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Thread: Create/Rename/Change Anything and Everything

  1. #7976
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    Default

    After realizing the full extent of the power curve that occurred in X/Y, I think there should be multiple nerfs to what I think are the major causes:

    Mega Lucario: Change ability to Techniccian. That way it gets very powerful priority and utility moves but yet not broken like it is with Adaptability.

    Mega Mawile: Change ability to Hustle. Since Huge Power made it very OP, I figured that I should find a way to give it that boost but in a more limited way otherwise it would be useless.

    Mega Gengar: Change ability to Infiltrator. Shadow Tag is a huge no. Mega Gengar will still be threatening, but much more balanced.


    Aeraliate, Pixilate and Refrigerate: Drop the power boost. Since everything that gets them get STAB on their respective type changes, I think this is acceptable. Maybe this will nerf Mega Salamence to the point of being tolerable in OU.

    Tough Claws: Nerf to 20% bonus in power, not 33%. For something this broad, Tough Claws grants too much of a boost. Mega-Zard X should become less threatening now.

    Protean: Make the user's type change after the attack is made instead of beforehand. Nerf Greninja while keeping Keckleon the way that it is.

    Parental Bond: Drop the power of the second hit to 25% and does not activate any effects. Mega Kangashan should be tolerable now.
    Current IV hunt:
    - Perfect IV w/ Anticipation. Current progress: 31/31/31/??/31/31 IV w/ Anticipation.

    Previous hunts:
    - 31/31/31/??/31/31 IV w/ Huge Power and Adamant Nature.





  2. #7977
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    Default Primal Time!

    Primal Omastar
    Type-Ground/Water
    Ability-Strong Armor(hits increase defense, but drastically lower speed)

    Primal Kabutops
    Type-Bug/Water
    Ability-Hydration

    Primal Aerodactyl
    Type-Dragon/Flying
    Ability-Pressure

    Primal Mew
    Type-Psychic/Normal
    Ability-Element Master(moves that are not the same type as the user get a 33% boost. This ability cannot be traced)

    Primal Lugia
    Type-Psychic/Dragon
    Ability-Drizzle

    Primal Ho-oh
    Type-Fire/Psychic
    Ability-Drought

    Primal Claydol
    Type-Ground/Psychic
    Ability-Own Tempo

    Primal Cradily
    Type-Water/Grass
    Ability-Storm Drain

    Primal Armaldo
    Type-Bug/Water
    Ability-Swift Swim

    Primal Regirock, Registeel and Regice
    Type-Their original, with Fighting added
    Ability-Rebuild(if hit by a move of the same type, these Pokemon heal instead of hurt)

    Primal Jirachi
    Type-Steel/Psychic
    Ability-Mineral Master(Ice and Rock moves gain STAB)

    Primal Bronzong
    Type-Steel/Psychic
    Ability-Drizzle/Drought, Hidden Ability Air Lock

    Primal Rampardos
    Type-Dragon
    Ability-Rock Head

    Primal Bastiodon
    Type-Steel
    Ability-Rock Head

    Primal Mamoswine
    Type-Ground/Ice
    Ability-Unchanged

    Primal Lake trio
    Type-Psychic/Fairy
    Ability-Keen Eye(Uxie), Defiant(Azelf), Clear Body(Mesprit)

    Primal Dialga
    Type-Steel/Dragon
    Ability-Speed Boost

    Primal Palkia
    Type-Water/Dragon
    Ability-No Guard

    Primal Giratina
    Type-Fire/Dragon
    Ability-Levitate

    Primal Regigigas
    Type-Fighting
    Ability-Muscilate(Normal moves become Fighting type)

    Primal Arceus
    Type-Normal
    Ability-Alpha Control(all types are STAB)

    Primal Archeops
    Type-Normal/Flying
    Ability-Aerilate

    Primal Carracosta
    Type-Water/Ground

    Primal Golurk
    Type-Ground/Fighting
    Shinies
    Search:
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    In-game:
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    Trade: Sylveon

    Friend code: 4356-0061-9735, Redjirachi

    Latest shiny: Omanyte(40 SR!)

