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Thread: Create/Rename/Change Anything and Everything

  1. #8051
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    These are dream megas I would love to see happen in the future:

    Mega Meganium
    Grass/Fairy
    Gets Dazzling Gleam and Moonblast
    Ability: Regenerator
    Stats:
    HP: 80
    Attack: 82
    Defense: 140 (+40)
    Sp. Attack: 103 (+20)
    Sp. Defense: 140 (+40)
    Speed: 80

    Mega Serperior
    Grass/Dragon
    Ability: Contrary
    Stats:
    HP: 75
    Attack: 75
    Defense: 95
    Sp. Attack: 155 (+80)
    Sp. Defense: 95
    Speed: 133 (+20)

    Mega Cradily
    Rock/Grass
    Ability: Poison Heal
    Stats:
    HP: 86
    Attack: 101 (+20)
    Defense: 127 (+30)
    Sp. Attack: 101 (+20)
    Sp. Defense: 137 (+30)
    Speed: 43

    Mega Torterra
    Grass/Ground
    Ability: Solid Rock
    Stats:
    HP: 95
    Attack: 109
    Defense: 155 (+50)
    Sp. Attack: 75
    Sp. Defense: 135 (+50)
    Speed: 56

  2. #8052

    Default

    Mega Lumineon: Water/Bug
    Huge Cannon: Doubles it's Special Attack.
    69/69/76/69/86/91
    69/49/91/99/126/126
    ---Movepool Changes----
    -Quiver Dance
    -Hurricane
    -Bug Buzz
    -Silver Wind
    -Powder

    Mega Wigglytuff: Normal/Fairy
    Inflate: The user gains a resistance to water type moves and is immune to flying type attacks.
    140/70/45/85/50/45
    140/90/85/110/80/30

    Mega Lapras: Water/Ice
    Streamline: Water Type moves gain +1 priority.
    130/85/80/85/95/60
    130/105/110/125/105/60

  3. #8053
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    602

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    Haircuts/Hairstyles
    Add haircuts/hairstyles for Pokémon other than Furfrou. Example:

    Hairstyle Idea for Gardevoir

    ~~~~~~~~~~~~~~~~~~~~

    Grass and Ice Types

    Improvements to Ice and Grass Types

    ~~~~~~~~~~~~~~~~~~~~

    Primal Tyrantrum
    Type: Dark/Dragon
    Ability: Strong Jaw

    Base Stats:
    HP: 82 (0)
    Atk: 151 (+30)
    Def: 119 (0)
    SpA: 69 (0)
    SpD: 100 (+41)
    Spe: 100 (+29)
    Total: 621 (+100)

    Type Effectiveness:
    Weak to: Fairy (4x), Ice (2x), Fighting (2x), Bug (2x), Dragon (2x)
    Immune to: Psychic (0x)
    Resistant to: Fire (1/2x), Water (1/2x), Electric (1/2x), Grass (1/2x), Ghost (1/2x), Dark (1/2x)

    ~~~~~~~~~~~~~~~~~~~~

    Primal Aurorus
    Type: Electric/Ice
    Ability: Permafrost - Halves the damage done by moves strong against Ice-types.

    Base Stats:
    HP: 123 (0)
    Atk: 77 (0)
    Def: 115 (+43)
    SpA: 151 (+52)
    SpD: 115 (+23)
    Spe: 40 (-18)
    Total: 621 (+100)

    Type Effectiveness:
    Weak to: Ground (2x)
    Resistant to: Electric (1/2x), Ice (1/2x), Flying (1/2x), Steel (1/2x)
    Last edited by cmats4020; 10th March 2015 at 3:00 AM.

  4. #8054
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    Quote Originally Posted by RoarOfTime91 View Post
    The Dragon type can reflect a majestic aesthetic, as is the case with Mega Ampharos.
    Well, in M-Amphy's case, it's more due to a pun with its Japanese name, which may can mean either Electric Current or Electric Dragon, but yeah...
    But here are my modification suggestions:

    Moves:

    Teleport: In trainer battles, switches with another ally even if trapped.
    Incinerate: Destroys ANY consumable item, instead of only berries and gems.

    Abilities:

    Anticipation/Forewarn: May occasionally evade the moves it detects/displays (would probably be banned from competitive usage, though)
    Run Away: May be switched off even if trapped.
    Damp: Prevents all active mons from being burned, along with the use of Self-Destruct and Explosion.
    Big Pecks: Prevents both Def and S.Def drops by any move or ability, including yours.
    Hyper Cutter: Prevents both Atk and S.Atk drops by any move or ability, including yours.
    Illuminate: Either drops alll foes' Accuracy by one stage upon switching on (if you disregard the community's general attitude towards this sort of thing) OR same effect as Compound Eyes.
    Toxic and Flare Boost: Doubles the mon's Atk or S.Atk, instead of multiplying it by only 1.5.
    Oblivious: Acts like an individual Aroma Veil, in addition to protecting your mon from Captivate.
    Immunity/Limber/Water Veil/Magma Armor: In addition to protecting the mon from a specific status condition, it also halves the damage dealt by moves from the type most closely associated with that status (Poison for Immunity, Electric for Limber, Fire for Water Veil and Ice for Magma Armor).
    Leaf Guard: Does not prevent the use of Rest anymore.
    Hustle/Solar Power: Also ignores any negative change to the mon's Atk/S.Atk or its physical/special moves' effectiveness, side from type resistances.
    Inner Focus: Also prevents the user from failing or missing Focus Punch and Focus Blast. Increases the chance of Focus Band activating to 20%.
    Iron Fist: Damage is increased by 50%, instead of just 20%.
    Liquid Ooze: The damage dealt is double the amount of life sapped.
    Magician: Works when the mon consumes a gem.
    Plus/Minus: Boosts S.Atk AND S.Def.
    Normalize: Also changes the STAB from Normal moves to x2.
    Poison Point/Poison Touch: There's a 33% chance it will inflict Bad Poison instead of regular Poison; 100% if the afflicted mon is weak against Poison-type moves.
    Synchronize: Passes Sleep (except from Rest) and Freeze to the foe as well.
    Steadfast: Increases Spd by two stages instead of one.
    Tangled Feet: Increases Evasion by 50% instead of just 20%.
    Unnerve: Prevents the foe from using ANY consumable items.
    Weak Armor: Raises Spd by two stages instead of one.

