Issen Suushin: Sabishii Garoubuju(Final Trial of Battle: Lone Wolf Armor)
This form of Garou is arguably its most untraditional. In this mode, Garou discards its normally potent defense in exchange for offensive power and speed. In addition, it discards the body armor and helmet and melds the gauntlets and boots to my body. This form allows me to move at maximum speed and explosively increases my battle strength, much like Byakuya's Senkei. However, it comes at the cost of no longer being able to absorb attacks and reduced defense.
The whole reason behind this power is to make up for my weakness against highly defensive or highly evasive opponents. My below-average speed and offensive power (for a Captain, anyway) prevents me from breaking the strongest defenses or catching evasive opponents. This form was created to fill in that gap and complete my ability to fight any type of opponent. That's what Squad 7 is based on, unflappable courage and steadfast abilies that can't be moved from any battle. It also overcomes some of my weaknesses, which is a manifistation of my personal belief that the strongest are those who can overcome and withstand their weaknesses.
My techniques also respond differently in this form:
Seirei Soshaku: The ability to absorb attacks is completely cut off, but the ability to absorb reishi from the air and surroundings is drastically increased, allowing me to constantly use my techniques instead of wasting precious seconds charging my techniques with absorbed reishi before using them.
Reikitsume: Instead of just increasing the striking force of my blade, the technique causes blade of pure energy to envelop and extend from my gauntlet claws. They're similar in power and appearance to Grimmjow's Desgaron, allowing me to shred my target with a single strike. Unlike Desgaron, this technique is meant for close range and can't be thrown or projected. It also allows me to use this technique:
Kamaitachi Suraisu(Whirlwind Slice): A spinning strike that cuts a 360 degree swath around me to pieces with air pressure, reiatsu, and slicing force. It covers about a fifteen foot radius.
Kaisou Shikon: Instead of producing a shockwave of reiatsu to blow away attacks, it creates a cushion of reiatsu, momentarily increasing my defensive strength when I block something. It's still an active blocking technique, so it doesn't activate automatically, but rather has to be activated manually when I decide to use it.
Hekihoukou: I can fire it from either my hands, my claws, or with a sweeping gesture, instead of being limited to being released from my claws or my battle helmet.
Cheisu Shuugouteki: Instead of just increasing my movement speed, the technique spreads to my whole body, increasing my agility as well. It only lasts for about thirty seconds instead of being nearly unlimited, however.
Tetsukawa: I can't use this technique because I don't have body armor or the metallic veins to channel it through.
Hanto Wairudo: Unlike the tsunami it creates in normal Bankai, the technique takes the shape of a single monsterous wolf. It strikes whatever is directly in front of me for about fifty feet at high speed and obliterates it, leaving nothing behind. I can't use this multiple times, as it breaks the compression of my Bankai and force me back to Shikai state. It's not as widely destructive as the normal Hanto Wairudo, but it does do more direct damage.