My Conceptual Intimidate ability team
Arcanine
Arbok
Gyarados
Staraptor
Luxray
Krookodile.
Intimidate is my fave ability. Would be fun to try sometime.
?
?
My Conceptual Intimidate ability team
Arcanine
Arbok
Gyarados
Staraptor
Luxray
Krookodile.
Intimidate is my fave ability. Would be fun to try sometime.
I forgot. Sun's Psychic, moon's Dark.
Eh, new moves?
Gale Blast
BP: 100
Type: Flying
PP: 10-30
Hits: 1
Accuracy: 100
Effect: Switches opponent out.
Ghoul Rush
BP: 100
Type: Ghost
PP: 10-30
Hits: 1
Accuracy: 100
Effect: Makes the opponent flinch for the next three turns.
Armor Blade
BP: 100
Type: Steel
PP: 10-30
Hits: 1
Accuracy: 100
Effect: Raises Attack and Defense of user
They fit with my previously posted ones...
New items?
Magnet Rock
Switches out both Pokémon once physical contact is made by either Pokémon.
Water Balloon
Negates one hit of damage. Deals double damage if it is an Electric move.
Shimmer Mirror
Reflects all Light based attacks.
Loudspeaker
Doubles the power of all Sound based attacks.
Sticky Web
Halves speed of all types except Bug. May latch onto foes.
Rock Shell
Causes all priority of the moves used by this Pokémon to drop to -7, but ups Defense and Sp. Defense to maximum.
Mist Orb
Causes the user to become confused once holding it. Negated once Wind based attacks are used.
Absorb Orb
Absorbs all SE damage done to this Pokémon. After five hits of SE damage, it breaks and unleashes all damgae onto the holder and it's team mates.
Shadow Cloak
Ups the evasiveness of the holder during Sandstorm, Fog, or Hail.
Tissue
Doubles the power of Cubchoo's Ice Type moves.
Last edited by dirkac; 6th November 2012 at 10:39 AM.
Shouldn't it have a different effect in different circumstances? I mean, Magnets can repel OR attract, after all.
What makes it latch onto foes? Physical contact?
That seems a bit extreme, but at least it's a fair trade off.
Why would mist confuse a Pokemon? It seems like it shouldd reduce accuracy instead.
Last edited by Bolt the Cat; 6th November 2012 at 10:55 PM.
Comments in bold.
Also, a few more items.
Gold Barrier
Ups the defense and Special defense to the max, but makes 1HKO moves always hit.
Calculator
Allows the player to see the IV's and EV's of one Pokémon permanently. Single use only. Only given out through Nintendo Events.
Ginger
Ups the power of Fire and Psychic type attacks of the holder.
Ancient Rock
Ups the power of all attacks used by Fossil Pokémon + Relicanth and all AncientPower Evolutions. (also ups AncientPower)
Hearing Aids
Doubles the damage done to the holder by Sound based attacks.
Rafflesia
Locks Bug type Pokémon in battle if holder is in battle.
Gun powder
Doubles the power of Explosion and Self-Destruct of the holder.
Eclipse Lens
Negates all Dark Type attacks used against the holder.
Frost Cloth
Doubles the defense and Attack of Glalie, doubles the Sp. Defense and Sp. Attack of Froslass, doubles the Speed of Snorunt.
Sword Cap
Dubles the power of all Sword based moves (Leaf Blade, Secret Sword, etc.)
Desert Cat Pokemon
based on Sand Cat (http://en.wikipedia.org/wiki/Sand_cat)
Normal/Ground
(new ability)
Aquaphobia: Raises speed and evasion one stage in rain
Hexadusa and Cubelatin, the Floating Jelly PokemonType-Psychic/Electric
Ability-Levitate/Static, Dry Skin(Dream World)
Evolves-Lv 33
Basis-Hexadusa and Cubelatin are based off the box jellyfish. They are like normal jellyfish, except with behaviour and more complex
Name origin-Hexadusa uses Hexahedron(the name of a cube) and Medusa(the name of the shape of jellyfish). Cubelatin uses cube and gelatin
Pokedex description-"Highly intelligent, Hexadusa has managed to escape the sea. It does this to hunt birds."/ "Though powerful, Hexadusa rarely confront their opponent. They are secretly vulnerable organisms."
Stats-Hexadusa have quite poor physical defense and offense. They make this up, however, with great special and speed. They also have a nice amount of HP
Moves-Hexadusa and Cubelatin are good status inflictors-along with moves you'd expect, they know a fair number of Poison moves. Also, they have a few Water moves. They have a unique move called Electro Whip. Electro Whip is a Special based move with 60 base power and 15 PP. It has a small chance of Poisoning the opponent.