    Weather Conditions:

    Sun: Doubles any move's chance of inflicting Burn and raises the damage inflicted by that status condition to 1/4. Frozen Pokémon are instantly healed.
    Hail: Doubles any move's chance of inflicting Freeze and prevents frozen mons from thawing out. Also powers up Ice moves by 50%.
    Sandstorm: The S. Def boost is applied to Ground-types as well. Sand-Attack decreases the foe's Accuracy by two stages instead of one.
    Rain: Prevents any mon from being burnt, and instantly cures any burnt mon (wouldn't really like to see those changes implemented, but suggested them anyway due to flavor reasons).

    New Ability:

    Burning Fist: Burn version of Poison Touch.
    Last edited by Chirizard; 10th March 2015 at 5:02 AM.

  5. #8055

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    New Moves
    SOUL BIND (Fairy): The user binds itself to it's partner taking half of the damage done to them by the opponent, the amount of damage taken is determined by how the user would take it. (+1 priority)
    Distribution: Audino, Banette, Gengar.

    AUDIOTHERAPY (Normal): The user sharply raises it's special attack.
    Distribution: Audino, Exploud, Noivern, Wigglytuff

    MAGMA BOND (Fire): The user bonds itself with a fire type and makes boosts both of their defense and special defense. (+priority)

    Distribution: Camerupt, Magcargo, Entei, Torkoal, Audino

    IGNITE (Fire): The user burns the area under the target's feet, drastically raising their speed and defrosting them if Frozen. (BP: 30)

    Distribution: Typhlosion, Ninetails, Arcanine, Rapidash, Chandelure, Flareon, Dlephox.

    AEROSHIELD (Flying): The user creates a sharp shield of air around itself, taking half damage from physical attacks and causing 1/16th of damage to anything that hits it with psychical damage, lasts 5 turns.

    Distribution: Pidgeot, Noctowl, Swanna, Swoobat, Lugia, Articuno, Moltres, Zapdos, Ho-Oh, Driftblim.


    RESTORATION (Grass): The user restores the battlefield to it;s purist form, removing all entry hazards and weather/terrain on the field.

    Distribution: Meganium, Jumpluff, Bellossom.


    Terrain Changes:
    Grassy Terrain: Also boosts grass and bug type defense and special defense by 25%, Grass type Pokemon get healed 1/12th of their health, powder moves hit 100% of time.

    Misty Terrain: Also boosts Fairy type moves by 25%, Dark and Fighting types have power reduced by 50%.

    Electric Terrain: Also boosts Electric and Steel type's speed by 50%, Boosts Electric type moves by 50%, Thunder has 100% accuracy, Parabolic charge healing is doubled, Ground Types are not immune to electric type moves and take normal damage.

    New Terrain:
    Cloudy Terrain: Moves like Fly, Sky Attack and Sky Drop are now 1 turn moves, Ground Type have power decreased by 50%, moves like gravity/smackdown and magnet rise are rendered useless. Flying types have power increased by 25%.

    Thorny Terrain: Boosts Poison type moves by 50%, When using physical attacks, the arena has a 30% to poison target. Venom Drench has (+1) priority, Fairy Types have power decreased by 50%. Pokemon with Poison heal, heal every turn.

    Spooky Terrain: Ghost and Dark Type pokemon have Defense increased by 25%, and Dark Type moves will always hit.

    Any thoughts?
    Last edited by bloocookies; 10th March 2015 at 12:32 PM.

  6. #8056
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    Quote Originally Posted by bloocookies View Post
    AEROSHIELD (Flying): The user creates a sharp shield of air around itself, taking half damage from physical attacks and causing 1/16th of damage to anything that hits it with psychical damage, lasts 5 turns.

    Distribution: Pidgeot, Noctowl, Swanna, Swoobat, Lugia, Articuno, Moltres, Zapdos, Ho-Oh, Driftblim.


    Terrain Changes:
    Grassy Terrain: Also boosts grass and bug type defense and special defense by 25%, Grass type Pokemon get healed 1/12th of their health, powder moves hit 100% of time.

    Misty Terrain: Also boosts Fairy type moves by 25%, Dark and Fighting types have power reduced by 50%.

    Electric Terrain: Also boosts Electric and Steel type's speed by 50%, Boosts Electric type moves by 50%, Thunder has 100% accuracy, Parabolic charge healing is doubled, Ground Types are not immune to electric type moves and take normal damage.

    New Terrain:
    Cloudy Terrain: Moves like Fly, Sky Attack and Sky Drop are now 1 turn moves, Ground Type have power decreased by 50%, moves like gravity/smackdown and magnet rise are rendered useless. Flying types have power increased by 25%.

    Thorny Terrain: Boosts Poison type moves by 50%, When using physical attacks, the arena has a 30% to poison target. Venom Drench has (+1) priority, Fairy Types have power decreased by 50%. Pokemon with Poison heal, heal every turn.

    Spooky Terrain: Ghost and Dark Type pokemon have Defense increased by 25%, and Dark Type moves will always hit.

    Any thoughts?
    I imagined a move that's just like Aeroshield, but Fire-type, named Firewall XD
    Also, only either when we get the Terrain moves as Tutors or when they release mons with Abilities that create Terrains automatically will they see major competitive usage. But your ideas are cool - though the idea of a Flying-type Terrain sounds hilarious to me - like, how does it work, do they all ascend to the skies out of nowhere? XP Though I'd suggest either applying that last effect of Spooky Terrain to Ghost moves as well, since they are more often associated with scary things than Dark-types, OR giving another effect exclusive to Ghosts.

  7. #8057
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    New Mega ideas:

    Mega Rapidash:
    Type: Fire/Flying
    Ability: Aerilate
    Stats: 65/135/80/100/80/140

    Mega Jynx
    Type: Ice/Fairy
    Ability: Technician
    Stats: 65/60/45/145/125/115

    Mega Magcargo
    Type: Fire/Steel (now learns Flash Cannon via TM)
    Ability: Solid Rock
    Stats: 50/50/150/120/130/10

    Mega Weavile
    Type: Dark/Ice
    Ability: Tough Claws
    Stats: 70/160/85/55/95/145

    Mega Zangoose
    Type: Normal/Poison or Normal/Steel
    Ability: Tough Claws
    Stats: 73/145/80/60/80/120

    Mega Roserade
    Type: Grass/Poison
    Ability: Natural Cure
    Stats: 60/70/95/150/130/110

    Mega Magmortar
    Type: Fire/Steel
    Ability: Mega Launcher (now learns Aura Sphere, Dark Pulse and Dragon Pulse as Egg Moves from a Lucario parent, as well as Flash Cannon via TM)
    Stats: 75/75/117/150/120/103

    Mega Electivire
    Type: Electric/Fighting
    Ability: Sheer Force
    Stats: 75/153/107/85/105/115

    Mega Tauros
    Type: Normal/Fighting (now learns Superpower via both Level Up and Move Tutor)
    Ability: Guts
    Stats: 75/140/115/40/110/110

    Mega Miltank
    Type: Normal/Fairy (now learns Play Rough via Level Up)
    Ability: Natural Cure
    Stats: 95/110/125/40/120/100

    Mega Masquerain
    Type: Bug/Water
    Ability: Speed Boost
    Stats: 70/10/92/140/92/110

  8. #8058
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    Dimensional Ruin
    Type: Psychic
    Category: Special
    PP: 5 (max. 8)
    Power: 110
    Accuracy: 95%

    In-Game Description: The user distorts the dimensions using all of its psychic power to create a small black hole. Gravity is intensified for two turns after use.

    Full Description: Dimensional Ruin is the signature move of Gardevoir. Despite being classified as a special move, this move calculates damage using the user’s Special Attack and the opponent’s Defense stat. When this move is used, intense gravity will be in effect and will decrease the evasion of all Pokémon in battle, besides the user, by two stages. Despite Dark-types being immune to this attack without the use of Miracle Eye, they are still affected by gravity.

    Finally, because the user expended all of its psychic power using this move, it is incapable of using another Psychic-type attack in succession. Substitute does not protect against this move.

    Crusader's Assault
    Type: Psychic
    Category: Physical
    PP: 5 (max. 8)
    Power: 110
    Accuracy: 95%

    In-Game Description: The user tears at the target with mysterious psychic blades. It has a high critical-hit ratio and can empower the user.

    Full Description: Crusader's Assault is the signature move of Gallade. If used on a Dark-type Pokémon, this move ignores the type effectiveness of this move's type against Dark and treats it as being super effective against Dark types instead (even during Inverse Battles and even if its type is changed). The type effectiveness of Crusader's Assault against any other types the target has is determined normally.

    After use, it has a 25% chance of increasing the Attack and Sp. Defense of the user. This move does not make contact, but has a high critical-hit ratio.

    ~~~~~~~~~~~~~~~~~~~~

    Updated Gardevoir/Gallade Family Tree

    Ralts (Psychic) -20-> Kirlio (Psychic/Fighting) -30-> Gallade (Psychic/Fighting) -M-> Mega Gallade (Psychic/Fighting)

    Ralts (Psychic) -20-> Kirlia (Psychic/Fairy) -30-> Gardevoir (Psychic/Fairy) -M-> Mega Gardevoir (Psychic/Fairy)

    Kirlio
    Type: Psychic/Fighting
    Ability: Steadfast/Justified(HA)

    Base Stats:
    HP: 38
    Atk: 65
    Def: 35
    SpA: 35
    SpD: 55
    Spe: 50
    Total: 278

    Type Effectiveness:
    Weak to: Flying (2x), Ghost (2x), Fairy (2x)
    Resistant to: Fighting (1/2x), Rock (1/2x)

    Notes
    -Both Gardevoir and Kirlia are now 100% female.
    -A dawn stone is no longer needed to obtain a Gallade.
    Last edited by cmats4020; 10th March 2015 at 9:49 PM.

  9. #8059
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    I think a Psychic move that's super effective against a Dark type is kinda unfair, imo. I think Psychic moves are the most common ones to be used against a Poison type, although many Psychic Pokemon can learn Fighting and/or Fairy attacks to cover its weakness for Dark, like Alakazam learning Focus Blast. I think a Poison/Dark Pokemon was unique for being a Poison Pokemon immune to Psychic, it's no different than a Water/Ground Pokemon being immune to Electric. Poison Pokemon are also weak to Ground, which is one of the most common types. I also still think it would be cool to see a Poison/Psychic and a Poison/Steel Pokemon.

  10. #8060
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    Quote Originally Posted by raichu27 View Post
    I think a Psychic move that's super effective against a Dark type is kinda unfair, imo. I think Psychic moves are the most common ones to be used against a Poison type, although many Psychic Pokemon can learn Fighting and/or Fairy attacks to cover its weakness for Dark, like Alakazam learning Focus Blast. I think a Poison/Dark Pokemon was unique for being a Poison Pokemon immune to Psychic, it's no different than a Water/Ground Pokemon being immune to Electric. Poison Pokemon are also weak to Ground, which is one of the most common types. I also still think it would be cool to see a Poison/Psychic and a Poison/Steel Pokemon.
    Which is why I made this move a signature move, ergo, only available to one Pokémon; it wouldn't be widespread. Besides, it's basically a Psychic Freeze-Dry for Dark-types, except Freeze-Dry can be bred onto many different Pokémon.

  11. #8061
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    New Abilities:

    Berserker: Increase the damage inflicted by Physical Moves by 30%, but prevents you from using Status Moves.

    Shocking Fist: Paralysis version of Poison Touch.
    Last edited by Chirizard; 11th March 2015 at 12:50 AM.

  12. #8062
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    Default New Fossils

    Vertebrae Fossil
    In-Game Description: A fossil from a prehistoric Pokémon that once lived in the sea. It appears as though it could be part of its spine.

    ~~~~~~~~~~~~~~~~~~~~

    Orknesaur
    Name Origin: Orkney + Sauros (lizard)
    Species: Cryptid Pokémon
    Type: Rock/Ghost
    Ability: Water Absorb/Drizzle(HA)
    Egg Groups: Monster/Water 1
    Height: 3'11" / 1.2m
    Weight: 20.4 kg / 45.0 lbs
    In-Game Description 1: While it spawns in the sea, it spends most of its time in fresh water. It uses a combination of echolocation and its bioluminescent bristles to hunt for prey.
    In-Game Description 2: There have been numerous sightings of this ancient beast in various lakes and lochs around the world. Its six flippers helps it to maneuver better in the water.

