Wurmbra takes it up a notch by being a giant shadow worm
    Stats-This Pokemon has strangely good speed. It had nice special defenses and good defense, but very little physical attack. It does have some great Special Attack when it evolves.

    Glisquid and Cephloat
    Type-Water/Psychic
    Ability-Levitate
    Evolves-Glisquid-Lv 30 Cephloat
    Basis-Glisquid and Cephloat are based off the Japanese Flying Squid, a species of squid with the ability to "fly", like the flying fish
    Last edited by RedJirachi; 17th November 2012 at 2:52 AM.

    Cutest Pokemon ever

    White 2 game
    (current members)

    (former members)

    Shinies: and the bird trio (SR) (search) (random)
    Most recent shiny: (2176 SR)
    Next shiny:
    Friend code: 4728 8993 5270(W2)

  23. #7448
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    New Move
    Side Step
    Type: Fighting
    PP: 10
    Status Move


    User Evades Attack requiring physical contact (except Aerial Ace. Faint Attack etc. and Priority Moves)
    Attacker takes 1/4 damage of attack's power
    High Jump Kick Still does it's normal recoil damage
    Can be negated by Rock Head ability.
    Use in succession increases chance of failure.
    Last edited by Moonlight_Tails; 13th November 2012 at 5:00 AM.

  24. #7449
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    trololol, have a new move

    Chargestone
    Type: Electric
    Category: Status

    Power: -
    Accuracy: -
    PP: 20 (up to 32 with PP Max)
    Target: Opponent's field
    Effect chance: N/A
    Priority: 0

    Flags:
    Reflectable - Can be bounced back at user via Magic Coat or Magic Bounce

    Flavor text:
    The user sets a trap of magnetic stones around the opponent's team. The trap hurts Pokémon that switch into battle.

    In-game effect:
    Spreads magnetic stones around the opposing field, damaging any Pokémon that enters the field for 1/8 its max HP. This damage is affected by the entering Pokémon's susceptibility to Electric moves.

    Wonder Guard does not block damage from this effect.

    Rapid Spin removes this effect from its user's side of the field. Defog removes this effect from its target's side of the field.

    Opposing Steel-type Pokémon cannot flee or switch out. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item.


    Available as a tutor move for Mew, Nosepass, Probopass, Magnezone, Roggenrola, Boldore, Gigalith, Drilbur, Excadrill, Joltik, Galvantula, Ferroseed, Ferrothorn, Klink, Klang, Klinklang, Tynamo, Eelektrik, and Eelektross.
    Last edited by Excitable Boy; 13th November 2012 at 5:22 AM. Reason: added Tynamo to the list of Pokes who get it, why the hell not, it gets Magnet Rise from tutors anyway

  25. #7450
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    Quote Originally Posted by a person View Post
    trololol, have a new move

    Chargestone
    Type: Electric
    Category: Status

    Power: -
    Accuracy: -
    PP: 20 (up to 32 with PP Max)
    Target: Opponent's field
    Effect chance: N/A
    Priority: 0

    Flags:
    Reflectable - Can be bounced back at user via Magic Coat or Magic Bounce

    Flavor text:
    The user sets a trap of magnetic stones around the opponent's team. The trap hurts Pokémon that switch into battle.

    In-game effect:
    Spreads magnetic stones around the opposing field, damaging any Pokémon that enters the field for 1/8 its max HP. This damage is affected by the entering Pokémon's susceptibility to Electric moves.

    Wonder Guard does not block damage from this effect.

    Rapid Spin removes this effect from its user's side of the field. Defog removes this effect from its target's side of the field.

    Opposing Steel-type Pokémon cannot flee or switch out. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item.


    Available as a tutor move for Mew, Nosepass, Probopass, Magnezone, Roggenrola, Boldore, Gigalith, Drilbur, Excadrill, Joltik, Galvantula, Ferroseed, Ferrothorn, Klink, Klang, Klinklang, Tynamo, Eelektrik, and Eelektross.
    So basically it's Electric type Stealth Rock? That'd be awesome, I'd love to see more moves like Stealth Rock.
    Quote Originally Posted by Zorocario View Post
    I knew the euro crisis got out of hand but this is ridiculous, its gotten to the point were people want a part time job in a video game.

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