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Thread: Create/Rename/Change Anything and Everything!!!

  1. #8501
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    Apr 2013
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    668

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    Rain Dance
    -Grass-types now gain 1/16 of health per turn in rain. Does not stack with Leftover-like items.

    Sunny Day
    -Grass-types now gain a 25% increase in both Defense and Special Defense in sunshine.

    Bug-Type Chart Update
    Weak to: Fire (2x), Flying (2x), Rock (2x)
    Immune to: None
    Resistant to: Fighting (1/2x), Ghost (1/2x), Grass (1/2x), Ground (1/2x)
    Last edited by cmats4020; 27th August 2015 at 2:20 AM.

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  2. #8502
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    Apr 2014
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    Default

    Quote Originally Posted by cmats4020 View Post
    Rain Dance
    -Grass-types now gain 1/16 of health per turn in rain. Does not stack with Leftover-like items.

    Sunny Day
    -Grass-types now gain a 25% increase in both Defense and Special Defense in sunshine.

    Bug-Type Chart Update
    Weak to: Fire (2x), Flying (2x), Rock (2x)
    Immune to: None
    Resistant to: Fighting (1/2x), Ghost (1/2x), Grass (1/2x), Ground (1/2x)
    How would bug resist ghost? I think ghost resist bug, because ghosts are more scarier.

  3. #8503
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    Apr 2013
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    Quote Originally Posted by raichu27 View Post
    How would bug resist ghost? I think ghost resist bug, because ghosts are more scarier.
    EDIT: Yeah, I guess you're right. The more I think about it, the more I disagree with it.
    Last edited by cmats4020; 27th August 2015 at 7:12 AM.

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  4. #8504
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    Apr 2014
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    Fire type chart update:

    Weaknesses: Water, Rock, Ground
    Resistances: Fire, Grass, Bug, Steel, Fairy
    Immunities: None
    (loses its' resistance to Ice)

    Ice type chart update:

    Weaknesses: Fire, Rock, Fighting, Steel
    Resistances: Ice, Dragon
    Immunities: None

  5. #8505
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    Apr 2014
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    Default

    Ideas for a Poison/Steel Pokemon:

    Name: Unknown
    Ability: Unknown
    Species: Something based on some nuclear.
    BST: Unknown

    Move ideas:

    Acid
    Leer
    Toxic
    Iron Acid*
    Sludge
    Sludge Bomb
    Iron Head
    Gastro Acid
    Flash Cannon
    Acid Armor/Iron Defense

    * Iron Acid
    Type: Poison
    Power: 75
    Accuracy: 100
    Category: Special
    Note: This move is super-effective against Steel types.

    TMs/Move Tutor Moves:

    Flamethrower
    Fire Blast
    Sludge Wave
    Solarbeam/Giga Drain/Energy Ball
    Scald
    Water Pulse
    Rock Slide (?)
    Poison Jab
    Magnet Rise
    Shock Wave
    Gunk Shot

    All I can think of for now.

    Quote Originally Posted by Doomdour View Post
    That would be amazing. Was disappointed that line was only pure Electric.
    I kinda feel the same way, too.

  6. #8506
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    Apr 2013
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    668

    Default

    Fable Ball
    Effect: Allows the player to catch wild Pokémon; works better on Dragon and Fairy-type Pokémon.
    Catch rate: 3x if used on a Dragon or Fairy-type Pokémon; 1x otherwise.

    Occult Ball
    Effect: Allows the player to catch wild Pokémon; works better on Dark, Ghost and Psychic-type Pokémon.
    Catch rate: 3x if used on a Dark, Ghost or Psychic-type Pokémon; 1x otherwise.

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  7. #8507
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    USA
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    Default

    Name: Iron Heat or Iron Burn
    Type: Steel
    Power: Probably like 70 or 80.
    Note: Has a 20% or 30% chance of burning the opponent.

  8. #8508
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    Apr 2013
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    Default

    Astral Terrain
    Type: Psychic
    Category: Status
    Power: --
    Accuracy: --%
    PP: 10
    Effect: Astral Terrain creates terrain that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns. This terrain has the following effects on Pokémon that are on the ground and not in the semi-invulnerable turn of a move.