    Base Stats:
    HP: 50
    Atk: 40
    Def: 60
    SpA: 95
    SpD: 50
    Spe: 72
    Total: 367

    Type Effectiveness:
    Weak to: *Water (2x), Grass(2x), Ground(2x), Ghost(2x), Dark(2x), Steel(2x)
    Immune to: Normal (0x), Fighting (0x)
    Resistant to: Poison (1/4x), Fire (1/2x), Flying (1/2x), Bug(1/2x)

    *If this Pokémon has the ability Water Absorb, Water-type moves will be ineffective

    ~~~~~~~~~~~~~~~~~~~~

    Elastrodon
    Name Origin: Elasmosaurus + Stronsay + Odon (tooth)
    Species: Cryptid Pokémon
    Type: Rock/Ghost
    Ability: Water Absorb/Drizzle(HA)
    Egg Groups: Monster/Water 1
    Height: 10'2" / 3.1m
    Weight: 307.0 kg / 676.8 lbs
    In-Game Description 1: An ancient relative of Lapras, its high intelligence enabled it to learn echolocation to hunt more easily in the dark, murky waters it once inhabited.
    In-Game Description 2: It has been suggested that legends and sightings of supposed monsters in lakes or lochs could be explained by the survival of Elastrodon into modern times. Its ability to turn invisible makes the basis for these claims.

    Base Stats:
    HP: 75
    Atk: 65
    Def: 90
    SpA: 118
    SpD: 75
    Spe: 102
    Total: 525

    Type Effectiveness:
    Weak to: *Water (2x), Grass(2x), Ground(2x), Ghost(2x), Dark(2x), Steel(2x)
    Immune to: Normal (0x), Fighting (0x)
    Resistant to: Poison (1/4x), Fire (1/2x), Flying (1/2x), Bug(1/2x)

    *If this Pokémon has the ability Water Absorb, Water-type moves will be ineffective

    ~~~~~~~~~~~~~~~~~~~~

    Primal Elastrodon
    Name Origin: Elasmosaurus + Stronsay + Odon (tooth)
    Species: Cryptid Pokémon
    Type: Electric/Ghost
    Ability: Elusive - The Pokémon’s Evasiveness stat is gradually boosted.
    Egg Groups: Monster/Water 1
    Height: 10'2" / 3.1m
    Weight: 307.0 kg / 676.8 lbs
    In-Game Description 1: An ancient relative of Lapras, its high intelligence enabled it to learn echolocation to hunt more easily in the dark, murky waters it once inhabited.
    In-Game Description 2: It has been suggested that legends and sightings of supposed monsters in lakes or lochs could be explained by the survival of Elastrodon into modern times. Its ability to turn invisible makes the basis for these claims.

    Base Stats:
    HP: 100 (+25)
    Atk: 65
    Def: 99 (+9)
    SpA: 140 (+22)
    SpD: 99 (+24)
    Spe: 122 (+20)
    Total: 625 (+100)

    Type Effectiveness:
    Weak to: Ground(2x), Ghost(2x), Dark(2x)
    Immune to: Normal (0x), Fighting (0x)
    Resistant to: Poison (1/2x), Steel (1/2x), Flying (1/2x), Bug(1/2x), Electric (1/2x)

    ~~~~~~~~~~~~~~~~~~~~

    Appearance: I imagine Orknesaur and Elastrodon to look something along the lines of this, but with more references to the Stronsay Beast, such as a longer tail, six fins, and maybe a few glow-in-the-dark bristles (maybe down or along its spine).
    Last edited by cmats4020; 11th March 2015 at 11:08 PM.

  13. #8063
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    Default Pokemon with a currently unique type combination Part 1

    Underwyrm and Worneon, the Cable Pokemon
    Type-Ground/Normal(Underwyrm), Ground/Electric(Wormeon)
    Ability-Dry Skin/Motor Drive, Ore Eater(Hidden Ability). Ore Eater heals any Pokemon if it is hit by a Steel type
    Evolution-Underwyrm-Teach "Ore Eater"-Wormenon. Ore Eater is a special Ground biting move that heals the user if used on a Steel type
    Egg group-Bug
    Basis-An earthworm and underground cables
    Apperance-Underwyrm is a small earthworm with iron embedded in its body. Worneon is a giant earthworm with wires sticking out of it like a cape, and psuedolimbs of iron
    Stats-Like Stunfisk, Underwyrm is a slow Pokemon. It has balanced and great sp atk and sp defense
    Description-"Underwyrm requires copper ore for digestion. As such, it often infests the underground cables." "Worneon have developed electric cells from consuming underground wiring. They have been domesticated for use in power plants."

    Sewrat and Plumbrodent, the Unclean and Filthy Pokemon
    Type-Water/Normal(Sewrat), Water/Poison(Plumbrodent)
    Ability-Poison Touch/Swift Swim, Run Away(Hidden Ability)
    Evolution-Sewrat-Lv 15-Plumbrodent
    Egg group-Field
    Basis-A sewer rat
    Apperance-Sewrat has a sleek body, webbed feet and purple spots. Plumbrodent is a heavy rat with lead-lined teeth
    Stats-Similar to Raticate. It has speed as its best stat
    Description-"Sewrat proliferate in damp, warm places. They can swim 100 miles without rest." "Plumbrodent have dwelled in sewers so long they've become immune to its poison. They sweat toxins to scare away predators."

    Mostrafoot, the Hidden Monster Pokemon
    Type-Normal/Grass
    Ability-Keen Eye/Run Away, Tangled Feet(Hidden Ability)
    Egg group-Monster
    Basis-Bigfoot
    Apperance-A massive humanoid with leaves and grass instead of fur
    Stats-I'm thinking something similar to Abomasnow
    Description-"Mostrafoot is so rare, people believe it to be an urban legend. For a while, the only proof for it was enormous footprints."

    Quakleek, the Weaponer Pokemon
    Type-Fighting/Flying
    Ability-Armament(weapons which give a power boost get a 25% increase)
    Evolution-Evolves from Farfetch'd leveled up with Super Stone
    Apperance-A more mature Farfetch'd with a sarashi and a backpack made out of grass. Its wings are more hand-like
    Stats-Not that good. However its ability more than makes up for this
    Description-"To survive, Quakleek has fashioned its toolmaking to an art. In prehistory, it taught mankind how to make stone tools."

