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Thread: Create / Rename / Change Anything And Everything!!!

  1. #7341
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    Quote Originally Posted by virizionx86 View Post
    Ignoring the lack of a need to add new types to the game, and aside from the similarities between the Void and Ghost types and the Light and Psychic, Fire, Steel, and Electric types, you'd have to make sure that the type matchups between each of these two types don't result in a type having too much of a disadvantage. What would the type matchups be (both offensively and defensively) for these two?
    I was just about to ask the same question about the type matchups.

  2. #7342
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    Hmmm... Let's see... *thinks* I see ghost types as lost souls bound to earth so...

    Void/Negative

    Advantages - Dragons, Electric, Ghosts,

    Disadvantages - Light, Psychic

    Light

    Advantages - Void/Negative, Ghosts (guiding lost souls to heaven), Poison (purifying)

    Disadvantages - Dark, Electric or Ice,

    Um... Yeah. Let's see the reaction I get to that. lol

  3. #7343
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    Quote Originally Posted by Luster View Post
    Hmmm... Let's see... *thinks* I see ghost types as lost souls bound to earth so...

    Void/Negative

    Advantages - Dragons, Electric, Ghosts,

    Disadvantages - Light, Psychic

    Light

    Advantages - Void/Negative, Ghosts (guiding lost souls to heaven), Poison (purifying)

    Disadvantages - Dark, Electric or Ice,

    Um... Yeah. Let's see the reaction I get to that. lol
    I'm not against a light type since it's completely different from psychic, fire, electric, etc. Ghost on the other hand covers a void/"darkness" type since a good number of ghost attacks have the word shadow in them. However, this is only based on attacks. It is true that ghosts and darkness are two completely different concepts so it's not completely unreasonable.

  4. #7344
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    About the Light-Type idea, in Japan the Fighting-Type is referred to as the Light-Type if I remember correctly.





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  5. #7345
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    Quote Originally Posted by MegaSerperior View Post
    About the Light-Type idea, in Japan the Fighting-Type is referred to as the Light-Type if I remember correctly.
    How can that work? :/ They're weak to flying and Psychic...? light should be weak to dark... or holy...nya~
    Currently playing: Resident Evil: Revelations 3DS. Episode: 8.

  6. #7346
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    Quote Originally Posted by PopPrincess_Lyra View Post
    How can that work? :/ They're weak to flying and Psychic...?
    It doesn't. And Fighting is referred to as "Fighting" in Japanese.

    light should be weak to dark... or holy...nya~
    Both Fighting and Psychic type fit the "opposite types being super effective" criterion. If Fighting is viewed as honor and Dark as dishonor, then Fighting is super effective against Dark (Dark weak to Fighting). If Psychic is viewed as focus and Dark is viewed as Stealth, then Dark is super effective against Psychic (Psychic weak to Dark).

    The idea of connotative-opposite types has already been in the games for four generations, so there's really no need to mention how a type needs to be added for the sake of opposing an already-existing type. Yes, that means there will be no Light-type added for this reason.

  7. #7347
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    I can barely remember the types as is, but new types would certainly be interesting...

  8. #7348
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    Quote Originally Posted by Nimburst View Post
    I can barely remember the types as is, but new types would certainly be interesting...
    Just need a system :P

    For example I personally think of the types as groups made up of (3+3) + 5 + 5 types
    Elemental: Fire/Electric/Ice + Grass/Water/Ground (3 Energy + 3 Nature)
    Technique: Psychic/Fighting/Dark/Poison/Flying (all of these are useful skills and strategies)
    Species: Bug/Rock/Ghost/Dragon/Steel (they all relate to what the creature itself is... of course they can also be just used as armor or similar, when its not the main type)
    (Normal is the default type)

    Or you could think of them as 2 groups of 8 colours, 1+8+8:
    -Normal
    -colorful: Grass Ground Electric Ice Fire Water Fighting Psychic
    -less colorful: Bug Rock Steel Flying Poison Dragon Dark Ghost

    Or any other way you can easily imagine when thinking of types.
    Last edited by Mitja; 18th September 2012 at 10:28 AM.

  9. #7349
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    light type. super efective on dark type weak to poison. (poison needs more strengths)
    *I have 1375 cones*

  10. #7350
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    Hmm, maybe a new type lighting could work. I thought lightning was the same as psychic or electric, but apparently it's not.

    Well, there already are plenty of types, I don't see why we would need more but it'd be interesting.

  11. #7351
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    Quote Originally Posted by trident20 View Post
    light type. super efective on dark type weak to poison. (poison needs more strengths)
    The Light-type will never be made to oppose the Dark-type. It's been discussed many, many times already.