  3. #7978
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    Default

    So heres some ideas for starters- I don't have names for them yet but I have designs and ideas for all of them-
        Spoiler:- Water:


        Spoiler:- Grass:


        Spoiler:- Fire:


    Which starter would you pick? Any different abilities or base stats? What move sets would you think suit these guys? Be sure to give feedback!
    HM's mediocre collection o' shinies
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  4. #7979
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    Default

    I'm come up with various abilities over the years, and I thought I'd share the ones I can remember. lol



    Red Eye - Gives the Pokémon full accuracy at night.
    Explanation: This ability gives the pokemon complete and total accuracy at night, in caves, and in dark environments. The accuracy of a pokemon with this ability cannot be lowered while the ability is active. Sunny Day nullifies this ability.
    Side Note: I created this ability to coincide with a move I created called Shadow Realm, which creates an environment of darkness that lowers the accuracy of all pokemon by 10%.

    Range Cover - Boosts the power of moves that hit multiple Pokémon.
    Explanation: This ability boosts the power of any move that hits more than one pokemon, in any sense. This includes moves that cause recoil and moves and inflict partial damage to other pokemon, such as Flame Burst. This ability only works when the move actually hits multiple targets. This means moves like Surf will not get a boost during single battles.

    Drainage - Restores HP from super effective STAB moves.
    Explanation: This ability allows the pokemon with it to restore its HP with 1/4 of damage done to the opponent when using a STAB move that deals super effective damage. When hitting multiple targets, the total damage is calculated prior to HP restoration. This ability is typical for Poison, Grass, and Psychic-type pokemon.

    Precognition - The Pokémon is immune to multi-turn moves.
    Explanation: This ability grants the pokemon immunity to any move that requires more than one turn to take effect. This includes attacks moves such as Solar Beam and Bide, as well as status moves such as Yawn. Multi-turn moves that do not have a target, such as Geomancy, are not affected by this ability.

    Sleepwalk - Boosts attack stats while asleep.
    Explanation: This ability boosts the Attack and Special Attack of the pokemon while it is asleep. While the ability is active, it cannot be suppressed or changed.
    Side Note: I created this ability to coincide with other moves I've created, such as Concussion, a high-power physical move that knocks the user into a deep sleep, and Dream State, s status move that creates an environment allowing all sleeping pokemon to attack normally.

    Void - The Pokémon is immune to Ghost and Dark-type moves.
    Explanation: Self-explanatory. This is a standard immunity ability. It is typical for legendaries and mega evolutions.

    Handless - The Pokémon's physical moves do special damage.
    Explanation: This ability redirects all physical moves to target the opponent's Special Defense. Counter, Mirror Coat, Mirror Move, and Metronome are not affected by this ability. This ability cannot be suppressed or changed.

    Concrete - The Pokémon's special moves do physical damage.
    Explanation: This ability redirects all special moves to target the opponent's Defense. Counter, Mirror Coat, Mirror Move, and Metronome are not affected by this ability. This ability cannot be suppressed or changed.

    Flaming Hands - Any Fire-type move may cause a Burn.
    Explanation: This ability adds the secondary effect of Burn to all Fire-type moves used by the pokemon. It also increases the likelihood of inducing a Burn to 50%.

    Narcolepsy - Contact with this Pokémon may cause Sleep.
    Explanation: Self-explanatory. This is a typical status-inducing ability.

    Self-Aware - The Pokémon cannot hurt itself.
    Explanation: The ability prevents the pokemon from hurting itself in any way. Any move that causes recoil loses its secondary effect. This ability also prevents the pokemon from being confused.

    Attentive - The Pokémon cannot hurt its allies.
    Explanation: This ability prevents the pokemon from hurting an ally in any way. Moves such as Surf and Earthquake will only affect opponents.

    Flurry - The Pokémon causes it to snow in battle.
    Explanation: This ability causes the pokemon to summon snow when it is placed into battle. The snow lasts until the pokemon faints or two turns after it is switched out.
    Side Note: I created this ability along with the move Snow, which summons a snowfall that boosts the power of Ice-type moves.

    Memory Bank - The Pokémon may store an opponent's move.
    Explanation: This ability allows the pokemon to randomly "store" an opponent's move, granting the pokemon immunity to it. The immunity is removed when the battle ends.

    Endurance - The Pokémon will become immune to a move it is repeatedly hit with.
    Explanation: This ability grants the pokemon immunity to any move that is used on it three times within five turns from the first time that move is used. Moves that hit multiple times in a single turn, such as Pin Missile, become ineffective immediately following its first use.