    Nimbast, the Weather Pokemon
    Type-Flying(normal), Flying/Water(Rain Dance), Flying/Fire(Sunny Day), Flying/Ice(Hail), Flying/Rock(Sandstorm)
    Ability-Super Forecast(same as Forecast, but gains secondary type instead)
    Evolution-Evolves from Castform leveled up with Super Stone during a weather condition
    Stats-Quite frankly better
    Apperance-Castform's evolution kind of looks like an angel
    Description-"Mutated by cosmic rays, Nimbast can adapt to any environment. It is hired to alter habitats."

    Billodity and Oddispur, the Strange Duck Pokemon
    Type-Ground(Billodity), Ground/Poison(Male Oddispur), Ground/Water(Female Oddispur)
    Ability-Swift Swim/Could Nine
    Egg group-Field/Water 1
    Evolution-Evolve at Level 30
    Basis-Platypus
    Apperance-Billodity is a nervous little platypus. Oddispur is a large platypus with a vaugely bird symbol on its back. Female Oddispur are smaller, have bigger tails and whiskers. Male Oddispur have a large spur and toxic blotches
    Description-"When Billodity was first discovered, it was thought to be a joke. Psyduck mistake them as one of their own." "Male Oddispur possess a potent toxin in their talon. It is unclear why they have it."

    Mega Zygarde X and Y
    Type-Dragon/Poison(Mega Zygarde X), Dragon/Fairy(Mega Zygarde Y)
    Ability-Aura Break
    Item-Zygardite X and Zygardite Y

    Peategg, Slichik and Swarig, the Spill, Oil Slick and Toxic Sea Pokemon
    Type-Poison/Ghost, Poison/Flying(Swarig Pure Form)
    Ability-Levitate, Swift Swim(Dream World), Water Absorb(Pure Form)
    Egg group-Flying
    Evolution: Peategg-Lv 20-Slichik-Lv 36-Swarig
    Basis-An oil spill mixed with a bird
    Apperance-Peategg is a newly-hatched chick with oil slicks. Slichik is a oil-coated gull with hollow eyes. Swarig is a zombie-like bird made mostly of oil
    Description-"Peategg was born in an oil spill. Through sheer determination, it thrived." "Though its toxins fell it, the spirit of Slichik persists. It acts as if it is still alive." "A mass of crude oil manifests itself as Swarig. With its toxic body, obtaining prey is easy."
    Signature move-Toxin Spill. A Poison move with the same power as Frost Breath, and a super-effectiveness against Water types.

    Mega Nidoqueen and Mega Nidoking
    Type-Poison/Dragon(Nidoqueen), Poison/Fighting(Nidoking)
    Ability-Rivalry
    Mega Stone-Nidonite F and Nidonite M

    Mega Marowak
    Type-Ground/Ghost
    Ability-Bodyguard(in double or triple battles, it has a 1/8 or 1/4 chance of blocking one of the attacks against another team member)
    Mega Stone-Marowakite

    Terahawk and Gremlistone or Molastone, the Burrower and Cave Monster Pokemon
    Type-Dark, Dark/Rock(Gremlistone), Dark/Ground(Molastone)
    Ability-Keen Eye/Suction Cups
    Egg group-Monster/Mineral
    Evolution-Terahawk-Dawn Stone-Gremlistone(Male), Molastone(Female)
    Apperance-They look like four-legged spiders
    Basis-Spiders and the mole people
    Description-"Terahawk bury themselves in the ground, waiting for unsuspecting prey. Their teeth can cut diamond." "Gremlistone rule an empire deep underground. And one day, they will come after our own." "Rumors say there is an empire of Molastone underground. This was considered nonsense until a pyramid was found underground."
    Description-
    Shinies
    Search:
    Random:
    SR:
    Traded away:
    Gift:
    In-game:
    MM:
    Dexnav:
    Trade: Sylveon

    Friend code: 4356-0061-9735, Redjirachi

    Latest shiny: Omanyte(40 SR!)

  14. #8064
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    Default

    Densfay
    Type: Fairy
    Ability: Tooth Fairy (When hit by biting-move the power of its biting moves are increased by 50%)
    Dex: A fairy that scavenges for extracted teeth. Parents give their kids money and tell them a false tale so they don't worry.
    Stats
    Total: 520
    HP: 88
    Atk: 123
    Def: 50
    SpA: 85
    SpD: 55
    Spe: 119

    Moves (level up):
    -- Thief
    -- Covet
    11 Bite
    15 Leer
    20 Pay Day
    24 Aromatic Mist
    27 Fairy Nip (Fairy-typed Crunch with lowering SpD instead of Def chance)
    30 Fire Fang
    31 Ice Fang
    32 Thunder Fang
    39 Moonlight
    42 Block
    47 Crunch
    55 Play Rough
    77 Giga Impact

    Egg moves:
    Knock Off
    Extrasensory
    Teleport
    Fairy Wind
    Bug Bite
    Black 2 FC: 4729 0026 0417
    Too lazy to put X FC.

  15. #8065
    Join Date
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    Default Currently unique type combinations(Part 2)

    Angelic Trio
    Note: All members of the Angelic trio have a secondary ability(Holy Mode) activated when they come in contact with one of their masters(The Archangel Duo or Yaphucoweh). The Angelic Trio is based on the classical planets in the inner solar system

    Signature move: Their signature move is Star Blast. It is a powerful Rock move with a chance of burning the opponent

    Ofrafeil, the Stellar Pokemon
    Type-Rock/Fairy
    Ability-Levitate, Immunity(Holy Mode)
    Gender-None
    Egg group-No Eggs
    Basis-Mercury, Ophiel and Raphael
    BST-580
    Apperance-A mechanical angel with a snake head and serpent tails for arms
    Description-"Ofrafeil is a fast champion who lives in intense heat. It brought medicine to the world."

    Haraneil, the Stellar Pokemon
    Type-Rock/Psychic
    Ability-Levitate, Cute Charm(Holy Mode)
    Gender-Female
    Egg group-No eggs
    BST-580
    Apperance-An angel with flowing hair and based off a mermaid
    Description-"Haraneil is a charming Pokemon who rules over an oceanic planet. It brought romance into the world."

    Phamaeil, the Warrior Pokemon
    Type-Rock/Fighting
    Ability-Levitate, Anger Point(Holy Mode)
    Gender-Male
    Egg group-No eggs
    BST-580
    Appearance-An angel with goat-like horns and a sword shape
    Description-"Phamaeil protects a grand desert world through battle. It brought weaponry to the world."

