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Thread: Create/Rename/Change Anything and Everything!!!

  1. #8151
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    Quote Originally Posted by Alexander18 View Post
    Great ideas, how do you come up with them? Anyway, I wish that there was a game where every single legendary pokemon in it and they end up in a massive battle with each (Like the Hoopa movie). You have to find Arceus to put a stop to the clash of the legendary pokemon.
    I dunno, I just do come up with the idea
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  2. #8152
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    Primal Dialga
    (Steel/Dragon)
    Ability: Temporal Shift - The priority of this Pokémon’s moves, and its allies’ moves, are always +1.
    Item: Adamant Orb - In addition to turning Dialga into Primal Dialga, it continues to boost Dragon and Steel-type moves.

    HP: 100
    Attack: 100 (-20)
    Defense: 170 (+50)
    Sp. Attack: 180 (+30)
    Sp. Defense: 140 (+40)
    Speed: 90
    Total: 780 (+100)

    Type Effectiveness:
    Weak to: Fighting (2x), Ground (2x)
    Immune to: Poison (0x)
    Resistant to: Grass (1/4x), Normal (1/2x), Flying (1/2x), Rock (1/2x), Bug (1/2x), Steel (1/2x), Water (1/2x), Electric (1/2x), Psychic (1/2x)

    ~~~~~~~~~~~~~~~~~~~~

    Primal Palkia
    (Water/Dragon)
    Ability: Spatial Warp - This Pokémon, and all of its allies, are always able to escape from battle, regardless of trapping effects.
    Item: Lustrous Orb - In addition to turning Palkia into Primal Palkia, it continues to boost Dragon and Water-type moves.

    HP: 90
    Attack: 100 (-20)
    Defense: 150 (+50)
    Sp. Attack: 180 (+30)
    Sp. Defense: 150 (+30)
    Speed: 110 (+10)
    Total: 780 (+100)

    Type Effectiveness:
    Weak to: Dragon (2x), Fairy (2x)
    Immune to: None
    Resistant to: Fire (1/4x), Water (1/4x), Steel (1/2x)

    ~~~~~~~~~~~~~~~~~~~~

    Mega Giratina A
    (Ghost/Dragon)
    Ability: Distortion Field - All immunities are disregarded when this Pokémon is on the field. This doesn’t affect the user’s immunities, however.
    Item: None - Must know Distortion Wave in order to Mega Evolve.

    HP: 150
    Attack: 100
    Defense: 160 (+40)
    Sp. Attack: 100
    Sp. Defense: 160 (+40)
    Speed: 110 (+20)
    Total: 780 (+100)

    Type Effectiveness:
    Weak to: Ghost (2x), Ice (2x), Dragon (2x), Dark (2x), Fairy (2x)
    Immune to: Normal (0x), Fighting (0x)
    Resistant to: Poison (1/2x), Bug (1/2x), Fire (1/2x), Water (1/2x), Grass (1/2x), Electric (1/2x)

    ~~~~~~~~~~~~~~~~~~~~

    Mega Giratina O
    (Ghost/Dragon)
    Ability: Distortion Field - All immunities are disregarded when this Pokémon is on the field. This doesn’t affect the user’s immunities, however.
    Item: Griseous Orb - Must know Shadow Force in order to Mega Evolve. In addition to turning Giratina into Mega Giratina O, it continues to boost Dragon and Ghost-type moves.

    HP: 150
    Attack: 160 (+40)
    Defense: 100
    Sp. Attack: 160 (+40)
    Sp. Defense: 100
    Speed: 110 (+20)
    Total: 780 (+100)

    Type Effectiveness:
    Weak to: Ghost (2x), Ice (2x), Dragon (2x), Dark (2x), Fairy (2x)
    Immune to: Normal (0x), Fighting (0x)
    Resistant to: Poison (1/2x), Bug (1/2x), Fire (1/2x), Water (1/2x), Grass (1/2x), Electric (1/2x)

    ~~~~~~~~~~~~~~~~~~~~

    Distortion Wave

    Type: Ghost
    Category: Special
    PP: 10 (max. 16)
    Power: 90
    Accuracy: 90%
    Priority: -6

    Effect: Distortion Wave inflicts damage. Additionally, it will automatically end wild Pokémon battles or, in a trainer battle, it will switch out the opposing Pokémon to the next Pokémon in line that has not fainted. Signature Move of Giratina.
    Last edited by cmats4020; 18th April 2015 at 2:46 PM.