    Energy Vault - The Pokémon's Special Attack cannot be lowered.
    Explanation: Self-explanatory. This is a typical anti-stat reduction ability.

    Lightspeed - The Pokémon's Speed cannot be lowered.
    Explanation: Self-explanatory. This is a typical anti-stat reduction ability.

    Intangible - The Pokémon is immune to physical moves.
    Explanation: This ability grants the pokemon immunity to any move that targets its Defense. This includes moves that redirect stat targeting, such as Psyshock. In addition, the Special Defense of a pokemon with this ability cannot be lowered. This ability is typical for mega evolutions.

    Stability - The Pokémon is immune to special moves.
    Explanation: This ability grants the pokemon immunity to any move that targets its Special Defense. In addition, the Defense of a pokemon with this ability cannot be lowered. This ability is typical for mega evolutions.

    Rejuvenation - The Pokémon's HP is fully restored every ten turns.
    Explanation: This ability completely restores the pokemon's HP every ten turns, starting from the turn it is placed into battle. Being poisoned or burned does not nullify the ability, but the status remains after the ability takes effect. This ability is typical for mega evolutions.

    Natural Reflex - The Pokémon induces recoil if hit with a super effective move.
    Explanation: This ability forces a recoil on the opponent. If the opponent hits a pokemon with this ability with a super effective move, the move automatically recoils, hitting the opponent with 1/8 of the damage inflicted.

    No-Fly Zone - The Pokémon is immune to Flying-type moves.
    Explanation: Self-explanatory. This is a typical immunity ability.

    Tense - The Pokémon cannot be immobilized.
    Explanation: This ability prevents the pokemon from being immobilized in any way. The pokemon cannot be frozen, infatuated, or put to sleep. A pokemon with this ability can still be paralyzed, but full paralysis will never ensue.

    Heat Skin - The Pokémon is immune to Water-type moves.
    Explanation: Self-explanatory. This is a typical immunity ability.

    Shadow Game - Boosts Evasion at night.
    Explanation: This ability boosts the pokemon's evasion a night, in caves, and in other dark environments. In addition, the evasion of a pokemon with this ability cannot be lowered while the ability is active.
    Last edited by PrinceOfFacade; 11th January 2015 at 7:27 PM.
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  5. #7980
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    I've decided to make my own generation of Pokemon, so I'll start with the starters.



        Spoiler:- Grass Types:


    I'll update with the rest of the starters later.
    Last edited by toad878; 19th January 2015 at 8:13 AM.


    This is Turtwig, he was the most under appreciated starter in Diamond & Pearl. If you picked Turtwig as your starter, put this in your sig. Started by Dax-360









    Name: Spinny
    Adopt one yourself! @Pokémon Orphanage

  6. #7981
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    Default

    Chimplain

    The prevolved form of pansage, pansear and panpour

    type normal

    ability pick up
    hidden adaptability

    Stats

    hp -40

    atk - 33

    def 38

    spa 53

    special defence 48

    speed 54


    This pokemon would have an unremakrable level-up moveset but it's strength would be in the ability to pass on unnusual egg moves in the same way tyrogue does.
    An example would be it could learn flamethrower as an egg move and then evolve into a pansage or a panpour knowing that move that would otherwise be impossible even by tm. Plus it would just make sense given how the have a clear relation with the names but are as of yet are still different lines.

  7. #7982
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    Default

    Mega Breloom

    Grass/Fighting

    Huge Power

    60/240/80/10/60/110

    Best Mega ever

  8. #7983
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    Default

    Quote Originally Posted by cradily17 View Post
    mega breloom

    grass/fighting

    huge power

    60/240/80/10/60/110

    best mega ever
    __________-ANYTHING GOES-__________

    Mega<Hey what are you doing here?)........(Oh nothing.>Mega
    HM's mediocre collection o' shinies
    (MM)(X2) Goodra Talonflame (Chain) (RE)Aegislash (Hoarde) (Fishing) (Event)

    Guess who's back?

  9. #7984
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    Mega Shedinja
    Type: Fairy/Ghost
    Ability: Wonder Guard
    Stats: 1/100/1/125/1/130

    Mega Shedinja is based on the Greek mythology of cicadas being guiding spirits of the Muses. In addition, these cicadas are stated to neither need sleep nor nourishment, and therefore Mega Shedinja has no defenses, but a highly boosted Attack, Special Attack, and Speed.
    CLICK IMAGE FOR QR CODE!