    Archangel Duo
    Note: Based off the outer planets, these two planets have 600 BST and rule over the other worlds.

    Jubetciel, the King Star Pokemon
    Type-Rock/Electric
    Ability-Rock Crash(moves are super effective against Rock types)
    BST-600
    Egg group-No eggs
    Apperance-An eagle archangel
    Description-"Jubetciel was chosen as one of two regents of the stars. Jubetciel has brought life to many worlds."

    Satasstron, the Titan Star Pokemon
    Type-Rock/Grass
    Ability-Rock Crash
    BST-600
    Egg group-No eggs
    Apperance-A grand centaur archangel
    Description-"Satasstron will do what it takes to protect its power. It has a rivalry with

    Signature move-Star Burst. It is a powerful Rock move with a chance of burning the opponent

    Yaphucoweh, The Emperor Star Pokemon
    Type-Steel/Fire(Day Form), Steel/Electric(Night Form). The Perfect Clock can keep it locked in one form or another
    Ability-Luminescence. It brings forth a unique weather condition. This form boosts
    Apperance-A feathered dragon with humanoid arms, oxen limbs and a lion face
    Egg group-No eggs
    BST-680
    Description-"The Original One created Yaphucoweh to protect and guard life. It lit up the universe, bringing an end
    Signature move-Star Kingdom. It is a Steel Move which is treated as a Fire type in the day, and Electric type in the night

    Iridaxlub, the Falling Star Pokemon
    Type-Dragon/Poison(Land Forme), Dragon/Ice(Orbiting Forme)
    Ability-Great Impact(moves that take more than one move to hit have 50% more power)
    BST-660
    Apperance-Its Orbiting Forme is a colossal asteroid dragon. its Land Forme is a molten, rocky dragon
    Description-"Iridaxlub goes from world to world, bringing mass destruction with its impact. It embodies the extinction that will befall all."

    Bakzarde, Solazid and Gharhara
    Type-Ground/Psychic
    Ability-Samba(physical attacks have a chance of confusion)/Effect Spore, Dry Skin(Hidden Ability)
    Evolution line-Same as the Sandile line
    Basis-It is a gharial with gecko-like qualities, and has cactus seeds growing up. It is designed to hide in the desert
    Description-"Bakzarde is a weak Pokemon. To counter this, it can disguise itself with its surroundings." "Solazid stay still for days, waiting for prey to come close. Using a glare, they hypnotise them to their doom." "Gharhara's glare can penetrate the brain of even the darkest of minds."
    Note-When it reaches its final evolution, it learns Miracle Eye

    Mega Druddigon
    Type-Dragon/Dark
    Ability-Justified
    Basis-Mega Druddigon is based more off a gargoyle than its previous counterpart
    Shinies
    Search:
    Random:
    SR:
    Traded away:
    Gift:
    In-game:
    MM:
    Dexnav:
    Trade: Sylveon

    Friend code: 4356-0061-9735, Redjirachi

    Latest shiny: Omanyte(40 SR!)

  16. #8066
    Join Date
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    0

    Default

    Eregrine
    Type: Electric / Flying
    Classification: Predator Pokemon
    Ability: Motor Drive / Static / Reckless (Hidden Ability)
    Pokedex: It spots a prey from afar in the sky then dives at a speed comparable to a lightning strike. It engulfs itself in electricity to both damage and paralyze its prey.
    Base Stats:
    Total: 500
    HP: 71
    Atk: 88
    Def: 70
    SpA: 90
    SpD: 74
    Spe: 107

    Level up moves:

    -- Lock-On
    -9 Thunder Wave
    11 Gust
    14 Leer
    17 Peck
    22 Double Team
    25 Spark
    30 Aerial Ace
    34 Mean Look
    38 Pursuit
    44 Wild Charge
    55 Brave Bird
    60 Rain Dance
    77 Thunder
    100 Hurricane

    ----

    Terravata (Terra + Airavata [the Hindu mythological elephant])
    Type: Ground / Water
    Ability: Guardian Armor (a clone of Solid Rock)
    Classifciation: Guardian Pokemon
    Pokedex 1: Legend states that it is capable of forming clouds. For this reason, many worshiped it as a rain Deity.
    Pokedex 2: Ancient texts mention it being a guardian of the earth. It is said it can lift an entire continent on its back.
    Appearance: Three-headed elephant with sturdy smooth stone-like armor. Its body is white and armor is brown (golden when shiny). Its tusks are black. In battle animation it can be seen forming clouds with its trunks.
    Base stats:
    Total: 600
    HP: 94
    Atk: 90
    Def: 155
    SpA: 121
    SpD: 70
    Spe: 70

    Level up moves:

    -- Tri-Attack
    -- Mud Bomb
    -- Bulldoze
    -- Weather Ball
    -- Stomp
    10 Hydro Pump
    20 Rain Dance
    30 Heavy Slam
    40 Earth Power
    50 Guardian Stance*
    60 Earthquake
    70 Stone Edge
    80 Giga Impact
    90 Thunder
    100 Guardian Tremor**

    Guardian Stance
    Type: Ground
    Category: Other
    Power: ---
    Accuracy: ---
    PP: 5
    Effect: Sharply raises (+2) both Atk and Def.


    Guardian Tremor
    Category: Special
    Type: Ground
    Power: 110
    Accuracy: 90
    PP: 5
    Effect: Lowers foe's Spe one stage.
    Last edited by SMZCORE; 20th March 2015 at 1:47 PM.
    Black 2 FC: 4729 0026 0417
    Too lazy to put X FC.

  17. #8067
    Join Date
    Sep 2012
    Location
    Fortree City, Hoenn
    Posts
    272

    Default

    Mega Trevenant
    Ghost/Grass
    Ability: Quick Sleeper (Trevenant will instantly wake up after using Rest or being put to sleep by an opponent.)
    Stats:
    HP: 85
    Attack: 120 (+10)
    Defense: 176 (+100)
    Special Attack: 5 (-60)
    Special Defense: 182 (+100)
    Speed: 6 (-50)

  18. #8068
    Join Date
    Feb 2008
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    Wherever the adventure lies
    Posts
    10,897

    Default

    I was able to come up with some names for once.

