View Poll Results: ?

Voters
0. You may not vote on this poll
  • ?

    0 0%
  • ?

    0 0%
Page 341 of 341 FirstFirst ... 241291331337338339340341
Results 8,501 to 8,511 of 8511

Thread: Create/Rename/Change Anything and Everything!!!

  1. #8501
    Join Date
    Apr 2013
    Posts
    668

    Default

    Rain Dance
    -Grass-types now gain 1/16 of health per turn in rain. Does not stack with Leftover-like items.

    Sunny Day
    -Grass-types now gain a 25% increase in both Defense and Special Defense in sunshine.

    Bug-Type Chart Update
    Weak to: Fire (2x), Flying (2x), Rock (2x)
    Immune to: None
    Resistant to: Fighting (1/2x), Ghost (1/2x), Grass (1/2x), Ground (1/2x)
    Last edited by cmats4020; 27th August 2015 at 2:20 AM.

    Vote for Gardevoir as the next Smash fighter!

  2. #8502
    Join Date
    Apr 2014
    Location
    USA
    Posts
    62

    Default

    Quote Originally Posted by cmats4020 View Post
    Rain Dance
    -Grass-types now gain 1/16 of health per turn in rain. Does not stack with Leftover-like items.

    Sunny Day
    -Grass-types now gain a 25% increase in both Defense and Special Defense in sunshine.

    Bug-Type Chart Update
    Weak to: Fire (2x), Flying (2x), Rock (2x)
    Immune to: None
    Resistant to: Fighting (1/2x), Ghost (1/2x), Grass (1/2x), Ground (1/2x)
    How would bug resist ghost? I think ghost resist bug, because ghosts are more scarier.

  3. #8503
    Join Date
    Apr 2013
    Posts
    668

    Default

    Quote Originally Posted by raichu27 View Post
    How would bug resist ghost? I think ghost resist bug, because ghosts are more scarier.
    EDIT: Yeah, I guess you're right. The more I think about it, the more I disagree with it.
    Last edited by cmats4020; 27th August 2015 at 7:12 AM.

    Vote for Gardevoir as the next Smash fighter!

  4. #8504
    Join Date
    Apr 2014
    Location
    USA
    Posts
    62

    Default

    Fire type chart update:

    Weaknesses: Water, Rock, Ground
    Resistances: Fire, Grass, Bug, Steel, Fairy
    Immunities: None
    (loses its' resistance to Ice)

    Ice type chart update:

    Weaknesses: Fire, Rock, Fighting, Steel
    Resistances: Ice, Dragon
    Immunities: None

  5. #8505
    Join Date
    Apr 2014
    Location
    USA
    Posts
    62

    Default

    Ideas for a Poison/Steel Pokemon:

    Name: Unknown
    Ability: Unknown
    Species: Something based on some nuclear.
    BST: Unknown

    Move ideas:

    Acid
    Leer
    Toxic
    Iron Acid*
    Sludge
    Sludge Bomb
    Iron Head
    Gastro Acid
    Flash Cannon
    Acid Armor/Iron Defense

    * Iron Acid
    Type: Poison
    Power: 75
    Accuracy: 100
    Category: Special
    Note: This move is super-effective against Steel types.

    TMs/Move Tutor Moves:

    Flamethrower
    Fire Blast
    Sludge Wave
    Solarbeam/Giga Drain/Energy Ball
    Scald
    Water Pulse
    Rock Slide (?)
    Poison Jab
    Magnet Rise
    Shock Wave
    Gunk Shot

    All I can think of for now.

    Quote Originally Posted by Doomdour View Post
    That would be amazing. Was disappointed that line was only pure Electric.
    I kinda feel the same way, too.

  6. #8506
    Join Date
    Apr 2013
    Posts
    668

    Default

    Fable Ball
    Effect: Allows the player to catch wild Pokémon; works better on Dragon and Fairy-type Pokémon.
    Catch rate: 3x if used on a Dragon or Fairy-type Pokémon; 1x otherwise.