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  3. #8153
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    Quote Originally Posted by cmats4020 View Post
    Primal Dialga
    (Steel/Dragon)
    Ability: Temporal Shift - The priority of this Pokémon’s moves, and its allies’ moves, are always +1.
    Item: Adamant Orb - In addition to turning Dialga into Primal Dialga, it continues to boost Dragon and Steel-type moves.

    HP: 100
    Attack: 100 (-20)
    Defense: 170 (+50)
    Sp. Attack: 180 (+30)
    Sp. Defense: 140 (+40)
    Speed: 90
    Total: 780 (+100)

    Type Effectiveness:
    Weak to: Fighting (2x), Ground (2x)
    Immune to: Poison (0x)
    Resistant to: Grass (1/4x), Normal (1/2x), Flying (1/2x), Rock (1/2x), Bug (1/2x), Steel (1/2x), Water (1/2x), Electric (1/2x), Psychic (1/2x)

    ~~~~~~~~~~~~~~~~~~~~

    Primal Palkia
    (Water/Dragon)
    Ability: Spatial Warp - This Pokémon, and all of its allies, are always able to escape from battle, regardless of trapping effects.
    Item: Lustrous Orb - In addition to turning Palkia into Primal Palkia, it continues to boost Dragon and Water-type moves.

    HP: 90
    Attack: 100 (-20)
    Defense: 150 (+50)
    Sp. Attack: 180 (+30)
    Sp. Defense: 150 (+30)
    Speed: 110 (+10)
    Total: 780 (+100)

    Type Effectiveness:
    Weak to: Dragon (2x), Fairy (2x)
    Immune to: None
    Resistant to: Fire (1/4x), Water (1/4x), Steel (1/2x)

    ~~~~~~~~~~~~~~~~~~~~

    Mega Giratina A
    (Ghost/Dragon)
    Ability: Distortion Field - All immunities are disregarded when this Pokémon is on the field. This doesn’t affect the user’s immunities, however.
    Item: None - Must know Distortion Wave in order to Mega Evolve.

    HP: 150
    Attack: 100
    Defense: 160 (+40)
    Sp. Attack: 100
    Sp. Defense: 160 (+40)
    Speed: 110 (+20)
    Total: 780 (+100)

    Type Effectiveness:
    Weak to: Ghost (2x), Ice (2x), Dragon (2x), Dark (2x), Fairy (2x)
    Immune to: Normal (0x), Fighting (0x)
    Resistant to: Poison (1/2x), Bug (1/2x), Fire (1/2x), Water (1/2x), Grass (1/2x), Electric (1/2x)

    ~~~~~~~~~~~~~~~~~~~~

    Mega Giratina O
    (Ghost/Dragon)
    Ability: Distortion Field - All immunities are disregarded when this Pokémon is on the field. This doesn’t affect the user’s immunities, however.
    Item: Griseous Orb - Must know Shadow Force in order to Mega Evolve. In addition to turning Giratina into Mega Giratina O, it continues to boost Dragon and Ghost-type moves.

    HP: 150
    Attack: 160 (+40)
    Defense: 100
    Sp. Attack: 160 (+40)
    Sp. Defense: 100
    Speed: 110 (+20)
    Total: 780 (+100)

    Type Effectiveness:
    Weak to: Ghost (2x), Ice (2x), Dragon (2x), Dark (2x), Fairy (2x)
    Immune to: Normal (0x), Fighting (0x)
    Resistant to: Poison (1/2x), Bug (1/2x), Fire (1/2x), Water (1/2x), Grass (1/2x), Electric (1/2x)

    ~~~~~~~~~~~~~~~~~~~~

    Spacial Rend

    Changes:
    -90% accurate, down from 95%
    -150 base power, up from 100
    -User has to recharge if the move hits

    ~~~~~~~~~~~~~~~~~~~~

    Distortion Wave

    Type: Ghost
    Category: Special
    PP: 10 (max. 16)
    Power: 90
    Accuracy: 90%
    Priority: -6

    Effect: Distortion Wave inflicts damage. Additionally, it will automatically end wild Pokémon battles or, in a trainer battle, it will switch out the opposing Pokémon to the next Pokémon in line that has not fainted. Signature Move of Giratina.
    Why does Giratina need two Mega Evolutions? I'm not seeing the point.
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  4. #8154
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    Quote Originally Posted by Bolt the Cat View Post
    Why does Giratina need two Mega Evolutions? I'm not seeing the point.
    Maybe because each one counters the Primal Dialga/Primal Palkia. Although, why Giratina gets a mega instead of a primal but maybe because Rayquaza had a mega.
    Currently playing Omega Ruby and Alpha Sapphire. Annoyed about the lack of Emerald elements in the game. Annoyed about Ash releasing Goodra in anime.

