?
?
Anime =/= Games is the simple answer. Plus, I thought they revisited it in the anime.
I guess it would be interesting. Actually, it would be far more interesting than the "usual" events they normally hand out (except for the shiny ones). And I'm saying this despite the fact that I highly dislike the first movie considering it the essence of all that's ever gona wrong in the pokmn anime*shot*
But anyway, it's not like they can suddenly decide to do it, just like that. They can't make up new sprites to add in an already-existing game, but they will have to be already in the coding of the game. The same way that Reshiram, Zekrom and Victini's shiny sprites weren't legitimally obtainable in B/W, but still could be made available through events or trades.
Wich means, if it will ever happen, it's not going to be before gen 6. Also, we'd know about it as soon as such a game comes out, for we'll be able to see all the sprites of the game before we'll obtain them (you know, just like we knew all the shiny forms of the new pokemon as soon as the games were released in japan).
Well, if it game as part of the 6th Gen, like all past gens, you'd be able to get all Pokémon in your current gen. No need to return to Kanto. I can get a perfectly legit Squirtle in my Black, but it's not part of the generation and it's not set in Kanto. Yet I can still get it. So, that part of the argument holds no value, we don't need to return to Kanto to see it.
Plus, with the release of Black 2 and White 2, you can catch N's old Pokémon which are variants of shinies. Why can it not be possible to add some markings to existing sprites.
Sure, as someone said, why have one when you can have a normal Pikachu, but the same can be said about why would I want a shiny Pikachu when I can have a normal one? That point is also invalid. If it's rare, people will want it.
Regardless, this is just my opinion, and I'm glad for all your feedback so far, it's really nice to hear about your thoughts.
this idea is interesting.. the clones looked somewhat different if i recall... like the awesome Charizard with stripes on it.. (correct me if i'm wrong on any of this) i don't think they would.. but having those as an alternate shiny form would be pretty cool ^.^
Shinies:
Chandelure-4 and a half hour search in celestial tower.
Zigzagoon-Most random encounter... i was looking for a normal wingull/swellow and sort of stumbled upon it
Psyduck-Sort of just training a venesaur against some golduck and a pretty blue psyduck came along (Now a Golduck)
Ekans-1 hour After a blue psyduck i was walking from vermilion city to lavender town and stumbled into the grass (purely by accident) and found a nice golden ekans. (Now an Arbok)
Gyarados- yes... the shiny everyone has.
Volbeat- Another one i sort of stumbled on... training a snorlax above the resort area
Vileplume-Traded from the GTS.
Soul Silver Team:
B/W Team
So you're not a fan of shinies either?
New Moves!
Jolt Missile
BP: 50
PP: 10-30
Hits: 2-5
Accuracy: 100
Effect: Has a 50% chance of Paralyzing.
Vapor Air
BP: 110
PP: 10-30
Hits: 1
Accuracy: 100
Effect: Has a 50% Chance to confuse.
Flare Rush
BP: 90
PP: 10-30
Hits: 1
Accuracy: 100
Effect: Runs off user's physical attack, and hits for special damage. 10% Chance of Burn.
Sun Ray
BP: 100
PP: 10-30
Hits: 1
Accuracy: 100
Effect: Deals double damage during day.
Moon Ray
BP: 100
PP: 10-30
Hits: 1
Accuracy: 100
Effect: Deals double damage during night.
Frost Pierce
BP: 110
PP: 10-30
Hits: 1
Accuracy: 100
Effect: Breaks Reflect and Light Screen. 10% Chance to freeze.
Leaf Guard
BP: 110
PP: 10-30
Hits: 1
Accuracy: 100
Effect: Raises Defense and Sp. Defense by one level. Heals 10% of damge dealt.
Norm Beam
BP: 90
PP: 5-25
Hits: 1
Accuracy: 90
Effect: Type of this move changes into the opponent's type.
You can guess who they belong to.
My Conceptual Intimidate ability team
Arcanine
Arbok
Gyarados
Staraptor
Luxray
Krookodile.