    • It prevents affected Pokémon from being affected by Encore, Taunt, and Torment.
    • Pokémon already affected by these conditions are automatically healed.
    • It increases the damage done by Psychic-type moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected).

    If Astral Terrain is in effect, Nature Power becomes Psyshock, Secret Power uses the animation of Psywave and may cause confusion, and Camouflage causes the user to become Psychic-type. Natural objects disappear and cannot be destroyed while Astral Terrain is in effect.

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  9. #8509
    Join Date
    Feb 2011
    Location
    New Zealand
    Posts
    1,508

    Default

    Legendary Terrain
    Type: Dragon
    Catergory: Status
    Power: --
    Accuracy: --%
    Effect: Power up Dragon type moves by 50%. Dragon moves become super effective on Ice, Steel and Fairy types. Dragons become resistant to Ice, Steel and Fairy.
    Currently playing Omega Ruby and Alpha Sapphire. Awaiting the next Kalos games and pokemon movie.

    Currently own: All gen 4, 5 and 6 main series games.

    Feel free to check out my hilarious signature!

    Currently avoiding the giant chicken so I won't destroy half the city when fighting the chicken!

    Oh no, oh no, oh no! Oh Yeah! Okay, can everyone please stop saying oh no in the court room cause the Kool Aid man keeps coming in!

    Oh that dog of mine!

    Oh haven't you heard? Bird is the word!

  10. #8510
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    Apr 2013
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    Quote Originally Posted by Alexander18 View Post
    Dragon Type Chart update:
    Weak to: Dragon
    Super effective against: Grass, Fire, Water, Electric, Fairy and Dragon
    Resists: Grass, Fire, Water, Electric and Bug.
    Resisted by: Steel and Ice.
    Immune to: Fairy
    Immune to status: Sleep, Confused, Infatuated, Poisoned, Paralyed, Burn, and Frozen.
    Quote Originally Posted by Alexander18 View Post
    Legendary Terrain
    Type: Dragon
    Catergory: Status
    Power: --
    Accuracy: --%
    Effect: Power up Dragon type moves by 50%. Dragon moves become super effective on Ice, Steel and Fairy types. Dragons become resistant to Ice, Steel and Fairy.
    You just really love Dragon-types, huh?

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  11. #8511
    Join Date
    Jun 2011
    Location
    the exact middle of America
    Posts
    517

    Default

    Quote Originally Posted by cmats4020 View Post
    You just really love Dragon-types, huh?
    I really think its more of "I hate Fairies and what they did to Dragon types."
    Quote Originally Posted by carnivalmar View Post
    leern to spel i canot reed
    Ironic, isn't it?

  12. #8512
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    Default

    Quote Originally Posted by Kansas_Rocks! View Post
    I really think its more of "I hate Fairies and what they did to Dragon types."
    Lol, I was thinking the same, I just didn't want to be too blunt about it!

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  13. #8513
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    Feb 2011
    Location
    New Zealand
    Posts
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    Quote Originally Posted by Kansas_Rocks! View Post
    I really think its more of "I hate Fairies and what they did to Dragon types."
    I don't hate fairy pokemon. I just don't see many decent ones and fairy being super effective on Dragons doesn't make sense. Yes, I know about the fairy tale thing where Dragons are often defeated but I still find it hard to believe that something like Jigglypuff could beat a big and wide dragon. Anyway...

    Mega Blastoise Z
    Type: Water/Steel
    Ability: Ironate - Does what Aerialate does but with steel.
    Mega stone: Blastoisenite Z
    Added moves to Blastoise: Iron Head.
    Currently playing Omega Ruby and Alpha Sapphire. Awaiting the next Kalos games and pokemon movie.

    Currently own: All gen 4, 5 and 6 main series games.

    Feel free to check out my hilarious signature!

    Currently avoiding the giant chicken so I won't destroy half the city when fighting the chicken!

    Oh no, oh no, oh no! Oh Yeah! Okay, can everyone please stop saying oh no in the court room cause the Kool Aid man keeps coming in!

    Oh that dog of mine!

    Oh haven't you heard? Bird is the word!

