Spoiler:- Chapter 4: "I will crush your bones into dust!":
"Such is the arrogance of man, they won't leave their fallen comrades, who are most surely dead. Heh, but that is your downfall!"
[B]Knowing the definition of arrogance, these lines confused me. As a whole it's somewhat contradictory. You're pretty much saying that man feels self important
She was talking to a man robed in white, tall, he had blonde hair, and had a sort of regal appearance. this sentence lacks parallelism. not a serious thing. just a little grammer nazi-ing.
"When the TARDIS gave you it's time energy, and you died, I was born. You may call me, Kurono tamashī." um...the inner-hollow wouldn't have a different name. if anything it would be Hollow-Jaku or something to that effect.
It was there where the man told me that the power I was exposed to had turned me into a visored, a human with hollow powers. I found I was in the soul society, being tended to by Golde, the head captain of the gotei 13. He had told me that they had run tests on me, for some reason, I wasn't dead, I was supposed to have died, but a "glitch" in time reversed it, really, I'm half dead. Golde asked me if I wanted to help people. I said yes. That is how I became a shinigami, and I have been one for five years. yeah, no. I find a few things wrong here. First, vizards are shinigami with hollow powers, not humans. Second, if a "glitch" in time reversed your death, you wouldn't be in the Soul Society. Third, you gotta be full dead to go to the Soul Society. Lastly, if Golde knew about your vizard status, he'd probably order you killed, exiled or sent to the Maggot's Nest.
Rouga ran inside, followed by the other shinigami that joined him. "The Hollows are all dead!" He said. "We are victorious!"
Everyone cheered, but a large explosion was heard outside, and the large steel doors broke off their hinges. I'm pretty sure Eon wouldn't be that sure of their win considering he would probably sense this guy coming.
"Well well, what do we have here?" the man said in a voice similar to Jaku's, he appeared the same age as Jaku, and his voice had a small growling tone to it. so, he's the inner hollow manifested? I hope you have a good explanation sir.
"I am the angel of death, but if you want to be more specific, my name is Bureijingu Karitori, though I prefer the nickname, Zero!" if you don't mind me asking, why are most of the "japanese" names just the english word said with a very heavy japanese accent. also, cliche name is cliche.
The building was in ruins, the outside was now visible, they were in a city, the crowds of people didn't seem to notice anything. I'm no expert or anything but I believe people would notice a building falling apart.
"We have to leave him!" Kida said, as an explosion was heard behind her. that's pretty cold, man...and completely contrary to Kida's personality. even if a comrade was dead, i highly doubt she would just leave the corpse.
"What power is this?" Zero said. just earlier you described Jaku and Zero as being alike. this Zero guy also happens to know about the event that gave Jaku the power. i think it would be safe to guess he already knows at least a little about the power.
...and his wings became more fiercer... the wings became more fierce. grammer nazi strikes again.
"I'm not gonna leave cap here to die!" Jaku said, grasping his squad captain's hand.
"No! He can't be!" Jaku felt Rouga's wrist, there was no pulse.
Watching the battle, was Kida, holding Rouga's lifless body, as Kida heard a very quiet "Badump. . . badump. . . badump. . ." he's alive. he's dead. he's alive. he's dead. pick one already man.
**when reading this scene, start playing "Welcome to the Black Parade" by My Chemical Romance and play it until the end of this chapter just a little bit of advice: don't try this. You may think the music fits but it won't seem that way for everyone.
I put A TON of thought into this chapter, and this thing took me two hours to type another little bit of advice: two hours isn't nearly long enough to write a perfectly coherent chapter. most of the time you should proof read multiple times before publishing your chapter. I spend at least a week working on my Bleach chapters and even after I post I find something I could have done better. and in the case of the Pokemon fic I'm attempting to finish, I've been writing the first chapter for a good two months. just take a little extra time to make sure you have everything exactly the way you'd want it.
so, Luke. don't take this personally, it's just a little advice. trust me ILP can actually sound harsher than I did.
^I also agree with Blue about not ripping off looks and other things from other tv shows, animes and video games. (so far I believe we Doctor Who, Chrono Crusade and Megaman)
Last edited by kusari; 15th May 2011 at 7:46 AM.
One mischievous little woodpecker
Another day, pecking your holes
Ruining the woods, tree wrecker
The angry old forest god turned your poor beak into a poison knife
Poor little wood pecker, your nesting holes are all tainted
Your food with toxins rife
Touch your friends, and they all will die falling at your feet
Oh, sad little woodpecker
Poisonous tears, shining brightly, as they stream down your cheeks
Uhh. You just have to post a ton when I had my class reunion XD
Originally Posted by Da14u.C
i had to google GGX but i dont think there is an animé based on it, its just a video game, so i couldn't watch to see
Nope. Only game, if I'm not mistaken.
Originally Posted by Da14u.C
If i stab you, even if my poison has no effect on you, you will still die from the stab wound. hence, it matters not whether or not Arc is resistant to all forms of poison.
lolz. I can heal both poison and wound. Stabs and poisons? Pfft.
Originally Posted by MasterCharizard15
Arc is modest.
*blushes*
Originally Posted by I like Pokemon (...)
\In his Bankai, it says that healing takes up reiatsu, and he can't do his Last Resort Healing move if he has half of his reiatsu, which MC can force Arc to deplete.
Only for the speed one. And the last resort is only for teammates. Mass teammates, because either way, I get wiped out in the end regardless of whether the move was successful or not.
Originally Posted by Da14u.C
now onto ILP. you are a tougher cookie.
Did someone mention cookie? *eye twitch*
Originally Posted by Da14u.C
so its like i raise one hand, a sowrd appears, i point at the enemy, and it hurtles towards them, and if i need to, i can pull a sword out of this air with my hand(s).
That is SO like Dizzy. Except she only uses an arrow.
Originally Posted by Da14u.C
Arc is mainly healing, and his offensive type attacks are long range (including kido. me being one of the best at flash step, coupled with a short range zanpaktou give me the advantage, with or without poison.
Ahh haha. Come close and get your beautiful face marred by Tsukibana. As my friend would say, "Never assume!" You're good at flash step doesn't matter, either. If you couldn't even touch me, what good will that be?
Originally Posted by Ice Heart
And hello Dac. I havent met you yet. Im Ice
You have now. I believe NL's official description of him is "Our local narcissistic moron." I, for one, agree with that. :P
Originally Posted by Da14u.C
show me one example where kido is used at short range without the oponent being partially or fully incapacitated. long range is long range for a reason, it can be used at a short range but needs the distance for a reason.
so, are we done attacking me?
Aizen's Kurohitsugi on Komamura just came to mind. Kutohitsugi can be unleashed regardless of your position from the opponent.
I'm not attacking. I'm just clarifying
Lots of... fanfic. o.o I'll just put it this way: if I read a chapter and don't understand something, I might comment. If the reply is still confusing, I'll leave it at that, and stop reading. Ya?
Speaking of fanfics, @kusari, can you please update your fiction page? I'm too lazy to find all the chapters you posted. I got up to chapter 2.. but there's more, right? I forget.
Last edited by arceus03; 15th May 2011 at 11:16 AM.
To lay to fully counter anymore. this whole debate now bores me.
Yeah, I think I've gotten bored now too.
Originally Posted by Lucario0708
anywayz, chapter 4 is here! it introduces the story's main antagonist!
As I said before, I won't read because of the crossover.
Originally Posted by minchan
Seriously though, this whole page is kinda-sorta TLDR. Sorries. XD
I agree with you there.
Originally Posted by Lucario0708
and for those who don't like crossovers, that chapter basically ended the crossover, and you should read it anyway for it's badassness
Even if the author calls a story/chapter badass (which you shouldn't believe unless someone backs it up), doesn't mean I'll read something I normally don't. And if the crossover is finished, well, I don't know what's happened in the plot, do I?
Originally Posted by kusari
so, Luke. don't take this personally, it's just a little advice. trust me ILP can actually sound harsher than I did.
Ahaha, do I?
OKAY, PROFILES.
I'm probably missing a few, so I'll say whose I have and link to them. This way, if you wrote one and I missed it, or if you wrote another one and you want me to use that, you can tell me and link me to it/make me find it.
I also have an idea for how we can post it on the first post. Next to our names, where we have Shikai/Bankai, we can have Profile/Arrancar/Fullbring (should we have the word Fullbring on the first post, or will that be a spoiler?) which links to the profiles. This way, for people who have it all on one post can have it all hyperlinked, or those who have it in seperate posts can have seperate links to each post. Thoughts?
Spoiler:- Profiles:
These are your normal Shinigami profiles. For you guys to look over and make changes to/write a new one/point me to a new one/whatever.
If I ended up accidentally linking to someone else's post when it should have been yours, tell me, I think I did that by accident once or twice.
In my next post, I'll have my zan, shinigami profile, arrancar profile, fullbring all on one page (like Eon and MC have done) and changed the link on the "first post" to show you what I mean by changing the Shikai/Bankai bit next to the name.
Last edited by I like Pokemon (...); 19th May 2011 at 10:24 PM.
YOU JUST LOST THE GAME!
Click HERE to be rickrolled... c'mon, you know you want to.
Spoiler:- I HAVE DEFIED ALL MATHS AND LOGIC!:
A = B
A^2 = AB
A^2 - B^2 = AB - B^2
(A + B)(A - B) = B(A - B)
(A + B) = B
A + B = B
B + B = B
2B = B 2 = 1
Item: A pair shades that changes color based on what ability I'm using, stays clear when not in use.
Activation description: My hands get covered in a purple light, revealing a pair purple of fingerless gloves. With these glows I can use summon my glaive anytime I want to in battle. The glaive is around 4 feet and the blade tips are crimson colored. The sunglasses also have a crimson red streak along the handles.
Ability Details: With my sunglasses I can cause an increase of either fear, pleasure , depression or euphoria in the target via eye contact. Only enough to hinder movement, but still effective no the less.
The gloves can manipulate spiritual energy, by touching someone I can give them some of my own spiritual pressure or drain some of their power. This is easier said than done as it takes time to really take a toll, for example I would have to have constantly blocked or attacked with my hands for a few minutes before you could tell your power was being drained.
The Galive can speed up the process,but is really only useful for attacking. I can channel energy into the blade to unleash a swipe of energy at my target. Fullbring
For everyone who missed it...
@Badmanjaro
Soon I will begin your training, and it will make you almost as skilled and powerful as a Captain...if you live that is...
Zanpaktou Name; Tsukibana [月花] (Moon Flower) It is white in colour. The flower, that is.
Zanpaktou Details; [Just thought I’d add =D ] The guard is water droplet-shaped, with a circle around it. It's similar to Tousen's guard, except the circle goes around the guard instead of protruding outside. [Crappy image alert] Note that the area between the water droplet shape and the circle is hollow.
And, there is a strand of blue ribbon hanging from the butt of the hilt, almost as long as the hilt itself.
Type; Kido, water elemental.
Zanpaktou Spirit; Tsukibana is a very beautiful woman with a long flowing hair and a long flowing cloak. She wields a long spear; the head's color is oceanic blue. Her whole color scheme is light blue, with the exception of her dress, which is multicolored. And she is able to transform into... Milotic. =D
(Just in case you're wondering, she is based off from Dizzy's Undine. And a sea goddess. =D)
Release Command; Itoshigaru (Cherish)
Shikai Details; I put my hand on the zanpaktou’s guard and say the command. The blade ripples and melts along with the hilt and guard, then rematerializes around me as a body of revolving water. It is around 2 meter high.
Bankai Details; With the bankai command, the circle on the guard enlarges to a diameter of 6 meter with me being in the middle. It then glows up and a massive body of water surges upwards, bordering on the guard ring. I retain the blade in bankai form, though it can still be dispersed into water if I want it to.
I could also go bankai while in shikai state. When I say "Bankai", the body of water in shikai will form a 6-meter-diameter ring around me and from then on it's the same as the sequence above.
Her new appearance looks the same as my Shikai, but now she’s freakingly HIGH. Tsukibana’s Shikai’s height is around 2 meter, but in her Bankai mode she goes up to 10 meter. And, the radius of water around me is around 3 meter. Basically, Shiroda Tsukibana is simply a huge increase of power from shikai, very much like Senbonzakura Kageyoshi.
Special abilities: (are usable in shikai and bankai, unless stated otherwise) 1. Healing [Command: Iyasu]
Her main ability is healing, directing the water over a wound (or sending the water inside the body for internal wounds) would heal it. The time she takes to heal depends on the seriousness of the injury; obviously, the more serious it is the longer time she takes to completely heal.
**Bankai only: Sakuhayai (Bloom rapidly)[Speed healing]
In return for my reiatsu, I can multiply the speed of healing for serious wounds to be quicker.
**Bankai only: Sakikobore, Shiroda Tsukibana (Bloom all over, Shiroda Tsukibana)[Last resort]
The whole water in my full release mode surrounds me, before taking the shape of Tsukibana's spirit. It then evaporates (from the feet to head), healing my allies all of their injuries and replenishing their reiatsu, regardless of the number, while white flowers blooms on the whole battlefield (befitting of the bankai name. The landscape it created is similar to Mizuhashi's inner world). This skill forces Tsukibana into her sealed state again, leaving me drained of spiritual energy. It is her ultimate form of healing. I must have a huge reiatsu remaining to do this. If I use this technique while my reiatsu is at half, I could possibly die from the effort. Anything less and the move would fail, and I would still be depleted of reiatsu.
2. Water Pressure [Command: Kiritsuke; Cut]
Tsukibana can also attack the enemies using highly pressurized water. In shikai, she could probably attack one or two enemies at once in the form of a crescent-shaped body of water, released at high speed. The body of water doesn't stay pressurized all the time, though, it only does so whenever I'm on the offensive. Needless to say, activating it requires reiatsu.
**Bankai only: Hakuryuu (White Dragon)
She forms into a huge water dragon and rushes at the enemy. However, it doesn't do much apart from pushing the enemy away, so usually this attack is coupled with Electric-based Kido or with the high water pressure activated. That way, her offensive capabilities are increased, though I would have to expend more reiatsu compared to if I use the original technique alone.
3. Zetsu [Suppress]
She can also be used to drown enemies by directing the water at their faces to suffocate them. As Tsukibana’s ultimate killing skill, she enters the enemy’s body and disrupts his/her body system, doing this in various ways. Usually done on enemies that have a tough outer skin/defense which I cannot shred with the water.
4. Rasenzaki(Spiraling Bloom)[Defense]
Tsukibana swirls around rapidly, warding off anything that comes at me. So let's say someone directly attacks the body of water using a physical weapon e.g a zanpakto, the weapon would simply get repelled. I could also, like, cause it to flow inwards quickly after that, which means that if the wielder does not let go, he/she would probably be caught in the water current, causing him to be, well, spun around for a while.
When I need to defend against a really strong attack, I would activate the high water pressure ability, eating more reiatsu than it would have if I only let her swirl around rapidly.
5. Kido flow
Tsukibana enhances kido control and flow. This ability is more directed towards curative/supportive Kido, though. It doesn't help as much on offensive Kido (namely destructive spells), only increasing my control with them around 50%.
6. Shape shifting
She can freely switch between her water mode and sealed state. Since she can change from water to zanpakto freely, in zanpakto form, the absence of the strand of cloth hanging from the butt of the hilt marks that Tsukibana is in her released state.
In shikai, I can only have either the water or the blade. In bankai, though, I can have both the water and the blade. With bankai plus the blade, I would lose some of the body of water (about the same amount in shikai), because the water is my blade.
7. Mizuke no Onna [Woman of the Vapour] - occurs very rarely [Shikai only]
Tsukibana has a high specific heat capacity (higher than normal water) and an even higher specific latent heat. That means it's not easy to raise her temperature - if her temperature does increase, she would cool down very quickly, and it's almost impossible to vaporize her. However, continuous blasts of fire done over a really long period of time (or some sort of high-heat-content attack, whatever) would be able to increase her temperature and keep her from cooling down.
If Tsukibana gets really, really hot (far surpassing the normal boiling point of water) she will evaporate and turn into steam, no longer visible. This form causes Tsukibana to lose her defensive and curative abilities - the only ability that she retains is that she still enhances my Kido flow.
In this new form, there is only one use - condensation. Being vapor - part of the air - I could send her into the enemy's body. When she gets inside, the consequences will be... dire. Once inside the body, she releases all of the absorbed heat she took in vaporising herself and condensates. The heat released will usually kill the victim(s) by overheating - unless you can control your body heat and quickly lower it (Remember that she takes a LOT of heat to vaporize). Once condensed, she regains back her previous abilities and form. If the enemy is somehow not killed by the heat release, I would proceed to shred him/her from inside.
Another option is that I cause her to vaporize outside of the body, while releasing the heat around an enemy's body/on the ground/whatever. If I use this way, you can avoid being harmed by simply getting out of the way. It's an even more dangerous way since then my allies and I myself could get hurt by the heat release as well.
This may seem uber and all, but it only happens when she gets overheated far too much (like, even 500 degree Celsius won't be enough to vaporize her - she's got an extremely high boiling point) and far too quick. Of course, I cannot force her to go into that state. It actually acts as a last resort if Tsukibana is really vaporized. Finally, this only happens in shikai state because it's impossible to vaporize a 3-metre-radius-and-10-metre-high body of water.
Similar to the above case, Tsukibana also has a very, very low freezing temperature. If someone covers Tsukibana with a layer of ice, the exterior of the water surface would freeze, but the interior would remain intact, thus I can easily break the ice and change is back to water. If, however, someone continuously lowers her temperature over a long period of time, then she would be frozen. If that happens, I would have to melt her with Kido. However, firstly I would prevent that from happening by shifting back to zanpakto form and heating up the blade to restore her temperature.
Also, an ally can take up the frozen ice and eat it to restore some of his/her health. Popsicle, anyone? 8D
Anything Else; What Tsukibana would look like (kinda...) :
Spoiler:
Chibi form (thanks to NL) =D
Spoiler:
Spoiler:- Shinigami Profile:
Name: Mizuhashi Akira
Gender: Male
Rank/Squad: Captain, Squad 4
Zanpakutou: Tsukibana
Inner World: It's an underwater castle. The castle, which seemingly is made of crystal, has a lot of rooms and is quite large. But there's only one entrance, and, to meet the Zanpaktou spirit, Mizuhashi just has to head straight forward the moment he enters and, after a seemingly long walk, he would come to a huge room, kind of like the main room, and there's Tsukibana. The layout of the castle changes every time he goes to his inner world.
In bankai state, it's pretty much the same, except... it's upside down. Yeah. Tsukibana's theme song plays in her room, alternating with Mizuhashi's, in an endless loop. Whenever she's upset or something is not right, the volume goes skyrocketing high or mellows out into a tiny whisper, depending on the situation.
The underwater domain is named Shiroda, after her bankai name (or it could be that his bankai name originate from that area, no one knows).
Eyes: Turquoise
Hair: White, shoulder length
Height: 174 cm
Physical Age: 20-ish
Other Physical Appearance: Credits to Golde
Spoiler:
Personality: He seems calm from afar, but can be a complete fruitcake at times. Although, he is able to stay collected during times of emergency, as in battles. He loves to joke around, but when situation calls for it he'll be serious. At times like this, his glare is enough to paralyze anyone (mentally). Imagine Unohana.
One thing to note is that he is socially awkward with people he's just known or people that he doesn't know very well. But when he gets comfortable with someone, he's nice to hang around with. Mizuhashi is rather close with the Squad 12 Captain, and the two could be seen enjoying a chess game while eating a bag of cookies, with the latter constantly prattling about dimensions and pi.
Primary Hand: Right. However, his left hand is mechanical from the elbow down. His fingers (on the left hand) are capable of transforming into various medical equipment (syringes, scalpels, needles, etc) and there's a stock of stuff you normally find on a normal hospital shelf in his arm (tranquilizers, sedatives, antibiotics, etc). He doesn't use his left arm for combat however, it's mostly used for his duties as the 4th Squad Captain.
Battle Style: He usually enters the battle with shikai released, but retaining the zanpakto form, not the water form. As a result, few people has really seen the actual release sequence, except for fellow Captains. He would not normally reveal his zanpakto's name and the release command as well.
He loves to use Kido spells mainly because of Tsukibana's ability that enhances Kido flow. While other shinigami often use Kido for surprise attacks, Mizuhashi is different. He could chain Hado spells, or use Hado and Bakudo together, or create unique combinations, and often use Kido in his fights. He rarely gets engaged into fights in wars though; his primary intention would be to heal the injured. He can also use Tsukibana to incapacitate the enemy by cutting their tendons, rendering them unable to move. This could be useful for, say, retaining an enemy for questioning later, without wasting energy on binding spells.
If he has to heal while fending off an enemy, it depends on the enemy level itself. Lower leveled enemies he would probably just blast them away with Kido. He could fend off higher leveled enemies while healing, but only at most two enemies. Any more than that, he would resort to bankai.
Battle Stats:
-Offense: 80
Mizuhashi's offense is pretty good. His swordsmanship is above-average, but in released shikai form it's a different story. Tsukibana greatly increases his attack ability, especially when coupled with Kido.
-Defense: 100
Again, Tsukibana plays a major role here. Her high water pressure makes a very nice defense, almost impenetrable by normal means. That, coupled with high-level Bakudo, makes a nice barrier for him should he needs to treat someone badly injured on the battlefield.
-Mobility: 60
He doesn't need to move fast on the battlefields as much as the other Captains, but sometimes speed is an important factor in deciding whether a shinigami survives or not. His speed is average, though he could push it higher in times of emergency. Not in fights, but in treating the injured.
-Kidou/Reiatsu: 100
Mizuhashi uses Kido almost on a daily basis, for it helps a lot in his curative capabilities. His superb control over Kido is only further augmented by the fact that Tsukibana greatly enhances his Kido flow. This is one of the reasons why Mizuhashi loves to use Kido so much on the battlefield.
-Intellect: 80
He does not plan a battle strategy before he fights, but mostly once he is in the fight. Once he seems a pattern, he is usually clever enough to figure out and predict what move the enemy would make next. But his intellect is mainly used in determining ailments or illnesses, and the appropriate measures that should be taken.
-Stamina: 70
'Stamina' is very subjective when it comes to Mizuhashi. If it is regarding how long he can last on a battlefield, then he has an average stamina. However, if it means how long he can stay alert and treat the injured, while at the same time continue giving orders for his healer subordinates in a battle, then he can last a very long time.
District of Origin: Mizuhashi originally comes from District 3, Hokutan. Mount Koifushi is his favorite place for a stroll during his free time, and he still goes there anytime he's free even when he has become a Captain. He is also a member of one of the Noble Houses in Sereitei, the Arceus clan. (lolwut?) (The story behind this is below)
Backstory: (Note: the backstory does not constitute fanfiction material)
Mizuhashi comes from a typical family from the Rukongai district. He showed no particular talent, but his spirit energy sometimes spiked up high until one day a shinigami discovered him and brought him to Soul Society, where he entered the Academy at a young age. He was one of the bright students who particularly loved Kido and one of those who obtained shikai at an early phase of their time in the Academy.
One day during his time in the Academy, an incident occurred where a young kid from the Arceus Family was hurt by a Hollow attack. Mizuhashi wasn't able to fight the Hollow himself, but he had acted fast in alerting the superior and had helped to treat the wound of the kid. Since then, he was accepted (adopted, if you will) into the Noble Family and after becoming a Captain, gained the title of Arceus the Third, to indicate the third member from the family who managed to reach the rank of a Captain in Soul Society. One different thing about him is that even though he is from a noble family, he often uses his real name (Mizuhashi Akira) when introducing himself. He only uses the name Arceus the Third to introduce himself when he is fighting an enemy that he has an intent to kill, which is rare. If it does happen, he'll also let the enemy know the name of his zanpakto.
As for addressing him, fellow Captains and Lieutenants usually call him by the short name of his noble family; Arc. Only the Head Captain calls him Mizuhashi. Also, due to his affiliation with the Arceus family, Mizuhashi has also been a childhood friend with Senshuken, another kid from the Toumoku noble clan, who became a Captain just a few decades before Mizuhashi himself earned the Captain spot.
And... there was an incident during his early years as a shinigami. The official records was that "he burnt off his left arm while baking some cookies", but few people know the actual truth behind it; the higher members from his noble family and his friend who helped to develop his mechanical left arm, Captain Schiffer, to name a few.
Miscellaneous: Mizuhashi is rather close with the 12th Squad Captain, Ryuu Schiffer. During his free time, when he is not treating patients, he would go and have a nice chess game with the 12th Squad Captain.
Also, he bakes chocolate chip and butter cookies. The cookies make his patients feel less scared of the huge syringe he is hiding =P Though since they cannot see it, it doesn't really intimidate them that much
Battle chart data: (Thanks to Zam & ILPy)
Spoiler:- Arrancar OCs:
Spoiler:- Clara Davino:
Name: Clara Davino
Aspect of death: Deception
Mask form/location: A small tiara on the head, it has 3 points. The ends extend into a long structure that goes behind her ears and meeting at the base of her neck.
Hollow hole location: At the back of her neck.
Number location: Etched to her skin below the part where her hollow mask/tiara meets. It is only visible after she releases her Resurreccion.
Zanpakto details: A generic zanpakto, kept on her left side.
Cero color/firing location: The tip of her tiara, royal purple in color. She could fire one huge Cero coming from the middle tip or three smaller ones coming from each tip. The smaller Ceros have reduced offensive force, but greater speed. She fires her Cero from her trident when she releases.
Physical appearance:A tall woman of 180-ish cm height. Her dark hair is hip-length. She has blue eyes. Her dress is similar to that of Sun Sun's, with the exception of the overly long sleeves though. Her long dress parts at her hips, revealing her long and graceful legs. She wears a pair of black trouser, and gloves.
Personality: Clara is a level-headed Arrancar, most of the time. When she is dealing with her Fraccions, she knows a certain way to handle them that could make them to listen to her orders (which is a remarkable feat, considering the personalities of her Fraccions). She is very friendly with her Fraccions, and only with them; she acts cold towards the other Espada.
Resurreccion details:
Name: Lernaean Hydra (“Lerneidra” is how you pronounce it)
Release command: Poison to death (Morikorosu)
Zanpakto base: Lernean Hydra
Release appearance: She holds up her zanpakto in front of her face, touching her tiara. The tiara liquefies, increasing in volume to cover her hair fully, causing them to turn white, while at the same time covering her zanpakto, turning it into a trident. The number on her neck is revealed. The parted long dress closes tight, making her unable even to take one step. When released, she hovers on the ground instead of standing on it.
Release abilities:
Even though she cannot take a step, her speed isn’t affected and she could still move freely to another place. However, she doesn’t generally move after release, but she can spin around easily.
Poison Flash: The tips of her trident contain a potent poison that corrodes anything on contact. She could also shoot out streams of poison from the trident tips. And from her mouth, occasionally.
Poison Surge: Clara spins her trident, causing poison to surge up around her in a 2-meter radius. Anything inside it would be corroded immediately; it also dispels any incoming attacks. This is one of her defensive techniques.
Morphallaxis: This is one of her stronger ability; regeneration. It means two things: any cut off limbs simply reattaches back, even if she got cleaved in two, and any damaged limbs would simply regrow. This makes her immune to almost all attacks.
Special ability (unique to you as an Arrancar): She has this weird nature with poison; her body nullifies any other poison directed towards her and any of her allies’ poisonous attacks have greater capabilities whenever they are fighting within her range. She is also capable of recognizing poison even if she never saw it before.
Her poison is also specialized; it changes composition as soon as it comes into contact with anything without altering the corroding qualities, so that no antidote can be created to neutralize it. Not that there's a need to neutralize it though, since anything that it touches immediately corrodes.
Misc: She likes toying with her opponents' psychology. Not that she taunts them or anything, but pretends to be grimacing in pain when cut, while she actually doesn't feel anything, just to make them drop their guard.
Spoiler:- Rico Vicente:
Name: Rico Vicente (my original Arrancar profile)
Aspect of Death: N/A (If he has one, though, it would be indecision)
Mask Form/Location: Behind his head. It's like another face entirely, but only a mask. Most of the time, though, it's hidden by his long hair.
Hollow Hole Location: On his left palm. It's rather oval in shape.
Number location: N/A (Again, if he has one, it would be on the forehead of the mask)
Zanpakto details: A generic zanpakto. Its guard is oval in shape, the same size as his Hollow hole.
Cero color/firing location: Light gray, it's almost luminescent on bright days; from his mouth. He doesn't necessarily have to open his mouth to fire the Cero.
Physical Appearance: Shoulder-length white hair, often kept tucked into his shirt. The presence of the mask behind his head causes it to look as if the back of his head is bulging.
Personality: Is a bit unstable; is shown through the way he talks. Loves to annoy people with his talking for no apparent reason. He has this weird personality of being very nice one moment, but could turn completely spiteful the next. He doesn't actually do anything (like pulling practical jokes on others) but his talking alone can sometimes make you feel stupid.
Zanpakto base: Janus, the Greek god of choice (Well technically it's doorways, but in some parts he also signifies decisions as in, which door? so yeah..)
Release appearance: He thrusts his zanpakto into his Hollow hole on his left palm, and it disappears inside the hole - blade, guard and hilt. His Hollow mask behind his head becomes alive and turns into his second head. The part where the second head etches to the first head is covered by the hair. Voldemort
The second head is mostly quiet all the time. It loves to fire a surprise Cero at an unsuspecting enemy trying to attack Rico from behind. Once it has been discovered that it's actually alive, though, it'll begin singing random Japanese songs.
After the release, he becomes semi-transparent. At a glance, you can't see straight through him, but if you look hard enough, you can.
Release abilities: His ability is relatively simple. It allows him to morph my body parts, basically into anything, but mostly into weapons. He cannot create additional limbs. So for example, he cannot suddenly have a pair of wings from his back, but he can change his hands into wings.
He can make projectile weapons to shoot at the enemy. He can also make a weapon that is connected to his body (by a chain, for example), so in a way, it is kind of like a semi-projectile. He can also make a hole on his body to let attacks pass through. That makes his a very hard target to hit in one-on-one battles unless you catch him by surprise (which is kind of hard since he has two heads). If he gets wounded, he can close it back up (his Resurreccion turns his body composition into something gooey, but he's still solid), but it would still hurt. However, the wound must be minor. He can't close a cut that severs his limbs into two, unlike his Espada.
Also, the morphing is not restricted to hands only. For example, he can make a blade protrude from his chest. (Blades aren't considered additional limbs, as a pair of wings would)
Special resurreccion ability: Complete morphing
With this, he can completely abandon his shape, turning into a shapeless creature (much like Mayuri's liquid transformation). In this state, he can seep into an enemy's body, and then turn into, say, a ball of blades, to tear them inside out. It can only be done once per release. This attack can only be used when he is completely close to an opponent, because he needs to get inside the body as soon as he transforms. Else, it will fail. It's extremely draining (because it causes instant death), and only used in a one-on-one battle (because after that he would be wiped out).
The release is purely melee, though he still has the usual Cero/Bala firing abilities.
Spoiler:- Reina Sanchez:
Name: Reina Sanchez
Aspect of death: N/A
Mask form/location: A flower, pinned on her left side of head like a brooch
Hollow hole location: On her abdomen
Number location: N/A
Zanpakto details: A long knife she keeps hidden in her sleeve.
Cero color/firing location: Red (the same color as her eyes), her hands.
Physical appearance: Reina is a small kid, about 13 years old. She has red eyes, and black hairs that reach up just below her shoulders. Totally didn't steal that from Ai Enma
Personality: Reina is a quiet kid. She doesn't talk to anyone. She shows her emotions through her facial expressions, though most of the time she maintains a passive uncaring face. She gets a lot of teases from Rico for being ever so silent, but she brushed it off most of the time. Though when she gets really annoyed, she'll stare at Rico whenever he speaks. She doesn't even blink if she does that, which kind of freaks Rico out after a few moments and he starts taunting others instead. The only time you might be able to hear her voice is when she releases. Even then, she whispers.
Release command: Be silent. (Shimekire; lit. shut up)
Zanpakto base: Harpocrates, the Greek god of silence
Release appearances: Her hollow mask liquefies and forms into a huge structure perched on her head. It looks like an inverted pyramid and it has four tubes coming out from each side, fusing with Reina on her hips. Her waist downwards then morphed into a hollow hole with the opening looking like the end of a trumpet. Like Clara, she floats upon release.
Release abilities: She has specific release abilities, each activated by saying its name and one of the tubes connecting the inverted pyramid to her waist will glow.
-Prelude: Sonic Flash
This is an ability directed more towards support, more than anything. Basically, it allows Reina to travel at the speed of sound. That's all it does, really. And she can only travel in one direction once she activated this ability, so if she wants to change direction, she has to stop and re-activate the ability.
-Requiem: Silence of the Gods
This ability mutes anyone who is within a 2-meter range of Reina. It might not be a big problem for high-leveled shinigami, but lower-leveled ones who need to say (or chant) the name of Kido spells, for example, and those who have to say out their release phrase, will be unable to do so, hence effectively limiting their fighting capabilities. Once a shinigami falls inside the radius, exiting it will not disable the effect until Reina switched into a different ability, or the tube gets cut down. This ability is only ever so useful if Reina releases before her opponent does, so in any battle, she would try to do that as soon as possible.
-Fantasia: Melody of Oblivion
This ability causes the trumpet part of Reina to emit a slow, pleasant melody. It messes up the memory of anyone who is within a 2-meter range of Reina. "Memory" here doesn't mean to long term memories, but more like short term ones. They make her enemies forget that they were going to kill her, so in a sense this ability confuses anyone who is within the range. The effect stays for about 5 minutes after they exit the range, after which they will remember their original intention.
-Glissando: The Fighting Cacophony
This ability causes any sound inside a 2-meter range of Reina to be amplified a hundredfold. Reina herself, however, is unaffected by her own ability. Unlike the first ability, though, the enemy is only affected inside the circle, so exiting it will return their hearing back to normal. Her trumpet hole below can emit a high-pitched sound. Outside the circle, the volume is normal, but inside is a different story.
Mask form/location: A bandana on his forehead, extends to the back of his head.
Hollow hole location: On his chest.
Number location: N/A
Zanpakto details: A long spear.
Cero color/firing location: Electric yellow, at the location of the bandana on his forehead. The color becomes pitch black after he releases.
Physical appearance: Eduardo is a tall man with long yellow hair. His mask almost completely cover his eyes, and it doesn't help that he wears a scarf... so that makes it harder for you to see his face. Another character stolen... this time Nanashi
Personality: Eduardo is a normal guy... as long as he doesn't open his mouth. Once he does, he would spout nonsense almost all the time. And all of them are related to biological stuff. And he's a very particular/nitpicky guy. As with Reina, Rico teases him a lot. Unlike Reina, though, he doesn't actually feel annoyed with Rico because most of the time when Rico speaks, he would often try to find faults in his grammar or wordings or pronunciations to fire back at Rico. If that fails, he begins spouting nonsense about life forms on earth and the theory of evolution instead, and how the cell theory is actually invalid and the theory of spontaneous generation is true.
Release command: Enshroud (Tachikomere... I know, it's the same command as The Doctor's, but since he's not coming here anymore... eh.)
Zanpakto base: Erebus, the Greek god of darkness.
Release appearances: He holds up his spear in front of him, and darkness covers him (kind of like how Barragan's release is). After it's done, the darkness parts away (but remains around as a form of black mist). Eduardo's release looks like Darkrai, with the exception that the white thing on Darkrai's head is yellow in color, and he has circular yellow markings on his body (like Umbreon). His spear turns into a long scythe, the kind you normally see with Grim Reaper images.
Release abilities: His powers revolve around darkness (if you haven't figured that out already). It accounts for both literal and figurative, though with more emphasis on the latter. He radiates fear. Weak shinigami simply tremble and run away when he releases. Any light based moves becomes useless when used at him.
Dark Grasp: He can fire off black energy balls from his spear. It deals damage, though not really much, but it amplifies the fear his enemies have if it hits them. Get hit enough time and you'd cower in fear, too afraid even to run. His scythe also has that ability; his enemies would have increasing fear each time they get cut by his scythe. The feeling doesn't increase exponentially like Kira's zanpakto, but it still stacks. One hit from his scythe is more potent however, it would take three or four hits from the energy blast to make the enemy feel that same level of fear, and it also drains the enemy's spiritual energy a bit each time. It would only count if he hits the enemy on his body, though, not on the weapons.
Dark Clutch: A large claw made completely of darkness is shot at the enemy. It has the same effect as the Dark Grasp, but with greater power: this skill deals heavier injury on the target, and increases their fear much more. It has a longer charging time, though.
Misc: As with Blue, his power increases at nighttime. It's especially potent on 3.00 a.m. until 4.00 a.m. (with one Dark Grasp would be as strong as Dark Clutch), though it's rare you'd fight someone at that time. XD He's at his most powerful at 3.33 a.m. For about... one minute.
Spoiler:- Fullbring:
Fullbring Name: Queen’s Reign
Item: A black Queen chess piece made of glass, attached to a piece of string that I keep around my right wrist.
Activation description:
I flip my hand and grasp the Queen with my hand. Once activated, the Queen transforms into a long double-bladed staff that can be split into two parts. (Inaba's shikai, Raiku, from the filler, is somewhat how it looks like)
Ability Details:
Queen’s Reign allows me to move in any 8 directions (as in a Queen’s movement in a chess game) without the expense of energy at the speed of sound anywhere in line of sight. The 8 directions are the same as the compass direction, meaning, the 8 directions are at 45 degrees from each other, and only in 2D plane, meaning no dashing upwards or downwards. Essentially, it would seem as if I was teleporting from one place to another. Also, since vision limitation and blind spots and whatnot would allow me to only see at most five directions (left, right, forwards, northeast and northwest), if I were to close my eyes, I would be able to see the remaining 3 directions (backwards, southeast and southwest) in my head. This is mostly useful when I want to dash backwards for certain reasons.
Second ability: Fullbring Name: Check-
Activation description:
This is an ability that is only available when ILP and I are together. Standing back-to-back and holding our chess pieces in our hands, I say “Check” and ILP says “Mate”. A giant 8x8 chess board springs up beneath our feet. Anyone who is within the range would have to ‘play chess’.
Ability details:
Once inside, everyone (excluding ILP and I) are assigned a random chess piece and a random color. Different pieces have different effects:
Pawn: A pawn piece gets enhanced offense, but lowered defense.
Knight: A knight piece is unique. It can teleport to any of the square in a Knight-like movement.
Bishop: A bishop piece gets enhanced speed, but lowered offense.
Rook: A rook piece gets enhanced defense, but lowered speed.
Anyone inside the board can move freely without being restricted to chess piece-like movement, retaining their original abilities. So the Knight piece has 2 options of mobility inside the square; teleporting or moving normally.
Also, the colors play an important role in here. You get assigned to a random color. If you are fighting an enemy with the same color, the overall damage will be reduced to both you and your opponents, and vice versa. And... that's about it. Battles are carried out normally. You cannot exit the board until we cancel it ourselves or both of us get hurt so bad that it could cause us to cancel it. External forces (energy blasts, whatever) from outside cannot hurt those who are in the board area - it would simply disappear and reappear at the other side of the board. Similarly, energy blasts from within the board will dissipate if it reaches the board edge.
As for us, we retain our normal abilities as everyone else. Our offense, defense and speed are boosted very slightly - not as much as the other pieces, but in return, we are not placed under any restrictions. We are confined in the board as well. Any opponent fighting us would have their enhanced features - as well as restricted features - doubled, except for the Knight piece. Meaning, if a Rook piece were to fight me/ILP, he/she would have really tough defense but horrible speed, etc.
Last edited by arceus03; 17th August 2012 at 11:27 AM.
Name: Ryuu Schiffer (If Ulquiorra is in the story and I cannot be related to him, use Shiffa)
Gender: Male
Rank/Squad: Captain of the 12th Squad
Inner World: The ground looks like an endless chalk board, though only contact is needed to make a mark. Above the ground, nothing can be seen except for the horizon, where half a sun can be seen peeking above the horizon. If one was to stand perfectly still, they would see the sun orbiting the area: though it would move along the horizon. Sometimes it moves faster, sometimes slower, sometimes clockwise, and sometimes anticlockwise. Directly above everyone in Ryuus inner world is a moon. Regardless of where that person moves, their moon is directly above them. You cannot see anyone elses moon, nor can your moon be seen by anyone else.
Eyes: Very dark brown, almost black.
Hair: Black, short, spiky.
Height: 54
Physical Age: About 14-15 years old.
Other Physical Appearance: Pale skinned, almost sick-looking; deep bags under his eyes from not sleeping enough; very skinny, though mostly hidden by his Shinigami robes; wears black socks instead of tabi; has a black wristwatch and thin black-framed glasses that is hooked to his supercomputer.
Personality: Incredibly analytical of people and situations. He is also rather pessimistic, and that affects the way he deals with people and situations, though when hes in a good mood, he is a realist at best. He prefers to know and be on at least neutral terms with everyone, if only because he believes that the fewer enemies he has, the easier life will be. He can find it difficult to express his emotions to people, and tends to make him feel frustrated at himself. He tries to be helpful when he knows he can, but he will step back when he thinks someone else can help better, or when we would simply make matters worse.
Primary Hand: Ambidextrous.
Battle Style: Despite often releasing early in the battle, Ryuu prefers to wait and understand his opponents abilities as deeply as possible. He will often use Kidou to help evade and defend, and will use his powers in such a way that his opponent does not think of it as space/time manipulation, or gives himself an unnoticeable boost. Once he feels he has sufficient knowledge, or the need to end the battle, he will use his powers as much as he needs to, to finish the fight.
Battle Stats:
- Offense: 70
Ryuu does not have amazing offenses, but he uses Hadou as well as Zanjutsu to deal damage when necessary.
- Defense: 70
Likewise, Ryuu does not have amazing defences either. But his Bakudo and having 2 swords allows him to defend from attacks with some ease.
- Mobility: 80
Without the use of his Zanpakutou, Ryuu has average mobility for a Captain level Shinigami. He can evade most people who do not use Flash Step. His own Flash Step is average, but he can use Ivory in conjunction with it to appear faster.
- Kidou/Reiatsu: 90
Ryuu almost excels in Kidou. Due to his Zanpakutou not having many attacks, he trained himself in Hadou and Bakudo to compensate for that. He relies very largely in Kidou in his fights, and can say Kidou spells up to level 60 without incantations, without massively lowering its strength.
- Intellect: 100
Being the head of the Research and Development Department, it is only natural for Ryuu to excel in his intellect. He is incredibly analytical, and is rivalled by very few people. He has the ability to think up over 100 battle strategies in 10 seconds, and decide the best one.
- Stamina: 70
Ryuu can last a fight, long enough, but he cant fight for more than a few hours, if hes pushing his limits. Though he can use Ivory to help him last longer, or for the fight to end quicker.
- Total: 480
District of Origin: 10
Backstory: Ryuu had been sent to the Soul Society when he was a small boy, only 3 years of age or so. There, he was picked up by an elderly man who raised him as though he was his son. With barely enough food for them both, the man had taught him how to read, write, and count. When Ryuu was physically about 10 years of age, the old man had died of a heart attack. Not long after, Ryuu was found by a Shinigami, and was enrolled into the Academy, where he excelled with flying colours, and joined the 12th Squad of the Gotei 13.
Misc: N/A.
Spoiler:- Zanpakutou:
Zanpaktou Name; Kagirinai-Kuuhaku (Eternal Void)
Type; Space-time
Zanpakutou spirit; A wise panda with a robotic right arm, a beard, a necklace made of skulls, a walking cane, and a double-sided monocle (one side magnifies, and the other side shrinks). Kagirinai-Kuuhaku talks entirely in proverbs.
Release Command; Eien no kutsuu o chinmoku sa se nasai! (Silence the eternal pain!)
Shikai Details; After calling the release command, peoples visions of my zanpakutou become blurry. When their vision clears up, people can see 2 scythes instead of one: Ebony and Ivory. The handles are about as long as my arm and the curved blades are about as long as my forearm. Ivory is pure white with Ebony being as black as charcoal.
With Ebony, I can control space:
When I cut an object, I can cause it to shrink or expand. However, the opposite happens to Ebonys blade. If I make a person shrink, then Ebony increases in size, and vice versa (this allows me to use a shorter or longer blade, for close-range combat). Ebony does not cause the mass of an object to change, however. The size of the object returns to normal when I reseal my zanpakutou.
Ivory has the ability to control time:
When I cut an object, I can cause time to flow faster or slower for it. However, when I make time flow faster, Ivorys blade becomes longer, and when time flows slower, Ivorys blade becomes shorter (if I make time flow twice as fast, then Ivory gets twice as big, if the flows half as fast, Ivory becomes half the size). I cannot cause time to stop, however. Time flows normally for an object, when I reseal my zanpakutou - but any aging is not reversed.
When an object is cut by both Ebony and Ivory, I can control mass. If I increase an objects size, and make time flows more slowly, then the mass increases. If I decrease the object's size, and cause time to flow faster, then their mass decreases.
Bankai
Bankai Name; Kagirinai-Kuuhaku (Eternal Void)
Bankai Description; Ebony and Ivory completely change shape: they turn into armour that cover my arms and hands, one arm being black and the other being white (Ebony and Ivory). They meet at my back, and a pair of large wings sprout from my back; the arm that is covered in black armour has a white wing, and the arm that is covered in white armour has a black wing (sometimes my right arm is covered by Ebony, sometimes my left arm is, it depends on which way I am holding it when I go into Bankai).
Bankai Abilities;
My powers extend to whatever I touch, and not just what I cut, though everything that was under my control while I was in Shikai, I can still control while in Bankai.
Ebony now also allows me to turn the air into very small items, like daggers (larger and more complicated objects, like a sword or a gun will take much longer). This works by converting the elements in the air into other elements, through fusion and fission. In theory, I can do this to any material, excluding zanpakutou and living creatures.
Ivory also allows me to stop and reverse time. Depending on the size of the area, how quickly time is reversed for it, and how long I do it for, it can take either a lot or a little bit of reiatsu.
Other notes;
When I refer to an object, it is usually quite limited. If I were to cut someones shirt, then it would only affect their shirt. If I cut their finger, however, then it would be considered as their entire body, excluding their clothes or weapon. A zanpakutou must have some kind of visual damage for it to be affected; an actual scratch or chip would work (Kagirinai-Kuuhaku is very sharp). A light tap would not be counted.
Also, the greater I vary an object from normal, the more Reiatsu is required. I normally would do smaller changes, and use Kidou for actual attacks. Sometimes, though, I know that I am forced to immediately make a big change and finish a fight early.
When I go from sealed to shikai, Ebony and Ivory appear in random hands (but there will always be one blade in each hand). I can swap them around during the fight, but when I go bankai, they remain like that until I go back to shikai/sealed. From sealed straight to bankai, Ebony and Ivory appear for a split second (again, in random hands), and then they become the armour.
Spoiler:- Arrancar:
Arrancar Name (Spanish): Draco Marinero
Aspect of Death: Obsession
Mask Form/Location: Make up the thin-framed glasses on his face, and a small halo that rests on the top of his head.
Hollow Hole Location: Centre of the forehead, passing completely through. About as wide as a small fist.
Cero Colour/Firing Location: Ultra-violet, from between the index and middle finger (pointed like a V). The cero travels like a sine wave.
Physical Appearance: Short, standing at around 54; very pale skin (almost as pale as Ulquiorra); long, black spiky hair that covers his forehead and ears, and pure black eyes with deep bags underneath. He wears his Arrancar coat like a lab coat on top of a plain white t-shirt and long, plain white trousers. He wears a pair of thin, white framed glasses and wears a white watch on his right wrist. His rank number is tattooed on his left eyelid, and his blade (a bit shorter than most peoples) rests on his back, from his right shoulder to his left hip.
Personality: Draco is incredibly intelligent, and incredibly logical. He always thinks through every possible situation before making a move, or saying a word; though his incredible thinking speed allows him to do this in seconds. He personally prefers to not say a word, and will often not speak in an entire day unless spoken to, or when somebody is wrong (in which case, he will correct them). He has a very pessimistic view on, well, everything, and thinks that everything will go horribly wrong, or at least as badly as his data allows. He has an incredible memory, in particular to numbers, though peoples names tend to escape him. As such, he calls people by various nicknames attached to their description. He tries to avoid other people, or minimise contact with them as much as possible, so he is often just in his laboratory, experimenting on Hollows; if he goes out on a mission, he will try and end it as quickly as possible. He absolutely despises when people are irrational, or impulsive, or have no logical reasoning behind anything.
Resurrección Details:
-Name: Caído Ángel
-Release Command: Blaspheme to your God!
-Zanpakutou Base: Fallen Angel
-Physical Appearance:
The mask-spectacles, the halo and his sword first glow bright, then shatter into reiryoku in the wind. For a moment, he looks almost human, until 3 pairs of black wings rip out from inside his back (at his shoulder blades, mid-back, and lower-back). His wingspan is roughly twice his arm span. His shirt and coat gets ripped by the wings, and they fall off, revealing very thin but incredibly tough armour over his entire torso and upper arms (slightly tougher than hierro, but it doesnt look like a bare chest). He has a white outline around his body, made of tightly compressed reishi.
-Release Details/Abilities:
The basic principle of Caído Ángel is reishi, reiryoku and reiatsu control. Dracos wings are made up of both reiryoku that he absorbs from the air, as well as his own reiryoku. After releasing, his entire reiryoku reserve is replenished using reiryoku from his surroundings. His reiatsu almost entirely disappears, and only incredibly spiritually aware people (such as the top few Espada and Shinigami) can faintly feel his reiatsu.
He can close his wings around him, with enough space to cover him entirely and one extra person (if need be). These wings can absorb reiryoku and reishi based attacks (kidou spells, bala, cero, and almost all of the Quincy attacks), and will grow extra feathers when he absorbs those attacks. However, if he absorbs too much reiryoku without releasing some through cero or bala, he becomes slower. Its subtle at first, but as the battle continues, he becomes slower and slower.
These feathers can be eaten to heal wounds, or can be crushed (only by Draco) to spread reiryoku through the air. He can also shoot his feathers at his enemies, but they do not cause much pain or damage, and will instead absorb some of his opponents reiryoku, only to shatter immediately.
By compressing the reiryoku that is in the air and from his body, he can create much more powerful cero and bala that explode on contact. Because he shapes them to be more aerodynamic, his bala can almost break the sound barrier.
The small layer of reishi boosts his sonido slightly, but also gives him higher defence (in addition to his hierro). They also allow his physical attacks to cause more damage.
-Special Abilities (unique to you as an Arrancar): He has an incredibly understanding of reiatsu, having a massive range of sight, and being able to remember reiatsu signatures that he has met even for only a few seconds. Even when unreleased, he also is completely unaffected by reiatsu pressures, and will actually be able to absorb some of it and turn it into reiryoku.
-Misc: He loves chocolate. Chocolate bars, hot chocolate, chocolate cake, anything made of chocolate. Thats pretty much his diet, really.
Spoiler:- Fraccion:
Spoiler:- Felicia Triste:
Arrancar Name (Spanish): Felicia Triste
Mask Form/Location: A pair of goggles that rest on her forehead.
Hollow Hole Location: Below her lips, through her chin.
Cero Colour/Firing Location: Bright yellow, she holds her hands out like a gun.
Physical Appearance: Very short, barely making 5 feet tall. Shes a little bit chubby and has a round face. Her eyes are yellow with a black ring around the iris. Shes slightly tanned in skin, looking possibly North-African. She wears a pilots helmet that covers her hair, though when she takes it off; it looks to be short and pale silver. She has the standard Arrancar uniform, with the exception of a fluffy collar and fluffy cuffs (yellow in colour). She has a hexagon (that points up and down) on her back. She looks to be around 14 years old, or so.
Personality: Felicia switches between happy and bubbly, and sad and depressed practically every few lines.
When happy, Felicia has very wide eyes, is very jumpy, and will move a lot when talking (this includes pacing, slightly exaggerated facial expressions, and lots of pointing and waving her hands); she is very animated. Shes talk a bit too loudly, and at quite a high pitch, too.
When she becomes sad, she visibly slouches, and her tone of voice is deeper and more serious, though still feminine. She still uses her hands while she talks, but it becomes more sharp jabs and pokes. She becomes much more violent, and will react much more harshly while unhappy. Her facial expressions range from a frown to a scowl, and everything in-between.
In both forms, she is very organised and almost has an OCD about it. She is effectively Dracos personal assistant. If she finds that anything is out of order, she will try her best to fix it. She talks to Draco a lot, but a full-out conversation between them is rare. She doesnt mind, though, as she knows he is listening, and that he cares for her, as her master.
Resurrección Details: -Name: Miel de Abeja -Release Command: Sting -Zanpakutou Base: Bees -Physical Appearance:
Felicia shrinks to around one foot tall. Her top becomes sleeveless and striped black and white. She has stingers on both of her wrists (similar to Suzumebachi), and she grows clear wings on her back. Her lower half becomes like that of a bee, with her sword becoming the stinger (which is about a foot long). She can stay suspended in air for hours at end, and can move at surprisingly quick speeds. -Release Details/Abilities:
She can repeatedly use the stingers on her hands. At first, theyll cause a mild sting, but over time, the body part will start to feel number, and become paralysed. From sting to paralysation, is about 20 minutes, but every sting on that body part after the first will halve the remaining time. For example, if she stings your left arm, you have 20 minutes left, after 2 minutes, she stings you again (the remaining time, which would have been 18 minutes, has been halved to 9 minutes). Another 3 minutes pass, and she stings the arm again, so the remaining 6 minutes has been cut down to 3 minute. Altogether, 5 minutes have passed, with 3 minute left to go.
When the stinger on her backside penetrates a person, she can release it from her body; this not only releases deadly, fast acting toxins into the opponents body, but it also explodes after being released. The result is almost always death, even with high level shinigami and Arrancar for both her, and her opponent. This move is a sacrificial one-hit-kill. The attack also releases a sort of pheromone that makes almost anyone that smells it become more aggressive and offensive.
-Misc: She loves honey, and when treating Draco with a bar of chocolate after a hard day of work, shell nom on some honey.
Spoiler:- Carino Jujol:
Arrancar Name (Spanish): Carino Jujol
Mask Form/Location: 2 antennae, about a foot long, each from his temples.
Hollow Hole Location: Exactly where his Adams apple is, about 2 fingers wide.
Cero Colour/Firing Location: A dark grey, almost black, shot out of the tips of his antennae.
Physical Appearance: Hormiga appears to be around 10 or so years old, wearing a simplified Arrancar uniform that is a bit too big for him. His brown hair is messy and reaches to his chin, which his fringe almost covering his big brown eyes. He has that typical baby face that you just want to pinch and go awww. His teeth are quite big and sharp, but he often hides them by keeping his mouth closed, and only barely opening his lips when he wants to talk.
Personality: He almost acts like a little kid in that almost everything he does and say can make people go awww. His innocent and cute behaviour is so sweet that he can give anyone diabetes just by hanging around with him for 5 minutes. Though and this is hidden from almost everyone his innocence is a ruse, and hell use it manipulatively to get what he wants, in particular from the girls. He doesnt use it perversely, but he finds that in general, his cuteness affects them more. He doesnt enjoy fighting, and would much rather just go back to Dracos lab to play with his machinery. He looks up to Draco, and will try and mimic the way he talks (often mispronouncing words, or getting the numbers mixed up); this only helps his cuteness factor.
Resurrección Details: -Name: Hormiga Lindo -Release Command: -Zanpakutou Base: Ant -Physical Appearance:
An extra pair of arms grow beneath his current pair, and all of his limbs gain a bit of muscle mass (not so much that it looks ridiculous, however). His teeth grow larger and become much sharper, and his sight improves greatly. He becomes much faster at running, though his reaction time does not improve too greatly.
-Release Details/Abilities:
He becomes much more physically strong, being able to lift at least ten times as much weight, which means his punches and kicks are really hard. He also has incredibly powerful jaws, which releases a highly corrosive acid when he bites. Like most other Arrancar, his hierro becomes tougher, but not incredibly so. His fighting style consists of flailing around and hoping to hit things; that is, he has no fighting style. He is incredibly inexperienced in fighting, and this is both because he is still young (relative to Arrancars), and because he does not like fighting at all.
-Misc: Like Draco and Felicia, he has a love of sweet foods.
Spoiler:- Fullbring:
Fullbring Name: Kings Reign
Item: A white King chess piece made of glass, attached to a piece of string that I keep around my left wrist.
Activation description:
I flip my hand and grasp the King with my hand. Once activated, the king transforms into a small dagger.
Ability Details:
Kings Reign means that whenever I get hit, it is like the attacker also got hit by the same attack: we both feel the pain, and we both get the wound.
Second ability:
Fullbring Name: -Mate
Activation description:
This is an ability that is only available when Arc and I are together. Standing back-to-back and holding our chess pieces in our hands, Arc says Check and I say Mate. A giant 8x8 chess board springs up beneath our feet. Anyone who is within the range would have to play chess.
Ability details:
Once inside, everyone (excluding Arc and I) are assigned a random chess piece and a random colour. Different pieces have different effects:
Pawn: A pawn piece gets enhanced offense, but lowered defense.
Knight: A knight piece is unique. It can teleport to any of the square in a Knight-like movement.
Bishop: A bishop piece gets enhanced speed, but lowered offense.
Rook: A rook piece gets enhanced defense, but lowered speed.
Anyone inside the board can move freely without being restricted to chess piece-like movement, retaining their original abilities. So the Knight piece has 2 options of mobility inside the square; teleporting or moving normally.
Also, the colours play an important role in here. You get assigned to a random colour. If you are fighting an enemy with the same colour, the overall damage will be reduced to both you and your opponents, and vice versa. And... that's about it. Battles are carried out normally. You cannot exit the board until we cancel it ourselves or both of us get hurt so bad that it could cause us to cancel it. External forces (energy blasts, whatever) from outside cannot hurt those who are in the board area - it would simply disappear and reappear at the other side of the board. Similarly, energy blasts from within the board will dissipate if it reaches the board edge.
As for us, we retain our normal abilities as everyone else. Our offense, defense and speed are boosted very slightly - not as much as the other pieces, but in return, we are not placed under any restrictions. We are confined in the board as well. Any opponent fighting us would have their enhanced features - as well as restricted features - doubled, except for the Knight piece. Meaning, if a Rook piece were to fight me/Arc, he/she would have really tough defense but horrible speed, etc.
Last edited by I like Pokemon (...); 11th October 2011 at 4:20 PM.
YOU JUST LOST THE GAME!
Click HERE to be rickrolled... c'mon, you know you want to.
Spoiler:- I HAVE DEFIED ALL MATHS AND LOGIC!:
A = B
A^2 = AB
A^2 - B^2 = AB - B^2
(A + B)(A - B) = B(A - B)
(A + B) = B
A + B = B
B + B = B
2B = B 2 = 1
Inner World: An open field with grass of about knee height. The sky is eternally covered in dark clouds. The atmosphere smells of an impending storm.
Blood Group: AB-
Eyes: Slate blue
Hair: Shaggy black
Height: 6' 1"
Physical Age: Late Teens to Early Twenties
Other Physical Appearance: Physically strong but not overly muscular. His appearance matches his demeanor; his eyes are generally half closed and he looks slightly bored, as though he is simply accepting what is happening
around him.
Personality: Hayashi has a rather calm and easy-goind demeanor.*He seems to be a man of few words.*To match his laid-back appearance, he speaks calmly and slowly and never raises his voice. He seems to have an air of a practical wisdom about him.
Primary Hand: Ambidextrous. When fighting in sealed form, I favor fighting with the sword in my right hand with a laxed grip.
Battle Style: Varies between skikai and bankai. Shikai is and up close and hand-to-hand style. Bankai is a distance style, preffering to launch long ranged wind and electric attacks.
Battle Stats: [Needs revision with new zan. Will come later]
District of Origin: Two
Backstory: Raised by a family of Royal Guard members. Failed the test to become a member of the Guard and is shunned because of it. Uses position as captain to make up for failure.
Misc: Likes booze
Spoiler:- Arrancar:
Arrancar Name (Spanish): Arquero Donato
Aspect of Death: Obsession
Mask Form/Location: A covering on my bottom jaw. Two fang-shaped growths in line with my canines
Hollow Hole Location: In the center of my chest.
Cero Colour/Firing Location: Blue (the same shade as Starrk's) from anywhere on my hands (ie. fingers or palm)
Physical Appearance: About 6' 1", jaw length black hair, average build
-Physical Appearance: I become clad in thick brown-gray armor. My arms gain claws that looks like the mouth of the Dunkleosteus. These claws can close with approxamately 8000 PSI.
-Release Details/Abilities: Cero: Ceros can be fired from the inside of the claw. When biting with the claw, I can crush a Cero along with part of the opponent for explosive results.
Hondura Lamina (Depth Plate): The armor I gain is about 3x as strong as the normal Hierro but makes me a lot slower.
Oscuro Marea (Dark Tide): A torrent of black water can be shot from either of the claws. This ability is akin to Hallibel's Cascada.
Muerte Marea (Death Tide): A last resort technique. I perform an Oscuro Marea with each claw, while simultainiously firing a Cero from each claw. This is especially tiring but will devastate nearly anything in its path.
Spoiler:- Fraccion:
Spoiler:- Adriana Kroyer:
Arrancar Name (Spanish): Adriana Kroyer (Generally refferred to as Kroyer)
Mask Form/Location: Two scwiggly strips in her hair. They meet in the back where a tendril extends out two feet and has a glowing light on the tip.
Hollow Hole Location: Chest
Aspect of Death: Hostility
Physical Appearance: A young woman. Looks about 19. Long brown hair. Deep brown eyes. Wears a variation of the standard arrancar uniform.
Personlaity: She's rather cruel to anyone she doesn't like and isn't above making jokes at their expense. She is confident enough in her abilities to seek out strong opponents.
Cero Colour/Firing Location: Gold/Top of wrist (when released, it fires from the tip of her spike)
Animal/Plant/Whatever Zanpakutou Base: Anglerfish
Zanpakutou details: dark green hilt, regular bronze tsuba
- Name: Pescador (Angler)
- Release Command: Lure
- Physical Appearance: a cap of bone forms on her head. The tendril on the back grows longer and larger forming two curved spikes around the light. A collar of bone also forms around her neck, obscuring the lower part of her face. Two bone spike form on the top of her wrists.
- Release Abilities: The light has the ability to release electric charges, fire beams of electricity and be used as whip. The spikes can also be charged with electricity.
Spoiler:- Alvaro Lauritzen:
Arrancar Name (Spanish): Alvaro Lauritzen
Mask Form/Location: A plate around his shoulder
Hollow Hole Location: Center of chest
Aspect of Death: Pride
Personality: One of the nicest guys you'll ever meet. He's extremely polite and courteous. This is just facade, however. He is truely a sadistic, prideful bastard who enjoys torturing for no apparent reason.
Physical Appearance: About seven and a half feet tall. Lean but muscular Mid length brown hair. Slate grey eyes.
Cero Colour/Firing Location: Red/from the tip of his spear
Animal/Plant/Whatever Zanpakutou Base: Narwhal
Zanpakutou details: a long white spear, resembling a narwhal's horn. Is about six feet long and is generally carried resting on his shoulder.
- Name: Narval (Narwhal)
- Release Command: Pierce
- Physical Appearance: Alvaro becomes significantly more bulky with bone armor on his upper body. A six foot horn forms on his head.
- Release Abilities: He has the ability to dive through any substance as if it were water. However, he moves kind of slow due to the larger size.
Spoiler:- Faye Villanueva:
Arrancar Name (Spanish): Faye Villanueva
Mask Form/Location: Two curved strips that are across her cheek bones with the point under her eyes
Hollow Hole Location: Abdomen
Aspect of Death: Deception
Physical Appearance: A young girl, looks about 13. Chest length blond hair. Large sea green eyes. She wears a variation of the standard hollow attire, with the top cut short that shows off her midrif.
Cero Colour/Firing Location: Sea green/from her palm
Personality: Faye is rather timid, choosing to hide behind Kroyer or Arquero for protection. She's rather childish at times and is only comfortable around those she knows. She hates violence and prefers to act timid and innocent to avoid it at all costs. However, she's not above fighting if she's forced into it. She is fiercly loyal to Arquero and follows his instructions to the letter.
Zanpakutou details: regular bronze tsuba, sea green hilt
- Name: Mar hoja (Sea Leaf)
- Release Command: Embrace
- Physical Appearance: Eight thin tendrils sprout from her back, each has leaf-like growths. Her arms and chest are covered in bone armor.
- Release Abilities: She can extend her tendrils ad infinitum, using them as whips or piercing weapons. The leaves are razor edged and can be used as cutting weapons if she so chooses.
Misc: She generally sticks to Arquero while travelling, holding his hand in a child-like way.
Spoiler:- Fullbring:
Fullbring Name: Hand of Fate
Fullbring Item: the 22 Major Arcana Tarot cards
Activation description: The deck flashes silver indicating that it has been randomized. To activate each card's ability I have to draw the card, say "Fate's hand had dealt you..." or "Fate's hand has dealt me..." (the former is used for targeting the opponent while the latter is for targeting me) followed by the name of the card. Most of the abilities are not offensive. They require using the hinderances laid upon the opponent to the user's advantage.
Other: Myself or an opponent can't be subject to more than three "Fate"s at once. Once a card is used it may not be recycled.
Fullbring Ability: Each card has a different ability. The card's ablities can be canceled by destroying the card or what the card manifests.
The Fool- Seals the target's reishi based attacks
The Magician- Absorbs an attack fired at the target
The High Priestess- Allows the target to predict the attacks of the enemy
The Empress- Creates a feeling of serenity in the target, preventing them from assaulting the user
The Emperor- A pressure overwhelms the target, bringing them to their knees
The Hierophant- Gives the target knowledge of the opponents abilities
The Lovers- The target's mind is overwhelmed by raw instinct. In this state they are unable to reason and become easier to hit and dodge, but gain the advantage of extra speed and strength.
The Chariot- Manifests a white sword and black sword to be used by the target
Justice- Gives the target Clear Vision, or the ability to find every weak spot in the enemy's defenses.
The Hermit- Hides the target's spirtual pressure from the opponent
Wheel of Fortune- Fires an energy beam that's strength is determined by a spin of the wheel. The strength ranges from 1-10.
