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Thread: Nintendo 3DS Discussion Thread

  1. #11021
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    Quote Originally Posted by ForeverFlame View Post
    I know this is kind of creepy, but the best way to get Streetpasses is through young children. I walk past an elementary school playground every day and that's where I get the majority of my Streetpasses. I also get a lot of Streetpasses at work from parents shopping with their children.
    That's true. I sometimes get a streetpass when I pass through an elementary school on my way home from school. My high school is way better, though, I get an average of 6 streetpasses a day there.

    Oh, and Disney works wonders, too. I got 15 streetpasses in one day there.
    Eagerly waiting for: Monolith Soft Wii U game

  2. #11022
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    Don't forget airports. Everyone brings their 3DS for the flights. I got a ton there, mostly from kids I assume.


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  3. #11023
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    How much longer can we keep the discussion of children going...?


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  4. #11024
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    Quote Originally Posted by Hydrohs View Post
    How much longer can we keep the discussion of children going...?
    Until MI5 shut down SPPf and begin hunting us down.

    As it happens, my school recently expanded to include a junior school(basically ages 7-11). While I pass through there often I've gotten at least 1 Streetpass each time I have. Suddenly Streetpass quest seems at least remotely possible.
    Quote Originally Posted by Huspoel View Post
    You're saying some really smart stuff there.
    Quote Originally Posted by Mighty Arceus493
    Hamburgers in 3D and Pika Nipples?
    aka Aurawarrior8

  5. #11025
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    Played the Monster Hunter 3 demo, and boy was this demo bad. Not really the game as much (although I don't think I'd enjoy that gameplay style), but the demo itself isn't very newbie friendly. I was walking around for a while until I got attacked by some kind of mutant bear/bunny thing, and then when the battle started I spent the entire time trying to figure out how to attack the damn thing while it was kicking my ***.

  6. #11026
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    Quote Originally Posted by Bolt the Cat View Post
    Played the Monster Hunter 3 demo, and boy was this demo bad. Not really the game as much (although I don't think I'd enjoy that gameplay style), but the demo itself isn't very newbie friendly. I was walking around for a while until I got attacked by some kind of mutant bear/bunny thing, and then when the battle started I spent the entire time trying to figure out how to attack the damn thing while it was kicking my ***.
    Welcome to Monster Hunter. That is the game. It doesn't teach you, you have to learn. Once you have, it's incredibly rewarding. It's like the real world in that sense.


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  7. #11027
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    Quote Originally Posted by Hydrohs View Post
    Welcome to Monster Hunter. That is the game. It doesn't teach you, you have to learn. Once you have, it's incredibly rewarding. It's like the real world in that sense.
    It's one thing having to learn tactics and stuff to defeat enemies. Having to blindly figure out how to work the damn game is cheap difficulty. If they're not going to give you a tutorial, that's fine, but not telling you controls is cheap difficulty, especially if they're going to make the most basic of actions so befuddling to the player.

  8. #11028
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    Personally if I wanted the real world with crazy animals out to kill me, I'd move to Australia.

  9. #11029
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    Quote Originally Posted by Bolt the Cat View Post
    It's one thing having to learn tactics and stuff to defeat enemies. Having to blindly figure out how to work the damn game is cheap difficulty. If they're not going to give you a tutorial, that's fine, but not telling you controls is cheap difficulty, especially if they're going to make the most basic of actions so befuddling to the player.
    The weapon controls are listed in the virtual manual included with the demo.

    That said, it can take quite a while to remember them all.

  10. #11030
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    Quote Originally Posted by Bolt the Cat View Post
    It's one thing having to learn tactics and stuff to defeat enemies. Having to blindly figure out how to work the damn game is cheap difficulty. If they're not going to give you a tutorial, that's fine, but not telling you controls is cheap difficulty, especially if they're going to make the most basic of actions so befuddling to the player.
    If you want tutorials, the actual game as a Training School that'll teach you the basics of each weapon. Considering the amount of weapon types and the depth each allows, it is beyond the scope of a demo to include them. Besides which, that was part of the magic of older games. There was no direction, you were dropped into a game and you learned as you went. There are only four face buttons, it doesn't take long to figure out how to survive, becoming skilled takes time. By the time you're skilled though, you've earned it. You're skilled because you're skilled, not because the game spoon fed you.

