Miasma Heights
The Deserted Theme park

[Only five updatees at a time]

Unexplained event after unexplained event occurred in this once popular theme park before one night, a devastating fire ripped through the Ghost Train, killing dozens of children and causing the park to be closed to the public for good. Even though the park was now closed, the bizarre happenings were still going on so reconstruction was severely put off. Since it’s closure following the horrific event, the theme park has become home to some of the more sinister that dwell in this world, feeding on the bad emotions which cling to the theme park like a bad smell. At night, the whole surrounding area seems to be drenched in a purple haze, similar to miasma, hence it’s newly coined name.

The Park
Despite the park now being closed, all of it’s popular rides remain the same as they were prior to the ghost train events but over time, they seem to have become populated by very unsavoury characters in the form of spectres, poltergeists and even pokémon who want to manipulate them and fool around with anyone brave enough to enter such a place, despite it being long closed to the public and not the most welcoming of areas. Wherever you go in the park, the strange fogs prevents the majority of natural light, you had better hope your vision is as good as can be.

Areas:

Rollerquaza: A solitary rollercoaster as you come through the park’s entrance. The ride is designed around the legendary pokémon Rayquaza and its home, the Sky Pillar of the Hoenn region. The highest peak of the ride reaches, much like the pokémon itself, high into the clouds themselves. The final drop on the ride leads the rider to a darkened tunnel where people have apparently gone missing for days at a time, reporting a bizarre force as they plunged deep within the shadows.

The Funhouse: The name speaks for itself, though, the fun you'll have might not be the sort of fun you are acquainted with. A strange entity exists in the building which seems to emanate evil from the walls and floors, causing even the most nimble of trainers to have trouble keeping their balance in the various trick rooms. Despite it seeming like any usual funhouse, this one is renowned for how easy it is to get lost within it’s various rooms and even contains rooms that you don’t know are there…until it is too late.

Mantine Mania: A water-based ride with a twist, not only do you ride through what used to be the serene decorative gardens, there is a waterfall drop and even an underwater segment. Pokémon are rumoured to live in the actual water and the various surroundings but if you plan on leaving the ride, be wary of getting lost in the now-jungle-like gardens, it could prove to be very dangerous.
- Sub-area:
- Decorative gardens – The gardens surrounding the serene Mantine Mania water-ride. Different pokémon species are said to be resting in the peacefulness of the foliage, but be aware that, though they aren’t used to the contact of humans, they will definitely put up more of a fight than you would think.

Salty Sam’s Pirate Ship: Don’t be fooled by it’s light hearted name, this pendulum-like ship ride with its dummy captain is more than it looks. Rumour has it that if the carriage goes completely upside down, the bizarre events begin to unfold with your escape being the last thing on the captain’s one-track mind.

Helter Skelter: Seems like your regular climb up, slide down helter skelter but, unbeknown to its riders, there is more of a twist than you would expect. Prior to the ghost train incident, children apparently disappeared within the helter skelter.
- Sub-area:
- The tunnels – As you begin to reach the bottom of the helter skelter, the world around you goes black as you plummet into a strange network of tubular tunnels beneath the ground. Down below is a network of tunnels, stemming from most of the rides, seemingly built to capture the innocent riders.

Sideshow Alley: Contains all of the normal things you would find in a sideshow with one exception - a memorial wall set up with dozens of plaques in honour of the deceased children who never made it off the ride of a lifetime. Each plaque has a space for flowers so honour their memories if you wish but beware, the sad and gloomy atmosphere around here attracts more than curious trainers.
- Sub-area:
- Makeshift graveyard – Over time, the parents and pokémon of the children caught up in the ghost train incident returned to this bizarre place bringing with them planks of wood so as to make individual memorials for their children.

Merry-Go-Round: Looks just like a normal Merry-Go-Round right? Think again. Take the trip of a lifetime... or maybe just your life, and see what mysteries live within the maze beneath the Merry-Go-Round. Not such a fun-filled looking ride now is it?