    Snowboo
    Etymology: snowball + boo
    Description: A possessed snowball
    Classification: Snowball Pokemon
    Type: Ice/Ghost
    Dex Entry #1: An evil spirit in the form of a snowball. It lobs itself at opponents from out of nowhere.
    Dex Entry #2: Its body is made out of concentrated supernatural energy that is frozen together. That energy is released when it melts.
    Habitat: Snowy areas
    Stat distribution: High Attack and Speed, Moderate HP, Defense, and Special Attack, Low Special Defense
    Abilities: Snow Cloak, Cursed Body, Snow Warning (HA)
    Moveset:

    Shadow Sneak- Lv. 1
    Defense Curl- Lv. 1
    Icy Wind- Lv. 6
    Rollout- Lv. 11
    Ice Ball- Lv. 15
    Feint Attack- Lv. 18
    Curse- Lv. 23
    Nasty Plot- Lv. 27
    Hail- Lv. 30
    Freeze Dry- Lv. 35
    Ominous Wind- Lv. 38
    Shadow Ball- Lv. 45

    Eerieze
    Etymology: eerie + freeze
    Description: A two ball possessed snowman
    Classification: Snow Ghost Pokemon
    Type: Ice/Ghost
    Evolution Method: Level up Snowboo to Lv. 21
    Dex Entry #1: It lives in the coldest and most inhospitable environments. Warmer environments cause it to deform and lose control of its supernatural energy.
    Dex Entry #2: Eerieze is physically immobile. However, it can still move from place to place via the spiritual plane.
    Habitat: Snowy areas
    Stat distribution: High HP and Special Attack, Moderate Attack and Defense, Low Special Defense and Speed
    Abilities: Snow Cloak, Cursed Body, Snow Warning (HA)
    Moveset:

    Shadow Sneak- Lv. 1
    Defense Curl- Lv. 1
    Icy Wind- Lv. 6
    Rollout- Lv. 10
    Ice Ball- Lv. 15
    Feint Attack- Lv. 18
    Shadow Punch- Lv. 21
    Curse- Lv. 25
    Ice Punch- Lv. 29
    Nasty Plot- Lv. 33
    Phantom Force- 38
    Freeze Dry- Lv. 43
    Ominous Wind- Lv. 46
    Avalanche- Lv. 50
    Shadow Ball- Lv. 54

    Abominaboo
    Etymology: abominable + boo
    Description: A three ball possessed snowman
    Classification: Snow Ghost Pokemon
    Type: Ice/Ghost
    Evolution Method: Level up Eerieze to Lv. 42
    Dex Entry #1: A cruel and vicious spirit, it creates snowdrifts to trap its victims.
    Dex Entry #2: Its spiritual energy is at its peak during the winter. It is said to be able to freeze one's soul during that time.
    Habitat: Snowy areas
    Stat distribution: High HP and Special Attack, Moderate Attack and Defense, Low Special Defense Defense and Speed
    Abilities: Snow Cloak, Cursed Body, Snow Warning (HA)
    Moveset:

    Shadow Sneak- Lv. 1
    Defense Curl- Lv. 1
    Icy Wind- Lv. 6
    Rollout- Lv. 10
    Ice Ball- Lv. 15
    Feint Attack- Lv. 18
    Shadow Punch- Lv. 21
    Curse- Lv. 25
    Ice Punch- Lv. 29
    Nasty Plot- Lv. 33
    Phantom Force- 38
    Freeze Dry- Lv. 45
    Ominous Wind- Lv. 49
    Avalanche- Lv. 54
    Shadow Ball- Lv. 59
    Sheer Cold- Lv. 63
    Last edited by Bolt the Cat; 23rd March 2015 at 9:18 AM.
    Quote Originally Posted by LizardonX View Post
    Tabitha has really let himself go, just how many lava cookies did he eat in the last 11 years?

  19. #8069
    Join Date
    Dec 2014
    Location
    Squid Land
    Posts
    238

    Default New Eeveelutions

    Petreon
    Type: Rock
    Ability: Sturdy
    Hidden Ability: Reckless

    HP: 95
    Attack: 110
    Defense: 130
    Special Attack: 60
    Special Defense: 65
    Speed: 65

    Ferreon
    Type: Steel
    Ability: Sturdy
    Hidden Ability: Filter

    HP: 65
    Attack: 95
    Defense: 130
    Special Attack: 60
    Special Defense: 110
    Speed: 65

    Drakeon
    Type: Dragon
    Ability: Sheer Force
    Hidden Ability: Multiscale

    HP: 65
    Attack: 130
    Defense: 60
    Special Attack: 110
    Special Defense: 65
    Speed: 95

    Maliceon
    Type: Ghost
    Ability: Shadow Tag
    Hidden Ability: Cursed Body

    HP: 65
    Attack: 60
    Defense: 65
    Special Attack: 130
    Special Defense: 95
    Speed: 110

    Insecteon
    Type: Bug
    Ability: Swarm
    Hidden Ability: Speed Boost

    HP: 65
    Attack: 110
    Defense: 95
    Special Attack: 60
    Special Defense: 65
    Speed: 130
    Last edited by Ascended Dialga; 23rd March 2015 at 11:34 PM. Reason: Switched Maliceon's ability and hidden ability


    I have claimed Dialga
    I have claimed "In the Final" - Mario & Luigi: Bowser's Inside Story

    Sigh.

  20. #8070
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    Jun 2013
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    0

    Default

    Ability: Trapmaster
    Effect: Takes no damage (or status) from entry hazards. It also makes entry hazards (Aside from Toxic Spikes) deal 50% more damage on a foe switching in.

    Ability: Shackle Liberator
    Effect: For both user and foe be it the effect of move, ability or item the user cannot be locked into one move.

    Ability: Shackle Enforcer
    Effect: Powers up a move when the user or foe is locked into it.

    Ability: Final Resort
    Effect: If the user is at 1 HP it can use 5th move. Said move cannot be used twice in a row, instead user must recover HP and fall back to exactly 1HP in order to do it again.
    Black 2 FC: 4729 0026 0417
    Too lazy to put X FC.

