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  1. #1
    Join Date
    Jun 2009
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    Terra
    Posts
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    Default (NU)ked

    Originally I wasn't going to post this team, but after seeing a lack of atleast decent teams since GS' UU team, I decided too. This is a semi-competitive team BTW.

    Songs:

    Parabola by Tool from Lateralus
    Indestructible by Disturbed from Indestructible
    Goin' Down by Three Days Grace from Life Starts Now
    Drones by Rise Against from The Sufferer and the Witness
    Ride the Lightning by Metallica from Ride the Lightning
    Misery Business by Paramore from Riot!

    Teh Overview


    _________________________________________________


    Parabola@Muscle Band
    Impish Nature (-SpA, +Def)
    Shell Armor
    EVs: 252 HP/140 Def/116 Atk
    Stealth Rock
    Stone Edge
    Earthquake
    Swords Dance

    EVs: This spread allows him to retain a decent amount of bulk, while still having some offensive capabilities... thus explaining the use of Muscle Band.

    Moveset: Stealth Rock is painfully obvious. Stone Edge is for STAB and hits NU fliers that are immune/resist EQ and X-S. Earthquake is for amazing coverage alongside SE, and SD to boost attack.

    Song Name: Parabola derives from the word "parable", parable is an extremely old word, and seeing as Armaldo is an ancient Pokémon... why not?


    Indestructible@Leftovers
    Adamant Nature (-SpA, +Atk)
    Water Absorb
    EVs: 252 Atk/116 HP/140 Spe
    Dragon Dance
    Ice Shard
    Waterfall
    Return

    EVs: Maximum attack is preferable obviously. The HP EVs give me some extra bulk to help me set up DD and sweep, alongside her natural bulkiness.

    Moveset: Dragon Dance, is a duh. Ice Shard let's me revenge kill, and allows me to pick off faster foes if I don't have a DD or 2 up. Waterfall is for my main STAB and if I'm lucky I'll get a flinch after setting up DD. Return is for hitting hard against bulky waters (Slowking and the like).

    Song Name: Pretty obvious. This thing is extremely hard to get rid of if I get the chance to set up.


    Goin' Down@Choice Band
    Jolly Nature (-SpA, +Spe)
    Vital Spirit
    EVs: 252 Atk/252 Spe/4 HP
    Close Combat
    Stone Edge
    U-turn
    Punishment

    EVs: I wish I could say everyone here can understand this spread, but unfortunately I cannot...

    Moveset: Close Combat for STAB, Stone Edge to hit fliers, U-turn for scouting, and Punishment for those idiots that try to set up on me.

    Song Name: You're Goin' Down


    Drones@Leftovers
    Calm Nature (-Atk, +SpD)
    Trace
    EVs: 252 HP/216 SpD/40 SpA
    Thunderbolt
    Ice Beam
    Recover
    Toxic

    EVs: Bulk, is all I have to say.

    Moveset: Thunderbolt and Ice Beam get amazing coverage, only walled by Lanturn and Shedinja if I'm correct. Recover for keeping myself in there too wall, and Thunderwave for crippling.

    Song Name: Drones are defined as being copies, in which robots can be copies... self explanatory.


    Ride the Lightning@Choice Specs
    Timid Nature (-Atk, +Spe)
    Static
    EVs: 252 SpA/252 Spe/4 HP
    Thunderbolt
    Overheat
    HP Water
    Signal Beam

    EVs: Yeah....

    Moveset: Thunderbolt for STAB, Overheat for hitting Grass types and bulky Steels. HP Water for hitting Ground types, and Camerupt, and Signal Beam is for coverage.

    Song Name: Wonder who can figure this one out?


    Misery Business@Lum Berry
    Adamant Nature (-SpA, +Atk)
    Sand Veil
    EVs: 252 HP/252 Atk/4 Def
    Rapid Spin
    Earthquake
    Stone Edge
    Swords Dance

    EVs: Bulk, and offensive capabilities... 'nuff said.

    Moveset: A spinner isn't a spinner without Rapid Spin, Earthquake for STAB, and Stone Edge for good coverage along with EQ and to not be walled by Cacturne and Shiftry (Night Slash is dumb), and Swords Dance for boosting his attack.

    Song Name: Let's just say, it's gonna cause alot of misery.

    Problems: None ATM.

    P.S.: If you don't know what you're talking about, don't rate.
    Last edited by Ampy; 12th December 2009 at 2:36 AM.

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