  14. #8514
    Join Date
    Dec 2012
    Posts
    35

    Default

    Quote Originally Posted by Alexander18 View Post
    I don't hate fairy pokemon. I just don't see many decent ones and fairy being super effective on Dragons doesn't make sense. Yes, I know about the fairy tale thing where Dragons are often defeated but I still find it hard to believe that something like Jigglypuff could beat a big and wide dragon. Anyway...

    Mega Blastoise Z
    Type: Water/Steel
    Ability: Ironate - Does what Aerialate does but with steel.
    Mega stone: Blastoisenite Z
    Added moves to Blastoise: Iron Head.
    Not many decent fairy types hah? Well, let's take a look at those fairy types, shall we ?
    *mega mawile banned to ubers*
    *xerneas rules ubers*
    *arceus fairy rules ubers*
    *mega gardevoir rules ou*
    *mega diancie rules ou*
    *mega altaria rules ou*
    *clefable rules ou*
    *sylveon rules ou and vgc*
    *azumarill rules ou*
    *togekiss banned from uu*
    *klefki banned from uu*
    *florges rules uu*
    *surpuff rules uu*
    *whimsicott rules doubles*
    *aromatisse rules ru and doubles*
    *mega audino rules nu*
    *granbull rules nu*

    So, this only leaves us wigglytuff,mr.mime,carbink and dedenne as "bad fairies".Also, this pokemon, not real life. In pokemon even the smallest of creatures like jigglypuff can beat big ones like garchomp (with a good strategy of course).
    Last edited by joseph123; 31st August 2015 at 9:57 PM.

  15. #8515
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    Quote Originally Posted by Alexander18 View Post
    but I still find it hard to believe that something like Jigglypuff could beat a big and wide dragon.
    Hot Skitty on Wailor . . . Oh never mind. XD

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  16. #8516
    Join Date
    Dec 2014
    Location
    Sinnoh
    Posts
    125

    Default Mega Sinnoh Starters

    Mega Torterra
    Type: Grass/Ground
    Ability: Solid Rock
    HP: 95
    Attack: 155 (+46)
    Defense: 120 (+15)
    SpAtt: 90 (+15)
    SpDef: 100 (+15)
    Speed: 65 (+9)
    BST: 625 (+100)

    Mega Infernape
    Type: Fire/Fighting
    Ability: Iron Fist
    HP: 76
    Attack: 135 (+31)
    Defense: 96 (+25)
    SpAtt: 104
    SpDef: 95 (+24)
    Speed: 128 (+20)
    BST: 634 (+100)

    Mega Empoleon
    Type: Water/Steel
    Ability: Drizzle
    HP: 84
    Attack: 110 (+24)
    Defense: 110 (+22)
    SpAtt: 140 (+29)
    SpDef: 101
    Speed: 85 (+25)
    BST: 630 (+100)
    My 3DS Friend Code: 5129-1887-3797
    My Friend Safari:
    My Shinies:

    I was in Lumiose City the other day. I saw a Ditto casually walking down the street, and it turned into a Pokémon Center.

  17. #8517
    Join Date
    Feb 2011
    Location
    New Zealand
    Posts
    1,508

    Default

    Sunlight/Harsh Sunlight update: Fire Blast has 100% accuracy when in sunlight/harsh sunlight.
    Rain/Heavy rain: Hydro Pump has 100% accuracy in rain/Heavy rain.

    Mega Golem
    Type: Rock/Ground
    Ability: Solid Rock
    Mega stone: Golemite

    Mega Machamp
    Type: Fighting
    Ability: No Guard
    Mega Stone: Machampite

    Mega Rhyperior
    Type: Ground/Rock
    Ability: Impenetrable Armour - Super effective hits have no effect on this pokemon.
    Mega Stone: Rhyperiorite.

    Mega Electivire
    Type: Electric/Fire
    Ability: Flamorate - Does what Aerialate does but with fire.
    Mega Stone: Electivirite

    Mega Magmortar
    Type: Fire/Electric
    Ability: Thunderate - Does the same as Aerialate but with electric.
    Mega Stone: Magmortarite
    Last edited by Alexander18; 1st September 2015 at 12:07 AM.
    Currently playing Omega Ruby and Alpha Sapphire. Awaiting the next Kalos games and pokemon movie.

