Little Kings Story
An RP created by Handymankg2
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Legends are curious things. Small stories invented by the men of the past, going down through generations down to the people of today. The stories are always creative, and wonderful, yet always seemingly warped so much that they couldn’t possibly exist. Well, not here, here the legends were real, in this world of dreams. Kings and Queens, Ladies and Lords, Knights and Peasants, all exist within this world of peace. This world of hope. This world of Legends. The most famous legend is called the fable of Kings…
The Legend Begins:
A long time ago, in the magical world of Alpoko, lived a young child by the name of Corobo. The boy was a lonely boy, who never seemed to truly feel a part of the world he lived in. You see, Corobo was the son of a Peasant and a Maid, in a time when nobility was the way you lived your life. Corobo lived in one of the smallest houses in his town. It had all the food and water he wanted, but something was still missing from the society he lived in. If you were a servant in this society, you’d stay a servant, you’d never rise above your status, and never even think of it, but then again, people could still have dreams. Corobo was no different. He dreamed of a world where there would be only peace. Peace, and equal living, where the King would be no more noble than the peasents, and the knights no nobler than the grunts. Corobo retained this dream up until age eight, the age he was legally allowed to be recruited into the army.
On his eight birthday, Corobo was sitting alone in his bedroom, dreaming of the world he wished to create. That was when he noticed a pair of rats sitting on his bedroom floor behind him. Corobo loved animals, but the rats of the village had always been trouble to the children and adults alike. Grabbing his prized toy staff, Corobo attempted to slay the foul rats that sat on the floor, simply staring at him with confused eyes. Slamming it down towards a rat, the rodents finally deduced what was going on, and fled out of a hole in the wall. Determined to get rid of them once and for all, Corobo managed to squeeze himself into the rats hole, crawling through the insides of his bedroom wall until he reached the exit. Leaping out of the wall, he turned briefly and examined the wall from which he had come. Examining it more slowly, he saw it to be the size of a rat. Corobo couldn’t have possibly fit through there, yet somehow, here he was. Shrugging, the boy turned once more and ran in pursuit of the rats through the village.
Running through the village, chasing after the small animals, he didn’t really pay attention to what houses or people he was passing. After a while of pursuit, he got tired, and sat down on a park bench. When he decided to look around himself, he found he was in an area he had never been too before, and the rats had gone completely out of sight. This part of town was for the lowest of the lowest, thugs and thieves stalking the street day and night to look for different victims. Corobo was scared, and began to cry while huddling on the bench. He stayed like this for almost an hour, giving up hope completely. It was then he saw a familiar face, one of the rats from before. Deciding that the rats probably knew their way around the town a lot better than he did, Corobo ran after the rats into the area beyond the city, just wanting to get home.
Following the rats through the woods, Corobo began to get even more scared than before. It was early morning now, and people were sure to be looking for him, worried. But then again, in the current society, he’d be lucky if one search was sent for him. In a year. He kept following the rats through various sections of the forest, past trees and animals alike. Yet strangely, none of the animals attempted to attack him, as he simply kept going forwards towards the rats home, or wherever they were actually going. Eventually, Corobo noticed a small shift in temperature, as the climate began to increase to quite a high level, almost burning him in certain moments. He attempted to shrug the heat off as he kept running, saying it was just a fever. Then he noticed how high up he was. Looking up at the sky, he could see the sun looked only miles above, and directly overhead him; no wonder he felt so hot, he must have been extremely high in the sky.
Turning round a corner, he found the rats had finally stopped in front of a huge boulder. Staring at it, the boy noticed that four large cracks ran across the rock, with a small, staff sized hole in the center. Corobo decided to take a chance, and began to climb up the large rock, the rats chirping him on as he did so. Reaching for the staff on his back, he slowly began to stable himself on the sloped surface of the rock. He made his way up to the top carefully, as if he fell off he would have been injured in the middle of nowhere. He stared at the hole for a few seconds, before slamming his staff into the hole, the ground around him shaking rapidly as he did. The area around him shook as the rock began to split, rapidly removing chunks of itself into tiny fragments blown into the wind. As the dust cleared, the boy found himself standing on a small platform, at the very edge. In the center of the platform in front of him was his staff, and another object, not identifiable from afar.