    Don't write it off your first time playing like so many do, it's not a game like you're used to, one that's not really a challenge at all, but one that has real depth and a real sense of reward. Obviously, if that doesn't sound appealing to you then yes, you may as well give up. But don't give up simply because you disagree with the demo's lack of guidance.

    If you're interested in trying again, I recommend using Longswords, they're very forgiving. Combining good power with good manoeuvrability. After drawing your weapon with X, both X and B will perform various combos, pressing the two together will allow you to backstep.

    TL;DR I hate to see people give up on Monster Hunter. It's hard, but it makes you feel really good.

    EDIT: That's what she said.
    Last edited by Hydrohs; 8th March 2013 at 2:58 AM.


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  11. #11031
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    Quote Originally Posted by Hydrohs View Post
    If you want tutorials, the actual game as a Training School that'll teach you the basics of each weapon. Considering the amount of weapon types and the depth each allows, it is beyond the scope of a demo to include them. Besides which, that was part of the magic of older games. There was no direction, you were dropped into a game and you learned as you went. There are only four face buttons, it doesn't take long to figure out how to survive, becoming skilled takes time. By the time you're skilled though, you've earned it. You're skilled because you're skilled, not because the game spoon fed you.

    Don't write it off your first time playing like so many do, it's not a game like you're used to, one that's not really a challenge at all, but one that has real depth and a real sense of reward. Obviously, if that doesn't sound appealing to you then yes, you may as well give up. But don't give up simply because you disagree with the demo's lack of guidance.

    If you're interested in trying again, I recommend using Longswords, they're very forgiving. Combining good power with good manoeuvrability. After drawing your weapon with X, both X and B will perform various combos, pressing the two together will allow you to backstep.

    TL;DR I hate to see people give up on Monster Hunter. It's hard, but it makes you feel really good.
    The lack of tutorials isn't what bugs me about the demo, I can figure things out on my own just fine. It's that they don't tell you the controls. At the very least, any combat based game should tell you how to attack if it isn't already obvious.

  12. #11032
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    Quote Originally Posted by Bolt the Cat View Post
    The lack of tutorials isn't what bugs me about the demo, I can figure things out on my own just fine. It's that they don't tell you the controls. At the very least, any combat based game should tell you how to attack if it isn't already obvious.
    You contradict yourself, but I suppose 4 buttons might be wayy to hard to figure out huh.
    "One sword keeps another in it's sheathe"
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  13. #11033
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    Quote Originally Posted by [ACE] Zero View Post
    You contradict yourself,
    I didn't.

    Gameplay mechanics and things of that nature can be learned by playing the game, you don't need a tutorial for that.

    Controls, however, pretty much needed to be explained in some way. My particular experience with this demo is a great example why, without them telling you what button you use to attack, you're left helplessly experimenting with different buttons until you figure out what works, all while the enemy is busy draining your health. That's not really fair to a beginner.

    Quote Originally Posted by [ACE] Zero View Post
    but I suppose 4 buttons might be wayy to hard to figure out huh.
    It's not just 4 buttons, because you also have L and R (and sometimes have Start and Select, as well as menus). But anyway, according to Hydrohs, it's a specific button combination that triggers an attack, not just a button. And that makes things much more complicated because with multiple button presses, you go from having 6 possibilities to 36. Furthermore, having such a basic action be mapped to a button combination is counterintuitive, you expect to be able to basic actions like attacking without much trial and error.

  14. #11034
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    Quote Originally Posted by Bolt the Cat View Post
    I didn't.

    Gameplay mechanics and things of that nature can be learned by playing the game, you don't need a tutorial for that.

    Controls, however, pretty much needed to be explained in some way. My particular experience with this demo is a great example why, without them telling you what button you use to attack, you're left helplessly experimenting with different buttons until you figure out what works, all while the enemy is busy draining your health. That's not really fair to a beginner.