The Circus Tent: Want to witness the show of a lifetime? Enter the Circus Tent and challenge the bloodthirsty ghosts within to a dangerous and challenging battle upon the stage. Defeating four in a row gains you access to the Champion - A Dark Pokémon whose identity remains a mystery as nobody has ever made it far enough to win. Beating the ghouls will no doubt lead to a very handsome prize, but do you have what it takes?

Fortune Teller's Tent: Situated in the shadows cast by the majestic circus tent is a much smaller tent which once housed a mystical woman who was said to have powers beyond that of a regular human, being able to see not only into the past but the future too. She passed away not too long before the closure of the theme park but nobody thought anything of it, since she was getting on in years. People who have broken into the closed park report of light coming from her tent still, could she still linger in the theme park, waiting for her next customer?

The Big Wheel: Seems like any old wheel ride, but on a much greater scale. Each carriage can easily hold ten people and the top of the wheel is so high that it cannot be seen anymore from the ground, due to it being shrouded in the bizarre violet fog. The ride, inactive since the parks closure, had previously sped up and lost riders for them to re-appear far away from the theme park, sometimes in completely new lands from where they had been previously.

Ghost Train: Enter if you dare - the site of the disaster responsible for the closure of the theme park. Ghostly visits from children lost are reported to have scared many a construction crew away from this site while some of the strongest and darkest pokémon of all are rumoured to dwell within the burnt out remains of this once popular ride.
- Sub-area:
- The Underbelly – below the ghost train is a darkened pit. Here, dwelling in the shadows, lives a malevolent creature only seen leaving the area in the small hours. Tales speak of it as a strong pokémon that caused the horrific ‘accident’ in the ghost train…

Game shacks: Several coconut shies and various other games huts are dotted around the perimeter of the theme park. Though they have no human operating them, the prizes still lie behind the counters intact and unchanged since the closure. Why not have a go at them for yourself? Everyone loves a souvenir plushie…

The Hotel
Situated at the back of the theme park is a huge hotel where guests and their pokémon stayed whilst visiting, meaning guests from far and wide travelled to experience the fun and stay for as long as they wanted. Despite the park being closed, the hotel is still very active but its guests are far different than you might be used to encountering.

Areas:

The Lobby: Upon entering the hotel’s main doors, you reach a marble-floored lobby with a checking in desk and huge chandeliers that flicker ominously. Behind the desk lies most of the keys to the various hotels rooms, but an unseen power prevents you from taking more than one at a time. A lone elevator sits at one end, leading up to the rest of the rooms or down to the casino and storeroom.

Rooms 1-20: The first twenty rooms of the hotel are on the ground floor and are still being occupied, just not by what you might expect. It is believed that some of the trainers who once visited the park choose to spend their afterlife here, waiting for a battle. The key to room thirteen is rumoured to be located somewhere within the hotel, it’s sinister contents being protected as best they can.

Rooms 21-40: Just like the rooms on the ground floor, the rooms on the second floor occupy more than dust and moths since the hotel’s closure. The only way to reach these rooms is via an unpredictable elevator in the lobby but will you be able to make it?

Restaurant: Through a set of ornate double-doors lies what used to be one of the finest restaurants in the world. All of its tables and chairs remain untouched and the food seems to be frozen in time, no signs of decay at all. Candelabras line the tables but they have been seen flying around the room, even when the hotel was open to the public.
- Sub-area:
- The Kitchens – Located through a saloon door behind the food counters, the kitchen has become a dangerous place. The walls, still lined with the sinister, sharp utensils previously used by the various chefs glint in the moonlight and seem to sway on their own. A wrong move could lead to you being the latest delicacy.

Storeroom: A vast room filled with everything the hotel might need and plenty of spare hotel furniture of all kinds. Pokémon have taken the furniture as an invitation to make themselves at home and quite a large variety of pokémon can be found here not wanting to be disturbed by anything, let alone humans.

Members-only casino: Situated beneath the hotel is a large casino that was previously members-only. Reports speak of a barrier that you still seemingly cannot pass without possessing one of the members' cards handed out to adults who visited the hotel and casino in its heyday. You might end up gambling more than you bargained for, however, so beware…