Narachne, Nerachne and PontachneType-Bug/Water
Ability-Weak Armor/Compound Eyes
Evolves-Narachne-Lv 21-Nerachne-Lv 36-Pontachne
Name basis-Mix of arachne and two nymph names/the primal ocean deity Pontus
Basis-A sea spider
Stats-Average defenses, but quite good speed and nice attack
Moves-Standard
Depthurm, Shadworm and Wurmbra, the Flat PokemonType-Ghost
Ability-Intangible(physical moves have less chance of hitting this Pokemon), Shadow Tag(Dream World)
Evolves-Depthurm-Lv 20-Shadworm-Lv 33-Wurmbra
Name basis-Shadworm and Wurmbra mix shadow or umbra(also related to shadow) with worm. Depthurm does the same, but with depth(for irony)
Description-This Pokemon is based off a literal interpretation of the flatworm. It is the mixture of a shadow and a flatworm. Depthurm starts off a small shadow with floating eyes. Shadworm looks like a shadow version of the traditional flatworm with some colorful stripes, while Wurmbra takes it up a notch by being a giant shadow worm
Stats-This Pokemon has strangely good speed. It had nice special defenses and good defense, but very little physical attack. It does have some great Special Attack when it evolves.
Glisquid and CephloatType-Water/Psychic
Ability-Levitate
Evolves-Glisquid-Lv 30 Cephloat
Basis-Glisquid and Cephloat are based off the Japanese Flying Squid, a species of squid with the ability to "fly", like the flying fish
Last edited by RedJirachi; 17th November 2012 at 2:52 AM.
Cutest Pokemon ever
White 2 game![]()
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(current members)
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(former members)
Shinies:![]()
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and the bird trio (SR)
(search)
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(random)
Most recent shiny:(2176 SR)
New Move
Side Step
Type: Fighting
PP: 10
Status Move
User Evades Attack requiring physical contact (except Aerial Ace. Faint Attack etc. and Priority Moves)
Attacker takes 1/4 damage of attack's power
High Jump Kick Still does it's normal recoil damage
Can be negated by Rock Head ability.
Use in succession increases chance of failure.
Last edited by Moonlight_Tails; 13th November 2012 at 5:00 AM.
trololol, have a new move
Chargestone
Type: Electric
Category: Status
Power: -
Accuracy: -
PP: 20 (up to 32 with PP Max)
Target: Opponent's field
Effect chance: N/A
Priority: 0
Flags:
Reflectable - Can be bounced back at user via Magic Coat or Magic Bounce
Flavor text:
The user sets a trap of magnetic stones around the opponent's team. The trap hurts Pokémon that switch into battle.
In-game effect:
Spreads magnetic stones around the opposing field, damaging any Pokémon that enters the field for 1/8 its max HP. This damage is affected by the entering Pokémon's susceptibility to Electric moves.
Wonder Guard does not block damage from this effect.
Rapid Spin removes this effect from its user's side of the field. Defog removes this effect from its target's side of the field.
Opposing Steel-type Pokémon cannot flee or switch out. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item.
Available as a tutor move for Mew, Nosepass, Probopass, Magnezone, Roggenrola, Boldore, Gigalith, Drilbur, Excadrill, Joltik, Galvantula, Ferroseed, Ferrothorn, Klink, Klang, Klinklang, Tynamo, Eelektrik, and Eelektross.
Last edited by Excitable Boy; 13th November 2012 at 5:22 AM. Reason: added Tynamo to the list of Pokes who get it, why the hell not, it gets Magnet Rise from tutors anyway
Even more items from the dirkac Reverse Winter collection.
Lantern
Gives off light. Lowers accuracy of the opponent.
Leaf Orb
Turns one hit into HP. Dissapears after use. Reappears after switching out.
Search Pod
Destroys all switch in moves.
Truth Mirror
Turns the opponent into the user and locks it in battle. Only enables if physical contact is made by the user.
Shimmer Sphere
Allows Psychic type moves to hit Dark types.
Bug Spray
Halves the HP of Bug types when holding this item. Opponent catches this if Fling is used.
Alarm Bell
Causes damage to sleeping Pokémon. Causes sleeping Pokémon to wake up. Activates on physical contact.
New Hold Items
Sponge
One Use till Switch Out
Negates any Water type attack
Fails if used in Rain
Solar Panel
Raises Power of Electric type moves in bright sun
Egg Timer
Special Item to be used by Exeggcute/Exeggcutor
Raises Power of Grass and Psychic type moves
but will cause pokemon to faint after 3 turns
negates if switched out.
