The Isle of Talas
The Western Pyramid
After a much-mulled, well-thought plan, you make your harrowed way over to the opposite bank on the magical pool as Piplup and Beaker follow. The repetitive task of walking about appears to be taking its toll on Piplup's little feet, having had a sinisterly untold experience of its own you can only guess at in the recent past, while Beaker is between bemused, irritated and dissatisfied all at the same time. With another flight of steps into the darkness you begin the scaling process, but unlike the chamber of Quiraisu you're surprised to see this one opens up to sizeable dimensions; the boundaries of a standard battlefield marked out clearly on the wide floor in front of you. Ahead, a humongous sculpted motif of a Relicanth stands on the far side of the arena. Looking about in awe you spot a raised plaque much like the one you saw earlier:
"Cespis the Fish, the Keeper of the Mind
Even in adversity the mind must reign above the soul and body, in order to safeguard against those that wish to threaten the welfare of the self."
Almost as though it sensed your presence and attention, the lower jaw of the Relicanth head starts to lower with a loud, grating noise that makes the three of you jump, and while you cautiously walk to what seems to be the challenger box the clay mandible knocks against the ground in a crashing rumble. You hear a whirring sound faintly from within Relicanth; soon after you spot a teal and red PokéBall fly out from the open mouth, landing on the other side of the arena with a tap. Opening in a flash of white, the energy forms itself into a pink biped you vaguely remember encountering; its neck lined with a respectable striped ruff and a crown-like shell formation on its head.
"Slowking!" Stepping forth, the Royal Pokémon gallantly extends a hand towards you, as though beckoning to you for the first move...
The Lost City of Rebus
The House of Arctosia
Once again left with you to suggest a solution to the impasse, Knoll's face takes on another thoughtful turn, but a moment later he gives his reassuring smile, indication of him trusting your judgement. Smiling back at him, you give Eve the card and she totters over to Cubone with the offering in her tiny spherical hands and you watch as she stops near the Ground-type with your heart in your mouth and your teeth biting your lower lip; a distinct sense of dreaded affirmation that if this doesn't work, nothing else will. Speaking in hushed tones, Eve presents the trading card to Cubone, and at once you see its armoured face light up in amazement. For a moment you're surprised at how enthralled Cubone seems to be, but considering that the only medium its known is stone, ink and paper might be understandably fascinating to the indigenous Pokémon.
"Shshshi?" Pointing down to the tablet you've been looking for, Eve meets Cubone's gaze earnestly, conveying your request to the little bone-wielder. Moments seem to drag on like minutes as you wait; knuckles almost whitened in anticipation, as though drawing breath would break the fragile silence of waiting. Much to your relief, Cubone graciously picks up the tablet, giving it to its newfound friend and taking the card in exchange, holding the item in its hands with the same captivated awe. Yipping happily, Eve gives Cubone a thankful hug which Cubone reciprocates, before scampering over the floor and rounding out of the doorway to your waiting arms. Catching both Impish and Eve in an embrace for a job well done, you spin them happily around while the others voice their (albeit whispered) approval, and placing them down you read the final piece of the puzzle on the tablet:
"One who can carry the burden of others as its own, but remains at mercy of the wind."
"Well, that's that I guess," heaves Knoll. "Now we should really set up camp; it's certainly only going to get tougher from now on."
With a blanket snugly tucked around you, you cradle the sleeping Eve as you watch another friendly campfire flicker in front of you; Knoll having earlier professed his wish to retire early and now in his tent while you and your Pokémon enjoy the night. Missy and Wilfrid have once again taken to higher grounds in conversation while Lucius matches Shuppet over a game of your trading cards; the puppet Pokémon likewise intrigued by the fascinating slips of paper -- although you half suspect it's hanging around between not having been given a peace offering of its own, and its own interest with your Banette. Every now and then you notice what might be a blush flicker across its dark complexion; could it be a female Shuppet that had you flustered and running everywhere? Next you Impish stands guard, flashing cautious glares everywhere; a majority of them at Knoll's tent and you find yourself wondering. Was Impish being overprotective after not being active for quite a while or was there something the Sableye had sensed and you hadn't?
Stretching your shoulders and neck you work out the accumulated tension; while you hadn't had the need to battle today the punishment on your body hasn't been any less if not more. Although you've not had the luxury to put together the pieces, you're not particularly worried; it's a bridge you'll certainly cross when you get there in the end. Bringing out the other, complete tablet you've found today, you look over the writings on Arctosia when, in a random act, you flip the stone over and discover to your surprise that another page of text lines the back of the tablet:
"It is difficult to identify accounts and sightings explicitly depicting Arctosia, since the Goddess of Mystery never leaves behind an indisputably definite pattern; the only factor identifying her traces is, in fact and irony, the lack of distinct unified characteristics of Rebusian phenomena. The currently, most widely accepted hypothesis is that Arctosia can either assume a multitude of forms, utilising a vast variety of powers, or simply has a delegation of numerous avatars and minor deities to do her bidding. Perhaps it is this that further lends to her mysterious modus operandi of neither swaying towards the extremes of blessings or destruction."
You've got a night ahead of you, and with your interest and passion for adventure reignited by this enigma, you do have the opportunity now to try solving some of these riddles for yourself and tie some of the loose ends together...