Walking into the center, he stared at the staff for a few seconds, amazed at the changes that had occurred. The staff was now made of a solid gold, and was a lot taller than before. On its end, a large blue crystal sat, glowing every few seconds. He stared at the staff, amazed by its wonders, and then turned to the other object besides him, a small golden crown. The crown was a dark golden color, with several crystals darted in a pretty pattern around the edge. The crown looked brilliant. The crown looked wonderful. The crown…was a kings. Picking up the crown, the boy put it on his head, smiling as the crystals began to glow wondrous colors. Suddenly, he heard the cries of people around him, and turning around rapidly, he saw a bunch of people standing behind him.
“KING!” The tallest of the group shouted. This man was tall, thin, and had a large white moustaches on his face, as well as a silver knights armour. Besides him, two younger people stood. One was a fat man, looking roughly in his twenties, wearing a blue outfit with various items attached to his back. The other was a short, ginger women who looked within her twenties. She carried a quill and pad in her hand, and on her back several scrolls were hanging out. Behind them, a bull stood, very cute for its species, wearing a pink saddle on its back. Next to the cow, the rats stood, along with several other woodland animals. At once, all of them bowed, the knight starting to cry as they did so, worshipping the boy. Corobo was mighty pleased with himself. With the help of the rats, he now had the power to make his dream a reality, to make his legend real. He had the power. He was noblest of the noble. He was king.
The Start of his Kingdom:
King Corobo had only a small kingdom at its start. Based on a small island, Corobo was a long way from home. He didn’t mind though, he had everything a boys needs. A kingdom, a castle, and several minions willing to do your every whim. Life was perfect, but Howser, the moustached man mentioned before, wanted more. He had waited 35 years for the true king to arrive (as he often mentions), and refuses to wait any longer for the King to settle in. Although it’s only been a couple of hours, the King has been sent off on his first task already; earning 100,000 of the currency at the time. The King was shocked at what he was asked to do, but nonetheless, he obliged, and walked out into his currently small village. When outside, he went to the few houses there were and recruited some carefree adults to work with him, and they did so, digging up treasure until the King had the money needed.
The money seemed to have gone a long way, as a few days later two buildings had been constructed with the money. A soldiers hut and a farmers hut had both been constructed, allowing the carefree villagers to be trained and transformed into soldiers and farmers alike. The next day, he set out with his army of few, and went towards a nearby area of ground. This area was inhabited, much like the rest of the world, by UMA. Unidentified Mysterious Animals are the creatures that inhabit the world, and none of them are particularly kind to those entering their territory. Regardless, the king managed to fight his way through the creatures earning money from their hide, and returning to his castle.
It was at this point Howser decided to make what was known as a ‘Suggestion Box’, a place where villagers could ask for help, or put ‘quests’. The people soon flooded to this box, and soon the King was swamped with various requests. Being as ambitious as he was, the King chose a quest that looked like it could help achieve world piece. He was told to defeat the ‘Guardian’ of a nearby graveyard. This ‘Guardian’ was a creature tasked with controlling that area, using his strength to defeat any who ventured in. The King, however, still risked it, and fought against the creature with much skill, defeating the creature and claiming the graveyard for himself. This seemed to make all the area around suddenly uninhabitable by the UMA, therefore bringing peace to the small area. The King was pleased with the outcome, and had a day of rest. There was a kingdom wide celebration, and in the midst the king was approached by a vicar.