Intimidate is my fave ability. Would be fun to try sometime.
I forgot. Sun's Psychic, moon's Dark.
Eh, new moves?
Gale Blast
BP: 100
Type: Flying
PP: 10-30
Hits: 1
Accuracy: 100
Effect: Switches opponent out.
Ghoul Rush
BP: 100
Type: Ghost
PP: 10-30
Hits: 1
Accuracy: 100
Effect: Makes the opponent flinch for the next three turns.
Armor Blade
BP: 100
Type: Steel
PP: 10-30
Hits: 1
Accuracy: 100
Effect: Raises Attack and Defense of user
They fit with my previously posted ones...
New items?
Magnet Rock
Switches out both Pokémon once physical contact is made by either Pokémon.
Water Balloon
Negates one hit of damage. Deals double damage if it is an Electric move.
Shimmer Mirror
Reflects all Light based attacks.
Loudspeaker
Doubles the power of all Sound based attacks.
Sticky Web
Halves speed of all types except Bug. May latch onto foes.
Rock Shell
Causes all priority of the moves used by this Pokémon to drop to -7, but ups Defense and Sp. Defense to maximum.
Mist Orb
Causes the user to become confused once holding it. Negated once Wind based attacks are used.
Absorb Orb
Absorbs all SE damage done to this Pokémon. After five hits of SE damage, it breaks and unleashes all damgae onto the holder and it's team mates.
Shadow Cloak
Ups the evasiveness of the holder during Sandstorm, Fog, or Hail.
Tissue
Doubles the power of Cubchoo's Ice Type moves.
Last edited by dirkac; 6th November 2012 at 10:39 AM.
Shouldn't it have a different effect in different circumstances? I mean, Magnets can repel OR attract, after all.
What makes it latch onto foes? Physical contact?
That seems a bit extreme, but at least it's a fair trade off.
Why would mist confuse a Pokemon? It seems like it shouldd reduce accuracy instead.
Last edited by Bolt the Cat; 6th November 2012 at 10:55 PM.
Comments in bold.
Also, a few more items.
Gold Barrier
Ups the defense and Special defense to the max, but makes 1HKO moves always hit.
Calculator
Allows the player to see the IV's and EV's of one Pokémon permanently. Single use only. Only given out through Nintendo Events.
Ginger
Ups the power of Fire and Psychic type attacks of the holder.
Ancient Rock
Ups the power of all attacks used by Fossil Pokémon + Relicanth and all AncientPower Evolutions. (also ups AncientPower)
Hearing Aids
Doubles the damage done to the holder by Sound based attacks.
Rafflesia
Locks Bug type Pokémon in battle if holder is in battle.
Gun powder
Doubles the power of Explosion and Self-Destruct of the holder.
Eclipse Lens
Negates all Dark Type attacks used against the holder.
Frost Cloth
Doubles the defense and Attack of Glalie, doubles the Sp. Defense and Sp. Attack of Froslass, doubles the Speed of Snorunt.
Sword Cap
Dubles the power of all Sword based moves (Leaf Blade, Secret Sword, etc.)
Desert Cat Pokemon
based on Sand Cat (http://en.wikipedia.org/wiki/Sand_cat)
Normal/Ground
(new ability)
Aquaphobia: Raises speed and evasion one stage in rain
Hexadusa and Cubelatin, the Floating Jelly PokemonType-Psychic/Electric
Ability-Levitate/Static, Dry Skin(Dream World)
Evolves-Lv 33
Basis-Hexadusa and Cubelatin are based off the box jellyfish. They are like normal jellyfish, except with behaviour and more complex
Name origin-Hexadusa uses Hexahedron(the name of a cube) and Medusa(the name of the shape of jellyfish). Cubelatin uses cube and gelatin
Pokedex description-"Highly intelligent, Hexadusa has managed to escape the sea. It does this to hunt birds."/ "Though powerful, Hexadusa rarely confront their opponent. They are secretly vulnerable organisms."
