?
?
Hmmm... Let's see... *thinks* I see ghost types as lost souls bound to earth so...
Void/Negative
Advantages - Dragons, Electric, Ghosts,
Disadvantages - Light, Psychic
Light
Advantages - Void/Negative, Ghosts (guiding lost souls to heaven), Poison (purifying)
Disadvantages - Dark, Electric or Ice,
Um... Yeah. Let's see the reaction I get to that. lol
I'm not against a light type since it's completely different from psychic, fire, electric, etc. Ghost on the other hand covers a void/"darkness" type since a good number of ghost attacks have the word shadow in them. However, this is only based on attacks. It is true that ghosts and darkness are two completely different concepts so it's not completely unreasonable.
About the Light-Type idea, in Japan the Fighting-Type is referred to as the Light-Type if I remember correctly.
Credit goes to 00swms at Forever and Again
It doesn't. And Fighting is referred to as "Fighting" in Japanese.
Both Fighting and Psychic type fit the "opposite types being super effective" criterion. If Fighting is viewed as honor and Dark as dishonor, then Fighting is super effective against Dark (Dark weak to Fighting). If Psychic is viewed as focus and Dark is viewed as Stealth, then Dark is super effective against Psychic (Psychic weak to Dark).light should be weak to dark... or holy...nya~
The idea of connotative-opposite types has already been in the games for four generations, so there's really no need to mention how a type needs to be added for the sake of opposing an already-existing type. Yes, that means there will be no Light-type added for this reason.
I can barely remember the types as is, but new types would certainly be interesting...
Just need a system :P
For example I personally think of the types as groups made up of (3+3) + 5 + 5 types
Elemental: Fire/Electric/Ice + Grass/Water/Ground (3 Energy + 3 Nature)
Technique: Psychic/Fighting/Dark/Poison/Flying (all of these are useful skills and strategies)
Species: Bug/Rock/Ghost/Dragon/Steel (they all relate to what the creature itself is... of course they can also be just used as armor or similar, when its not the main type)
(Normal is the default type)
Or you could think of them as 2 groups of 8 colours, 1+8+8:
-Normal
-colorful: Grass Ground Electric Ice Fire Water Fighting Psychic
-less colorful: Bug Rock Steel Flying Poison Dragon Dark Ghost
Or any other way you can easily imagine when thinking of types.
Last edited by Mitja; 18th September 2012 at 10:28 AM.
light type. super efective on dark type weak to poison. (poison needs more strengths)
Hmm, maybe a new type lighting could work. I thought lightning was the same as psychic or electric, but apparently it's not.
Well, there already are plenty of types, I don't see why we would need more but it'd be interesting.
The Light-type will never be made to oppose the Dark-type. It's been discussed many, many times already.
Thunder (the move) encompasses both the lightning (visual) and the thunder (sound) of a lightning bolt, so it'd be classified under Electric.
I think it's too late to add more types. It would mean changing strategies, adding moves, and maybe changing a pokemons typing. Magnemite: Electric => Electric/Steel
If another type had been added 3 generations ago, however, I would've enjoyed Light. And even better.......wait for it......no type. Not even Normal.
Like a Boss? Maybe. Like a Ninja? Oh yeah.
I have the best idea for a new type: Jedi and Sith types.
Jedi: Weak to ghost and Sith
Strong: Sith
Sith: Weak to Jedi and Psychic
Strong: Jedi
Yeah i just felt like doing that:
BEHOLD THE TROLLS!
But light type sounds totally stupid.
Well you are my accuser, now look in my face
Your oppression reeks of your greed and disgrace
So one man has and another has not
How can you love what it is you have got
When you took it all from the weak hands of the poor?
Liars and thieves you know not what is in store
Well, there will come a time I will look in your eye
You will pray to the God that you've always denied
Then I'll go out back and I'll get my gun
I'll say, "You haven't met me, I am the only son" -Mumford and Sons
Alright, can somebody think of a bunch of type weaknesses, resistances, and so on on that new "light" type? And also can anyone think of good moves for that type? I honestly doubt anyone can think of all that.
Unless someone can I don't think adding that new type is a good idea.
But there is one thing I don't understand. Why are dark types immune to psychic moves? Psychic is like magic, and last time I checked you can use magic to fight darkness. So I don't really see how that makes any sense.
Whether or not it is difficult for somebody to think of type weaknesses, resistances, moves, and Pokemon for a new type should only be considered if there is a reason to add a new type. The possible sheer difficulty of doing this means that making a new type isn't a good idea already. But there is no reason to add a new type now, which makes it even less of a good idea.
Many people, including you, understand this. And that's good.
Why add a new type? The fighting type is powerful this gen, but it isn't as overpowered as the psychic type was in gen 1, that was the only reason steel and dark types were made, and the only time new types should ever have been introduced.
I'm open to new types, but what is there to add? Would it be sound perhaps, or maybe a type based on some kind of mineral. I guess lava as a type could work out in the end, excluding any problems with existing pokemon such as Slugma.
Future line up in Training
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It doesn't have to end there or make sense.Super effective against: Ghost and rock (the reason being that many rock pokemon are cave-dwellers), maybe dark types for Darkrai's sake and since it's harder to be sneaky during the day time I guess..
Immune/resistant: Fire and Electric since they would enhance the light, making it stronger.
Resisted by: Grass since light along with water helps it grow. Steel, and maybe water since they can be used as a shelter from light. Ground because light doesn't reach underground. Dark.
Weak against: Ghost
As for attacks, the common move variations.
Really it's not that hard.
This I agree with.
Last edited by Poliwhirl'sMittens; 19th September 2012 at 4:40 AM.
I'd like to see a couple new types myself. A Light Type could be super effective against Dark, and also take super effective damage from Dark (we already have types that don't affect each other and types that are not very effective against each other so how about types that are super effective against each other).
I'd like to see Wind and Crystal types as well.
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