So for three, going on four generations, Stealth Rock has been the bane of flying types and quite frankly its an absurdly unfair move: Both absurd and unfair! Whilst other hazards need two or three dedicated turns to have any potency, Stealth Rock is set in one turn and can shave up to HALF a pokemon's health just by being out.
Then there is the absurdity of what even is Stealth Rock? Just levitating rocks? Spikes are caltrops and the same with toxic spikes but pointy flying rocks just seems so arbitrary?! Why not levitating garbage or levitating iron or, I dunno? Stealth Rock seemed to have been a balancing factor to compensate for Flying types and levitators avoiding other hazards, but WAY TO OVERCOMPENSATE GAMEFREAK!! Why simply not have made Stealth Rock the same as Spikes in terms of damage and needing layers? When Gamefreak realized the mistake they'd made why not actually change the move instead of pathetically trying to just cut its availability? It's very existence punishes Rock-weak pokemon; Bug and Flying types most of all, many struggle to find usability without getting rockslapped as they just enter the game. GRRRR
Any how, main topic:
PP: 8 (max 12)
'User summons up an agitating breeze that blows away all hazards and lowers the speed of non-Flying type pokemon and powering up Flying type moves.
Effect: Upon activation, Stirring Winds causes the Weather Effect Gale, which lasts five turns or eight when activated by a pokemon holding a Soft Rock. Gale removes all entry hazards on both sides of the Field and prevents them being set (if attempted, the move will fail). Furthermore any pokemon who are not of the Flying type have their Speed lowered by 30% whilst Gale is in effect, furthermore Flying type attacks are powered up by 30%. The accuracy of all powder-based moves become 100% under Gale. Hurricane bypasses accuracy under Gale but no longer in Rain. Weather Ball becomes Flying type. Razor Wind and Sky Attack take a single turn under Gale. The pokemon Whimsicott, Shiftry, Dustox, Beedrill, Volcarona, Venemoth and Flygon are not affected by the speed decrease.
Gale can be found in the overworld, where it prevents the use of the bike and can cause random encounters with Cottonee and other pokemon.
Learnset: Essentially all Flying types by TM but some by level up.
Activating Ability: Gale Force (activates before Stealth Rock damage)
Possible pokemon with Gale Force: hypothetical Flying Eeveelution (Who evolves by level up in overworld Gale), hypothetical Mega Crobat, Hypothetical Mega Shiftry, hypothetical pure Flying Kamaitachi Pokemon
Retconned Hidden Abilities for: Unfezant, Pidgeot, Whimsicott, Shiftry, Scyther, Tornadus, Crobat, Jumpluff, Swanna, Vivillon
Note: I know Delta Stream exists but it then becomes the 'super version' of this weather like Primal Kyogre and Primal Groudon's abilities.
Last edited by storm12; 25th April 2016 at 3:14 PM.
Idek if this is the right place for this, but...
So you want to counter something you claim to be OP / unfair, with something even more OP?
SR targets Rock weak Pokémon. This targets all non Fliers (bar a few exceptions).
I'm all for balancing, but this seems to be going way overboard. I was happy with it being a Flying type Rapid Spin (as it sounded to start with), but there's secondary effect after secondary effect here. Might as well give Flying types an Electric immunity whilst you're at it.
Pokéballin' since '99
I can't see how this is OP? The boosts it provides are not as strong as other weather conditions even though there is more than one. Which part do you feel makes it too much? Is it the Speed decrease? Then it simply has to be reversed to just power Flying types and the aforementioned pokemon instead of depowering everyone else.
I don't see how the amount of effects is much different to existing weather conditions.
You know, they actually gave the flying types a move against stealth rock, it is called DEFOG.
The speed decrease also makes it a move available but less effective sticky web. Which, IMO is OP as well. The powerup of flying moves is ok, but then it will become a flying type electric terrain, which has very little accessibility to a majority of electric types who have better moves to use.
Failing that, let's make it even. Charizard, Talonflame, Articuno, Moltres, Scyther, Ho-oh, all these guys and more are brutally crippled by Stealth Rocks, so let's have it across the board.
Spikes is a ground type move. Base it on type like Stealth Rock and the likes of Aggron, Bastiodon, Magcargo, Magnezone and Probopass suffer the same crippling fate.
Bring in Stealth Coals, a fire type move to destroy Ferrothorn, Forretress, Leavanny, Scizor, Abomasnow and the like.
Bring in Shocking Diodes, a version that emits a blast of electricity to moment the opponent comes out. This will destroy regular Pelipper, Swanna, Mantine and regular Gyarados.
How about Trapping Vines, a grass type hazard to bring down Golem, Rhyperior, Swampert, Quagsire and Kabutops.
Or maybe Biting Breeze, a flying move to bring down Breloom, Heracross, Chesnaught and Virizion?
Or Ice Spikes to take down Dragonite, Salamence, Mega Sceptile, Flygon, Garchomp, Gliscor and Torterra?
How about we make it even?
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