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Results 8,751 to 8,759 of 8759

Thread: Create/Rename/Change Anything and Everything

  1. #8751
    Join Date
    Feb 2011
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    New Zealand
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    Idea for potential new region, pokemon, characters, abilities, moves and items:

    The region would be called Draconia and would be based on Dragons (obviously).
    All new pokemon introduce would be Dragon or part Dragon. 200 in total.
    You will encounter only the new pokemon throughout the main story (like BW).
    Gym leaders, Elite Four, Champion and your rival would obviously be Dragon users.
    There will be 9 new Dragon legendary pokemon and two pseudo-legendary Dragon lines.
    One new Dragon type Fossil since Fossils are always part Rock.
    Appearance from Lance, Clair, Drake, Drayden, Iris, Drasna and Zinna.
    The Professor obviously studies Dragon Pokemon.
    Dragonite, Hydreigon and Goodra gains mega evolution along with all other pervious gen Dragon pokemon who have yet to receive a mega evolution.
    A new type of Pokeball called the Fang Ball which helps catch Dragon types.
    Post game areas would contain all previous Dragon types from other regions including legendary pokemon.
    All Dragon related items would be found in the game.
    Evil team called Team Legend who's goal is to control all the Dragon pokemon.
    New ability called Dragon's True Power which allows Dragon to do super effective damage on Steel and Fairy pokemon.
    New Dragon moves such as Dragon Punch and Draconic Kick.
    Post game story involves around the mythical Pokemon Arceus who would be in Dragon form. Can be catchable without event.
    Dragon user - can counter Steel with Fire attacks and counter Fairy with Poison and Steel attacks.

    Currently playing Omega Ruby and Alpha Sapphire. Waiting for Sun and Moon to come out.

    Currently own: All gen 4, 5 and 6 main series games.

    Considering Goodra released until confirmed otherwise.

    Obtained shiny Latias on the 14/4/2016

    I have Asperger Syndrome which makes it hard to socialize, make friends, date and communicate.

    Currently the most hated person.

    My apologies to the users and mods of Serebii for my unprofessional posts.

  2. #8752
    Join Date
    Nov 2011
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    partying in animeland
    Posts
    391

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    I would improve Shedinja's stats to make it somewhat more useful:

    HP: 1
    Attack: 130
    Defense: 1
    Special Attack: 130
    Special Defense: 1
    Speed: 100

    or something like that because if its only going to have 1 HP then there is no point in making it so that it has ANY defensive stats, so basically I would increase its offense power as well as speed so that it hits faster and harder to make itself stand out more.
    If you believe in Jesus Christ put this in your profile and don't just ignore this, because in the Bible it says,
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  3. #8753
    Join Date
    Jul 2015
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    New ability, called 'Hipster'.

    OHKOes Starters (except Meganium, Emboar, and Popplio) Eeveelutions (besides Flareon), Legends (besides Phione if that thing can even be considered a legend), Pseudo-Legends, Dragon-Types, Gardevoir, Zoroark, Pikachu, Lucario, Garchomp, Charizard and Mewtwo upon being sent out. Garchomp and Charizard are half damaged if holding the Garchompite and Charizardite Y, respectively. If the Hipster Pokemon switches into Mega Garchomp or Mega Charizard Y, the Hipster Pokemon becomes infatuated and does no damage to it via its ability. Everything that fits into more than two of these categories 'double dies' and can't be used for ten battles, or until they go out of mass usage. Anything that falls into more than two of these categories gets deleted from your game's code.

    However, if they switch into Raichu, Flareon, Phione, Mega Charizard Y, Mega Garchomp, Ledian or Ariados, they become infatuated.

    If they switch into Simisear, Simisear gets a +6 boost to every single stat, 2x to all its attacks, and the Hipster Pokemon will be infatuated.


    Also, a new ability called 'Rock Body'. The Pokemon absorbs Rock-Type attacks and Stealth Rock to gain HP.

    'Steel Body', which halves the opponent's offensive stat boosts.

    These, along with Ice Body, replace the Regi's 'Clear Body' abilities.
    Gay and Proud.