Last edited by Moonlight_Tails; 17th November 2012 at 7:33 PM.
yeah would certainly add some diversity to a sunny day team
Even more Items.
Water Shield
Negates all Fire type damage done to the holder. If in Hail, doubles Defense.
Windmill
For all times the affected is hit by Wnd based moves, the Electric type moves x1.1 in Power.
New Battle-Frontier Idea: 10-Streak Challenge
It takes place in an underground dome. After registering his/her Pokemon, the trainer enter a metal cage, and 10 other trainers Que in for the battle.
Restrictions
-Based on the amount of Pokemon you may bring and which species you may use.
-These restrictions may be downloadable under "10-Streak Challenge"
Standard Restrictions
-You may bring exactly 3 Pokemon
-No exotic Pokemon (such as Mewtwo, Mew, Lugia etc.)
Fixed Rules
-All items held by Pokemon are temporary removed
-All Pokemon's level are adjusted to 50.
-You may switch your own Pokemon in-battle.
-You cannot use your own items
-You may choose to Forfeit under the Run option.
About Other Trainers
-Each have 3 Pokemon to battle regardless of rules.
-All Pokemon will not hold any item either.
-First few trainers will have weak Pokemon, but as the battle streak rises, so are their choice of Pokemon by strength and potential. Eventually, the last trainer will even have legendary Pokemon!
-If a Pokemon species is banned, none of the trainers will use them.
Battle Point Rewards
-If you win the entire 10 battles, you'll earn 4 BP. Also, for every battle you win without any of your Pokemon KO-ed, you'll earn another 1 BP.
-If you loose (but not forfeit), you'll earn a consolation price of a colored shard or heart scale.
Recreate Battle-Frontier Idea: TM Colosseum
A huge dome where all trainers come to battle. Each have a team themed after a TM move.
Restrictions
-You may have a Single, Double, Triple or Rotation Battle.
-May use 3 Pokemon for Singles, 4 or Double or Rotation and 6 for Triples
-You must also register which TM you will be using
-You can only register the TM you currently have.
-No exotic Pokemon
-Each Pokemon must know the move its TM was registered.
Fixed Rules
-All Pokemon's level are adjusted to 50.
-You may switch your own Pokemon in-battle.
-You cannot use your own items
-You may choose to Forfeit under the Run option.
About Other Trainers
-You will battle against 3 trainers, one at a time.
-Each have a different TM registered.
Battle Point Rewards
-If you win the entire round, you'll earn 6 BP. Also, for every battle you win without any of your Pokemon KO-ed, you'll earn another 2 BP.
-If you loose, you'll earn a consolation price of a colored shard or heart scale.
Last edited by pikadon92; 21st November 2012 at 9:55 AM.
Even more new items :P
Heat Engine
When hit with a Fire Type move, negates it and turns into Speed.
Lawn Mower
Every time the holder beats a Grass Type Pokémon, The power of the holder's Electric type moves doubles.
Electric Drill
Each time the holder beats a Ground, Rock, or Steel type, the power of the holder's Electric type moves doubles.
Telescope
At night, the holder knows all of the opponents moves, at day, the holder recieves 1/16th of max HP of damage. negates if used outside of Clear Weather or Heavy Sun.
Pillow
Softens the damage done by the holder's recoil attacks.
Sp. Ability: Negates the Truant Ability of Slakoth and Slaking and turns it into Insomnia, opposite effect for Vigoroth.
Clay
Multiplies the damage done by the holder by 1.5. Only applies to attacks that have variable damage such as Flail or Eruption.
Mud Ball
If thrown with fling, traps the target in battle and the target's attacks all have a 99% chance to miss.
Gas Orb
If physical contact is made against the holder, it breaks and causes the holder's evasiveness to up one stage.
Frozen Root
Heals 1/16th of Max HP of Ice Types, melts and turns into Big Root once Fire Type attack is used on the holder.
Cactus
Causes damage to the holder, may latch onto foes once physical contact is made.
If Bug Bite or Pluck is used to consume this item, the user of Bug Bite or Pluck obtains the hallucinating status, in which it'll randomly attack Pokémon on the field, including itself.
Galvanize
Status
Electric
Power--
Acc--
PP:20
The user stimulates its muscles with an electrical impulse the users Special attack and speed are raised by one stage
Stone Drop
Physical
Rock
Power:75
Acc:95
PP:15
The user jumps into the air and crashes into the target. This move's power and effect is based on the users weight (Kg).
Lightweight(0-50.0 Kgs): no added effect.
Middleweight(50.1-100.0 Kgs): 20% chance paralysis and base power is increased by 50%.
Heavyweight (100.1+ Kgs): 40% chance paralysis and base power doubled.
Stone Skin
status
Rock
Power:--
Acc:--
PP:20
The user tightens its outer skin making it tougher and more resilient . Halves all physical damage for a turn the user is also immune weather damage and burn/poison damage for this turn. Priority +3 move.
So I was really bored and came up with a hypothetical set of Gym Leaders for something or other. The idea is that they use types that aren't as well-represented in Gym matches, and they're balanced similarly to how the normal Gyms in the games are balanced, but more difficult toward the end. Tell me what you think about how they're balanced.
Spoiler:- Gym #1: Dark:
Spoiler:- Gym #2: Fire:
Spoiler:- Gym #3: Rock:
Spoiler:- Gym #4: Ground:
Spoiler:- Gym #5: Bug:
Spoiler:- Gym #6: Grass:
Spoiler:- Gym #7: Poison:
Spoiler:- Gym #8: Steel:
I can't sleep and I thought of something. I feel like putting it here.
Re-Creation of Unovan Starters
(Yes I know we've all moved on haven't we? But I still feel like putting it here)
Pokemon: Serperior
Type: Grass/Dragon
Abilities: Overgrow, Contrary(DW)
Base Stats
HP: 85
ATK: 100
DEF: 67
SAtk: 100
SDef: 67
SPE: 115
BST: 534
Movepool: Too lazy
Reason: I thought having a snake with good defenses(Def & SDef) was kinda weird. C'mon it's a snake, if it was a hippo or an elephant it would be understandable, but a snake? No.Why Dragon you ask? It looks draconian and it just seems to fit, it also widens Serperior's movepool by a bit seeing as how most dargons know a lot of moves. Serperior is the only one who gets the Dragon typing it's pre-evos don't. I also wanted Serperior to be the Glass Cannon of the Unova Starters.
Pokemon: Emboar
Type: Fire/Ground
Abilities: Blaze, Sheer Force(DW)
Base Stats
HP: 110/100
ATK: 70
DEF: 95/100
SAtk: 105
SDef: 95/100
SPE: 60
BST: 535
Movepool: It gets Earth Power via Level up and a few other things. Too lazy to actually plan out the movepool.
Reason: Look at this picture first(All credits goes to this picture's creator). I wanted Emboar to be like that, not another Fire/Fighting. Emboar also doesn't look like a pig. I chose Fire/Ground cause it fits with the picture as well as it removes Emboar's weakness to Stealth Rock. And a pig with low defenses? You'd think a fat pokemon would be bulkier but no. Anyway, this re-creation turns Emboar into a tank. What it should have been.
Pokemon: Samurott
Type: Water/Fighting or Water/Steel
Abilities: Torrent, Swift Swim(DW), Intimidate(DW), Hyper Cutter(DW)
Base Stats
HP: 90
ATK: 105
DEF:95
SAtk: 95
SDef: 70
SPE: 80
BST: 535
Movepool: Again, too lazy to plan out movepool
Reason: This time Samurott is the All-around pokemon in the 3 Unova Starters. It has higher Physical attack than Special Attack mostly because it fights with shell BLADES. The same goes for Defense. Samurott is wearing physical shell armor not armor crafted from energy or any sort of weird power people can think of. As for the typing, sword fighting is like a form martial art yes? That's why I chose to give it Water/Fighting, on the other hand Water/Steel also makes sense since swords and blades are made of metal, so it kind makes sense. Swift Swim should be self-explanatory, Intimidate is there mostly because of this: "Part of the armor on its anterior legs becomes a giant sword. Its cry alone is enough to intimidate most enemies". Before you say anything, Shinx also has Intimidate and can Intimidate a Tyranitar lowering its Attack. Yes a 1 foot tall kitten scaring a 7 foot tall brute of a dinosaur, makes sense doesn't it? Hyper Cutter is also an option moslty to not make Samurott too strong. What it does is prevent opponents from lowering your Attack. What does Hyper CUTTER have to do with Samurott? Sammy uses Shell BLADES. Also I wanted to make Samurott Bipedal, the one in the pic. works but the creator probably forgot that the Samurott line is also based off of samurais. No Shell Blades.
Emboar and Samurott have a BST of 535 while Serperior have a BST of 534. These aren't that much OP since Swamper and Infernape has the same BST and they're fine.
A BST of 535 is currently the highest a starter's BST can go unless TrollFreak comes up with something else. I couldn't decide on Emboar's stats lol
Last edited by ExeDivinus; 24th November 2012 at 5:02 AM.
Realistic pokemon battle FTW!