The Lost City of Axal
The Celestial Temple
Deciding to continue in a game of matching, you order Baltoy its next set of orders to which it responds in its usual sophisticated manner. As Ocorpis draws near with its mouth wide open, sizzling with dark power, Baltoy aims its Ice Beam right at the centre of the ogre scorpion's mouth, blasting him backwards as his mouth is completely frozen over from the inside. Barely supporting itself with his four stubby feet, Ocorpis glares at Baltoy at the failure of its Crunch attempt, emitting unintelligible noises as the ice prevents even easy words from being communicated.
Performing a little victory spin, Baltoy's slitted eyes dip into a small frown as it focuses another variety of energy into the horn atop its head, firing the result as a Signal Beam which strikes the Guardian of Poison below its supposed chin. The attack on a vulnerable area does not go unnoticed as Ocorpis makes a noise that sounds a bit like a gag, but as it recovers and glares daggers at the both of you, you have a feeling that it's not going to be a lot easier now you've disabled Ocorpis' mandibular usage. Raising his vicious claws, Ocorpis forms insectoid energy of his own, sharpening the claw tips and firing a wave of Pin Missile at you and Baltoy. Most of the storm ends up embedding itself in the walls behind you, but in spite of its smaller size Baltoy still gets struck by a good enough number of the needles to spiral a little downwards like a crashing plane.
As Baltoy rights itself you return your attention back to Ocorpis, and much to your surprise you see water dripping from his frozen jaws, and even a couple of steam wisps. It seems that a Fire Fang will be the next technique to strike you in the future...
The Lost City of Sobek
You quickly run through the situation for the scientists, but what catches their attention is the mantra of "Power" being chanted with its sinister tonality. A couple of them gulp in distinct apprehension, while the apparent leader -- the young woman with the scrunchie -- clears her throat solemnly.
"I'll need you to answer a few questions later, but for now..." Tossing a PokéBall from one of her coat pockets, she cries, "Maya, use Defog!"
"YANYAN!" Bursting from its confinement in a humming sound wave, the clear-winged dragonfly wastes no time in her orders. Waves of energy slice through the choking smoke, cutting through the gases and separating it, but it only takes a few seconds for you to suddenly wish that the fog wasn't lifted, if only to avoid the shocking sight before you. Half of Glenn appears to be in a kneeling position -- specifically, his left half; the other portion looking most grotesque. Where his right arm should have been you see a most grievous scythe-like appendage, and two sharp toes appear to poke from Glenn's right shoe. Most horrifying of all is the scientist's face; the forehead obscured by a quasi-triangular plate while the right side extends to form a familiar skull shape.
"I see times have changed," speaks Glenn, in a voice you recall is nothing like his; seemingly replaced by the strange unknown voice as Glenn's remaining human eye flickers with a brief crackle of violet. "No matter. With this temporary body I will soon regain my original power, and all of Sobek; nay, Talas shall bow before my might as it once did."
"Who the... WHAT is that?" trembles one of the scientists, and you find yourself taking a step backwards as well.
"I don't know. That's not Glenn speaking, that's for sure." Glaring, the lady scientist points an accusing finger at the possessed amalgamation. "What have you done to Glenn?!"
"Ah, more meddlers I see. Meddlers I dealt with; meddlers I shall deal with today," sneers the voice. "You will find your resistance and questioning to be fruitless, child. Once I inevitably regain my true power I will see to it that your existence is rendered most tormentous. Remember the name...
Another explosion, much louder and sharper than the last one, coupled by a crippling screeching noise, rips through the laboratory -- soon followed by a chain reaction that sends everyone flying out of the laboratory, through the vacant doorway ripped of its doors, the latter lying in a minefield of powdered shards.
"Metal Sound and Ancientpower... Damn..." Grimly the lady picks you up by the shoulders, as the other scientists support each other, Maya flying about her head in alarm.
"The lab! The lab!" "What do we do, Tina?!"
"We need to evacuate; that above all else," declares the young woman, amidst the frantic cries of some. "Given the current circumstances we can't mount a successful defence. I will hold --"
"No, Tina. You can't possibly hold... that thing back. You're doubly disadvantaged against a Rock-type," says one of the others; an older man with a mild stubble and neatly parted hair. "Leave it to me and Mynah to slow him down."
"...Alright," Tina relents. "Don't get yourselves in trouble that you can avoid, now." Looking at you, Tina gazes you in the eye with an expression that you're not quite sure if it's determination or fear.
"I don't know who you are, but above anything, I'm sorry you had to be dragged into this," states Tina curtly. "But I've a feeling if anyone can help us now, it's you. Call it intuition, but right now we need to get everyone out of the blast radius of disaster in the least possible time. Can you help us out here?"
The Isle of Talas
After some internal mulling and debating you present your answer to the Sphinx, with a considerable amount of working shown, apprehensive at what might come. What if your answer proved to be incorrect; would you be prohibited from access to the chambers of the living monument?
"You have thought and answered well, young Trainer," replies the Sphinx serenely, and you feel an instant weight lifted off your shoulders. "So long as you keep your mind clear and focused, you will penetrate the darkness of the unknown. Fret not, and trust on your own abilities; they will doubtlessly carry you far."
With these words of wisdom the Sphinx turns silent once again, and with a slicing, grating noise a slab of stone seems to lift itself into a higher position, revealing a stairway already illuminated by the soft glow of orange flame. Gingerly you proceed with Claus, moving over to the enigmatic passage and going down its steps; a feeling of worry still unbanishable from your mind. This isn't quite the experience as described by the last person to attempt plumbing the Sphinx's depths. Was the inside of the Sphinx designed to change completely with each visit?
Before you know it you find yourself and Claus standing in an antechamber, about the size of a small bedroom. Contrary to what you've heard, no Pokémon appears to be present to greet you, but the only way ahead is blocked by a stone door you have a distinct feeling can't be broken by brute force. Walking closer to the sealed slab you find that the centre of the door has a message etched into it:
Noctowl = 461
Skorupi = 154
Weedle = 310
What Pokémon corresponds to 250?
Below the riddle lies ten square slots, and as you notice this Claus paws at your shoes, alerting you to a supply of tiles bearing the twenty-six alphabetical Unown. It seems that you need to use the tiles to place your answer in, but do you know what answer you should be looking for?