Now, this is what this forum really needs....
Great Job, looking forward to seeing those sample spreads!
Thanks! And I'll hopefully be working on them soon enough since the weekend is almost here. Don't get your hopes up too high though, since I'm probably going to end up grabbing a few of Smogon's good EV spreads then going through the process of how they were found. I'm considering also using the so-called "HarvestCress" since it does illustrate a fair few of the points I made.
Originally Posted by Sublime
woah! i had tried to make ev spreads before but i never thought they had so much focus! thanks salvoir55, i think you should continue making these guides
i gave this five s tars too. it doesn't make my brain hurt like Danbarus
Indeed, the focus of EV spreads is what Danbaru's was getting at when he said that EV spreads are about "Maximizing your chances of winning." Glad this guide was helpful in that manner, and glad you liked it!
@JRC: Well of course you would read them all, JRC, haha! It's nice to see that a range of people are liking the guide for their various reasons!
Originally Posted by Blue Harvest
Forget anything I said, its the exact same thing Smogon already has.
Okay, it's forgotten. (I wonder if they've fixed the typo that I found in that article yet?) However, I'm a little hesitant on throwing out those two paragraphs since they took me so long to write because I was keeping it short but informative. Maybe I should save them for a future guide....
Originally Posted by Darkfall
5 Starring. Yet again Sala comes out of nowhere with something useful.
lol, I think you just perfectly summed up my activity on this place since I stopped having time to rate. =p
As to the rest of your post, I hope rereading the guide will be of use! And indeed, I do plan on continuing the series. Unfortunately, how to make EV spreads is the easiest topic to abridge usefully like this :/, but meh, I'll have to see what happens.
Edit:
Originally Posted by zapper22001
Why isn't this thing stickied yet?
Excellent question. My guess is either they haven't seen it, don't think it's worth stickying, or they are waiting for me to finish so that they can lock the guide at the same time as stickying/linking to in the CRMT Guide Collection thread. If it's that last reason, then it's a good thing it isn't stickied yet. =p
Last edited by Salavoir55; 19th November 2009 at 8:45 PM.
Bump. I've put in an EV example. I'm not sure if I want to add others since they might make the guide too long. This one EV example was pretty long on its own. Thoughts anyone?
Last edited by Salavoir55; 23rd November 2009 at 9:03 PM.
You need more examples. Far more. One could compare how I had thought NewCress was the ultimate defense only to be trumped ever so slightly by Blue Harvest's set (which would emphasize the "Max HP for Bulk" argument which definitely needs to be expanded on). Blah blah blah no offense this guide is pretty shallow tide for my tastes when you're giving an inside look on an aspect as deep and customizable as Ev's.
If you want I may have some time after work to write some stuff for this if you care about what an old retired punk like myself would say on the subject (if I can remember half my sh*t). Don't take this post as me storming back into the forums, I'm just reminiscent and wouldn't mind throwing an old friend a bone. Let me know, I'll be checking back every so often this week when I get the chance.
EDIT: Oh, the set for Jirachi you supplied? You should be maxing HP. 252 HP/ 136 Defense/ 84 Special Defense/ 36 Speed takes hits on both sides better (yup, I checked) while sacrificing nothing. You should be taking your own advice haha.
Last edited by Rhys29; 23rd November 2009 at 9:17 AM.
You need more examples. Far more. One could compare how I had thought NewCress was the ultimate defense only to be trumped ever so slightly by Blue Harvest's set (which would emphasize the "Max HP for Bulk" argument which definitely needs to be expanded on). Blah blah blah no offense this guide is pretty shallow tide for my tastes when you're giving an inside look on an aspect as deep and customizable as Ev's.
It's an abridged guide. It isn't supposed to be incredibly detailed. My taste is in detail too, but that's not what this guide is supposed to be about. However, I probably will add the NewCress vs HarvestCress as an example since it is such an awesome illustration. If I decide to add a third example, it will be an offensive spread. However, there is little point for more examples, I think, unless most of the readers wish for them.