    Currently own: All gen 4, 5 and 6 main series games.

    Feel free to check out my hilarious signature!

    Currently avoiding the giant chicken so I won't destroy half the city when fighting the chicken!

    Oh no, oh no, oh no! Oh Yeah! Okay, can everyone please stop saying oh no in the court room cause the Kool Aid man keeps coming in!

    Oh that dog of mine!

    Oh haven't you heard? Bird is the word!

  18. #8518
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    Apr 2013
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    668

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    Quote Originally Posted by Alexander18 View Post
    Sunlight/Harsh Sunlight update: Fire Blast has 100% accuracy when in sunlight/harsh sunlight.
    Rain/Heavy rain: Hydro Pump has 100% accuracy in rain/Heavy rain.
    This is pretty broken. 165BP Fire Blast/Hydro Pump + STAB + 100% accuracy does not need to be faced within the metagame; MegaZard Y doesn't need the buff either.

    /2cents

    ~~~~~~~~~~~~~~~~~~~~

    Normalize Update
    All non-Normal-type moves used by this Pokémon become Normal-type and all attacks affected receive a 50% boost in power.
    Last edited by cmats4020; 1st September 2015 at 2:30 AM.

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  19. #8519
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    Quote Originally Posted by Alexander18 View Post
    Mega Electivire
    Type: Electric/Fire
    Ability: Flamorate - Does what Aerialate does but with fire.
    Mega Stone: Electivirite
    I would see Mega Electivire more of a Electric/Fighting Pokemon, imo. Electivire and Elekid kinda look like fighters.

  20. #8520
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    Aug 2014
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    13

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    Steaming Terrain
    -Increases the power of Fire-type moves by 50%
    -Decreases the power of Water-type moves by 50%
    -Thrash, Outrage and Petal Dance fatigue after a single turn
    -Grounded Pokémon can't be frozen
    Nature Power becomes Heat Wave, Camouflage turns the user into a Fire-type and Secret Power gains Flame Burst's animation, having a 30% chance of burning.
    Last edited by Amanojaku; 1st September 2015 at 3:56 PM.

  21. #8521
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    Quote Originally Posted by Amanojaku View Post
    Steaming Terrain
    -Increases the power of Fire-type moves by 50%
    -Decreases the power of Water-type moves by 50%
    Steaming Terrain + Sunny Day = Total Chaos

    247.5BP Fire Blast?! Hmmm . . . O.o

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  22. #8522
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    Aug 2014
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    13

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    Quote Originally Posted by cmats4020 View Post
    Steaming Terrain + Sunny Day = Total Chaos

    247.5BP Fire Blast?! Hmmm . . . O.o
    Thinking about it, a 50% boost is a bit too OP, especially since the whole idea of this terrain was making Fire-types better defensively. Would a 20% boost be better?

  23. #8523
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    Quote Originally Posted by Amanojaku View Post
    Thinking about it, a 50% boost is a bit too OP, especially since the whole idea of this terrain was making Fire-types better defensively. Would a 20% boost be better?
    In my opinion, I don't think Fire-types should get a terrain. They already have a weather that boosts their moves; giving a terrain that can stack with weather would just be overkill. With both Sunny Day and Steaming Terrain on the field, even with a reduction to 20%, we're still looking at a Fire Blast that has 198BP without STAB (297BP with STAB).

    That's just my personal opinion of course. I feel like a "Steaming Terrain" can be done, but shouldn't increase the attack power of Fire-type moves. Here's what I'd do:

    Steaming Terrain
    -Thrash, Outrage and Petal Dance fatigue after a single turn
    -Grounded Pokémon can't be frozen
    -Reduces the power of Muddy Water, Surf, and Water Spout by 50%
    Nature Power becomes Heat Wave, Camouflage turns the user into a Fire-type and Secret Power gains Flame Burst's animation, having a 30% chance of burning.

    The changed effect is similar to Grassy Terrain, the immunity to a status condition (Frozen) is similar to every other terrain, but the fatigue clause is completely unique to Steaming Terrain.
    Last edited by cmats4020; 2nd September 2015 at 6:28 AM.

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