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  5. #8155
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    Quote Originally Posted by Bolt the Cat View Post
    Why does Giratina need two Mega Evolutions? I'm not seeing the point.
    Giratina has two forms already: one more defense-oriented with the other being more attack-oriented. I gave it two Megas to account for this.

    Quote Originally Posted by Alexander18 View Post
    Giratina gets a mega instead of a primal . . . maybe because Rayquaza had a mega.
    This is correct.
    Last edited by cmats4020; 18th April 2015 at 6:15 AM.

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  6. #8156
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    Quote Originally Posted by cmats4020 View Post
    Spacial Rend

    Changes:
    -90% accurate, down from 95%
    -150 base power, up from 100
    -User has to recharge if the move hits
    I do know I get quite nitpicky, but why the change on Spatial Rend? It's probably to make it like Roar of Time, but Spatial Rend as it is right now is much more viable than Roar of Time, as it hits twice in two turns while Roar of Time only hits once, so it will always net more damage anyway. Hyper Beam variants are never very good moves. A lot of the time they are even laughed at. It also has a high crit chance, meaning that a decent amount of the time it will be at 150 power. I just don't see the need to change Spatial Rend.
    Quote Originally Posted by carnivalmar View Post
    leern to spel i canot reed
    Ironic, isn't it?

  7. #8157
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    New Mechanic
    Lateral Pokegene Transfer (LPT)

    In certain environmental condition, catalyzed by certain stones, some Pokemon can transfer certain traits to other Pokemon like moves and abilities.

    The process of this can be described by lateral gene transfer, in which one Pokemon can get certain traits from the other. The Pokemon doesn't immediately get the change, however, you need to breed it to get the result. The offspring cannot breed those moves/abilities into further offsprings, however if two LPT offsprings were bred together they would have a 25% chance of passing one trait (move, ability).

    The moves laterally transferred cannot be learned normally by egg moves, TMs or move tutors. In that aspect they are "Laterally Transferred Moves" or LTMs for short. In the same regard laterally transferred abilities (which are few) are called LTAs.

    An example of this is Shell Smash Slowbro and Slowking. Shell Smash is passed from a Cloyster knowing that move. The catalyzing stone, like Mega Stones and evolution stones, are specific. In this case the LPT stone is called Shell Stone. The Cloyster must hold the Shell Stone and must be in the same party as the slowbro or slowking. Like Pokerus, a few battles would cause the transfer. The battle is a broad location. In this case it is any "fishing" battle. This also includes fights against Fishermen.

    An example of LTA is Mantine passing Swift Swim to Octillery.

    Another example is an interesting one; mutual transfer. Alomomola and Audino. Alomomola passing Regenerator to Audino and Audino passing Simple Beam and Entertainment to Alomomola.
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  8. #8158
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    Quote Originally Posted by Kansas_Rocks! View Post
    I do know I get quite nitpicky, but why the change on Spatial Rend? It's probably to make it like Roar of Time, but Spatial Rend as it is right now is much more viable than Roar of Time, as it hits twice in two turns while Roar of Time only hits once, so it will always net more damage anyway. Hyper Beam variants are never very good moves. A lot of the time they are even laughed at. It also has a high crit chance, meaning that a decent amount of the time it will be at 150 power. I just don't see the need to change Spatial Rend.
    You're conpletely right. Sorry it was late last night lol! I'll edit that out

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  9. #8159
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    I would love to see this in the next game:

    Mega Xerneas
    Fairy/Grass
    Ability: Mythical Force (Moves that require two turns to use, such as Geomancy, will only require one when used by this Pokémon.)
    Gains Solarbeam and Earth Power

    Base Stats:
    HP: 126
    Atk: 151 (+20)
    Def: 115 (+20)
    Sp. Atk: 171 (+40)
    Sp. Def: 118 (+20)
    Spe: 99

    Like Mega Rayquaza, Mega Xerneas is free to hold any item, such as a Life Orb.

