So I'm back. I'm not going to make a big song and dance about it, so, err, hey? Okay, so I'm sure this may be unclear with some of you that have never played this (plus there is new features), so I'll go over in it more detail...
You start off with 500 points. The main purpose of points is for you to obtain new Pokemon for your team. Evolving a Pokemon you have costs you points, whereas packs (covered later) for new Pokemon costs points, too.
How do you obtain points? It's simple. Battle! I determine the amount of points you get per match based on the result, Pokemon remaining alive, and other things. I will cover battles later, too...
Evolving a basic into a stage one costs: 1000 points (ex. Charmander --> Charmeleon)
Evolving a stage one into a stage two costs: 2000 points (ex. Charmeleon --> Charizard)
Evolving a basic into it's fully evolved form costs: 1500 points (ex. Scyther --> Scizor)
So, when you have enough points, you have the option to evolve your Pokemon (if they can). The system is above, and I hope it is clear. But if you obtain a Magikarp in a pack, for instance, you cannot instantly evolve it into Gyarados if you have 1500 points. Pokemon will be ready to evolve when they acquire a certain amount of skill points (it varies from Pokemon to Pokemon). So it's best to use your weakest Pokemon in friendlies and CPU trainers if they need evolving.
The only other rule about evolving is that they cannot evolve in a battle, like in the games, only afterwards.
One of the focal points of this game. Packs are the main way to get new Pokémon. Everybody starts off with a starter pack, of 3 basic Pokemon. Of course that won't be enough to last you, you need to earn more points and buy new packs, which also consist of three Pokemon.
Of course, it would be unfair if the packs were 100% random. Why? Well, one player could gain a Tyranitar, Garchomp, and Salamence in their first pack. In order to prevent this, packs are tiered. By that I mean, with the more points you have, the higher ranked packs you can get, and that ultimately leads to better Pokemon.
So here is the system.
Cost: 1000 points
Info: The most basic of all packs. If you buy this pack, you will gain an extra three Pokemon at the same level of the ones in your starter pack. However, I will roll a dice. If it's a six, one of the Pokemon in your pack will be from the next tier up. Other rolls count for nothing. Basic packs are good to buy at the beginning to get a healthy squad of Pokemon to choose from.
Example: Burmy, Tyrouge, Ledyba.
Cost: 1750 points
Info: The next step up. This pack will gain you three Pokemon slightly better than the previous pack. The dice roll rule once again comes into effect; a six gets you a Pokemon from the tier above it. These packs are good when you start to get the hang of things.
Example: Linoone, Dustox, Tangela.
Cost: 3000 points
Info: You're nearly at the top. You know those arrogant ace trainers? Well, this pack will land you three Pokemon at a similar level they have. The dice roll rule is changed here; if you roll a one, one Pokemon is from the below tier. These packs are ideal for making your team that much better, and perfecting it.
Example: Charizard, Weavile, Kingdra.
Cost: Event Item
Info: Nope, these packs don't require real events, but the items can be earned for performed certain feats. These packs only contain one Pokemon...but it's worth it.
Need that certain Pokemon that somebody else has? Well you can trade. Trading can involve Pokemon and points. Also, after battling a non-gym leader, you can trade any one of your Pokemon used in the battle for any of their's (if you win). I don't need to say much here, do I?
NEW! The Lucky Dip NEW!
An idea that struck me the other night. Basically, this would come in two forms. Firstly, it would be buying a pack costing 1750 points. The Pokemon in these would be TOTALLY random, so you could get a Charizard and a Weedle. The other one is trading in any Pokemon of yours for a random replacement. But to prevent people trading in all their bad Pokemon for pseudo-legendaries, you may only use this form of lucky dip once a day, and it will be based on a dice roll and the Pokemon traded's skill. For example, trading in a Loudred and me rolling a 6 could get you an Exploud, but a 1 could land you a Whismur.
NEW! Skill Points NEW!
Skill points are like levels, and your Pokemon will gain these like experience points from battles, and benefit from them with boosted HP and stats (hidden). The better your Pokemon does in a battle, the more skill it gains.
Ahh, the main point of this whole process. What good is a perfect team if you can't fight with them? Battling gives you the opportunity to earn points, and gym badges.
There are several sub-sections, because it is a broad topic.
Well, you're in a new region, and of course, it has gyms! There are eight gyms as usual, in order of strength. Each gym specializes in it's own type, and has two trainers to test you before you face the leader.
If you wish to challenge a gym leader, just ask on the thread, you must fight them in order, no exceptions. Only challenge when you are sure your team is capable! They progress in difficulty.
Want to toughen up before the gyms and get your Pokemon that experience it needs to evolve? Well, you are allowed to battle regular trainers, and other forum members participating. Just PM them if you want a battle, and PM me if you want a regular trainer battle, which are limited to one per day per person. After a battle with a random trainer (controlled by me), if you win you get the option to trade a Pokemon with him.
Battling: How Battles Work
Similar to in-game battles. Pokemon have a move-set of 4 (you will find out this information whenever you receive a Pokemon), and they all have PP. Pokemon are also given an amount of HP. Different attacks do different damage and can do more or less with stat enhancing/decreasing attacks. Skill points will be taken into account during battles.
So basically, a simpler version of the battles from the games. DON'T COMPLAIN IF LUCK DOESN'T GO YOUR WAY!
I use a Random Number Generator to determine which TMs are available to buy each day. They all cost 500 points.
The Safari Zone
***NOTE*** You can only use this feature after you have 5 gym badges or more ***NOTE***
An alternate way to get Pokemon, but you may only get 1 Pokemon a day from The Safari Zone.
