InfermenceKing Deck
Pokemon: 22
3-3-3-1 Salamence LvX (all AR)
1-1 Infernape 4 LvX (RR)
2-2 Slowking (GS)
2-2 Claydol (GE...or whatever set its from I forget)
2- Spiritomb (AR)
Trainers: 12
4- Super Scoop Up
2- Pokemon Communication (GS)
2- Pokemon Reversal (GS)
1- Luxury Ball
3- Pokemon Rescue
Supporters: 7
3- Bebe's Search
2- Pokemon Collector (GS)
2- Roseanne's Research
Energy: 19
10- Basic Fire
6- Basic Water
3- Double Colorless
So my strategy starts out by getting a claydol, slowking, and salamence first (using spiritomb and other trainers etc.). I like getting at least 2 salamence out, so I can top accelerator twice. I can use slowking's pokepower to look at my top 3 cards of my deck and rearrange them, putting energies on top to top accelerate them out, this can get me 2-3 energies out in one turn (4 if I have my third salamence out). Do some damage, then LvX for 2 prizes, possibly 4 in an ideal situation where I shoot through and KO 2 pokes. I also use infernape to switch their active pokemon making the Salamence X's pokepower easier for me to use.
So, yeah, what do you think?




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@Chesto Berry/Relaxed/Protect/Trick Room/Helping Hand/Rest
@Wide Lens/Relaxed/Protect/Power Trick/Earthquake/Rock Slide
@Thick Club/Brave/Protect/Earthquake/Rock Slide/Outrage
@Leftovers/Sassy/Substitute/Swagger/Snatch/Baton Pass
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