  10. #8160
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    Quote Originally Posted by Cradily17 View Post
    I would love to see this in the next game:

    Mega Xerneas
    Fairy/Grass
    Ability: Mythical Force (Moves that require two turns to use, such as Geomancy, will only require one when used by this Pokémon.)
    Gains Solarbeam and Earth Power

    Base Stats:
    HP: 126
    Atk: 151 (+20)
    Def: 115 (+20)
    Sp. Atk: 171 (+40)
    Sp. Def: 118 (+20)
    Spe: 99

    Like Mega Rayquaza, Mega Xerneas is free to hold any item, such as a Life Orb.
    So OP. Able to use Life Orb while also getting 2x boosts to Speed, Sp. Attack and Sp. Defense in one turn? Yeah . . .

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  11. #8161
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    Quote Originally Posted by Trainer Yusuf View Post
    As I would always say, use regular models and/or shorten them. It would look bad, but it would exist. Unless the regular overworld models are changed to regular proportions, of course. In which case there wouldn't be any excuse.
    Yeah, the models probably would look iffy, not to mention each one would need its own walk cycle...
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  12. #8162
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    M-Ledian
    Ability – Iron Fist
    Item - Lediatite


    55 --> 55
    35 --> 110
    50 --> 110
    55 --> 10
    110 --> 125
    85 --> 80


    Ledian has always been one of my favourite Pokemon, so I thought why not do something with it? I'm working on a concept sketch, but here is my initial idea. By cutting Ledian's Special attack (and its Speed ever so slightly) I can bulk up its attack and Defence, which I hope could counter its pretty poor HP. With the ability of Iron Fist, a lot of Ledian's physical moves get boosted and with ORAS it has access to the Elemental Punches and a couple of other 'fist' moves, giving it some nice coverage.

    Any feedback on the idea?

  13. #8163
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    Primal Xerneas
    (Fairy)
    Ability: Fairy Aura
    Item: Living Orb

    HP: 140 (+14)
    Attack: 100 (-31)
    Defense: 155 (+60)
    Sp. Attack: 131
    Sp. Defense: 155 (+57)
    Speed: 99
    Total: 780 (+100)

    Type Effectiveness:
    Weak to: Poison (2x), Steel (2x)
    Immune to: Dragon (0x)
    Resistant to: Bug (1/2x), Dark (1/2x), Flying (1/2x)
    ~~~~~~~~~~~~~~~~~~~~

    Primal Yveltal
    (Dark/Flying)
    Ability: Dark Aura
    Item: Dying Orb

    HP: 126
    Attack: 100 (-31)
    Defense: 105 (+10)
    Sp. Attack: 190 (+59)
    Sp. Defense: 105 (+7)
    Speed: 154 (+55)
    Total: 780 (+100)

    Type Effectiveness:
    Weak to: Electric (2x), Fairy (2x), Ice (2x), Rock (2x)
    Immune to: Ground (0x), Psychic (0x)
    Resistant to: Dark (1/2x), Ghost (1/2x), Grass (1/2x)

    ~~~~~~~~~~~~~~~~~~~~

    Primal Zygarde
    (Dragon/Ground)
    Ability: Aura of Order - In addition to reversing the effects of Dark Aura and Fairy Aura, it also increases the power of all Dragon and Ground-type moves in battle to 1.3x.
    Item: Orb of Order

    HP: 108
    Attack: 185 (+85)
    Defense: 143 (+22)
    Sp. Attack: 81
    Sp. Defense: 143 (+48)
    Speed: 120 (+25)
    Total: 780 (+180)

    Type Effectiveness:
    Weak to: Ice (4x), Dragon (2x), Fairy (2x)
    Immune to: Electric (0x)
    Resistant to: Poison (1/2x), Rock (1/2x), Fire (1/2x)
    Last edited by cmats4020; 22nd April 2015 at 7:51 PM.

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  14. #8164
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    Quote Originally Posted by cmats4020 View Post
    Primal Xerneas
    (Fairy)
    Ability: Fairy Aura
    Item: Living Orb - In addition to turning Xerneas into Primal Xerneas, it also raises the power of Fairy-type moves by 20%.

    HP: 150 (+24)
    Attack: 100 (-31)
    Defense: 150 (+55)
    Sp. Attack: 131
    Sp. Defense: 150 (+52)
    Speed: 99
    Total: 780 (+100)

    Type Effectiveness:
    Weak to: Poison (2x), Steel (2x)
    Immune to: Dragon (0x)
    Resistant to: Bug (1/2x), Dark (1/2x), Flying (1/2x)
    ~~~~~~~~~~~~~~~~~~~~

    Primal Yveltal
    (Dark/Flying)
    Ability: Dark Aura
    Item: Dying Orb - In addition to turning Yveltal into Primal Yveltal, it also raises the power of Dark and Flying-type moves by 20%.

