Last edited by Hydrohs; 5th February 2013 at 2:35 PM.
| 3DS Friend Code: 3437-3270-8244 | Backloggery | MyAnimeList | Raptr | Last.fm | VGMdb | Banner adapted by me from here. |
^I believe the problem only occurred on a small portion of launch units. Anyway, I assumed any such problem would not be present on the XL, but I read a couple of reviews which stated otherwise. Probably just the result of misinformed/careless reviewers then.
† I am a Christian and proud of it! Copy and paste this if you are too.†White FC: 0518 6551 8898 White 2 FC: 2838 7920 6703
Yeah, I'm definately gonna go with these if I upgrade. They are from HORI and are probably the same ones you talked about. My 3ds does not have any top screen protectors. But since you get it for free why not (since the top one is included in the pack) :P
Now, I wonder if I should sell my old 3ds if I upgrade... Trading in is a bad deal and selling it online will only grant me enough money to buy 2 games. I could use an extra 3ds if I, for some reason, don't want to show off my Pikachu 3ds XL :P (I'm definately getting the Pikachu one)
My FC: 2065 3142 0361 || Facebook||Banner Credit to Sworn Metalhead!
Trainer's Card ||http://9gag.com/chrysaries || Pokememes/Memebase||Battle FC: 3182 4147 0411
| 3DS Friend Code: 3437-3270-8244 | Backloggery | MyAnimeList | Raptr | Last.fm | VGMdb | Banner adapted by me from here. |
Exactly. But my little brother has a 3ds too. I'm just worried he might trade it in in the future like he did with his DS Lite. But maybe then I won't be intrested in trading between "those old games" anymore :P I mean when the next Nintendo handheld is out.
Also for specific travelling. Airplane, big screen and long battery life. Going to gaming events, small and handy console.
My FC: 2065 3142 0361 || Facebook||Banner Credit to Sworn Metalhead!
Trainer's Card ||http://9gag.com/chrysaries || Pokememes/Memebase||Battle FC: 3182 4147 0411
Not to double post but Sonic Adventure 3 anyone?
http://www.nintendolife.com/news/201...ic_adventure_3
I know bad games are a common occurrence for the Sonic franchise, but SEGA's actually not doing so good financially, so they can't afford to have another flop. And another Adventure title that retains its predecessors lack of coherent gameplay will do just that, and it could mean big trouble for the entire franchise. They have to be very careful about how they handle SA3, if they make it too much like the originals and the game will flop because of bad gameplay styles, but if it has too little in common with the originals, it'll be another Sonic 4 and Adventure fans won't buy it.
That's a lot of gloom and doom to put on the shoulders of one game.
My point, however, was that you didn't seem to exhibit concern for the actual quality of the game, but rather that the critics - inconsistent in their collective efforts, at best - and the "fans", themselves usually an insufferable and unpleasable lot with no idea what they want or what would actually make a good game, would rush to their blogs, Twitters and message boards to vomit forth their hatred for this latest blemish upon humanity loosed forth by SEGA.
You clearly have no idea and completely missed the point that BCVM22 was making. The Sonic sell in big numbers since he is a popular franchise, especially in Europe where they love the guy. This was also the reason why Sonic's name is slapped on the Sega all star racking transformed.
Secondly Sega is actually doing fine financially to a point where they brought one of the THQ studio.
Ah, well that's a problem of wording, then. No, I don't care what the fans and critics do, actually, but my point is that they're not going to win people over by defying what made Sonic popular in the first place, namely speed and platforming, and that's exactly what the Adventure games have done with some of the other characters.
If Sega is actually making SA3 I just hope it's more like SA1 and not SA2. SA2 was like one step forward and five steps back.
I don't see why not, in fact based on what I see, I'm not even convinced people even genuinely like it. I think a lot of people either liked the entire game because of nostalgia, or just put up with the other gameplay styles because they liked the Sonic gameplay, or the hub worlds, or the Chao Gardens, or what have you. The sales alone don't really tell you that. At any rate, Unleashed has attempted a similar formula and people hated the Werehog for doing the exact same thing they praise in SA1 and SA2, what makes you think they'll be able to pull it off again?
Unless you have the ability to read people's mind you can't say that people don't genuinely like it just because you don't like it.
Incorrect I never grew up playing Sonic Adventure and didn't own it until I brought the DX version, so I have no nostalgia for it.
Again incorrect I actually enjoyed playing as the other characters, yes even Big as they weren't long and offered a different style of game play.
That was different since Sonic Team went over board with the Werehog by making the stages 30 minutes to compete, compare to Sonic stages being 4 minutes long and had 7 stages to do compare to Big story being 4 stages and a boss fight.
It also didn't help that you had to collect Sun and Moon medals to unlock stages to progress the story, the hub world being useless a bad point from Sonic Adventure or replay stages again just to level up the Werehog.
What makes you think that they can't? Generation show how a Sonic Adventure game style could work all Sonic Team needs to do is expand on that but with the other characters.
Beside we have no idea if they are even doing a game play style base on Sonic Adventure. So take Jb's advice and just relax.
You're exaggerating, there isn't a single Werehog stage that can't be completed in 15 minutes or less. And 4/15 isn't that far off from 1/3, which is rougly the ratio of Sonic to not-Sonic gameplay in SA2.
Gameplay based on the alternate gameplay styles in Adventure is fundamentally opposed to what the series stands for. The game is about running and platforming at supersonic speeds, not clunky mech shooting, find the needle in the haystack, or fishing of all things. You want to know why the fanbase is so broken and unpleasable nowadays? Because SEGA made stupid decisions like this back in the day which gave us radically different gameplay styles that have nothing to do with each other. People generally don't like to play 5 different genres at once, you're likely to hate at least one of those gameplay styles. That's why it's important to stick to the core gameplay, so you get something everyone can enjoy. If they can manage to give the multiple gameplay styles variety while sticking to that core gameplay, then by all means, I'll be a happy camper if they do. But the sales and trends seem to indicate that a lot of people either don't mind or don't care, and if they decide to in fact include these gameplay styles in the game, it'll be another base breaker, dividing the fanbase even more and driving certain groups of fans away from the series to the point where it could mean the end of the franchise. That's where my concern for this game is coming from, it's tricky finding a middle ground for this fanbase because of what they've done in the past.
You're missing my point. 15 minutes is far too long for a Sonic stage to be, especially when the Werehog level design wasn't well thought out.
Furthermore the reason why Werehog get more hate is because he isn't a new character but actually a new form for Sonic who was slow and had a game play based on combat.
Does that Sonic Adventure 2 ratio include the Shadow gameplay?
Which was in Sonic game play.
Gamma gameplay isn't clunky if you know how to play it right.
Knuckles stage isn't bad in Adventure since the stage is small and you could find all three pieces of the master emerald quicker and easily. It was Adventure 2 that broke it by making the level twice as big, forcing you find one at a time, that god awful rap music and the fact that you have to do again with Rouge.
*sigh* How many time do I have to say it to you Big's stage is that bad as it is four stages long and is over once you get Froggy.
Furthermore the game would be boring if every character share the exact game play as Sonic, which what you are asking for here, their game play sorely exist to extend the gameplay and to add variety into the game.
Their gameplay existing don't take away Sonic's gameplay or effect it in any way what so ever.
Every fan base is broken and unappeasable, this isn't exclusive to the Sonic fan base.
What people? All you done is stated how much you dislike Sonic Adventure only this time you are trying to be clever and pull fact out of nowhere.
Yes their may be people who didn't like the Adventure gameplay but they are in the minority.
Which they did in Sonic Adventure in Sonic gameplay you're contradicting yourself here.
Look kiddo, it doesn't matter what Sega, Sony, Nintendo, God, etc do the fan base will always be divide because they all share different opinion and view on what direction the franchise should go. And here's the kicker the company knows this but don't give a damn they will make the game that they want to make and sell it to anyone who wants to buy it.
A good example would be the uproar people cause over the Cel shaded look of Wind Waker.
The length itself doesn't matter, it's how long you're spending playing Sonic gameplay compared to how long you're not.
It makes no difference in terms of gameplay, it's a separate gameplay style, and that's what matters. And as a gameplay style, the Werehog is no worse than Tails' mech shooting or Knuckles' treasure hunting.
Yes, because Shadow actually plays like a Sonic game. So in this case it's Sonic and Shadow gameplay vs. Tails, Knuckles, Rouge, and Eggman gameplay.
That's not enough, it needs to be in ALL of the gameplay styles, not just one.
I was referring to Tails.
SA1 treasure hunting was still bad because the stages encourage slow, methodical combing of the level over speed. That alone makes it not Sonic gameplay, sorry but this has to go.
It could be 4 stages long or it could be 400 stages long, that makes no difference. It defies the core gameplay, and it's forced to complete the game.
What makes you think I'm suggesting every character should play exactly the same as Sonic? No, what I'm suggesting is a middle ground between clone gameplay and Adventure's genre roulette, where all of the characters are capable of speeding through the level like Sonic can, but in different ways that add variety to the formula. Look at the Classic games and how they did it. You had Sonic, which was the core gameplay. Then you had Tails, who was still able to run about as fast as Sonic (maybe a bit slower), had all of the essential gameplay elements, but added a twist, the ability to fly. Boom! Now you have a character that fits the core gameplay while still adding variety to the gameplay. It's not rocket science.
Yes it does, it's incredibly pace breaking to have such dramatic shifts in gameplay, one minute you're speeding through the level and having fun, next minute you're slogging around in some mech or using a broken radar to find tiny Emerald shards in a huge room of a level. In what sense is it remotely acceptable for a game to do that?
Well if they're smart, they'll make this game in a way that can please as many people as possible, and I don't see SA2 style games doing that. This mess was their own doing, and the only way for them to fix it is to pick one gameplay style (1 and only 1, not 3 or 4 like the Adventure games are doing), and stick with it. You're right in the sense that it's their franchise and they're gonna do what they're gonna do, but having a mess of gameplay styles which contradict each other in terms of style, objective, pacing, etc. is not helping.
So I tried Etrian Odyssey IV.
Dear GOODNESS, the music in this game is just ABSOLUTELY gorgeous, even the field themes. No wonder Yuzo Koshiro was hired as one of the many Brawl composers...
Finally, those bags full with money are being used wisely! ~ Made by yours truly ~
The Bond of Aura - 3/31/2013 Update
"Lucario is rewarded by getting to watch "Lucario & The Mystery of Mew." He can't help but compare his situation with the Lucario in the movie..."
4/27/2013: AuraChannelerChris' Youtube Channel: Feature Walkthroughs: Lego City Undercover - MegaMan: Network Transmission
Anyone know how StreetPass works? A friend of mine and I had our 3DS's within range of each other for 5 hours, and the only pass was one-sided, meaning he got StreetPass data from me, but I didn't. Not only that, but he only got data for Fire Emblem: Awakening. We checked multiple times, and we both have StreetPass activated, and for quite a few corresponding software titles, but for some reason they didn't pass in those 5 hours.
(Do not even dare do anything with these without my permission.)
Help keep spriting alive: Enter the new Weekly Sprite Contest!!
Will-Powered Spriter