  4. #8754
    Join Date
    Nov 2010
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    Where I live.
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    1,419

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    Rank 10 Blow
    Fighting
    100 Power
    100 Accuracy
    10 PP
    Physical
    Makes Contact
    The user channels their fighting prowess into a strong blow.
    No added effect.
    Learned by: All Stage 2 Fighting-types (As in they've evolved twice, it goes Baby-Basic-Stage 1-Stage 2), including those that didn't evolve from Fighting types like Poliwrath or Gallade; the Hitmons, Throh, Sawk, Medicham, Lopunny.

    Just a Fighting type Earthquake. Fighting is strong against the same number of types as Ground and is resisted by three more types, and they both have a type that is immune to them. So a straight up Fighting Earthquake seems fine.

    Thick Shrubbery
    Description: Reduces the Pokemon's weaknesses on Grassy Terrain.
    Effect: While Grassy Terrain is active and the Pokemon is grounded, weaknesses deal half damage. If the Pokemon is lifted up (such as through Air Balloon or Magnet Rise) then it stops working until it is on the ground again.

    Grass Burst
    Grass
    70 Power
    100 Accuracy
    15 PP
    Special
    No contact
    The user uses energy from nearby plantlife to attack. Can't be resisted if there is Grassy Terrain.
    If there is a Grassy Terrain and the user is on the ground, then Grass Burst can't be resisted. Anything that would resist it takes neutral damage. Anything that would be immune such as Pokemon with Sap Sipper still stop the damage and absorb it.

    Static Field
    Description: Increases the power of electric terrains to affect Pokemon in the air.
    Effect: If there is an active Electric Terrain, it affects any Pokemon in the air the same as if they were on the ground. Whether it be having a Flying-type, Levitating, holding an Air Ballon, or using Magnet Rise.

    Electric Burst
    Electric
    70 Power
    100 Accuracy
    15 PP
    Special
    No contact
    The user draws static from the ground to attack. Can't be resisted if there is Electric Terrain.
    If there is an Electric Terrain and the user is on the ground (or a Pokemon with Static Field is out), then Electric Burst can't be resisted. Anything that would resist it takes neutral damage. Anything that would be immune such as Ground types or Pokemon with Motor Drive are still immune.

    Mist Body
    Description: The user releases a powerful mist when they come out.
    Effect: When a Pokemon with Mist Body is sent out, a Misty Terrain is set up for five turns.

    Mist Burst
    Fairy
    70 Power
    100 Accuracy
    15 PP
    Special
    No contact
    The user draws on mist to attack. Can't be resisted if there is Misty Terrain.
    If there is a Misty Terrain and the user is on the ground, then Mist Burst can't be resisted. Anything that would resist it takes neutral damage.

  5. #8755
    Join Date
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    Quote Originally Posted by Aromatic Mist View Post
    New ability, called 'Hipster'.

    OHKOes Starters (except Meganium, Emboar, and Popplio) Eeveelutions (besides Flareon), Legends (besides Phione if that thing can even be considered a legend), Pseudo-Legends, Dragon-Types, Gardevoir, Zoroark, Pikachu, Lucario, Garchomp, Charizard and Mewtwo upon being sent out. Garchomp and Charizard are half damaged if holding the Garchompite and Charizardite Y, respectively. If the Hipster Pokemon switches into Mega Garchomp or Mega Charizard Y, the Hipster Pokemon becomes infatuated and does no damage to it via its ability. Everything that fits into more than two of these categories 'double dies' and can't be used for ten battles, or until they go out of mass usage. Anything that falls into more than two of these categories gets deleted from your game's code.

    However, if they switch into Raichu, Flareon, Phione, Mega Charizard Y, Mega Garchomp, Ledian or Ariados, they become infatuated.

    If they switch into Simisear, Simisear gets a +6 boost to every single stat, 2x to all its attacks, and the Hipster Pokemon will be infatuated
    I don't want to be rude or something but is this a joke?


    Flame shot
    Power: 25
    Accuracy: 90
    Special
    The user attacks the target with shots of fire. It hits up to five times.
    A fire type special version of rock blast/bullet seed

    Normalize (change the anility normalize's name to something else of remove it altogether)
    Power: --
    Accuracy: 100
    Status
    The user causes the target to lose its elemental traits, changing it to normal type.
    Does not work against normal types. Dual-typed normal types lose their type other than normal.
    Last edited by vanillite1; 12th June 2016 at 10:33 AM.