    Occult Ball
    Effect: Allows the player to catch wild Pokémon; works better on Dark, Ghost and Psychic-type Pokémon.
    Catch rate: 3x if used on a Dark, Ghost or Psychic-type Pokémon; 1x otherwise.

    Vote for Gardevoir as the next Smash fighter!

  7. #8507
    Join Date
    Apr 2014
    Location
    USA
    Posts
    62

    Default

    Name: Iron Heat or Iron Burn
    Type: Steel
    Power: Probably like 70 or 80.
    Note: Has a 20% or 30% chance of burning the opponent.

  8. #8508
    Join Date
    Apr 2013
    Posts
    668

    Default

    Astral Terrain
    Type: Psychic
    Category: Status
    Power: --
    Accuracy: --%
    PP: 10
    Effect: Astral Terrain creates terrain that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns. This terrain has the following effects on Pokémon that are on the ground and not in the semi-invulnerable turn of a move.

    • It prevents affected Pokémon from being affected by Encore, Taunt, and Torment.
    • Pokémon already affected by these conditions are automatically healed.
    • It increases the damage done by Psychic-type moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected).

    If Astral Terrain is in effect, Nature Power becomes Psyshock, Secret Power uses the animation of Psywave and may cause confusion, and Camouflage causes the user to become Psychic-type. Natural objects disappear and cannot be destroyed while Astral Terrain is in effect.

    Vote for Gardevoir as the next Smash fighter!

  9. #8509
    Join Date
    Feb 2011
    Location
    New Zealand
    Posts
    1,481

    Default

    Legendary Terrain
    Type: Dragon
    Catergory: Status
    Power: --
    Accuracy: --%
    Effect: Power up Dragon type moves by 50%. Dragon moves become super effective on Ice, Steel and Fairy types. Dragons become resistant to Ice, Steel and Fairy.
    Currently playing Omega Ruby and Alpha Sapphire. Awaiting the next Kalos games and pokemon movie.

    Currently own: All gen 4, 5 and 6 main series games.

    Feel free to check out my hilarious signature!

    Currently avoiding the giant chicken so I won't destroy half the city when fighting the chicken!

    Oh no, oh no, oh no! Oh Yeah! Okay, can everyone please stop saying oh no in the court room cause the Kool Aid man keeps coming in!

    Oh that dog of mine!

    Oh haven't you heard? Bird is the word!

  10. #8510
    Join Date
    Apr 2013
    Posts
    668

    Default

    Quote Originally Posted by Alexander18 View Post
    Dragon Type Chart update:
    Weak to: Dragon
    Super effective against: Grass, Fire, Water, Electric, Fairy and Dragon
    Resists: Grass, Fire, Water, Electric and Bug.
    Resisted by: Steel and Ice.
    Immune to: Fairy
    Immune to status: Sleep, Confused, Infatuated, Poisoned, Paralyed, Burn, and Frozen.
    Quote Originally Posted by Alexander18 View Post
    Legendary Terrain
    Type: Dragon
    Catergory: Status
    Power: --
    Accuracy: --%
    Effect: Power up Dragon type moves by 50%. Dragon moves become super effective on Ice, Steel and Fairy types. Dragons become resistant to Ice, Steel and Fairy.
    You just really love Dragon-types, huh?

    Vote for Gardevoir as the next Smash fighter!

  11. #8511
    Join Date
    Jun 2011
    Location
    the exact middle of America
    Posts
    516

    Default

    Quote Originally Posted by cmats4020 View Post
    You just really love Dragon-types, huh?
    I really think its more of "I hate Fairies and what they did to Dragon types."
    Quote Originally Posted by carnivalmar View Post
    leern to spel i canot reed
    Ironic, isn't it?

Page 341 of 341 FirstFirst ... 241291331337338339340341

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •