I have figured out the EVs for my Kanto team pokemon. I hope I get good comments on this team. Well, here goes...
ELECTRODE@Magnet
Ability: Soundproof
Nature: Timid
HP: 16/Def: 140/SpAttk: 40/SpDef: 60/Spd: 252
Moveset:
Magnet Rise
Thunderbolt
Thunder Wave
Explosion
With Magnet Rise, Electrode loses all weaknesses and nothing is super effective. Thunder Wave slows down the other pokemon for the rest of my team. Explosion gives me a last resort option when my HP gets low.
CLEFABLE@Life Orb
Ability: Magic Guard
Nature: Modest
HP: 48/Def: 172/SpAttk: 252/SpDef:36
Moveset:
Rest
Snore
Cosmic Power
Shadow Ball
With Magic Guard, Life orb doesn't take any of clef's health away while still raising damage x1.3. With rest it allows me to replenish my HP when it gets low and with this UU bliss it'll take alot to do even that. Cosmic Power raises defense and special defense while the enemy is trying hard to lower my HP. Shadow ball will take care of any ghost type that gets in the way since even a gengar would have trouble with clefable.
NIDOKING@Choice Scarf
Ability: Rivalry
Nature: Naive
HP: 52/Def: 140/SpAttk: 216/Spd: 100
Moveset:
Flamethrower
Megahorn
Ice Punch
Earth Power
My prized possession. For this pokemon I will not be taking any suggestions and/or critiques about this selection. With Choice scarf nidoking has enough speed to outrun a max speed ninjask (Without any boosts). When sent out against a male pokemon this is a terror to be terrored. Flamethrower takes care of all pesky grass walls along with annoying bug sweepers. Ice punch takes out any dragon other than kingdra, and sends pokemon like gliscor, swellow, honchkrow, and hippowdon crying back to their mommies. Megahorn is a quick kill for psychics like noctowl, espion, jynx, and mr. mime. low accuracy but doable. Earth power pwns the big steel walls like steelix, bastiodon, heatproof bronzong, aggron, and other tanks like ttar, rhyperior, golem, and relicanth. It also takes care of lucarios and magnezones along with probopasses and solrock.
WEEZING@Leftovers
Ability: Levitate
Nature: Bold
HP: 116/Def: 252/SpAttk: 140
Moveset:
Pain Split
Will-o-wisp
Thunderbolt
Sludge Bomb
The annoying big ball. Levitate makes it impervious to ground types which are always the big fail in defensive walls. Will-o-wisp cutting the enemy's attack in half adds more to your enemy's demise. Sludge bomb is a strong move combined with STAB for a hard hit even if its not super effective. Thunderbolt takes care of those little birdies that peck at weezing like pidgeot, swellow, fearow, chatot, pelliper, gyarados, bird trio. plus pesky waterwalls like blastoise, vaporeon, wailord, gyarados (again), seaking, lapras, and starmie.
VAPOREON@Leftovers
Ability: Water Absorb
Nature: Calm
HP: 60/Def: 176/SpAttk: 20/SpDef: 252
Moveset:
Wish
Aqua Ring
Surf
Ice Beam
Wish and aqua ring allow vaporeon to last in a battle while dishing out some nasty special moves. Surf at 142 base power (including STAB) does quite a bit of damage to those without water absorb or resistance to water. Ice beam allows vaporeon to have a chance at freezing its foes for a standing chance against sweepers and annoying stallers.
MACHAMP@Expert Belt
Ability: No Guard
Nature: Adamant
Attk: 252/Def: 136/SpDef: 120
Moveset:
Dynamic Punch
Ice Punch
Earthquake
Thunderpunch
Dynamic punch confuses the foe as well as provide a devastating blow. Thunderpunch and Ice punch provide coverage against flying types, ground types, water types, grass types, dragon types, and others. Earthquake takes care of rock and steel as well as creating a scare into foes that dont usually have anything to be afraid of a.k.a. Electivire, nidoking, nidoqueen, drapion, and others.
That was my team. If you have any suggestions please do say so. I do not object to others opinions unless the concede my own. Please comment very much.
Thankyou