    It's not just 4 buttons, because you also have L and R (and sometimes have Start and Select, as well as menus). But anyway, according to Hydrohs, it's a specific button combination that triggers an attack, not just a button. And that makes things much more complicated because with multiple button presses, you go from having 6 possibilities to 36. Furthermore, having such a basic action be mapped to a button combination is counterintuitive, you expect to be able to basic actions like attacking without much trial and error.
    In the end its just a demo, what you do in it doesnt actually affect any gameplay, think of it as a warm up for the actual game, by then you will be a button combo master prestige and wont need any tutorials at all, k?
    "One sword keeps another in it's sheathe"
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  15. #11035
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    Quote Originally Posted by [ACE] Zero View Post
    In the end its just a demo, what you do in it doesnt actually affect any gameplay, think of it as a warm up for the actual game, by then you will be a button combo master prestige and wont need any tutorials at all, k?
    Yeah, but the purpose of a demo is to give you a taste of the gameplay so you can decide whether or not to purchase. Having attacking moves so difficult to figure out makes it too difficult for newbies to explore what the gameplay has to offer.

  16. #11036
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    Quote Originally Posted by Bolt the Cat View Post
    Yeah, but the purpose of a demo is to give you a taste of the gameplay so you can decide whether or not to purchase. Having attacking moves so difficult to figure out makes it too difficult for newbies to explore what the gameplay has to offer.
    Never judge a game by a demo, thats dumb, check out reviews, Youtube, Google the button configuration, do stuff.
    "One sword keeps another in it's sheathe"
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  17. #11037
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    I guess he missed my previous comment entirely.

    In any case, one is perfectly capable of pausing the game at any time with the home button to view the game instructions. Which I found myself having to do often for quite a few of the melee weapons. It never really occurred to me how simple the Bowgun controls are compared to most of the other weapons, since I almost never used anything other then those in Tri.

  18. #11038
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    Quote Originally Posted by Bolt the Cat View Post
    Yeah, but the purpose of a demo is to give you a taste of the gameplay so you can decide whether or not to purchase. Having attacking moves so difficult to figure out makes it too difficult for newbies to explore what the gameplay has to offer.
    As Rakurai said, if you want to read about it, check the manual. But there are not 36 possible combinations. X is your main attack button, A is the second, there are some weapons that may employ R. You can start out just pressing X though, if you'd rather. You can learn the combos as you go.

    Quote Originally Posted by Rakurai View Post
    I guess he missed my previous comment entirely.

    In any case, one is perfectly capable of pausing the game at any time with the home button to view the game instructions. Which I found myself having to do often for quite a few of the melee weapons. It never really occurred to me how simple the Bowgun controls are compared to most of the other weapons, since I almost never used anything other then those in Tri.
    Wait. You're actually a Bowgun user?


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  19. #11039
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    Yeah. Largely because they were pretty unpopular, and partly because there's something satisfying about shooting monsters in the face.

    Probably going to play with light and heavy bowguns equally once I get Ultimate. As far as melee weapons go, I'll give the sword and shield and hunting horn a go eventually, since I felt the most comfortable with those in the demo, plus they're also pretty uncommon.

  20. #11040
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    I'm still new to the whole Monster Hunter games so excuse me if this is a stupid question. I probably already know the answer to this but I'll ask anyways.

    Are you able to change your weapon to something else whenever, or is it were you choose a weapon and can't change it unless you make an new game file?
    Example: I chose Long Sword then want to change to Heavy Bowgun.

    Quote Originally Posted by Bolt the Cat View Post
    Yeah, but the purpose of a demo is to give you a taste of the gameplay so you can decide whether or not to purchase. Having attacking moves so difficult to figure out makes it too difficult for newbies to explore what the gameplay has to offer.
    That's true, however when it comes to controls not every game has the same set up. Especially when your playing something completely different from what your use to.
    I'm a perfect example for this since I'm new to Monster Hunter. At first when I played the demo of course the controls were so confusing to me... at first. It took me a couple times to finally figure everything out that's why they call it trial an error. It's funny though I kept pressing Y for some reason thinking that pulled out my weapon since you hold it to put it away, so I used potions when I didn't need it such a waste lol. Besides once you've figured out the controls it's just as simply as any other game you play.
    If your impatient and want to figure out the controls quickly without figuring it out on your own you can do what both Hydrohs and Rakurai have said.

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