You can write some stuff if you want, however, remember that this guide is supposed to be short. If you want to use what I have here as a jump start to a more detailed guide, go ahead. I don't really have the time to make a detailed one myself, nor do I think a detailed one is *that* necessary, however interesting it would be.
Oh, the set for Jirachi you supplied? You should be maxing HP. 252 HP/ 136 Defense/ 84 Special Defense/ 36 Speed takes hits on both sides better (yup, I checked) while sacrificing nothing. You should be taking your own advice haha.
You and I both know that I do and did. There is such a thing as an error. Time to do a little fact checking because I was quite careful with my example spread.
Edit: Here are the facts between the two spreads:
[Physical](404*297)/(401*298) = 119988[yours]/119498[mine] = 1.00410 ~ 0.41% better than my spread.
[Special](404*257)/(401*259) = 103859[mine]/103828[yours] = 1.000298570 ~ 0.03% better than your spread.
mine:
(+1 LO Mence Outrage vs [240]401 HP / [140]298 Def)
Raw damage: 171 185 201
Percentages: 42.64% 46.13% 50.12%
99.93% chance of survival in SR.
yours:
(+1 LO Mence Outrage vs [252]404 HP / [136]297 Def)
Raw damage: 171 186 202
Percentages: 42.33% 46.04% 50.00%
99.93% chance of survival in SR
mine:
(LO Gengar vs [240]401HP / [92]259 SDef)
Shadow Ball
Raw damage: 156 169 184
Percentages: 38.90% 42.14% 45.89%
yours:
(LO Gengar vs [252]404HP / [84]257 SDef)
Shadow Ball
Raw damage: 156 169 184
Percentages: 38.61% 41.83% 45.54%
mine:
(LO Gengar vs [240]401HP / [92]259 SDef)
Focus Blast
Raw damage: 155 168 183
Percentages: 38.65% 41.90% 45.64%
yours:
(LO Gengar vs [252]404HP / [84]257 SDef)
Focus Blast
Raw damage: 156 169 184
Percentages: 38.61% 41.83% 45.54%
mine:
(LO Gengar vs [240]401HP / [92]259 SDef)
HP [Fire]
Raw damage: 180 196 214
Percentages: 44.89% 48.88% 53.37%
yours:
(LO Gengar vs [252]404HP / [84]257 SDef)
HP [Fire]
Raw damage: 184 200 218
Percentages: 45.54% 49.50% 53.96%
Obviously, my spread survives Gengar with SR all the time while yours does most of the time. Both die to Outrage at the same rate, albeit your minimum damage is lower than mine. The rest of the percentages are effectively the same with both spreads since percentages on Shoddy round in the usual way. I actually knew this before I ran the calcs. I was careful, Rhys and knew that your spread did grant a smidgen of more physical bulk.
Edit 2: I found out what happened. I forgot to lower the SAtk IV of Gengar to 30 for HP [Fire] when I originally took the calculation. It just goes to show you should check out all aspects of an old spread before copying and pasting. >_> An elementary error for sure, but it's a good thing it was caught.