How it works is, you tell me you wish to go in the Safari Zone. Then I will choose a Pokemon, it can be anything other than legendaries so it could be a Magikarp or a Garchomp, using a RNG, it will be totally random. You then post if you want to run from the Pokemon or catch it. If you decide to catch it, you must beat it in a fight then it is yours and you leave the Safari Zone.
If you aren't happy with the Pokemon, you can have up to 5 encounters if you reject the first 4. You don't have to catch a Pokemon there if you don't want to. The entry fee is 750 points which is cheap if you get something great out of it.
Shinies: There is a 1 in 300 chance of your Pokemon being shiny, and in this case its stats and HP will be doubled.
The process of signing up is simple. Just tell me this:
Favourite Basic Pokemon:
What else? Nothing! That's it! That simple! If you fail to do that...you must fail to do anything
Machop (0sp): Low Kick (10), Leer (15), Focus Energy (15), Karate Chop (12) - 140HP
Clamperl (0sp): Clamp (5), Water Gun (12), Whirlpool (8), Iron Defense (8) - 70HP
Phanpy (0sp): Growl (20), Defense Curl (20), Flail (8), Take Down (10) - 180HP
Psyduck (100sp): Water Sport (8), Scratch (18), Tail Whip (15), Water Gun (12) - 100HP
Larvitar (0sp): Bite (12), Leer (15), Sandstorm (5), Screech (20) - 100HP
Squirtle (0sp): Tackle (18), Tail Whip (15), Bubble (15), Withdraw (20) - 88HP
Drifloon (200sp): Constrict (18), Minimize (10), Astonish (8), Gust (18) - 185HP
Staryu (400sp): Tackle (18), Recover (5), Water Gun (12), Rapid Spin (20) - 95HP
Pidgey (250sp): Tackle (18), Sand-attack (8), Quick Attack (15), Gust (18) - 90HP
Voltorb (200sp): Charge (10), Tackle (18), Sonicboom (10), Spark (10) - 85HP
Ekans (200sp): Wrap (10), Leer (15), Poison Sting (18), Bite (12) - 105HP
Omanyte (450sp): Mud Shot (8), Bite (12), Water Gun (12), Rollout (10) - 125HP
Carvanha (100sp): Leer (15), Bite (12), Focus Energy (15), Rage (10) - 90HP
Paras (0sp): Scratch (20), Stun Spore (15), Poisonpowder (18), Leech Life (8) - 70HP
Porygon (100sp): Tackle (18), Conversion (15), Sharpen (15), Psybeam (10) - 130HP
Snover (200sp): Powder Snow (12), Leer (15), Razor Leaf (12), Icy Wind (8) - 120HP
Eevee (200sp): Tackle (18), Helping Hand (10), Tail Whip (15), Sand-attack (8) - 110HP
Pupitar (850sp): Bite (12), Rock Slide (5), Sandstorm (5), Screech (20) - 170HP
Croagunk (100sp): Astonish (8), Mud-slap (5), Poison Sting (18), Faint Attack (5) - 96HP
Bagon (100sp): Rage (10), Bite (12), Leer (15), Headbutt (8) - 90HP
Wooper (300sp): Water Gun (12), Tail Whip (15), Slam (10), Mud Shot (8) - 110HP
Girafarig (0sp): Growl (20), Confusion (12), Astonish (8), Stomp (10) - 140HP
Dratini (100sp): Wrap (10), Leer (15), Thunder Wave (10), Twister (10) - 82HP
Vulpix (50sp): Ember (12), Tail Whip (15), Roar (10), Quick Attack (15) - 76HP
Scyther (0sp): Quick Attack (15), Leer (15), Focus Energy (15), Pursuit (10) - 140HP
Jigglypuff (0sp): Sing (8), Defense Curl (20), Pound (18), Disable (10) - 115HP
Cyndaquil (0sp): Tackle (18), Leer (15), Ember (12), Smokescreen (10) - 78HP
Staryu (0sp): Tackle (18), Harden (15), Water Gun (12), Rapid Spin (20) - 90HP
Onix (0sp): Tackle (18), Bind (10), Screech (20), Rock Throw (8) - 110HP
Grimer (200sp): Poison Gas (20), Pound (18), Harden (15), Mud-slap (5) - 165HP
Pidgey (0sp): Tackle (18), Sand-attack (8), Quick Attack (15), Gust (18) - 80HP
Yanma (0sp): Tackle (18), Quick Attack (15), Double Team (8), Sonicboom (10)
Drifloon (0sp): Constrict (18), Minimize (10), Astonish (8), Gust (18) - 180HP
Tyrogue (0sp): Tackle (18), Helping Hand (10), Fake Out (5), Bulk Up (10) - 70HP
Buneary (0sp): Pound (18), Defense Curl (20), Endure (5), Quick Attack (15) - 110HP
Ralts (0sp): Growl (20), Confusion (12), Double Team (8), Magical Leaf (10) - 56HP
Magby (0sp): Smog (10), Leer (15), Ember (12), Smokescreen (10) - 90HP
Shuckle (0sp): Withdraw (10), Constrict (18), Bide (5), Encore (5) - 40HP
Riolu (0sp): Quick Attack (15), Endure (5), Force Palm (5), Counter (10) - 80HP
Nidoran-M (0sp): Leer (15), Peck (18), Focus Energy (15), Double Kick (15) - 92HP
Zorua (100sp): Tackle (18), Howl (20), Sand-Attack (8), Bite (12) - 100HP
Horsea (100sp): Bubble (15), Smokescreen (10), Leer (15), Water Gun (12) - 80HP