    HP: 126
    Attack: 100 (-31)
    Defense: 105 (+10)
    Sp. Attack: 190 (+59)
    Sp. Defense: 105 (+7)
    Speed: 154 (+55)
    Total: 780 (+100)

    Type Effectiveness:
    Weak to: Electric (2x), Fairy (2x), Ice (2x), Rock (2x)
    Immune to: Ground (0x), Psychic (0x)
    Resistant to: Dark (1/2x), Ghost (1/2x), Grass (1/2x)

    ~~~~~~~~~~~~~~~~~~~~
    Moonblast with STAB, Fairy Aura and the Orb's power is around 230 base damage. Coming off of a 131 base SAtk is kind of crazy. STAB Dark Aura Dark Pulse with the Orb comes of with a power of about 190. Coming off of a 190 SAtk is also crazy. Of course they are legendaries, so they should be overpowered, but the Orbs may be too much.
    Quote Originally Posted by carnivalmar View Post
    leern to spel i canot reed
    Ironic, isn't it?

  15. #8165
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    Quote Originally Posted by Kansas_Rocks! View Post
    Moonblast with STAB, Fairy Aura and the Orb's power is around 230 base damage. Coming off of a 131 base SAtk is kind of crazy. STAB Dark Aura Dark Pulse with the Orb comes of with a power of about 190. Coming off of a 190 SAtk is also crazy. Of course they are legendaries, so they should be overpowered, but the Orbs may be too much.
    Yeah, maybe I should just take off the extra 20% of power from the orbs lol
    Last edited by cmats4020; 22nd April 2015 at 7:50 PM.

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  16. #8166
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    So,I came up with a concept for Mega Togekiss.Its design is loosely based on swifts[birds] with its wings more elongated,its whole appearance more streamlined.Its three spikes become one longer white spike,while the tip of its left wing is blue and the tip of its right wing is red and its underbelly is a soft pink.Its legs completely disappear.Its body actually becomes smaller and lighter.

    Ability-Aerilate

    Stats

    HP-75
    Atk-130
    Def-95
    SpAtk-130
    SpDef-115
    Speed-100

    I know two other Megas got Aerilate.At first,I wanted to give it Gale Wings but I thought it would be pretty pointless.Aerilate would make it better because Togekiss could finally take full advantage of Extremespeed.

    And a very rough sketch: IMG_20150423_004949.jpg
    Last edited by Nacreous; 22nd April 2015 at 11:17 PM.

  17. #8167
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    Quote Originally Posted by Nacreous View Post
    I know two other Megas got Aerilate.At first,I wanted to give it Gale Wings but I thought it would be pretty pointless.Aerilate would make it better because Togekiss could finally take full advantage of Extremespeed.
    I like the concept, but I don't think the use of Extremespeed warrants an 80 point addition to its attack as well as a change of ability. Togekiss is obviously a special attacker, so I think you should play on that rather than trying to make it a mixed attacker. Or, use those 80 points to beef it up. With the stat distribution chosen, it is a pretty weak Mega. Its attack stats aren't extremely high, and its low speed coupled with its somewhat low defensive stats and downgraded HP won't make it last long in a battle.

    If it were me, I'd do this:

    HP: 85
    Attack: 50
    Defense: 115 (+20)
    Sp. Attack: 160 (+40)
    Sp. Defense: 115
    Speed: 120 (+40)
    Total: 645 (+100)

    Its speed makes it faster than many other Pokémon including a number of Megas. This, coupled with its huge special attack stat will greatly enhance its sweeping capabilities. The additional 20 points in its defense will allow it to survive physical attacks better.

