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Thread: Infermence Deck

  1. #1
    Join Date
    Jan 2010
    Posts
    2

    Default Infermence Deck

    InfermenceKing Deck

    Pokemon: 22
    3-3-3-1 Salamence LvX (all AR)
    1-1 Infernape 4 LvX (RR)
    2-2 Slowking (GS)
    2-2 Claydol (GE...or whatever set its from I forget)
    2- Spiritomb (AR)

    Trainers: 12
    4- Super Scoop Up
    2- Pokemon Communication (GS)
    2- Pokemon Reversal (GS)
    1- Luxury Ball
    3- Pokemon Rescue

    Supporters: 7
    3- Bebe's Search
    2- Pokemon Collector (GS)
    2- Roseanne's Research

    Energy: 19
    10- Basic Fire
    6- Basic Water
    3- Double Colorless

    So my strategy starts out by getting a claydol, slowking, and salamence first (using spiritomb and other trainers etc.). I like getting at least 2 salamence out, so I can top accelerator twice. I can use slowking's pokepower to look at my top 3 cards of my deck and rearrange them, putting energies on top to top accelerate them out, this can get me 2-3 energies out in one turn (4 if I have my third salamence out). Do some damage, then LvX for 2 prizes, possibly 4 in an ideal situation where I shoot through and KO 2 pokes. I also use infernape to switch their active pokemon making the Salamence X's pokepower easier for me to use.


    So, yeah, what do you think?
    Last edited by foxsmasherAJ; 21st February 2010 at 12:16 AM. Reason: new deck list

  2. #2
    Join Date
    Dec 2008
    Posts
    81

    Default

    For a non-competitive idea, this might work kinda well. =3

    Take out 1 Rare Candy, 3 Pokemon Rescue, 3 Super Scoop Up, 2 Fire Energy, 4 Water Energy, and 3 Double Colorless Energy, and add 2 Roseanne's Research, 1 Bebe's Search, 2 Cyrus's Conspiracy, 2 Energy Gain, 3 PokeTurn, 2 Unown [G] and 2-2 Delcatty PL. The Warp Points could be taken out for something to help with consistency if you aren't setting up kinda quickly. Call Energy could be added, but it should only be used in 4's (3 is okay...but still)

    ~L_X_F
    PM me if you want your Pokemon TCG deck rated and edited and stuff...
    ______________________________________________
    I can use these forums at school!
    ______________________________________________
    My Showdown Team:
    @Chesto Berry/Relaxed/Protect/Trick Room/Helping Hand/Rest
    @Wide Lens/Relaxed/Protect/Power Trick/Earthquake/Rock Slide
    @Thick Club/Brave/Protect/Earthquake/Rock Slide/Outrage
    @Leftovers/Sassy/Substitute/Swagger/Snatch/Baton Pass

  3. #3
    Join Date
    Jul 2009
    Posts
    70

    Default

    I like it.
    You nicked my idea of running Froslass, but yours works ^^

    If you've got MSN, i'll test it, and see how it runs.
        Spoiler:- Mystery Dungeon - Explorers of Sky :) :


        Spoiler:- TCG:


  4. #4
    Join Date
    Jan 2010
    Posts
    2

    Default

    sorry about taking your idea of the frosslass, but I changed it now, no longer using them. I'll edit my first post to have my new InfermenceKing Deck

  5. #5
    Join Date
    Dec 2008
    Posts
    81

    Default

    I still prefer Froslass over Slowking... It doesn't have a brilliant Poke-Power, and the discarding of random cards won't always hurt too bad. Just attach manually to the Infernape, and then use Delcatty to get the energy on top...and by the way, where is it? I'd still stay with my edits. XP

    ~L_X_F
    PM me if you want your Pokemon TCG deck rated and edited and stuff...
    ______________________________________________
    I can use these forums at school!
    ______________________________________________
    My Showdown Team:
    @Chesto Berry/Relaxed/Protect/Trick Room/Helping Hand/Rest
    @Wide Lens/Relaxed/Protect/Power Trick/Earthquake/Rock Slide
    @Thick Club/Brave/Protect/Earthquake/Rock Slide/Outrage
    @Leftovers/Sassy/Substitute/Swagger/Snatch/Baton Pass

  6. #6
    Join Date
    Jul 2009
    Posts
    70

    Default

    Use them if you want.
    If anything, it's a good thing
        Spoiler:- Mystery Dungeon - Explorers of Sky :) :


        Spoiler:- TCG:


  7. #7
    Join Date
    Jan 2010
    Posts
    2

    Default

    Oh the reason the cards you posted weren't put in my deck is because I don't have like any of those cards... guess I should have mentioned that.

  8. #8
    Join Date
    Jan 2010
    Posts
    2

    Default

    So i've been tweaking the deck still with the cards I have. I recently changed my pokemon numbers by adding more slowking and also removed warp point for more super scoop up.

    It seems to be working relatively well against all of my friends.

  9. #9
    Join Date
    Jan 2010
    Location
    Some mountain in kanto
    Posts
    1,182

    Default

    don't add 3 poke turn for only 2 sp pokemon cards it'll just clog up your deck (plus its better with crobat G as a combo). maybe a broken time-space and or rare candy, for stage 2 evo deck's rare candy and bts are your best friends. and toss some ssu for some more rosseane's, even if you can't move the pokemon to your hand you can still move energy. also tossing the infernape for your slowking idea work's out well, for a deck like this it's just better to run salamence as your main attacker.trying these idea's out might help it in the long run, nice idea though.
    The Pokemon tcg info thread//for NEW PLAYER'S!!!
    I claimed magnemite, mawaru penguindrum, and more(eventually).

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