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  6. #8756
    Join Date
    Jul 2015
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    Quote Originally Posted by vanillite1 View Post
    I don't want to be rude or something but is this a joke?.
    Yes

    no


    New Attack:

    Name: Infinite Gambit
    Type: Any Type (1/18 Chance for Each)
    PP: 7 (Reference to 777, 7 is seen in some cultures as a lucky number)
    Base Power: 1-250 (Base Power 1-125: 2/375 Chance of Happening, Base Power 126-250: 1/375 Chance of Happening)
    Accuracy: - (Always Hits)
    Side Effect:
        Spoiler:- Side Effects:


    Animation Description:
    Quote Originally Posted by Infinite Gambit
    An overly extravagant attack animation. For type, an eighteen-segmented roulette wheel is spun, landing on a colour related to the move's type. The roulette wheel explodes into confetti and smoke, leaving behind a slot machine in its place. The slot machine's lever is pulled by a white-gloved hand, and as it spins, the three rolls stop one by one, revealing the move's base power. Then, the slot machine spews out a card before exploding in a similar manner to the roulette wheel. The card turns over to reveal a symbol representing the chosen status, with a number (10, 20, 30, 40, 50, 60, 70, 80, 90, or 100), and then the card flies straight up before a beam of light (colour depends on the type) hits the opponent, with its width increasing depending on its base power rounded up to the nearest 50, and an effect related to the status it can/will cause occurs on the opponent, before the attack calculates for damage and status.
    It's an OTT chancey-joke move, which would be distributed to some Pokemon with luck themes (Happiny, Chansey, Blissey, and due to the various Game Corners, Pokemon such as Voltorb, Electrode, Cleffa, Clefairy, Clefable..) and overall 'derp' Pokemon (like Dunsparce and Stunfisk).
    Gay and Proud.

  7. #8757
    Join Date
    Aug 2009
    Location
    Chicago
    Posts
    1,011

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    Came up with an idea for a Normal/Ghost evolution, loosely based on zombies. I hope folks like it as much as I do!

    Mormolt
    Type: Normal
    Classification: Shedding Pokémon
    Height: 4’7" (1.4m)
    Weight: 28 lbs. (12.7kg)
    Gender: 50% Male; 50% Female
    Dex Entry 1: It is constantly growing, and thus constantly shedding its skin. It leaves a trail of skin as it walks.
    Dex Entry 2: Because its body is always shedding, it has a near-numb nervous system. Local myths consider it undead.

    Description: Thin and humanoid. Looks clothed, but it's really tattered skin. Mostly gray, with hints of slate and dark blue hair atop its head.
    Etymology: Mormolt is a combination of mortus, the Latin word for 'dead,' and molt.

    Abilities
    - Rapid Shed - The Pokémon is immune to status infliction.
    - Zombie - The Pokémon's Speed is halved, but Defense is doubled.
    Base Stats
    HP: 45
    Attack: 50
    Defense: 25
    Sp. Atk: 10
    Sp. Def: 25
    Speed: 15
    Total: 170


    Mediomort
    - Evolves from Mormolt at Lv. 30
    Type: Normal/Ghost
    Classification: Corpse Pokémon
    Height: 8’1" (2.46m)
    Weight: 60 lbs. (27.2kg)
    Gender: 50% Male; 50% Female
    Dex Entry 1: It walks almost as slowly as its pre-evolved form. Its body functions at such a slow pace, it takes ten seconds to fully breathe in and out.
    Dex Entry 2: Upon evolution, it ceases shedding and hardens it body. However, any remaining dead skin hardens as well, giving it a corpse-like appearance.

    Description: Humanoid and very thin. Still gray and slate, but now also carrying hints of black. Body shines a bit in light. Eyes are glossy white, and its mouth is always open.
    Etymology: Mediomort derives from from the Latin words medio, meaning half, and mortus, meaning dead.