This vicar, named Kampbell, is part of a group called the Soup Sect. He seemed to worship Ramen a lot more than god, but regardless, the king permitted his church to be built. This was when lovelife started to come through the town, many people getting married and having young children in rather short periods of time. This saddened the King, as he wanted to experience a love like theirs for himself. As such, he promised himself he would eventually find love, however long it took, and whatever measures he had to go to. He then gathered an army and defeated another nearby guardian, making his empire slightly bigger. It was at this point he discovered a land beyond the river, and using his new troops, Engineers, he went across the river and defeated the group that laid there, achieving what was known as world domination!
Well. He thought, as did his advisors, that it was world domination, but it seemed it was indeed not, as a letter of challenge was then sent to the King on his world domination party day. Studying it, he found that it was a challenge by another King, who called his kingdom ‘Aljerko’. This King was known as the Onii King. The Onii were creatures that lived in hordes across the river, and Corobo hadn’t counted on their kingdom being larger than the area he had currently claimed, so he gathered his forces, and went to the bridge that connected the two lands. Sighing, he crossed over the river, going to fight against the enemy which seemed to be the ultimate warrior.
Once he arrived, however, Corobo was disappointed quite a lot. He was hoping for a decent battle before peace was established, but this large black blob was no fight at all. He just threw pots at Corobo while his troops walked all over him, making him run for his life and allowing Corobo to claim his kingdom for his own. Pleased with the result, Corobo began to do what every young boy loves. Destroying valuable items. He began to send his soldiers to destroy the Oniis pots, and claim all their riches. One pot, however, contained something a lot more important that gold. It contained a princess. Corobo was astounded, he had never seen such a beauty in his life, with her great looks, and cheery personality. Corobo was instantly sure that she would be his queen, and he took her away to his castle, making her his bride as soon as physically possible.
Little is known of the Kings exports after that, other than he is expected to have been responsible for the destruction of six other empires that existed around the time, and many believed he truly did achieve world domination. This is not known for certain, though, as through the generations information was lost, until only this small segment of information was remaining.
Unfortunately, the reason this has become naught but a legend is simple. The Kingdom vanished. One day, in the middle of Autumn, a traveller returned to Alpoko from a foreign land, only to find every building, every structure, and every person had completely vanished. The entire nation, wiped of the face of the planet. He was shocked; the only thing that remained of the kingdom was a ruined city in the northern area of their region. The man was upset to say the least. His family, friends, king, everyone was completely gone, and he had nothing to do about it. As such, the man went into a state of depression for many months, until deciding to finally tell others about what had happened. That might have been a mistake. Once others were informed, they instantly flocked into the region, hoping to make settlements there. All nations had a claim to the area, but the Soup Sect had the greatest claim to the area, their former ‘leader’ being great friends with the king. Soon, the Soup Sect had used an enchantment created by ‘god’ on the area, meaning only the Soup Sect would be able to build their. And it worked, well, for one hundred years at least.
In one hundred years, we find the setting for today, as Kings have begun to flood into Alpoko, each wanting a claim for its heritage and land. You are one of these Kings, setting up your empire on the continent, and wanting to put its name on the map. All of you have different reasons, different ideals, and different characters, but all of you generally want to achieve the same thing. A huge kingdom which rivals those of legends, with its wealth, power and glory. And thousands of minions on your side, as well as the united support of the people. Are you a glorious battler? A brilliant scientist? A Evil Warlock? You decide. Welcome to Little Kings Story.
The World in which we live is truly a wondrous place. Regardless of the fables of the past, the world has now been rearranged completely, into three separate islands. For simplicity sake, all of the islands were named depending on their location. The Southern Island is called Southern Island. The Western Island is called well, Western Island. And the Eastern Island is…you get the point. Even though the islands are named with simplicity in mind, the actual landmarks are not so. With roughly fifteen areas overall on the island, nobody can complain the islands are too simple. Read on, and use this section as a guide to the area around.
Southern island has the least landmarks, seeing as it is the smallest of the trio of islands. As such, this islands inhabitants will be a lot more crowded together than if they were on one of the larger islands. Wildlife flourishes amongst the beautiful rainforest like habitat of the Southern Island, ripe and ready to be used. This island is not connected to the other two islands by any means, and is extremely isolated from society. A perfect place to start a completely new empire. UMA also flourish in the area, however, so you better keep your eyes out all the time for various assaults. This island is also the location of the wondrous Resurrection Beach.