mine:
(LO Gengar vs [240]401HP / [92]259 SDef)
Shadow Ball
Raw damage: 154 168 183
Percentages: 38.40% 41.90% 45.64%
yours:
(LO Gengar vs [252]404HP / [84]257 SDef)
Shadow Ball
Raw damage: 156 169 184
Percentages: 38.61% 41.83% 45.54%
mine:
(LO Gengar vs [240]401HP / [92]259 SDef)
Focus Blast
Raw damage: 155 168 183
Percentages: 38.65% 41.90% 45.64%
yours:
(LO Gengar vs [252]404HP / [84]257 SDef)
Focus Blast
Raw damage: 156 169 184
Percentages: 38.61% 41.83% 45.54%
mine:
(LO Gengar vs [240]401HP / [92]259 SDef)
HP [Fire]
Raw damage: 180 196 214
Percentages: 44.89% 48.88% 53.37%
yours:
(LO Gengar vs [252]404HP / [84]257 SDef)
HP [Fire]
Raw damage: 180 196 214
Percentages: 44.55% 48.51% 52.97%
So now it's a matter of taking less minimum damage from Shadow Ball (my spread) or taking less minimum damage from Outrage (your spread). The rest is effectively the same (though except for Shadow Ball, all your percent damages are less than mine). Since this Jirachi is supposed to be taking Focus Blasts aimed at a SDef Tar, your spread is indeed better. Not to mention it gives an example of defensive potential since gaining 0.41% at the cost of 0.03% is quite reasonable when the prioritized goals are reached either way. Even though one would think it would round off because they are both less than one, the damage calculations show otherwise.
Edit 3: Hmm. I'm very reluctant to add more examples right now since the guide is looking scarily unabridged now. I'll go ahead and add them when I get some time though to see what it looks like and decide (i.e. let my readers decide) afterwards.
Edit 4: BE WARNED!!! LIBELLDRA FORGE has trouble taking LIFE ORB into account. Or at least, it messed up on the first Gengar calculation I ran. I thought it looked a bit low, and it turns out libelldra forge multiplied by 1.3 before adding 2. Yet, with Rhys's spread, it had no problems. So it is a bit odd.... I'll need to look more into it. However, it seems to have messed up on both our spreads during my recalculation using 358 SAtk. I'll have to recalculate them by hand now... Metalkid's seems to be doing the same thing, so maybe there's something I'm missing/forgot about. So yeah. Forget about what I said as far as what pertains to this goes.
Also, I found 248 HP / 136 Def / 88 SDef / 36 Speed to be the improvement on my original spread since it has both superior special defense and defense compared to the 240 HP one. Rhys's still seems the best for the goal though unless you want to be 0.14% more comfortable around Gengar and 0.26% less comfortable around Mence (0.15% more comfortable around Mence 0.11% more comfortable around Gengar than the 240 HP spread, btw), but I'll need to think on it more.
Edit 5: LIBELLDRA IS FINE!!! For some reason, I thought it was giving the wrong calculations. What is wrong is our idea of "defensive potential." It apparently can't be used for such precision.
Last edited by Salavoir55; 30th December 2009 at 8:34 PM.
Well for each section I could elaborate on them and you could put a link or something of that fashion. You have an abridged part and then there is a more detailed section if one wants to read into it.
Not to sound like the usual prick, but I really don't see the point of even arguing your set's Shadow Ball vs. mine (though I'm sure you're not really too defensive about it). Both sets are always 3HKO'd, no iffs ands or buts about it and since only the minimal of all minimal damage is taken better it really doesn't help when everything else is defended against better.
I also find it odd you state your set somehow takes .03% less damage on the special spectrum than mine but each Sp.A calc shows that mine takes less damage. Huh.
Anyways, this is a very petty subject and really there isn't an argument I was just pointing something out (I had calcs in the first edit but Serebii was a d*ck and spazzed so they got deleted).
^Yeah, that's precisely what I'm talking about. I did find that very odd. I'm still working on it. I'm guessing libelldra isn't as reliable as we thought when it comes to Life Orb. You can check the calcs I did if you want. You can see that it does take 0.03% less damage according to the "multiply HP by defense" trick. I need to redo the other calcs by hand.
The reason I was "arguing" Shadow Ball vs. Shadow Ball was simply because it was pretty much an Outrage vs Outrage argument since effectively, all the damages are the same except for those two. However, precisely speaking, yours does take the hits better except for that bare minimum Shadow Ball and has better physical defensive potential at the cost of almost nothing for special defense. But you're right, I do realize it's irrelevant.
Hmm. That's a good idea actually. Go ahead and do that if you have time. We could put the Appendix in a linked-to post too.
Edit: Oh, I see. Silly sppf lag.
Last edited by Salavoir55; 24th November 2009 at 3:26 AM.
mine:
(+1 LO Mence Outrage vs [240]401 HP / [140]298 Def)
Raw damage: 171 185 201
Percentages: 42.64% 46.13% 50.12%
99.93% chance of survival in SR.
yours:
(+1 LO Mence Outrage vs [252]404 HP / [136]297 Def)
Raw damage: 171 186 202
Percentages: 42.33% 46.04% 50.00%
99.93% chance of survival in SR
mine:
(LO Gengar vs [240]401HP / [92]259 SDef)
Shadow Ball
Raw damage: 156 169 184
Percentages: 38.90% 42.14% 45.89%
yours:
(LO Gengar vs [252]404HP / [84]257 SDef)
Shadow Ball
Raw damage: 156 169 184
Percentages: 38.61% 41.83% 45.54%
mine:
(LO Gengar vs [240]401HP / [92]259 SDef)
Focus Blast
Raw damage: 155 168 183
Percentages: 38.65% 41.90% 45.64%
yours:
(LO Gengar vs [252]404HP / [84]257 SDef)
Focus Blast
Raw damage: 156 169 184
Percentages: 38.61% 41.83% 45.05%
an example section would be nice. and these calcs would be great for showing what calculations look like and possibly how they work.
other than that, its awesumum gonna help me a lot as soon as I get home I'm gonna 5 star it cuz this phone is hiding the rate-a-thread section of the website XP
Upcoming GOD of WiFi.
I do not listen to rap, hip hop, pop, or anything along the lines of that because 99% of it is not real music. However, do NOT pm me concerning my sig necause I don't care. But you can copy and paste this into your sig if you agree. ... started by CreepacisT? Meh, I doubt anyone will copy and paste it, anyways.
I like rhys' idea of having an in-depth analysis of each step in the abridged EVing guide. I hope he continues.
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Ev's are the most customizable, intricate, and arguable subject of competitive battling. Fine tuning and studying your Ev builds for each Pokemon can mean the difference between a close win or an unfortunate loss. Mastering the aspects of Ev sets takes time, patience, and understanding. Those looking just to start or those looking to better their Ev sets might find this guide worth a read.
Each section previously mention is expanded upon here. Clicking HERE will take you back to the main abridged article.
(1)Getting Started: Purpose
1.)Think about what you want your Pokemon to do. Set a useful goal for the Pokemon first. Make sure it's possible to achieve through damage calculators such as Libelldra. Choose the nature you think you'll need at this stage.
As it's meant to be, this scratches the surface. The first step when designing an Ev set is to make sure you have something your Pokemon needs to do FOR your team. Your team is the reason you chose this specific Pokemon in the first place.
Throughout this process, I will be using a constant example. Seed Support Celebi is an interesting set and I have decided to use it as my main example, using Bibi as a nickname. The set is listed below and will be updated with each step.
When designing Ev's, each set needs to have a job they are accomplishing. You can include a Skarmory on your team to help with physical hitters but it won't help you unless you invest correctly. If you were to slap 4 HP/ 252 Attack/ 252 Speed on your physical wall it wouldn't be doing much defending would it? So the first step to creating an effective set is to look at your team and find what it needs to do. Find your set's job.
If you are not absolutely certain what needs to be taken care of, look at your team. Can you defeat the standard walls in your tier? Are offensive threats kept at bay? Is there a Pokemon who needs to be taken down quickly? What is your team's overall strategy? Once you can answer these questions you should have a good concept of what you need your Ev set to do. This would also be the point to make sure you have the right Pokemon for the job though you may find later you have chosen incorrectly. Use your best judgement and get opinions if need be.
~Apply~
With a good idea of what you want out of your set, now would be a good time to decide on the Nature and Ability for your set. Here is where you will find a quick list of the Natures and what each does and here is a compilation of each Ability in detail. Make sure you're not hindering any stats that you can potentially use; for example, using a Lonely nature on Salamence is conflicting with its Intimidate ability and thus would hinder it's usefulness.
Perhaps you are asking yourself, "Well, I know what stat I want to have a positive nature for, but which stat should I be least worried about?" If you are unsure which stat is of least importance on your set, ask yourself these three questions. What is my moveset tailored to? What will my set be defending against? What will I be switching into?
What is my movest tailored to? This is the quickest of the three. A good example of this is a standard Hippowdon physical wall set. The standard moveset is Earthquake / Roar / Stealth Rock / Slack Off. As you can see, there is no attack in the moveset which would utilise Hippowdon's Special Attack. And since it would be used for physical walling, the most effective nature for this kind of set would be Impish (+ Def, - Sp.A). There are also some moves that Speed affects in a positive or negative fashion, the best example being Gyro Ball on Pokemon such as Forretress or Bronzong. Gyro Ball's base power is increased the slower you are compared to your opponent, so Pokemon with this move in their set would most likely want to invest in a - Speed nature (accompanied by utilizing 0 Speed Iv's*). But perhaps you are invested in a set that utilizes both offensive stats and this question doesn't help answer yours. In that case, ask yourself these next two questions.
What will my set be defending against? When you first read this question, you might be inclined to assume you want to invest into the stat which best helps a set such as mix sweeping Infernape take hits from it's counters better. This is not the case. If something is being countered, it is best not to invest into a stat to better your chances taking them. If a set is being countered, you should have something else on your team to deal with it. For MixApe, some of the standard counters are Starmie, Vaporeon, Cresselia, and Latias whom all hit with a super effective Psychic or Water attacks on the special spectrum. Since Infernape would be taking prior damage from effects such as Sandstorm, Stealth Rock, and Life Orb recoil it is usually a poor choice to drop your Defense stat as opposed to your Special Defense. Since Infernape would be taking a OHKO anyways, there is very very little reason to keep its Special Defense undisturbed. Since Infernape's Defense can help it take hits from priority hits from the likes of Scizor, Metagross, and Lucario, most players see Naive as the most logical choice for a MixApe's nature. However there is one other aspect you should keep in mind before deciding on a nature for mix hitting sets.
What will I be switching into? This applies more to Pokemon with certain abilities, the best example being Salamence. Salamence's Intimidate drops the opponent's Attack stat 1 stage (66% upon switching in. Since many Salamence sets use both of its offensive stats, one defensive stat will have to be reduced. In just a majority of the cases, it would be more effective to work with Salamence's ability to help it switch in easier, especially when it has to deal with a Stealth Rock weakness. With a - Special Defense nature Salamence has an easier time switching into physical attacks like Close Combat and taking priority attacks from Scizor, Metagross, and Lucario during a sweep.
- - - - -
C - The team Bibi is on needs a way to partially cover Gyarados and a good switch into Breloom. A - Seeing as both these threats are physical, I can assume Bibi will need a + Defense nature. Looking at the moveset, I see it has no special moves. Therefore I can give Bibi an Impish (+ Defense / - Special Attack) Nature and move onto the next step.
2.)Find something important to outspeed. If your Pokemon is too slow or a wall like Cresselia, this is less important. It depends on your goal though. There's no point in putting speed on wallish Pokemon like resttalk Cresselia or Crocune since (a) it's useless to their purpose and (b) it will be useless nearly every time. They get more use by putting those EVs in defenses (including HP). Maximizing speed when the spare EVs are useless elsewhere is fine (e.g. CB Weavile).
Using your Pokemon's speed is one aspect that can be the difference between losing a close match and winning. Playing the ever changing speed tiers effectively is very important to every competitive battler.
~Consider~
Speed is obviously the stat which decides which Pokemon goes first. As previously stated, walls find this stat less useful since it would be more beneficial to invest into their defences right away. In Ev sets, Speed is carefully fine tuned to outrun what the set needs to score KO's against or stop. Frail sweepers enjoy a hefty Speed investment so they can score KO's without getting touched.
Certain moves can dictate who goes first. Make sure you have studied the priority table which you can find here and memorized the tiers (+5 through -6).
There are several speed tiers listed in the original post that should be studied so you have a good grasp of what threat commonly runs what Speed.
~Apply~
Outrunning - Having a higher Speed stat by 1 or more point is called outrunning. This will make sure that every attack you make within the same priority tier as your opponent will go first. This is extremely important advantage for fast sweepers to have over a lot of the metagame.
If you are designing a fast sweeper, make sure you outrun as much as you possibly can. This applies to sets such as Choice Specs Jolteon, Choice Scarf Heatran, or Lead Azelf. Simply maximizing Speed at 252 is not a bad choice for these kind of sets since they are designed to hit hard and hit fast. Speed tying everything in your speed tier and outrunning everything below is a good choice on most of these kinds of sets.
Mix sweepers are trickier to invest in. Pokemon who can hit hard on both sides, popular choices being Salamence and Infernape, will want to invest into both attacking stats and Speed. When designing a mixsweeper remember a lot of them dance around the base 100 Speed tier for a reason. The base 100 tier includes several powerful players in the OU metagame including Zapdos, Celebi, Jirachi, Salamence, and Flygon; all of which can potentially be taken down in a single hit from a mix sweeper. Make sure your speed investment is modest enough you can empower your other offensive stats as well.
Bulky sweepers use less speed than mix sweepers. Since the set is meant to take damage and keep tanking through opponents some investment is taken into defenses as well as offense. Pokemon like Metagross or Rotom-A have a decent enough Speed stat to work with but some sets don't need to invest into it so much as their defenses or HP. The best thing to do is to come back to this step after going through the other steps (most importantly steps 3 and 4) and see if there is something within reason to invest outrunning. A good example is the great standard defensive Rotom-A spread of 252 HP/ 168 Defense/ 88 Speed which alows it to nail Tyranitar with Will-O-Wisp or throw up a Reflect before speedier Tyranitar sets. If it's reasonable to invest in, go for it. Don't be afraid to ask a more experienced player about a point to hit if you are unsure since the lower speed tiers are bunched much closer together and end up being more difficult than the higher speed tiers to master.
Walls don't necessarily need the Speed stat to be invested in. If there is something close by which takes a very small investment and would help you against a very important threat it would be fine. 4 Speed Blissey is a key example. Most people think it's useless but many have said it has proven extremely helpful against the Tyraniboah set without hindering the set at all. Some speedier walls like Cresselia don't take much investment to help them deal with certain threats, such as a small investment to outrun Tyranitar and Suicune. Not investing any Speed in a wall almost always acceptable.
Speed Tying - In order to hold a speed tie, you and your opponent must have exactly the same Speed. There will then be a 50/50 chance of you or your opponent going first (if you lose the first speed tie, you won't always go second, you have a 50% chance every turn). Though this isn't exactly the best strategy it can help save games in certain situations.
This is basically exclusive to fast sweepers. If you cannot outrun something that you may have a chance against, tie it. This will give you a 50% chance as opposed to 0% if the situation arises. DON'T DEPEND ON A SPEED TIE. This is not the way to handle a threat to your team. If you rely on a speed tie to take down a threat such as Choice Scarf Flygon, get a more solid way to deal with it.
Underrunning - It may seem odd at first but this can be a crucial strategy. Did you know Pursuit only hits at half power if you U-Turn after you get hit as opposed to before? You can use certain predicted moves from your opponent to your advantage depending on what you do.
This is mostly for slower opponents and usually focused around Skarmory or Tyranitar. Since Skarmory's trademark Roost makes it temporarily weak to Fighting and Ground, why not take advantage of a situation as such? Tyranitar, Scizor, and Metagross can all manage to underrun Skarmory and with an ounce of prediction unload a surprise super effective hit. This is the trickiest of all the speed points to work with so make sure you are 100% sure it will work and/or talk to a more experienced player about your idea.