    Abilities
    - Zombie - The Pokémon's Speed, is halved, but Defense is doubled.
    - Unaware - If readying an attack at 0 HP, the Pokémon attacks before fainting.
    Base Stats
    HP: 85
    Attack: 100
    Defense: 90
    Sp. Atk: 40
    Sp. Def: 55
    Speed: 25
    Total: 395
    Last edited by PrinceOfFacade; 25th June 2016 at 5:24 PM.
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  8. #8758
    Join Date
    Sep 2005
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    2,984

    Default Evolutions, Mega Evolution and so on

    Mega Butterfree
    Type-Bug/Psychic
    Ability-Haven't figured a name for it, but it ensures all status moves Butterfree uses have perfect accuracy
    Mega Stone-Butterfreeite

    Ratiplague, The Swarm Rat Pokemon
    Type-Normal/Poison
    Ability-Mega Jaw(biting moves have a 50% increase in power)
    Evolves from-Raticate leveling up in urban areas
    Signature move-Mega Bite. It is a 80 Atk, 10 PP Normal move which ignores type advantages. It can affect Ghost Pokemon, and both Rock and Steel Pokemon are neutrally affected by it

    Mega Fearow
    Type-Normal/Flying
    Ability-Lightningrod
    Mega Stone-Fearowite

    Orochion, The Grand Serpent Pokemon
    Type-Poison/Dragon
    Ability-Unchanged
    Evolves from-Arbok by learning Dragon Tail

    Raichu(Super Charge Form)
    Type-Electric
    Ability-Super Charge(Electric moves affect Ground Pokemon)
    Note: A form change, obtained by max friendship with your Raichu

    Paracide, The Spore Pokemon
    Type-Bug/Ghost
    Ability-Unchanged
    Evolves from-Parasect with max friendship

    Mega Golem
    Type-Rock
    Ability-Pressure
    Mega Stone-Golemite

    Mega Rapidash
    Type-Fire
    Ability-Levitate
    Mega Stone-Rapidashite

    Mega Slowking
    Type-Water/Psychic
    Ability-Mental Shield(this Pokemon is immune to Dark moves)
    Mega Stone-Slowkingite

    Ossimatron, the Bone Guard Pokemon
    Type-Ground/Ghost
    Ability-Unchanged
    Evolution-Use a Dawn Stone on the female Marowak

    Hakking, The Toxic Mine Pokemon
    Type-Poison/Fire
    Ability-Unchanged
    Evolves from-Weezing by learning Flamethrower

    Mega Jynx
    Type-Ice/Psychic
    Ability-Samba(special moves have a chance of causing confusion)
    Mega Stone-Jynxite

    Porygon-Z(Patched Form)
    Type-Normal/Ghost
    Ability-Electric Spirit(Electric moves get a 50% increase in power)
    How to obtain: Gain the key item "Upgrade File". This is essentially Porygon-Z as it was intended, un-glitched

    Omastar(Restored Form)
    Type-Ground/Water
    Ability-Heavy Armor(an inverse Weak Armor. Gets slower if hit, but defense increases)
    Note: Restored Forms are the original forms of ancient Pokemon, as the standard resurrection process resulted in Rock attributes being mutated into them(or some other aspect). The Restoration Stone allows for them to return to their natural state. The Evo-Stone is a held item that converts Rock moves into their translated type

    Kabutops(Restored Form)
    Type-Bug/Water
    Ability-Swift Swim

    Mega Dragonite
    Type-Dragon/Fairy
    Ability-Water Spirit(Water moves get 50% increase in power)
    Item-Dragontite

    Mew(Prime State)
    Type-Psychic/Fairy
    Ability-Protean
    Signature move-Psyche Pierce. A special Psychic move of 130 Atk and 5 PP, it does neutral damage against types that either are immune to or resist Psychic moves
    BST-680
    Description-Mew, restored to the state it was in its prime. It is revealed that Mewtwo's genetic engineering was to artifically retain the Pokemon's original power

    Mega Meganium
    Type-Grass/Fairy
    Ability-Antidote(Poison moves and poisoning do nothing against this Pokemon)
    Item-Meganite