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  10. #7985
    Join Date
    May 2007
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    Default

    I've posted most of these on another site in the past, but I figured I could post them here, too. Ideas for new moves - in this case, all physical moves (EDIT: I've edited in Special moves, too). I'll post other types of moves later.

    Format is as follows:

    Name (official type - asterisk if type changes depending on context)
    Power/Accuracy/PP/EffectChance (if no special effect, will just say Power/Accuracy/PP)
    Description In Game
    * Further discussion

        Spoiler:- Physical moves:


        Spoiler:- Special moves:


    NOTE: If anybody wishes to use these in a fan game, they have my permission to do so without attribution. This also goes for the real games, in the unlikely event that Game Freak read this post and decide they like some of the move ideas - they may use it freely without attribution.
    Last edited by Aielyn; 25th January 2015 at 1:09 PM.

  11. #7986
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    I've always had an idea for a trio of starters with a different effectiveness triangle that ends up in the regular starter effectiveness triangle, but each type has a 4x effectiveness against another.

    Gardenal- Grass type Cardinal-->Wecker- Grass type Woodpecker-->Floralcon- Grass/Flying type Falcon
    Tippun- Rock type Baby Hippo-->Toceroc- Rock type mid-size Rhino-->Typhant- Rock/Water type Elephant
    Colamb- Ice type Lamb-->Wheep- Water type Sheep-->Tempram- Fire/Ice type Ram

    I love these ideas for several reasons.
    1. There are no existing Grass type birds and that bugs me. Leaves for feathers? C'mon! I like to think of Wecker to be a woodpecker trapped inside a log which is why it can't fly yet and then it blossoms into a falcon.
    2. There are no elephant Pokemon larger than Donphan and that bugs me. Also, I have always looked at hippos, rhinos, and elephants as very similar animals. I like thinking that the round snout of the hippo can evolve into the horn on the rhino which can evolve into the tusks/ trunk on the elephant.
    3. I love the Ice-Water-Fire/Ice evolution build-up. It's basically a line of sheep that develop control over their emotions/power. Colamb is just a little Ice type baby, Wheep is Water type because the Fire and Ice types inside it cancel each other out and it is "weeping" because it can't control it, and Tempram has finally gained the ability to control its power and balance it.

    Black Lives Matter

  12. #7987
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    A fire/ice type would be awesome to see. I think I would probably like to see it have Flame Body or something as its' hidden ability for the starter one.

  13. #7988
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    Quote Originally Posted by raichu27 View Post
    A fire/ice type would be awesome to see. I think I would probably like to see it have Flame Body or something as its' hidden ability for the starter one.
    That could be cool. Maybe in reference to a "freezer burn" as well, haha. I just love the idea of starters with unique typings. Although there are a few (Torterra, Blaziken back in Gen 3, Empoleon, Charizard for the longest time outside of legendaries, etc), some are just kind of boring. I understand that some love the Johto starters most because they are single-typed, but I'm a big fan of cool typings, especially for a Pokemon I am most likely utilizing for an entire game.

    Black Lives Matter

  14. #7989
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    Quote Originally Posted by raichu27 View Post
    A fire/ice type would be awesome to see. I think I would probably like to see it have Flame Body or something as its' hidden ability for the starter one.
    I actually had a similar idea that I thought I'd mention - a Fire/Ice type Donkey pokemon... called Muelstrom. A play on Maelstrom and Mule. After all, Fire and Ice are the ultimate opposites, in a sense, and any pokemon with both types at once is going to have an element of chaos to its design, I'd think.

    In fact, more generally, a few mule-based pokemon in a family would be interesting. For instance, in Brazilian folklore, there is apparently a story of a woman who, after doing various things to anger god, was cursed upon death to live as a ghostly headless mule that spews fire. Sounds perfect for a ghost/fire pokemon. And to make it work well, it needs a name coming from portuguese... so I'd suggest Donkabesa, which is a pun on Donkey and cabeça (pronounced "kabesa"), portuguese for "headless". The design would be a donkey (obviously) with a collar of fire (to invoke the "headless" part without making it gruesome), and probably a ghostly mane/tail. Perhaps always-female?

    To link the two together? Another mule-based myth - this time, from Catalonia. "Muladona" (or "Donamula") is a myth about a creature that is part-woman, part-mule. Perfect as a pokemon that can evolve into both. Perhaps it could be a Normal type (yes, it's quite a dramatic change in typing on evolution... but nothing wrong with that), always-female, with a mule body and a face more like Jynx, Gardevoir/Gallade, or Meloetta rather than a mule-like face. For the name, Donnakey or something like it would work well.

    Indeed, Muelstrom could be the male evolution, and Donkabesa the female evolution.

    Let's finish the process - for abilities, I'd give Muelstrom Contrary and Defiant, to emphasise the nature, with the Hidden Ability of Dry Skin. I'd give Donkabesa Cursed Body and Filter, with the Hidden Ability of Solar Power. Not sure about Donnakey, though.

  15. #7990
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    What's "Muelstrom Contrary"?

  16. #7991
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    Quote Originally Posted by raichu27 View Post
    What's "Muelstrom Contrary"?
    Muelstrom is the name of his donkey fakemon. Contrary is an ability that reverses stat changes. He's saying that he wanted Muelstrom to have Contrary and Defiant as abilities.
    Quote Originally Posted by LizardonX View Post
    Tabitha has really let himself go, just how many lava cookies did he eat in the last 11 years?

  17. #7992
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    Default Giga Evolution

    You think you've finally unleashed your Pokémon's full potential with Mega Evolution? Think again! Introducing Giga Evolution, the next level in evolution! So here's how this works: The stones (Sceptilite, Mewtwonite Y, Venusaurite, etc) still function the same. However, after your Pokémon has Mega Evolved, it will be able to Giga Evolve. Giga Evolutions have an additional +100 base stat points tacked onto the BST that the Mega had, and you can choose when you want to Giga Evolve your 'mon. Some Giga Evolutions would also have different abilities and/or type changes. For example, Giga Sceptile would have a BST of 730 and would be Grass/Dragon with the Protean ability.
    Last edited by Cradily17; 1st February 2015 at 2:28 AM.

  18. #7993
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    Quote Originally Posted by Cradily17 View Post
    You think you've finally unleashed your Pokémon's full potential with Mega Evolution? Think again! Introducing Giga Evolution, the next level in evolution! So here's how this works: The stones (Sceptilite, Mewtwonite Y, Venusaurite, etc) still function the same. However, after your Pokémon has Mega Evolved, it will be able to Giga Evolve. Giga Evolutions have an additional +100 base stat points tacked onto the BST that the Mega had, and you can choose when you want to Giga Evolve your 'mon. Some Giga Evolutions would also have different abilities and/or type changes. For example, Giga Sceptile would have a BST of 730 and would be Grass/Dragon with the Protean ability.
    *Giga Facepalm*

    What would be the point? It does nothing that Mega Evolution can't do, all it does is further the power creep and imbalance things even further.
    Quote Originally Posted by LizardonX View Post
    Tabitha has really let himself go, just how many lava cookies did he eat in the last 11 years?

  19. #7994
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    The Underground was a stand-out feature of the Sinnoh region. If we ever return to Sinnoh, I would like to see improvements made to the Underground, such as being able to interact with other players via Wi-Fi. There could also be a mechanic allowing you to unlock special digging spots with rare items and sphere vendors with rare decorations via StreetPass or Friends, Acquaintances, and Passersby.


    I have claimed Dialga
    I have claimed "In the Final" - Mario & Luigi: Bowser's Inside Story

    Sigh.

  20. #7995
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    Quote Originally Posted by SlowPokeBroKing View Post
    I've always had an idea for a trio of starters with a different effectiveness triangle that ends up in the regular starter effectiveness triangle, but each type has a 4x effectiveness against another.