~Reconsider/Reapply~
Once you find a speed point to hit, you may notice your nature will not alow you to do so. If your nature would impede your attempts to reach this speed point make sure you change it now. Make sure you also take note of any Abilities which might be changing your Speed. Ninjask never needs to invest any Speed since it will outrun just about everything in the game after one turn of using Protect. Keep those Ev's to invest elsewhere.
Remember to keep your moveset in mind when you are deciding upon your speed. A bulky Starmie set doesn't necessarily need to outrun Latias if it only has Thunderbolt and Surf. Since it can't do much thanks to Dragon type you can reserve your Ev's for elsewhere and work on what is best for the set. If it carried Ice Beam, things might be different.
- - - - -
C - As I know I want to keep Bibi defensive. Looking at points of speed to hit, I see two options: Tyranitar and other Celebi. If I aim to outrun Jolly Tyranitar, which is commonly a Dragon Dance set with Crunch, I can U-Turn out of a potentially deadly STAB boosted SE hit. I also see my set is walled by Celebi and vice versa and U-Turn hits Celebi x4 SE. If I shoot to outrun defensive sets I can U-Turn out before it has a chance to hit Bibi with U-Turn. A - Looking at the speeds both of them run, not only is it a low investment but they are right next to one another. 40 Ev's will outrun both so I have decided to use it. R/R - My Nature and Ability do not affect my Speed so I don't have to worry about it.
Great guide, sala. I agree this should definitely be stickied, and will be particularly useful to me as I refresh my memory of compet. from my break of sorts.
Hey, this thread is exelent, and i dont want it to die, so im making it active again so that the new mod might see it and decides to stickie it, id like to do that, infract me if its wrong, but im sure im doing it for good reasons.,
Originally Posted by otaku-dono
I actually find people who don't like the tiering system don't fully understand it.
Hey nice. Unfortunately, I have a slow computer so I probably can't do all these things. I generally copy most EV spreads off smogon. This definitely deserves to be in the CRMT guide.
Start playing ubers, not OU. Serebii needs more ubers players!
Hey nice. Unfortunately, I have a slow computer so I probably can't do all these things. I generally copy most EV spreads off smogon. This definitely deserves to be in the CRMT guide.
You don't really need a computer to make an Ev spread. All you need is knowledge of what you want for your spread and then you can contruct it in your head though it is much easier to use a dmg calc.
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Sorry, busy with other stuff in life. Will get back to work on the indepth in due time.
btw, the Shoddy gods fixed U-Turn, so now Pursuit still hits as you switch, just letn' ya know as that Support Celebi running U-Turn has lost some usefulness.
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That's okay, Rhys. It looks like Shining Mew is giving us plenty of time anyways.... I'll use this post to respond to something else while simultaneously bumping the topic.
Originally Posted by CreepacisT
an example section would be nice. and these calcs would be great for showing what calculations look like and possibly how they work.
Glad you liked it! Anyways, there's no real way to do calculations. I did them the way I did because it communicated the information I wanted to convey in a decent manner while allowing me to be lazy. So long as it's obvious which number stands for what, you're fine. Also, calculations don't "work" anymore than a mathematical formula. That's all they are--numbers resulting from using a math formula. You put in information; you get out information.
If you were talking about the mechanics behind the formula, well, Smogon did that better already, so there's no need to put that in there. Thanks for the suggestion though!
The funny thing about everyone complaining about this not being stickied is that no one PMed me about it. My inbox has nothing in it about this thread.
The only reason I added myself to this forum is that it would have a moderator listed in case anyone needed to contact a mod about something in here. Thats it. As an admin, I mod all forums, so without that reason adding myself would be pointless because I could just mod in here anyway. I never claimed to be the main mod of this forum, or the one to "take care" of it. Basically, there is NO mod assigned to this forum and their wont be until the staff agrees on someone.