    Mega Typhlosion
    Type-Fire
    Ability-White Smoke
    Item-Typhlosite

    Mega Feraligatr
    Type-Water
    Ability-Mega Jaw
    Item-Feraligatite

    Arachanos, The Dread Spider Pokemon
    Type-Bug/Poison
    Ability-Sticky Spit(special moves have a chance of causing paralysis)
    Evolves from-Ariados through learning Sticky Web and having two or more Amie hearts

    Mega Sudowoodo
    Type-Rock
    Ability-Forest Soul(Grass moves have a 50% increase in power)
    Item-Sudowoodite

    Ciphable, The Enigmatic Pokemon
    Type-Psychic/Normal
    Ability-Mysterious Soul(moves that share the type of this Pokemon's Hidden power have a 50% increase in power)
    Evolves from-Lv up Unown with other Unown when the move "Strange Aura" is known
    Signature move-Strange Aura. A Normal/Status move learned by a tutor, which serves to increase the power of Pokemon who's type matches the initate's Hidden Power type

    Sparcagon, The Strange Dragon Pokemon
    Type-Normal/Dragon
    Ability-Unchanged
    Evolves from-Teach Dunsparce a Dragon move after getting two or more hearts in Amie

    Mega Magcargo
    Type-Fire/Steel
    Ability-Drought
    Item-Magcargite

    Aviklaws
    Type-Ice/Flying
    Ability-Harvest
    Evolves from-Delibird when traded

    Lugia Unbound
    Type-Psychic/Dragon
    Ability-Storm Body(the "Storm" ability activates, empowering all Flying Pokemon and lowering the accuracy of non-Flying Pokemon for five turns)
    BST-760

    Ho-oh Unbound
    Type-Fire/Psychic
    Ability-Rebirth(this Pokemon heals a third of the damage inflicted on it when attacked. The ability only activates once per battle)
    BST-760
    Shinies
    Search:
    Random:
    SR:
    Traded away:
    Gift:
    In-game:
    MM:
    Dexnav:
    Trade: Sylveon

    Friend code: 4356-0061-9735, Redjirachi

    Latest shiny: Omanyte(40 SR!)

  9. #8759
    Join Date
    May 2013
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    TBH I want more abilities to have overworld effects, specifically ones like Magnet Pull and Static.

    Swarm: If the Pokémon is in the lead spot, chance of encountering a Bug-type wild Pokémon increases to 150%.

    Dark Aura: If the Pokémon is in the lead spot, chance of encountering a Dark-type wild Pokémon increases to 150%.

    Fairy Aura: If the Pokémon is in the lead spot, chance of encountering a Fairy-type wild Pokémon increases to 150%.

    Big Pecks: If the Pokémon is in the lead spot, chance of encountering a Flying-type wild Pokémon increases to 150%.

    Hydration: If the Pokémon is in the lead spot, chance of encountering a Water-type wild Pokémon increases to 150%.

    Flash Fire: If the Pokémon is in the lead spot, chance of encountering a Fire-type wild Pokémon increases to 150%.

    Harvest: If the Pokémon is in the lead spot, chance of encountering a Grass-type wild Pokémon increases to 150%.

    Shadow Tag: If the Pokémon is in the lead spot, chance of encountering a Ghost-type wild Pokémon increases to 150%.

    Normalize: If the Pokémon is in the lead spot, chance of encountering a Normal-type wild Pokémon increases to 150%.

    Ice Body: If the Pokémon is in the lead spot, chance of encountering a Ice-type wild Pokémon increases to 150%.

    Telepathy: If the Pokémon is in the lead spot, chance of encountering a Psychic-type wild Pokémon increases to 150%.

    Stench: If the Pokémon is in the lead spot, chance of encountering a Poison-type wild Pokémon increases to 150%.

    Sand Veil: If the Pokémon is in the lead spot, chance of encountering a Ground-type wild Pokémon increases to 150%.

    Guts: If the Pokémon is in the lead spot, chance of encountering a Fighting-type wild Pokémon increases to 150%.

    Multiscale: If the Pokémon is in the lead spot, chance of encountering a Dragon-type wild Pokémon increases to 150%.

    Just some thoughts for each type.

    Most Recent Shiny

    Hunting:
    //

    "Vengeance has consumed you. It's consuming them. I'm done letting it consume me."
    - Black Panther

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