    ~~~~~~~~~~~~~~~~~~~~

    Mega Aegislash
    (Steel/Ghost)
    Ability: Stance Change
    Item: Aegislashite

    Shield Form:
    HP: 100 (+40)
    Attack: 50
    Defense: 200 (+50)
    Sp. Attack: 50
    Sp. Defense: 200 (+50)
    Speed: 20 (-40)
    Total: 620 (+100)

    Blade Form:
    HP: 100 (+40)
    Attack: 200 (+50)
    Defense: 50
    Sp. Attack: 200 (+50)
    Sp. Defense: 50
    Speed: 20 (-40)
    Total: 620 (+100)

    Type Effectiveness:
    Weak to: Dark (2x), Fire (2x), Ghost (2x), Ground (2x)
    Immune to: Fighting (0x), Normal (0x), Poison (0x)
    Resistant to: Bug (1/4x), Dragon (1/2x), Fairy (1/2x), Flying (1/2x), Grass (1/2x), Ice (1/2x), Psychic (1/2x), Rock (1/2x), Steel (1/2x)

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  18. #8168
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    Quote Originally Posted by cmats4020 View Post
    I like the concept, but I don't think the use of Extremespeed warrants an 80 point addition to its attack as well as a change of ability. Togekiss is obviously a special attacker, so I think you should play on that rather than trying to make it a mixed attacker. Or, use those 80 points to beef it up. With the stat distribution chosen, it is a pretty weak Mega. Its attack stats aren't extremely high, and its low speed coupled with its somewhat low defensive stats and downgraded HP won't make it last long in a battle.

    If it were me, I'd do this:

    HP: 85
    Attack: 50
    Defense: 115 (+20)
    Sp. Attack: 160 (+40)
    Sp. Defense: 115
    Speed: 120 (+40)
    Total: 645 (+100)

    Its speed makes it faster than many other Pokémon including a number of Megas. This, coupled with its huge special attack stat will greatly enhance its sweeping capabilities. The additional 20 points in its defense will allow it to survive physical attacks better.

    ~~~~~~~~~~~~~~~~~~~~

    Mega Aegislash
    (Steel/Ghost)
    Ability: Stance Change
    Item: Aegislashite

    Shield Form:
    HP: 100 (+40)
    Attack: 50
    Defense: 200 (+50)
    Sp. Attack: 50
    Sp. Defense: 200 (+50)
    Speed: 20 (-40)
    Total: 620 (+100)

    Blade Form:
    HP: 100 (+40)
    Attack: 200 (+50)
    Defense: 50
    Sp. Attack: 200 (+50)
    Sp. Defense: 50
    Speed: 20 (-40)
    Total: 620 (+100)

    Type Effectiveness:
    Weak to: Dark (2x), Fire (2x), Ghost (2x), Ground (2x)
    Immune to: Fighting (0x), Normal (0x), Poison (0x)
    Resistant to: Bug (1/4x), Dragon (1/2x), Fairy (1/2x), Flying (1/2x), Grass (1/2x), Ice (1/2x), Psychic (1/2x), Rock (1/2x), Steel (1/2x)
    You are right.I just thought it would be a shame to waste Extremespeed.My original idea was to give it Gale Wings and these stats:

    HP-85
    Atk-50
    Def-105
    SpAtk-160
    SpDef-125
    Spd-120

    but your stat distribution is better,with equal defenses.

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    Quote Originally Posted by Nacreous View Post
    You are right.I just thought it would be a shame to waste Extremespeed.My original idea was to give it Gale Wings and these stats:

    HP-85
    Atk-50
    Def-105
    SpAtk-160
    SpDef-125
    Spd-120

    but your stat distribution is better,with equal defenses.
    All in good fun! Yours is good too, depending on what you think Togekiss needs more help defending against.

    ~~~~~~~~~~~~~~~~~~~~

    Mega Blissey
    (Normal)
    Ability: Natural Cure
    Item: Blisseyite

    HP: 255
    Attack: 0 (-10)
    Defense: 135 (+125)
    Sp. Attack: 95 (+20)
    Sp. Defense: 135
    Speed: 20 (-35)
    Total: 640 (+100)

    Type Effectiveness:
    Weak to: Fighting (2x)
    Immune to: Ghost (0x)
    Resistant to: None

    Vote for Gardevoir as the next Smash fighter!

  20. #8170
    Join Date
    Sep 2012
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    Fortree City, Hoenn
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    Mega Luvdisc (Please make it happen, Gamefreak!)
    Water/Fairy
    Ability: Heart Power (Doubles Sp. Atk. stat)
    Base Stats:
    HP: 43
    Atk: 10 (-20)
    Def: 55
    Sp. Atk: 120 (+80)
    Sp. Def: 85 (+20)
    Spe: 117 (+20)
    Gains Moonblast and Dazzling Gleam

  21. #8171
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    Feb 2011
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    New Zealand
    Posts
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    I would change ORAS so it would contain all the good stuff from Emerald such as: The Battle Frontier, Mirage Tower, Desert Underpass, Gym leader rematches, Juan as gym leader, Wallace as champion, Steven at Meteor falls etc. I would change the plot so that you have to defeat the mascot because in the post story, the other mascot would be awaken and the two begin to fight. The two go primal on each other, so you go to sky pillar and get Rayquaza to stop the fighting. Rayquaza goes to Sootopolis city and goes mega on the two primal. Mega Rayquaza would end the fight and that would be the post game. Deoxys can be on Birth Island, Lugia and Ho-oh in Navel Rock and Mew on Faraway Island. Southern Island is no longer an event access place and the other eon pokemon would appear on it after the main story.
    Currently playing Omega Ruby and Alpha Sapphire. Annoyed about the lack of Emerald elements in the game. Annoyed about Ash releasing Goodra in anime.

    Currently own: X and Y, Black 2 and White 2, Black and White, Heart Gold and Soul Silver, Platinum, Diamond and Pearl, Super Pokemon Rumble, Ranger 3, Ranger 2, Mystery Dungeon Explorers of Time and Dragon Ball Z: Super Sonic Warriors. Guidebooks for Johto games, Unova games and Kalos games.

    Own quite a number shinies, especially in Y thanks to Consecutive Fishing.

    Own all 5 gen event legends in White 2, many came from my brother which I like to thank.

  22. #8172
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    Quote Originally Posted by Alexander18 View Post
    I would change ORAS so it would contain all the good stuff from Emerald such as: The Battle Frontier, Mirage Tower, Desert Underpass, Gym leader rematches, Juan as gym leader, Wallace as champion, Steven at Meteor falls etc. I would change the plot so that you have to defeat the mascot because in the post story, the other mascot would be awaken and the two begin to fight. The two go primal on each other, so you go to sky pillar and get Rayquaza to stop the fighting. Rayquaza goes to Sootopolis city and goes mega on the two primal. Mega Rayquaza would end the fight and that would be the post game. Deoxys can be on Birth Island, Lugia and Ho-oh in Navel Rock and Mew on Faraway Island. Southern Island is no longer an event access place and the other eon pokemon would appear on it after the main story.
    Except that ORAS is a remake of Ruby and Sapphire, not Emerald. Did Pikachu follow you in FireRed and LeafGreen like it did in Yellow? No. Was every Pikachu evolvable? Yes. In HGSS could you get the Odd Egg? No. Why do you hate on ORAS so much? They want to differentiate between Ruby and Sapphire from Emerald, because they wouldn't want to make it an Emerald remake. What you are proposing is an Emerald, not a Ruby and Sapphire, remake, and that is not what ORAS is.
    Quote Originally Posted by carnivalmar View Post
    leern to spel i canot reed
    Ironic, isn't it?

  23. #8173
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    Quote Originally Posted by Kansas_Rocks! View Post
    Except that ORAS is a remake of Ruby and Sapphire, not Emerald. Did Pikachu follow you in FireRed and LeafGreen like it did in Yellow? No. Was every Pikachu evolvable? Yes. In HGSS could you get the Odd Egg? No. Why do you hate on ORAS so much? They want to differentiate between Ruby and Sapphire from Emerald, because they wouldn't want to make it an Emerald remake. What you are proposing is an Emerald, not a Ruby and Sapphire, remake, and that is not what ORAS is.
    HGSS did have the Suicune plot and the Battle Frontier, so the idea that ORAS should only include RS elements is ridiculous. Now I wouldn't have changed the way they handle the mascot legends because it would be hard to balance Rayquaza into the main plot, but I see no reason why we couldn't have seen some of the extra features like the Battle Frontier, Desert Underpass, the Safari Zone, gym leader rematches, etc.

    Beyond that, there's a few more issues I would fix. For one, there's the regional dex, which is horribly imbalanced by modern standards. Add in more Ghost, Ice, and Dragon to the dex, add in more sea dwelling Pokemon to inhabit the dozen or so late game water routes which are nothing but Tentacool and Wingull lines, add in more Pokemon to pad out the pitiful distribution in the region in general. A region as large as Hoenn needs more than 209 Pokemon. Lastly, the post game areas are pretty lacking, instead of a collection of random, tiny islands, include some actual full size routes and areas.

    Really, it's astounding how underwhelming ORAS are as remakes, they feel so incomplete and lacking.
    Quote Originally Posted by LizardonX View Post
    Tabitha has really let himself go, just how many lava cookies did he eat in the last 11 years?

  24. #8174
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    Quote Originally Posted by Bolt the Cat View Post
    HGSS did have the Suicune plot and the Battle Frontier, so the idea that ORAS should only include RS elements is ridiculous. Now I wouldn't have changed the way they handle the mascot legends because it would be hard to balance Rayquaza into the main plot, but I see no reason why we couldn't have seen some of the extra features like the Battle Frontier, Desert Underpass, the Safari Zone, gym leader rematches, etc.

    Beyond that, there's a few more issues I would fix. For one, there's the regional dex, which is horribly imbalanced by modern standards. Add in more Ghost, Ice, and Dragon to the dex, add in more sea dwelling Pokemon to inhabit the dozen or so late game water routes which are nothing but Tentacool and Wingull lines, add in more Pokemon to pad out the pitiful distribution in the region in general. A region as large as Hoenn needs more than 209 Pokemon. Lastly, the post game areas are pretty lacking, instead of a collection of random, tiny islands, include some actual full size routes and areas.

    Really, it's astounding how underwhelming ORAS are as remakes, they feel so incomplete and lacking.
    I will say that I do miss a Battle Frontier, but I really can't call them underwhelming simply on the fact that they remade and improved upon what they needed to. Plus, it seems like Game Freak is trying to replace the Battle Frontier with the Battle Maison, so I can understand while they left it out.

    As for the Dex, it made available enough things to succeed easily. Ghosts feel like they should feel rare, as they are ghosts, and Dragons are mythical creatures, so of course they would be few and far between. With Ice types, you have to think of the region itself. It is home to two volcanoes. Of course there wouldn't be many Ice types because they really wouldn't be able to survive.
    Quote Originally Posted by carnivalmar View Post
    leern to spel i canot reed
    Ironic, isn't it?

  25. #8175
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    Quote Originally Posted by Kansas_Rocks! View Post
    I will say that I do miss a Battle Frontier, but I really can't call them underwhelming simply on the fact that they remade and improved upon what they needed to. Plus, it seems like Game Freak is trying to replace the Battle Frontier with the Battle Maison, so I can understand while they left it out.
    The Battle Frontier isn't the sole reason it's underwhelming. It's underwhelming because it barely improves upon the originals aside from adding in shallow fanservice like Mega Evolutions. Design wise it's basically the same as the original, and content wise it's subpar, below what we've seen in games like Platinum, HGSS, and BW2, and arguably below Emerald. Overall the game feels like a step backwards for remakes, it does little to modernize the experience in any meaningful way.

    Quote Originally Posted by Kansas_Rocks! View Post
    As for the Dex, it made available enough things to succeed easily. Ghosts feel like they should feel rare, as they are ghosts, and Dragons are mythical creatures, so of course they would be few and far between. With Ice types, you have to think of the region itself. It is home to two volcanoes. Of course there wouldn't be many Ice types because they really wouldn't be able to survive.
    2 or 3 families per type is not enough options. There should be at least 5 or 6. That gives people enough options to choose their favorites, form a monotype team, and it gives gym leaders and Elite 4 enough Pokemon that they don't have to use repeats or random nonsense (Phoebe and Glacia sure would've wanted more to work with). They don't need to limit your options so severely to make certain types rare either, encounter rate and the number of areas already affects that. And they can easily fit more Ice types in. Shoal Cave can hold 5-6 itself, and then there's other places to put them as well. I would've done something like this:

    Vanillite- Gift from the Seashore House on Rt. 109
    Vanillish- Shoal Cave
    Lapras- Rt. 125 and Shoal Cave Surfing
    Beartic- Shoal Cave
    Sneasel- Shoal Cave

    There, the Ice situation is fixed. Now that wasn't so hard, was it?

    Anyway, the regional dex is one area that they don't really modernize enough in remakes, a lot of the older regional dexes have aged poorly thanks to some of the rarer types not having many families in the entire National Dex (Ghost and Dragon being the most common offenders). But now that issue is long gone, so there's no reason to stick to it. Adding in newer Pokemon would help alleviate some of the balance and distribution issues that plagued older games, and it would make the games feel more fresh.
    Quote Originally Posted by LizardonX View Post
    Tabitha has really let himself go, just how many lava cookies did he eat in the last 11 years?

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