Borders: Small Beaches (not an actual area name, just referring to the small surrounding beaches.), Tropica Forest.
The coral to the Southeast end of the island is thick, and completely swarming with aquatic animals. While you can’t actually build on the coral itself, the beach nearby is beautiful and spacious, allowing buildings to be developed. Also, the materials from the Coral may be useful for further development. Then again, it might be completely useless, you’ll never know unless you try to inhabit this area. Food supplies are practically endless here. The weather is always scorching hot, however, and the sea itself also has many dangerous animals in its corals, lurking and waiting to strike.
Borders: Tropica Forest
An area to the north of the island, which although continents have shifted, still keeps its holy and sacred grounds intact. No UMA can come here, and no buildings can be built on the shifting sands of the area, meaning moving into this place is a no-go. If someone is killed in battle, there is a likely chance that they will wash up here, on a foreign beach. It may take the people several days to get home, depending on how close they are to the beach.
Borders: Resurrection Beach, Tropica Maze.
A tropical forest residing in the center of the Southern island, this forest is so huge it surrounds most of the area. It contains a huge variation in wildlife and UMA, but it is very dangerous to the normal traveller. It isn’t recommended to build a kingdom here, but of course, if it fits your empire go ahead. Ruins of an old kingdom are hidden amongst the forest, proof that another empire really did live in these lands at some point in the past. The trees are extremely tall in this area, and the roots grow rather thick indeed. The weather is generally rain in this area, but sometimes droughts occur after a long period of rain.
Borders: Tropica Forest
An ancient mystery that resides in the center of the forest is this; the Tropic Maze. This maze is so large, that each of its corridors are large enough to fit a huge fortress, let alone a small town. Nobody has even attempted to reach the center of the maze, and since air travel hasn’t been developed by most nations, nobody is really quite sure what is residing in the center. UMA swarm this area, living in small packs that move around the Maze regularly to hunt for prey within the maze. No UMA in the maze will ever leave the maze, as some sort of mental barrier stops such a thing.
The western Island is situated to the West of the region where the climate seems to be a lot cooler than the rest of the region. So cool in fact, that snow even falls heavily in certain parts of the region. The nations here may have to adapt to the location, but generally, there are some great flat areas here for a kingdom to build on. UMA tend to stay less around the East of the Kingdom, and live in the far West, although reasons for this have not yet been figured out. A large land bridge connects this and the Eastern area of the continent. The Western Island is the second largest of the three, being behind the Eastern Island.
Borders: Bogger Swamp, Ghoulish Grave, Frosted Forest
The Wilderness Plains are simply put it, plains. They are a huge flat field hundreds of miles in perimeter, boring, and free of danger for the most part, excluding the roaming UMA in the area. It seems to be a perfect place to build, right? Wrong. If you build in the center of these plains, you won’t have any resources whatsoever. You’d find it nigh on impossible to find other towns, and you wouldn’t get particularly far in world domination if your tiny town is stuck in the middle of nowhere. Also, since most of the plains look the same, you may find it hard to find the small town all the way across this huge expense. Build here if you wish too, as the land is very flat and solid to build on.
Borders: Wilderness Plains, Frosted Forest
This area of the land is a small expense located on the northern area of the island. This place is very unstable to build on, because of the huge muddy ditches located close to each other. Quite a few UMA live in this area, because of the fact nobody else will. Because of this, the area has been left untouched by man for quite a long time. This means that treasure is actually abundant in this area, if you are willing to search through layers of gunk to find it, you may be a very rich man indeed. Of course, you may search through a lot of gunk and end up finding an angry UMA, but that’s the fun of risk taking.
Borders: Bogger Swamp, Wilderness Plains, Subzero Lake.
