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Results 8,501 to 8,507 of 8507

Thread: Create/Rename/Change Anything and Everything!!!

  1. #8501
    Join Date
    Apr 2013
    Posts
    667

    Default

    Rain Dance
    -Grass-types now gain 1/16 of health per turn in rain. Does not stack with Leftover-like items.

    Sunny Day
    -Grass-types now gain a 25% increase in both Defense and Special Defense in sunshine.

    Bug-Type Chart Update
    Weak to: Fire (2x), Flying (2x), Rock (2x)
    Immune to: None
    Resistant to: Fighting (1/2x), Ghost (1/2x), Grass (1/2x), Ground (1/2x)
    Last edited by cmats4020; 27th August 2015 at 2:20 AM.

    Vote for Gardevoir as the next Smash fighter!

  2. #8502
    Join Date
    Apr 2014
    Location
    USA
    Posts
    62

    Default

    Quote Originally Posted by cmats4020 View Post
    Rain Dance
    -Grass-types now gain 1/16 of health per turn in rain. Does not stack with Leftover-like items.

    Sunny Day
    -Grass-types now gain a 25% increase in both Defense and Special Defense in sunshine.

    Bug-Type Chart Update
    Weak to: Fire (2x), Flying (2x), Rock (2x)
    Immune to: None
    Resistant to: Fighting (1/2x), Ghost (1/2x), Grass (1/2x), Ground (1/2x)
    How would bug resist ghost? I think ghost resist bug, because ghosts are more scarier.

  3. #8503
    Join Date
    Apr 2013
    Posts
    667

    Default

    Quote Originally Posted by raichu27 View Post
    How would bug resist ghost? I think ghost resist bug, because ghosts are more scarier.
    EDIT: Yeah, I guess you're right. The more I think about it, the more I disagree with it.
    Last edited by cmats4020; 27th August 2015 at 7:12 AM.

    Vote for Gardevoir as the next Smash fighter!

  4. #8504
    Join Date
    Apr 2014
    Location
    USA
    Posts
    62

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    Fire type chart update:

    Weaknesses: Water, Rock, Ground
    Resistances: Fire, Grass, Bug, Steel, Fairy
    Immunities: None
    (loses its' resistance to Ice)

    Ice type chart update:

    Weaknesses: Fire, Rock, Fighting, Steel
    Resistances: Ice, Dragon
    Immunities: None

  5. #8505
    Join Date
    Apr 2014
    Location
    USA
    Posts
    62

    Default

    Ideas for a Poison/Steel Pokemon:

    Name: Unknown
    Ability: Unknown
    Species: Something based on some nuclear.
    BST: Unknown

    Move ideas:

    Acid
    Leer
    Toxic
    Iron Acid*
    Sludge
    Sludge Bomb
    Iron Head
    Gastro Acid
    Flash Cannon
    Acid Armor/Iron Defense

    * Iron Acid
    Type: Poison
    Power: 75
    Accuracy: 100
    Category: Special
    Note: This move is super-effective against Steel types.

    TMs/Move Tutor Moves:

    Flamethrower
    Fire Blast
    Sludge Wave
    Solarbeam/Giga Drain/Energy Ball
    Scald
    Water Pulse
    Rock Slide (?)
    Poison Jab
    Magnet Rise
    Shock Wave
    Gunk Shot

    All I can think of for now.

    Quote Originally Posted by Doomdour View Post
    That would be amazing. Was disappointed that line was only pure Electric.
    I kinda feel the same way, too.

  6. #8506
    Join Date
    Apr 2013
    Posts
    667

    Default

    Fable Ball
    Effect: Allows the player to catch wild Pokémon; works better on Dragon and Fairy-type Pokémon.
    Catch rate: 3x if used on a Dragon or Fairy-type Pokémon; 1x otherwise.

    Occult Ball
    Effect: Allows the player to catch wild Pokémon; works better on Dark, Ghost and Psychic-type Pokémon.
    Catch rate: 3x if used on a Dark, Ghost or Psychic-type Pokémon; 1x otherwise.

    Vote for Gardevoir as the next Smash fighter!

  7. #8507
    Join Date
    Apr 2014
    Location
    USA
    Posts
    62

    Default

    Name: Iron Heat or Iron Burn
    Type: Steel
    Power: Probably like 70 or 80.
    Note: Has a 20% or 30% chance of burning the opponent.

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