Stats-Hexadusa have quite poor physical defense and offense. They make this up, however, with great special and speed. They also have a nice amount of HP
Moves-Hexadusa and Cubelatin are good status inflictors-along with moves you'd expect, they know a fair number of Poison moves. Also, they have a few Water moves. They have a unique move called Electro Whip. Electro Whip is a Special based move with 60 base power and 15 PP. It has a small chance of Poisoning the opponent.
Narachne, Nerachne and PontachneType-Bug/Water
Ability-Weak Armor/Compound Eyes
Evolves-Narachne-Lv 21-Nerachne-Lv 36-Pontachne
Name basis-Mix of arachne and two nymph names/the primal ocean deity Pontus
Basis-A sea spider
Stats-Average defenses, but quite good speed and nice attack
Moves-Standard
Depthurm, Shadworm and Wurmbra, the Flat PokemonType-Ghost
Ability-Intangible(physical moves have less chance of hitting this Pokemon), Shadow Tag(Dream World)
Evolves-Depthurm-Lv 20-Shadworm-Lv 33-Wurmbra
Name basis-Shadworm and Wurmbra mix shadow or umbra(also related to shadow) with worm. Depthurm does the same, but with depth(for irony)
Description-This Pokemon is based off a literal interpretation of the flatworm. It is the mixture of a shadow and a flatworm. Depthurm starts off a small shadow with floating eyes. Shadworm looks like a shadow version of the traditional flatworm with some colorful stripes, while Wurmbra takes it up a notch by being a giant shadow worm
Stats-This Pokemon has strangely good speed. It had nice special defenses and good defense, but very little physical attack. It does have some great Special Attack when it evolves.
Glisquid and CephloatType-Water/Psychic
Ability-Levitate
Evolves-Glisquid-Lv 30 Cephloat
Basis-Glisquid and Cephloat are based off the Japanese Flying Squid, a species of squid with the ability to "fly", like the flying fish
Last edited by RedJirachi; 17th November 2012 at 2:52 AM.
Cutest Pokemon ever
White 2 game![]()
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(current members)
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(former members)
Shinies:![]()
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and the bird trio (SR)
(search)
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(random)
Most recent shiny:(2176 SR)
Next shiny:
Friend code: 4728 8993 5270(W2)
New Move
Side Step
Type: Fighting
PP: 10
Status Move
User Evades Attack requiring physical contact (except Aerial Ace. Faint Attack etc. and Priority Moves)
Attacker takes 1/4 damage of attack's power
High Jump Kick Still does it's normal recoil damage
Can be negated by Rock Head ability.
Use in succession increases chance of failure.
Last edited by Moonlight_Tails; 13th November 2012 at 5:00 AM.
trololol, have a new move
Chargestone
Type: Electric
Category: Status
Power: -
Accuracy: -
PP: 20 (up to 32 with PP Max)
Target: Opponent's field
Effect chance: N/A
Priority: 0
Flags:
Reflectable - Can be bounced back at user via Magic Coat or Magic Bounce
Flavor text:
The user sets a trap of magnetic stones around the opponent's team. The trap hurts Pokémon that switch into battle.
In-game effect:
Spreads magnetic stones around the opposing field, damaging any Pokémon that enters the field for 1/8 its max HP. This damage is affected by the entering Pokémon's susceptibility to Electric moves.
Wonder Guard does not block damage from this effect.
Rapid Spin removes this effect from its user's side of the field. Defog removes this effect from its target's side of the field.
Opposing Steel-type Pokémon cannot flee or switch out. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item.
Available as a tutor move for Mew, Nosepass, Probopass, Magnezone, Roggenrola, Boldore, Gigalith, Drilbur, Excadrill, Joltik, Galvantula, Ferroseed, Ferrothorn, Klink, Klang, Klinklang, Tynamo, Eelektrik, and Eelektross.
Last edited by Excitable Boy; 13th November 2012 at 5:22 AM. Reason: added Tynamo to the list of Pokes who get it, why the hell not, it gets Magnet Rise from tutors anyway