This part of the island is fairly large, yet not the size of the Wilderness. This is towards the west of the island, and is covered by thick, snow covered trees, with the occasional clearing. The UMA found here are generally unique to the area, or at least unique to the island, as the cold temperatures mean that this is the only area that they can live in for now. This area is hard to build in due to the harsh conditions, but it’s possible. So don’t be put off.
Borders: Frosted Forest, Deep Under.
The Subzero lake is basically what the name says it is, a large frozen lake. Building on this lake is possible, as the cold conditions mean that whatever pressure is put on the lake, it won’t burst into water. This is mainly because of the fact the lake was never really a lake at all, but a group of shallow pools. As the climate shifted, the pools were frozen over. And then, eventually, more and more layers of Ice were added on top of the ice, until it was a solid landscape without a way to destroy it. You could, however, use a very hot machine to melt away some of the ice to get a small amount of water. UMA do live here, but not in huge amounts.
Borders: Wilderness Plains
The Ghoulish Grave is a burial ground to the east of the Plains. It is quite small, and is almost completely full by massive amounts of graveyards. And of course, the structures built by the continents current ‘owners’, the Soup Sect. The Soup Sect have based their home here completely, with a city that grows every day living in the graveyard. They, however, have no military soldiers, so the area is free to enter; they won’t attack you unless you attack them. UMA are very sparse in this area, as they have mostly been ‘cleansed’ by the Soup Sects wild exports.
Borders: Subzero Lake
The Deep Under is actually the layer of land underneath the huge frozen lake. It is completely underground, with practically no light coming down. However, lots and lots of treasure and jewels can be earned from exploring down here. The place is swarming with monstrous UMA, though, so when exploring make sure you bring your army. Within the area, some huge halls exist, large enough to fit an entire civilisation. Unfortunately, these are generally the areas UMA live, and aren’t safe until they are cleared out. This would be a good place for a back up area, however.
The Eastern Island is well…the Eastern Island, and is the largest of all of the islands. It has an extremely hot climate compared to the other continents, and has the sun shining over it for most of the year. The blazing sun can kill in certain places, yet in others can be just right for civilisation to thrive. The climate isn’t varied here, and the island isn’t varied too much either, except for the strange landmark that is the Forest of Stone. A layer of soot hovers above the island, which stays there constantly, forming the islands shape perfectly.
Borders: The Lava Plains
Mount Infe is the major landmark of the island. A huge volcano that stands so tall that it can be seen from any point in the island. It is currently dormant, but has been predicted to come alive at any year know, although the likeliness of it happening are little to none. A large smoke mushroom always sits at the top of the volcano, regardless of the weather, the ash is always there. Even though it is dormant, there is still lava active inside the volcano, so it wouldn’t be suitable for building until some sort of protection suit. (Before someone attempted it.) Every once in a while, the volcano lets of a bit of cooled rock down its side, causing a small landslide on those at its base.
Deserts of Yore
The Deserts of the Yore are frankly small compared to what one would call a ‘desert’, being only a few miles wide. Even though this is the case, there is something that sets this ‘land’ apart from the rest of the world. It’s sands. The sands literally move around the island , covering a lot of empty land around the edges of the island. The Deserts are always moving, regardless of the speed that they are going. Nobody has yet charted the direction in which the Deserts move, nor the time scale. Several predictions have been spread around about this. Some people claim it’s alive, something most reject.
The Lava Plains
Borders: Mount Infe, Forest of Stone.
The Lava plains are basically what their title suggest. Large heated plains that surround the volcano, with numerous magma leeks, and many hot springs. UMA love this area, although stay clear of the base of the volcano for an unknown region. The climate here is bearable, but still extremely hot compared to most, and will burn your skin if you were to stand out in it for a decent part of the day without any protection on. Rain rarely falls here.
Forest of Stone
Borders: The Lava Plains.
