No, Going for the Gold is still in use, but I know I'm not going to beat V4E with it, so I've decided to simply try a new idea for fun. So let's cut to the chase.

Spiritomb@Choice Scarf
Bold
Ev's:252Hp/76Def/180Sp.Def
~Pressure~
-Trick
-Grudge
-Memento
-Pain Split
Lol, it's the third slowest (after Duskull and Dusclops) TrickScarfer in the game. What makes him so attractive for the role isn't speed, but the fact that he has no weaknesses, and the ability to drain his opponent's PP using Pressure and Grudge. Nothing OHKO's him, so I should be able to easily Trick the Scarf at the bare minimum. Once that is accomplished, I can use Grudge to drain the PP of their last move, making them totally useless when my Sweepers come in. If I would be better served by it, i.e. if my opponent is locked into a setup move, I can use Memento to drop their stats, allowing an OHKO if Swampert come in, while for Articuno, an OHKO is assured. Pain Split is simply there to weaken opponents that are locked into Attacking moves (if Spiritomb isn't going to faint in turn 2), so that Swampert gets an easier KO. EV's maximize defenses, giving him a 151 in Defense and Special Defense, and a 157 in Hp.
374 | Absol | Jolly | Chople Berry | Sucker Punch | Facade | Double Team | Taunt | Atk/Spe
This guy will screw over lead Spirtomb with Taunt. You practically HAVE to switch, which will probably net him a Double Team. Watch out for hax with that.
443 | Aerodactyl | Jolly | King's Rock | Rock Slide | Aerial Ace | Torment | Taunt | Atk/Spe
This chap doesn't need Taunt to irritate you. He'll flinch-hax Articuno to death with Rock Slide and will slow down CursePert's boosting with Torment and Taunt. This can potentially give his teammates an advantage.
411 | Bastiodon | Impish | Focus Band | Iron Head | Stone Edge | Swagger | Taunt | Def/SpD
This guy isn't TOO hard, but his defenses are INSANE. Them + Focus band = A fair bit of difficulty. Look out for Swagger on the switch.
232 | Crawdaunt | Modest | Persim Berry | BubbleBeam | Dark Pulse | Harden | Taunt | Def/SpA
This guy isn't really threatening, but watch if he Hardens too many times if Swampert is KO'd.
438 | Honchkrow | Adamant | Wacan Berry | Night Slash | Aerial Ace | Torment | Taunt | HP/Atk
He WILL use Torment + Taunt in order to annoy the crap out of you.
321 | Zangoose | Adamant | Razor Claw | Crush Claw | Shadow Claw | Aerial Ace | Taunt | Atk/Spe
He's very powerful on the attack side and spped, so watch out for crit hax with Shadow Claw.
They all outspeed Spiritomb and will force a switch. My suggestion for a TrickScarf Sheddy counter is:-
Rotom(are alt. forms allowed?)@ Choice Scarf
252 SpAtk 252 Spd 6 HP
Timid/Modest
-Thunderbolt
-Shadow Ball
-Trick
-Signal Beam/Overheat

Swampert@Chesto Berry
Careful
Ev's:252Hp/4Def/252Sp.Def
~Torrent~
-Curse
-Rest
-Waterfall
-Return/EQ
RestChesto CursePert. The Physical counterpart to bulky CMCune. He'll come in if there's something the star of the show can't handle, such as a Fire Type, Rock Type, Electric Type, or Steel Type, or a Pokemon locked into one of those moves. Wait, did I just list all of Articuno's weaknesses?

That's the point. The only thing I'm not really sure about is his last move. EQ is STAB, but it leaves me open to several Pokemon, namely Gyarados and almost all Grass Types. Articuno laughs in the face of Grass Types, but Gyara could be a problem. To that end, I've considered Return, with it's awesome coverage on everything but Shedinja and Empoleon when combined with Waterfall. What do you guys think?
You're having serious Sheddy problems. No super-effective moves for it, and I dunno if Sheer Cold will affect it. However, this is good.
And now... Introducing the Star of the Show...

Articuno@Leftovers
Bold
Ev's:252Hp/172Def/84Sp.Def
~Pressure~
-Sheer Cold
-Mind Reader
-Substitute
-Roost
Now do you guys see why Articuno is so beastly? As long as she has Sub up, she's virtually indistructible. Switching into a Struggling or weakened Pokemon allows her to set it up with ease. Roost is for healing, should it even become a necessity. Finally, Mind Reader and Sheer Cold ensures an OHKO on anything without the Sturdy ability. Palmer should be shivering from both fear and the cold with her on my team.
I suppose this is your Shedinja 'counter' with SubRoost. Beware of the Taunt Aerodactyl I mentioned earlier.
And that concludes the team. Comments and Suggestions appreciated!