Strength- Doubles the physical strength of the target
The Hanged Man- Chains of light restrain the target's limbs
Death- Manifests a black sickle for the target's use. Is able to reap the life of all spirtual or physical beings
Temperance- Heals the wounds of the target
The Devil- The target, unknowingly, begins to make weaker attacks. The card makes the target's ego believe the weak attacks are actually damaging the enemy severely
The Tower- A stone pillar rises from the earth to strike the target
The Star- Creates seven balls of light that launch at the enemy and explode on impact (think Senju Koten Taiho)
The Moon- Raises a wall of water in front of the target as defense
The Sun- Enables the target to launch fireballs from their hands
Judgement- Creates a spear for the target that causes tremors when struck against something
The World- Manifests a large sword for the target. Think of Rebellion, Dante's sword from Devil May Cry 4. Once the sword is active, all other cards abilities disapper. The World will appear on top of the deck after 6 cards have been destroyed.
Last edited by kusari; 10th November 2011 at 4:38 AM.
One mischievous little woodpecker
Another day, pecking your holes
Ruining the woods, tree wrecker
The angry old forest god turned your poor beak into a poison knife
Poor little wood pecker, your nesting holes are all tainted
Your food with toxins rife
Touch your friends, and they all will die falling at your feet
Oh, sad little woodpecker
Poisonous tears, shining brightly, as they stream down your cheeks
Ok, since I've gotten primary and runner-up themes for mostly everyone now, I'll post my list.
My list consists more of songs, than musical scores like Eon's battle themes.
Spoiler:- Primary Theme Songs:
I got help from most members on picking these songs.
^ right now i can't listen to the secondary song you chose for me, because my computer speakers are busted up, will listen to it this weekend when we get our new computer hooked up
He's here on our backs and in our hearts!
Check out my Fan-Fic
Spoiler:- image thanks:
thanks to Luxraymaster for the Fanfic bar! and thanks to watchanimeon.com for the gurren lagann picture!
Item: A pair shades that changes color based on what ability I'm using, stays clear when not in use.
Activation description: My hands get covered in a purple light, revealing a pair purple of fingerless gloves. With these glows I can use summon my glaive anytime I want to in battle. The glaive is around 4 feet and the blade tips are crimson colored. The sunglasses also have a crimson red streak along the handles.
Ability Details: With my sunglasses I can cause an increase of either fear, pleasure , depression or euphoria in the target via eye contact. Only enough to hinder movement, but still effective no the less.
The gloves can manipulate spiritual energy, by touching someone I can give them some of my own spiritual pressure or drain some of their power. This is easier said than done as it takes time to really take a toll, for example I would have to have constantly blocked or attacked with my hands for a few minutes before you could tell your power was being drained.
The Galive can speed up the process,but is really only useful for attacking. I can channel energy into the blade to unleash a swipe of energy at my target. Fullbring
For everyone who missed it...
@Badmanjaro
Soon I will begin your training, and it will make you almost as skilled and powerful as a Captain...if you live that is...
One of my absolute favorite songs, and it's me in every way.
How do you expect me to put in the effort if you won't?
It was just hard picking a theme song for you, from my collection. >.>
That's why I ask for other member's help on their main theme.
Originally Posted by Lucario0708
^ right now i can't listen to the secondary song you chose for me, because my computer speakers are busted up, will listen to it this weekend when we get our new computer hooked up
Ah, well bummer. Please do listen to it later.
I think you'll like my choice there.
Originally Posted by badmanjaro
Btw. What is all of this theme song stuff
I thought of the idea to come up with theme songs for various club members, after look at Kubo's picks for his characters one day.
For the main theme song, I allowed for club members to give suggestion on their song.
But the secondary themes were exclusively my choices.
Please check out my 4th & 5th gen trade thread posts.
How do you expect me to put in the effort if you won't?
It was just hard picking a theme song for you, from my collection. >.>
That's why I ask for other member's help on their main theme.
I wanted to see what you would come up with, that's why I intentionally didn't give you a song. But, now that it's over with, I'm happy with my choice.
No hard feelings, I hope.
Btw, ILP, I've updated my usual post with my Arrancar Profile, as asked. Just thought I'd let you know.
EDIT: Whoops, Looks like I forgot about the Fullbring. I'll get to that in a moment.
EDIT 2.0: That's taken care of.
Last edited by Eon Master; 15th May 2011 at 10:58 PM.
Nah, no hard feelings. I was just teasing you there.
I'll update the list with your pick in a minute.
I added Red Globe's and changed Cell's after I posted anyways.
Btw, what do you think of my main theme song choice for myself?
Last edited by Zameric; 15th May 2011 at 10:56 PM.
Please check out my 4th & 5th gen trade thread posts.
It definitely works, it's laid back enough while making a statement of your will to win. The only thing is that there could've been some smartass moment in there xD
'Ello, eberybodee!! It was finals week so I had no real time to check in. And I spent the last couple days chillaxin'. But now its SUMMAH!! And I have a lot of extra time on my hands. Anyways here more stuff for my profile stuffs.
Spoiler:- My Zan Spirit:
Shikai/unreleased form: A small ogre/oni boy. About 10 years old, between 3-4 feet tall. He has light purple skin, curly black hair, with two tiny gold horns poking out. He wears a the typical Oni tiger loin-cloth. Personality wise, since he is a young age he is very innocent. But he does have a dark side that he doesn’t know about. Once in a while he will say something sadistic, then go back to being a happy little bucket of sunshine. He also loves playing with the yo-yos as toys and is surprisingly good at it.
Bankai form - Gaishō bakugeki-ki (Traumatic Bomber): He is a full grown Ogre/Oni, 8 ˝ feet tall. His skin has gotten darker; his hair went from curly to long & spiky. And his horns have become drastically bigger (think Hellboy size.) He is also very muscular, not Hulk-like but close enough. Through the battles I have been in, and seeing what it does, he is very sadistic and borderline homicidal/suicidal.
He is clad in iron plate armor sleeves, iron ankle guards, and still wears the tiger loin cloth.
Spoiler:- My BANKAI! I got one!!:
Gaishō bakugeki-ki (Traumatic Bomber): A 7 foot long, 150 pound(?) Kanabo. It is hard wood, with an iron core to add weight and to strengthen it. It’s studded with spike and flat-round studs, which alternate in rows (one row is spike studs, the next row is the flat studs, and continues all the way around.) Like its previous form, it explodes whenever it comes into contact with (I can control if I want it to blow up or not.) During battle, the studs are able fall off and become mines or grenade like weapons. I can replace them if I “pump” some reiatsu into it.
When I go into my bankai. My right side is covered with the sleeve and ankle guard from my Zan spirit. I am left handed and my right side will be my lead side, and the armor provides some protection. It also considerably increases my physical strength speed and durability.
Attacks: Kyū seichō suru arīna (Booming Arena): I spin Gaisho over my head and release the studs. If the studs hit any “living” thing (like an enemy, an ally or me it blows up.) The untouched studs embed themselves into the ground: creating a 40ft perimeter (with few scattered within the perimeter.) When someone, anyone steps on or over (like motion sensor) the studs will blow up, regardless of who it is. Kōryū batā! (Batter up!): I kick/hit the opponent into the air, shunpo fast enough to get above them, hit them back down, then shunpo below them. And before they hit them like a baseball. Kōzō bakudan (Tectonic Bomb): I raise Gaisho over my head and swing it down into the ground at full force. Creates a massive explosion, anyone caught within the 25-30ft blast radius will be severely to fatally damaged (Hopefully with my increased durability I can withstand it.) Anything past 30 feet will have decreased damage, the tremor can be felt up to 300 feet away.
I literally thought up all of this today while I was at work. So what y'all think?
And.....
Do I get a theme song too?
Last edited by PKMN Trainer Rex; 16th May 2011 at 5:02 AM.
Oh Wizel, White Warrior, Wielder of the Ancient Sword, Grant Me Your Power! Verto!
WHAT??? Seriously, 470? That's kinda... high. Mine's only 410 you know. =/
Offense up 20, Kido up 20, and Intel up 10? That's... (You just made four of your stats higher than mine by an average of 20 points per stat.)
Actually, I thought stats were supposed to be just one set, not changed with bankai. =/
I had no problem when you were just 10 above me, but now you're only 30 below the captain. Isn't that kinda close? I made sure to not get too close to the captain's stats when I made my own. (In fact I think that was part of the "rules" so to speak, to make sure I don't overpower my superior? XD I had to be a certain amount lower, or something. I dunno. Maybe things changed with the rules for that? Wasn't paying much attention because I already made my stats, so...)
As for a theme song, don't you have to choose it? Well I mean at least one, you know. You have to PM Zam, right?
But man you're lucky you got out of school so early. For me I'm in school until the end of June. Then I start college in August. I only have about a month and a half. Then again, no exams this year, took them in Junior year. XD
Oh but your bankai details... They're pretty interesting. (You're left handed? IRL too or just your character?) One thing though... That attack where it blows up anything living, friend or foe, isn't that... dangerous? XD XD XD
Then again who am I to talk. Giant flaming weapons are not the most "safe" thing either, but... ^^;;
Well over the weekend I watched 4 episodes of Bleach. (3 "new" ones, 1 on TV.) So I'm less than 20 episodes behind. YAY.
Well consider my stats reset and deleted. My bad :P. The Bankai power goes with my Zans new personality in Bankai, hes a crazy and angry and "AH KILL U ALL!!!" Well he doesn't say it, but he finds great enjoyment in hurting people, anyone and everyone.
I did base my character off of me, so him/I am left handed. And I'm kind of lucky, I have to wait for class spots to clear up so I can still go to school next semester.
From what I've read so far, most of the theme songs were chosen by others.
Oh Wizel, White Warrior, Wielder of the Ancient Sword, Grant Me Your Power! Verto!