    Quote Originally Posted by Blaze The Movie Fan View Post
    Hmm, maybe a new type lighting could work. I thought lightning was the same as psychic or electric, but apparently it's not.

    Well, there already are plenty of types, I don't see why we would need more but it'd be interesting.
    Thunder (the move) encompasses both the lightning (visual) and the thunder (sound) of a lightning bolt, so it'd be classified under Electric.

  12. #7352
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    I think it's too late to add more types. It would mean changing strategies, adding moves, and maybe changing a pokemons typing. Magnemite: Electric => Electric/Steel

    If another type had been added 3 generations ago, however, I would've enjoyed Light. And even better.......wait for it......no type. Not even Normal.

    Like a Boss? Maybe. Like a Ninja? Oh yeah.

  13. #7353
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    I have the best idea for a new type: Jedi and Sith types.

    Jedi: Weak to ghost and Sith
    Strong: Sith

    Sith: Weak to Jedi and Psychic
    Strong: Jedi

    Yeah i just felt like doing that:
    BEHOLD THE TROLLS!


    But light type sounds totally stupid.
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  14. #7354
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    Alright, can somebody think of a bunch of type weaknesses, resistances, and so on on that new "light" type? And also can anyone think of good moves for that type? I honestly doubt anyone can think of all that.

    Unless someone can I don't think adding that new type is a good idea.

    But there is one thing I don't understand. Why are dark types immune to psychic moves? Psychic is like magic, and last time I checked you can use magic to fight darkness. So I don't really see how that makes any sense.

  15. #7355
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    Quote Originally Posted by Blaze The Movie Fan View Post
    Alright, can somebody think of a bunch of type weaknesses, resistances, and so on on that new "light" type? And also can anyone think of good moves for that type? I honestly doubt anyone can think of all that.

    Unless someone can I don't think adding that new type is a good idea.
    Whether or not it is difficult for somebody to think of type weaknesses, resistances, moves, and Pokemon for a new type should only be considered if there is a reason to add a new type. The possible sheer difficulty of doing this means that making a new type isn't a good idea already. But there is no reason to add a new type now, which makes it even less of a good idea.

    Many people, including you, understand this. And that's good.

  16. #7356
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    Why add a new type? The fighting type is powerful this gen, but it isn't as overpowered as the psychic type was in gen 1, that was the only reason steel and dark types were made, and the only time new types should ever have been introduced.

  17. #7357
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    I'm open to new types, but what is there to add? Would it be sound perhaps, or maybe a type based on some kind of mineral. I guess lava as a type could work out in the end, excluding any problems with existing pokemon such as Slugma.
    Future line up in Training


  18. #7358
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    Quote Originally Posted by Blaze The Movie Fan View Post
    Alright, can somebody think of a bunch of type weaknesses, resistances, and so on on that new "light" type? And also can anyone think of good moves for that type? I honestly doubt anyone can think of all that.
    Super effective against: Ghost and rock (the reason being that many rock pokemon are cave-dwellers), maybe dark types for Darkrai's sake and since it's harder to be sneaky during the day time I guess..
    Immune/resistant: Fire and Electric since they would enhance the light, making it stronger.
    Resisted by: Grass since light along with water helps it grow. Steel, and maybe water since they can be used as a shelter from light. Ground because light doesn't reach underground. Dark.
    Weak against: Ghost
    It doesn't have to end there or make sense.
    As for attacks, the common move variations.
    Really it's not that hard.

    Quote Originally Posted by Blaze The Movie Fan View Post
    But there is one thing I don't understand. Why are dark types immune to psychic moves? Psychic is like magic, and last time I checked you can use magic to fight darkness. So I don't really see how that makes any sense.
    This I agree with.
    Last edited by Poliwhirl'sMittens; 19th September 2012 at 4:40 AM.

  19. #7359
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    I'd like to see a couple new types myself. A Light Type could be super effective against Dark, and also take super effective damage from Dark (we already have types that don't affect each other and types that are not very effective against each other so how about types that are super effective against each other).

    I'd like to see Wind and Crystal types as well.
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  20. #7360
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    Quote Originally Posted by FullMetalAlchemist View Post
    I'd like to see Wind and Crystal types as well.
    Wind is covered almost completely by the Flying type. It gets pretty obvious when you consider moves like Gust, Air Cutter and Hurricane. Oh, and Fan Rotom. Besides, there's not many concepts you can derive from 'Wind', which is already pretty abstract.
    Quote Originally Posted by Huspoel View Post
    You're saying some really smart stuff there.
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