To the West of the Lava Plains, the Forest of Stone rests. It is a peculiar site indeed, the entire forest is made of complete stone. Every tree, every plant, every piece of ground, everything, all made of stone. Clever craftsman could probably use this stone to build should they wish. UMA stay clear of this area completely, and animals are rarely found. The only thing that moves in the forest is the river, clean and running through the middle, the hot water oozes from the Lava Plain, perfect hot spring water. It is said a certain type of UMA live here capable of turning objects to stone with their gaze, although the rumours are not proven.
The battle system is something I’ve spent many sleepless nights thinking about. My current suggestion is that the games idea is followed for the most part. For those that don’t play the game it’s this. Basically, you recruit your troops, depending on how much population you have, and how many can fit in your army, and then set off along your way. If you happen to see an enemy along the way, you send whatever troops you currently have in to fight it. You send troops in either one at a time or class at a time, and they will slowly dispatch the enemy. Something we have to discuss about is injury. If there’s ten of you in a battle, teaming up on one small creature, you’re not likely to get hurt. However, if a huge creature attacks your whole village, someone has to take damage and most likely die. I’ll let you decide for the most part, but if you’re not fair about the damage you should receive, I will be. Also, once you’ve sent your troops into battle, there are four options you can do. One, retreat them when the time comes. Two, use the guard option to get your soldiers in a outward circle around yourself. Three, cause all your troops to follow you in a line, or four, get them into the normal position; a triple file line.
This system is still for a majority up for debate. I’m not really sure how I’ll implement it into the RP, but I’ll try. I’m thinking of making a more RTS style system, but I don’t know.
The Date works in a weird way. As everyone in the RP needs to generally be on the same day, the calendar will move along as follows. Ten Posts = One day. Now, I personally believe this is a good system, as it gives plenty of time for someone to make sure they get a post in for the day, but it also means that we won’t have to wait forever for everything to be built/trained. This system is still up to debate, however. We would start on August 23rd, the day which is exactly One Hundred and Ten years since the disappearance of the King and his country. This will be one of the annual events, but there will also be several other events that occur over the course of the RP, dates which induced past events, celebrations and legends. Occasionally, myself as well as any GMs or members may decide to skip a month in a season, as otherwise it would take forever for the season to change. How we would go about skipping a month, I’ve yet to figure out, but it should be a fun puzzle to work out.
Recruitment and Population Systems:
Population is something that I haven’t really focussed on yet, but for now I see it as one of two options. Option one, every day three more people are added to your population total, two childs and one adult, as well as whatever people you recruit with houses. Option two, population is added only depending on houses and other things bought, so you won’t have an endless amount of people coming in. This is something I haven’t figured out yet, and need to discuss with you guys, but I think both options could work fairly well in the RP. But, I will allow you guys to sway me either way, as I’m not really sure.
Recruitment is something different. As well as the people you get from buying houses, you can also recruit travelling people, or people from other peoples towns. Travelling people don’t generally need anything other than a house to live in, so simply asking them should do, as long as it fits with your population limit. (One travelling person max per day). Recruitment from other towns may be a bit more difficult, or pricey. There are three options for recruiting others. Option one, if they hate their king you could give them a subtle persuasion by talking to them. Two, you could give them a little…thing to gain from going to your town. Option three, Brute force is always an option, but they may well resent you for some strange reason, and may even try to escape!
Churches, Marriage and Funerals:
Churches are places within your town where you can go for a nice quiet worship…usually. Depending on your city type, you may choose to have churches, you may not, but if you do, there are a few things to consider. What religion are they? While it’s simple to be boring Christian, this is a roleplay, and as such you may want a bit of variety! Take the Soup Sect, for example. They take Christianity, and put an amazing twist on it, with food related worship and changing the word ‘Amen’ for ‘Ramen’. Your church doesn’t have to be a church at all. It could simply be a tribal worship ground, if you’re into that kind of town. Or, it could be a worship building to their mighty king, you! This is all up to you, choose wisely. Also, you may have more than one conflicting religions in your town if you feel like taking the risk of civil war.