    Gardenal- Grass type Cardinal-->Wecker- Grass type Woodpecker-->Floralcon- Grass/Flying type Falcon
    Tippun- Rock type Baby Hippo-->Toceroc- Rock type mid-size Rhino-->Typhant- Rock/Water type Elephant
    Colamb- Ice type Lamb-->Wheep- Water type Sheep-->Tempram- Fire/Ice type Ram

    I love these ideas for several reasons.
    1. There are no existing Grass type birds and that bugs me. Leaves for feathers? C'mon! I like to think of Wecker to be a woodpecker trapped inside a log which is why it can't fly yet and then it blossoms into a falcon.
    2. There are no elephant Pokemon larger than Donphan and that bugs me. Also, I have always looked at hippos, rhinos, and elephants as very similar animals. I like thinking that the round snout of the hippo can evolve into the horn on the rhino which can evolve into the tusks/ trunk on the elephant.
    3. I love the Ice-Water-Fire/Ice evolution build-up. It's basically a line of sheep that develop control over their emotions/power. Colamb is just a little Ice type baby, Wheep is Water type because the Fire and Ice types inside it cancel each other out and it is "weeping" because it can't control it, and Tempram has finally gained the ability to control its power and balance it.

    I thought of something similar, but for Steel > Ice > Ground.

    There are quite a bit of usable sets, which makes me surprised at how long they've used the same one. Here's a small list of some other possible sets.

    Steel > Ice > Ground
    Bug > Grass > Rock
    Fairy > Fighting > Steel
    Rock > Fire > Steel
    Ground > Electric > Water
    Poison > Grass > Ground
    Fighting > Rock > Flying
    Last edited by PrinceOfFacade; 4th February 2015 at 4:10 AM.
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  21. #7996
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    Ditch OR/AS and replace them with Delta Emerald instead. Give Flygon, Milotic, Dragonite, Johto starters and sinnoh starters mega evolutions. Diamond/Pearl remakes with Platinum's story and the post game with feature Arceus. Have at least 100 new pokemon in each generation instead of 72 like gen 6.
    Dragon user - can counter Steel with Fire attacks and counter Fairy with Poison and Steel attacks.

    Currently playing Omega Ruby and Alpha Sapphire. Waiting for Sun and Moon to come out.

    Currently own: All gen 4, 5 and 6 main series games.

    Considering Goodra released until confirmed otherwise.

    Obtained shiny Latias on the 14/4/2016

    I have Asperger Syndrome which makes it hard to socialize, make friends, date and communicate.

    Currently the most hated person.

    My apologies to the users and mods of Serebii for my unprofessional posts.

  22. #7997
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    Quote Originally Posted by Alexander18 View Post
    Have at least 100 new pokemon in each generation instead of 72 like gen 6.
    While 100 is a good size for a generation, I must admit the small size of Gen 6 was quite a relief from Gen 5. That crap fest of a generation had me in tears.
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  23. #7998
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    Quote Originally Posted by PrinceOfFacade View Post
    I thought of something similar, but for Steel > Ice > Ground.

    There are quite a bit of usable sets, which makes me surprised at how long they've used the same one. Here's a small list of some other possible sets.

    Steel > Ice > Ground
    Bug > Grass > Rock
    Fairy > Steel > Fighting
    Rock > Fire > Steel
    Ground > Electric > Water
    Poison > Grass > Ground
    Fighting > Rock > Flying
    I would love for a new type triangle to be used, but I doubt it will change this late in the game. Fairy, Fighting, Steel is a cool one that would be awesome to see.

    Black Lives Matter

  24. #7999
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    I have an idea, and I want someone to respond to this post and tell me what they think.

    I think a new weather called flaming rain should be introduced.

    Here's how it works.

    Every turn all non-fire types will be damaged 1/16.

    Except for those who are weak to fire, these will be damaged 1/8.

    And these that are double weak will be damaged 1/4.

    There is also 30% chance of any Pokémon on the field to burn.

    Except for those who are weak to fire, these have 60% chance to be burned. And these with double weakness have 90% chance to be burned.

    What do you think?

  25. #8000
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    Quote Originally Posted by Blaze The Movie Fan View Post
    I have an idea, and I want someone to respond to this post and tell me what they think.

    I think a new weather called flaming rain should be introduced.

    Here's how it works.

    Every turn all non-fire types will be damaged 1/16.

    Except for those who are weak to fire, these will be damaged 1/8.

    And these that are double weak will be damaged 1/4.

    There is also 30% chance of any Pokémon on the field to burn.

    Except for those who are weak to fire, these have 60% chance to be burned. And these with double weakness have 90% chance to be burned.

    What do you think?
    The only problem I have with it is the name. I think maybe like a wildfire or something would make more sense.

    Black Lives Matter

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