  21. #8071
    Join Date
    Sep 2005
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    2,984

    Default Oxymoronic types(that haven't been done)

    Sparcagon, the Rare Serpent Pokemon
    Type-Normal/Dragon
    Ability-Unchanged(Normal), Fairy Power(Mega and Hidden Ability). Fairy Power allows you to have STAB on Fairy moves, of which Sparcagon knows a number of
    Evolution-Evolves from Dunsparce when it holds the Super Stone while knowing a Fairy move

    Mega Clawitzer
    Type-Water/Fire
    Ability-Mega Launcher
    Inspiration-The fact that the piston shrimp's fist heats up

    Mega Cofagrigus
    Type-Ghost/Normal
    Ability-Mummy
    Note-It comes out of its coffin and is more like a mummy

    Comastone, Kuiparok and Oortasroid, the Impacter Pokemon
    Type-Ice(Comastone, Kuiparok), Ice/Fire(Oortasroid)
    Inspiration-A comet
    Gender ratio-Gender unknown
    Egg group-Mineral/Water 3
    Ability-Flash Fire, Waterproof(Hidden Ability)
    Evolution-Comastone-Lv 30-Kuiparok-Lv 49-Oortasroid
    Stats-Psuedo legendary

    Pumkinlin and Halloflare, the Scarecrow Pokemon
    Type-Grass/Fire
    Inspiration-Halloween pumpkins
    Ability-Illuminate/Harvest
    Evolution-Use a Fire Stone on this Pokemon
    Shinies
    Search:
    Random:
    SR:
    Traded away:
    Gift:
    In-game:
    MM:
    Dexnav:
    Trade: Sylveon

    Friend code: 4356-0061-9735, Redjirachi

    Latest shiny: Omanyte(40 SR!)

  22. #8072
    Join Date
    Feb 2008
    Location
    Wherever the adventure lies
    Posts
    10,897

    Default

    Terrarva
    Etymology: terra + larva
    Description: a small earthworm
    Classification: Earth Worm Pokemon
    Type: Ground/Bug
    Stat distribution: High Attack and Speed, Moderate Special Attack and Special Defense, Low HP and Defense
    Abilities: Swarm, Sand Rush, Arena Trap (HA)
    Moveset:

    Tackle- Lv. 1
    Sand Attack- Lv. 1
    Leech Life- Lv. 6
    Mud Slap- Lv. 8
    Wrap- Lv. 11
    Mud Sport- Lv. 15
    Magnitude- Lv. 19
    Screech- Lv. 22
    Infestation- Lv. 26
    Bite- Lv. 30
    Sandstorm- Lv. 33
    Dig- Lv. 35
    Agility- Lv. 38
    Sand Tomb- Lv. 42
    Bug Bite- Lv. 46
    Earthquake- Lv. 51

    Habitat: forests, caves, swamps

    Wormud
    Etymology: worm + mud
    Description: a regular looking earthworm with a band around its tail
    Classification: Earth Worm Pokemon
    Type: Ground/Bug
    Evolution method: Level up Terrarva to Lv. 35
    Stat distribution: High Attack and Speed, Moderate Special Attack and Special Defense, Low HP and Defense
    Abilities: Swarm, Sand Rush, Arena Trap (HA)
    Moveset:

    Tackle- Start
    Sand Attack- Start
    Leech Life- Lv. 6
    Mud Slap- Lv. 8
    Wrap- Lv. 11
    Mud Sport- Lv. 15
    Magnitude- Lv. 19
    Screech- Lv. 22
    Infestation- Lv. 26
    Bite- Lv. 30
    Sandstorm- Lv. 33
    Dig- Lv. 35
    Agility- Lv. 40
    Sand Tomb- Lv. 46
    Bug Bite- Lv. 50
    Earthquake- Lv. 56

    Habitat: forests, caves, swamps
    Quote Originally Posted by LizardonX View Post
    Tabitha has really let himself go, just how many lava cookies did he eat in the last 11 years?

  23. #8073
    Join Date
    Sep 2012
    Location
    Fortree City, Hoenn
    Posts
    272

    Default

    New Attacks:

    Leaf Shuriken
    Type: Grass
    Same exact properties as Water Shuriken (except for type effectiveness)
    Distribution: Breloom, all Grass starters, Ferrothorn, Celebi, Carnivine, Victreebel, Sunflora, Cherrim, Leavanny

    Ice Water
    Type: Water
    80 BP, 100 Acc, 15 PP
    Secondary effect: 30% chance to freeze the opponent
    Distribution: All Water-type Pokémon except for Volcanion

  24. #8074
    Join Date
    Jun 2013
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    0

    Default

    Sakeerie (Sakabashira + Eerie)
    Type: Ghost
    Ability: Intimidate / No Guard (HA)
    Hight: 2.6 meters
    Weight: 23 KGs
    Pokedex Entry: A wooden pillar that was haunted by a troubled spirit. It is said to cause hallucinations to nearby travelers.
    Base Stats
    Total: 500
    HP: 40
    Atk: 150
    Def: 170
    SpA: 50
    SpD: 60
    Spe: 30

    Level up moves:
    -- Wood Hammer
    -- Torment
    15 Astonish
    20 Fake Out
    25 Bide
    31 Grudge
    35 Phantom Force
    42 Foul Play
    50 Nightmare
    57 Hypnosis
    66 Shadow Pillar*
    78 Destiny Bond

    *Shadow Pillar
    Type: Ghost
    Category: Physical
    Power: 110
    Accuracy: 80
    PP: 5
    Effect: None

    Egg Moves:
    Grasswhistle
    Forest's Curse
    Worry Seed
    Sucker Punch

    Move tutors:
    Superpower
    Knock Off
    Pain Split
    Final Gambit
    Icy Wind
    Bulldoze
    Parting Shot

    Notable TMs:
    Earthquake
    Will-O-Wisp
    Nature Power
    Last edited by SMZCORE; 27th March 2015 at 4:31 PM.
    Black 2 FC: 4729 0026 0417
    Too lazy to put X FC.

  25. #8075
    Join Date
    Apr 2014
    Location
    USA
    Posts
    144

    Default

    I think I'd like to see a Pokemon based on the opponent from this video:

    https://www.youtube.com/watch?v=_Lx28HuZQyI

    It'd be a steel type that has high attack power, high defense, and lower speed.

    I'd also think it'd be cool to see a poison move named like "Iron Acid" or something that's super effective against steel types, a ice move that's super effective against fire types, and a dark move that's a 1 hit KO move.
    Last edited by raichu27; 27th March 2015 at 10:37 PM.

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