Marriage, although different in different cultures, is the only way to have children in this roleplay. I’m sorry, but in this roleplay all marriage is same sex, and they have to have known each other for at least say, two or three weeks. (Time is strange in this roleplay). Once they are married, a child will be born three days later from the female (just to stop and loopholes). Just a point of note, your king himself can be married should he find the right kind of girl. You may marry to a normal maid, but it is more common for you to go and rescue a princess from a large UMA, who you then marry and have a large amount of children to
sellmarry off to newer players. Royal Weddings are generally huge, and make all your citizens love you a lot more for it.
Funerals are more depressing than the other events of the year. Taking place after someone has died, and has not been resurrected, they will be very solemn affairs regardless of culture. Well, I say that… Anyway, if the King attends, the community will feel more pride and moral will increase. Not much else to say about Funerals.
Livestock and Crops:
While strictly speaking, your characters in this game don’t need food to survive, it would be nice if you had some sort of livestock in place to explain why your characters haven’t starved. Practically any wild animal can be tamed (depending on your area), and then added to your city. Soon enough, in-depth bios will come for each animal and how to get food from it. For now, use your imagination. Also, you can also domesticate UMA if you’re good enough, by sending in an Animal Hunter to tame it. After that’s done, you may need quite a pen to hold it down. If you’re brave enough, you could capture mass UMA and sell them to other nations for research or livestock.
Crops are pretty much exactly what you expect. You get a plot of land, send some farmers there, and in a week or so you have some vegetables grown and ready to sell or eat. Beware though, certain types of UMA love to live in the areas of plantlife, waiting until humans come near and then leaping out and feasting on them. Just be careful, ‘kay?
Death is an unfortunate thing that we have to come to terms with during our life as a king. People die of old age, illness, or of course, in battle. Once a population member is killed, their population slot then becomes free, allowing a new villager to move in, or a new child to be born, it’s up to you. Sometimes, however, when a character dies, they will appear on a place known as ‘Resurrection Beach’. If they are found on Resurrection Beach, I shall PM you, and they will then return in a set number of days depending on how far you live from the beach. Of course, they might be recruited into someone elses town along the way. This is only if they’ve died in battle. If not, they’re gone forever, I’m afraid.
There is also something called a spontaneous death. It won’t happen often, but possibly once every week or so, a GM (myself or another I appoint if I appoint) may suddenly PM you saying your character has died in a certain way. If you don’t include it in your next post, you will loose a set amount of money, but get to keep your character. Spontaneous deaths really are what they say. They are meant to be humorous, so just keep that in mind when you go into a rage that one of your villagers died of ‘Rabid Llama Disease’. When they don’t own any llamas. Yes, I can be evil sometimes.
If you happen to be defeated by another roleplayer during the course of the roleplay. (When I say defeated, I mean your nation has been invaded and unable to hold off), then you can either choose to leave the RP (Something that is frowned upon, but still okay) or become a Vassal of their empire. Vassals basically mean that you still exist, you still work, you still conquer, but you all do it in the other empires name. All cash and treasure is sent to them, and they basically rule over all of your people, having the ability to overrule most of the decisions you make. If you were an unpopular King, you may find many of your former citizens joining the other empires side permanently, which would mean no chance of fighting back against your oppressors. Rebellion is possible. But remember, if you’re a vassal, and they are the owners, generally, you’ll be a weaker nation. You can’t become a Vassal straight away when the RP starts, as hopefully the Rpers will be spread around far enough so that won’t happen. Even if you do start near to each other, neither of you will have the resources to start off to send a full fledged army into next doors city, so, yeah.
I though I’d just mention alliances in this section. Of course, alliances are possible if both members agree to it, but just make sure your alliance is in character. A powerful, army based nation isn’t likely to ally with a small, flower planting nation unless presented with a significant gift, or other reason to join. Also, you can share items and money with each other if you wish, even your buildings. But come on, not everyone will ally. What fun would that be if everyone was on the same side?