This is my standard OU Team for Wi-Fi battles:



Hoshi@Wise Glasses
Ability: Natural Cure
Nature: Modest
HP: 44/Def: 44/SpAttk: 252/SpDef: 44/Spd: 124
Moveset:
Ice Beam
Surf
Thunderbolt
Psychic

I shouldnt have to explain this one....



Doku@Toxic Orb
Ability: Poison Heal
Nature: Jolly
HP: 12/Attk: 60/Def: 36/SpDef: 196/ Spd: 204
Moveset:
Focus Punch
Substitute
Spore
Seed Bomb

You should already know....



Beast@Choice Scarf
Ability: Rivalry
Nature: Naive
Attk: 40/Def: 100/SpAttk: 252/ Spd: 116
Moveset:
Earth Power
Megahorn
Surf
Ice Punch

This is the first nidoking i have ever made. And it PWND. Choice scarf allows it to outrun max speed luke, yanmega, electrode, even jolt. Earth Power covers ALL rock and steel types (Excluding Aerodactyl and skarm of course). Megahorn kills any alakazam or espion before they kno it. Surf obliterates ground types before they have a chance. and for the gliscor iv got ice punch which also covers sala and nite. Well against garchomp and the three birds as well...



Jiten@Leftovers
Ability: Technician
Nature: Impish
HP: 80/Attk: 24/Def: 208/SpDef: 196
Moveset:
Triple Kick
Rapid Spin
Bullet Punch
Sucker Punch

Mainly in there to absorb a hit wen none of my other pkmn can. it can withstand a draco meteor from a max spattk sala (as long as they dont get the lucky 100 or crit). Sucker punch provides a wealthy match against psychic types like gardevoir, hypno, espion (2HKO), and jynx. Bullet punch allows for a last stand against rock and ice types. Triple kick provides a worthy challenge against bliss and clefable, and 3HKO's slaking (Without slack off).



Ikazuchi@Wide Lens
Ability: Motor Drive
Nature: Adamant
Attk: 252/Def: 144/Spd: 112
Moveset:
Thunderpunch
Ice Punch
Earthquake
Cross Chop

Wide Lens allows for me to hit w/ cross chop more often. everything else you should already know...



Hitokage@Choice Specs
Ability: Intimidate
Nature: Modest
Def: 16/SpAttk: 252/SpDef: 16/Spd: 224
Moveset:
Draco Meteor
Heat Wave
Hydro Pump
Ominous Wind

Draco meteor as another last resort if all else fails type move. Heat wave takes care a scizors and skarms. Hydro Pump settles down ground types even hippowdon. Ominous wind provides coverage for gengar, drifblim, gardevoir, banette, etc.

All images I found on Yahoo! Image Search

This team will not be changed at all. It is already in use and pleases me very much. I will accept any ideas and ratings. Speak your mind but dont insult, diss, or p me off.

Thankyou,
Kujoshan