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Thread: Infernape build

  1. #1

    Default Infernape build

    TOTAL CARDS: 60
    POKEMON: 21
    Lv.X: 1
    Infernape Lv.X, DP-121
    Stage 2: 5
    2 : Infernape, PL-31
    1 : Infernape, SF-03
    1 : Typhlosion, MT-16
    1 : Typlosion Prime, GS-100
    Stage 1: 6
    2 : Monferno, PL-56
    3 : Ninetails, GS-07
    1 : Quilava, GS-49
    Basic: 9
    4 : Chimchar, PL-70
    2 : Cyndaquil, GS-61
    3 : Vulpix, PL-102
    TRAINERS: 25
    Trainers: 12
    4 : Poke Drawer +, SF-89
    3 : Warp Point, DP-116
    1 : Luxury Ball, SF-86
    4 : Rare Candy, GE-102
    Supporters: 10
    2 : Team Galactic's Mars, SW-126
    4 : Roseanne's Research, OP8-11
    4 : Bebe's Search, SW-119
    Stadiums: 3
    3 : Broken Time-Space
    ENERGY: 14
    Basic Energy: 14
    14 : Fire Energy, DP-124
    Last edited by Dark-Paladin-Duelist; 24th February 2010 at 11:33 AM. Reason: Miscounted Deck, corrected this.

  2. #2
    Join Date
    Jan 2010
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    Default

    2 more energy for infernape lv. X? other then that it looks vicious, very nice indeed.
    Last edited by ven?; 24th February 2010 at 10:04 AM.
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  3. #3
    Join Date
    Dec 2009
    Location
    At My Computer
    Posts
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    Default

    Maybe a stall SP like Arcanine, with a stadium like stark mountain?
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  4. #4
    Join Date
    Dec 2008
    Posts
    81

    Default

    TOTAL CARDS: 60
    POKEMON: 19
    Lv.X: 1
    Infernape Lv.X, DP-121
    Stage 2: 3
    2 : Infernape, MD-
    1 : Infernape, SF-03
    Stage 1: 5
    2 : Monferno, DP-
    3 : Ninetails, GS-07
    Basic: 10
    4 : Chimchar, DP-
    3 : Vulpix, PL-102
    1 : Azelf LA-19
    1 : Uxie LA-43
    1 : Unown [G] GE-(how do I forget? D=)
    TRAINERS: 25
    Trainers: 12
    4 : Pokemon Communicator, GS-
    1 : Luxury Ball, SF-86
    4 : Rare Candy, GE-102
    1 : Night Maintenance, MT-
    Supporters: 9
    4 : Roseanne's Research, OP8-11
    2 : Bebe's Search, SW-119
    3 : Prof Elm's Training Method, GS-
    Stadiums: 2
    2 : Broken Time-Space PL-
    ENERGY: 16
    Basic Energy: 16
    12 : Fire Energy, HP- (Holo energy are what the cool kids do)
    4 : Call Energy MD-

    Infernape COULD come back... That would be the best build, though, IMO. The Typhlosion isn't really needed even though you'd be using the Mega Bravo one now. Infernape is now a slow deck, but the 150 is nice. XP

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