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Thread: Competitive Single Rates (5th Gen Standard OU) - READ FIRST POST

  1. #3326
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    Shelgon (M) @ Life Orb
    Trait: Rock Head
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Dragon Dance
    - Dragon Claw
    - Double-Edge
    - Brick Break

    this is my Physical Sweeper on NU, DD Shelgon almost get me to 6-0.
    ♠ ♣ ♦ ♥

  2. #3327
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    Can't decide on these 2 for a hyper offensive team

    Gyarados @ Life Orb
    Ability: Moxie
    EVs: 252 Atk / 4 Def / 252 Spe
    Nature: Jolly
    - Dragon Dance
    - Waterfall
    - Stone Edge
    - Earthquake

    Or

    Cloyster @ Life Orb
    Ability: Skill Link
    EVs: 252 Atk / 12 SpD / 244 Spe (12 SpA if Hydro Pump)
    Nature: Jolly (Naughty / Naive if Hydro Pump)
    - Shell Smash
    - Icicle Spear
    - Rock Blast
    - Razor Shell / Hydro Pump

    244 Spe EVs for out speeding choice scarf terrakion after a boost. Hydro pump lets me get though physical walls much easier but don't know about naughty or naive.
    Last edited by Darquese; 6th November 2011 at 3:41 AM.
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  3. #3328
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    the best Cloyster you can get is this one:

    Cloyster @ Focus Sash
    Ability: Skill Link
    Nature: Adamant
    EV's: 252 Atk / 252 Spe / 4 HP
    (-O-) Shell Smash
    (-O-) Icicle Spear
    (-O-) Rock Blast
    (-O-) Ice Shard / Razor Shell

  4. #3329
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    What are the best harvest tropius sets? And any ideas for a uu special wall? One that isn't used much?



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  5. #3330
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    Quote Originally Posted by Darquese View Post
    Can't decide on these 2 for a hyper offensive team

    Gyarados @ Life Orb
    Ability: Moxie
    EVs: 252 Atk / 4 Def / 252 Spe
    Nature: Jolly
    - Dragon Dance
    - Waterfall
    - Stone Edge
    - Earthquake

    Or

    Cloyster @ White Herb
    Ability: Skill Link
    EVs: 252 Atk / 12 HP / 244 Spe
    Nature: Jolly
    - Shell Smash
    - Icicle Spear
    - Rock Blast
    - Razor Shell / Hydro Pump

    244 Spe EVs for out speeding choice scarf terrakion after a boost. Hydro pump lets me get though physical walls much easier but don't know about naughty or naive.
    Use Cloyster. Because it's more powerful than Gyarados after Shell Smash. And try to put 12 on HP and using White Herb
    ♠ ♣ ♦ ♥

  6. #3331
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    Quote Originally Posted by TheSuperZekrom View Post
    Use Cloyster. Because it's more powerful than Gyarados after Shell Smash. And try to put 12 on HP and using White Herb
    This is for a HO team so life orb works alot better but everything else is great thanks will be using him.
    73% of teenagers would cry if they saw Justin Bieber standing on top of a skyscraper about to jump. If you are the 27% sitting there with popcorn and 3D glasses, screaming "DO A BACKFLIP!", copy and paste this in your signature.

  7. #3332
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    Quote Originally Posted by Darquese View Post
    This is for a HO team so life orb works alot better but everything else is great thanks will be using him.
    Did you think I didn't play HO? I played it dude. And I've been using Cloyster and I gave it White Herb and it's work perfectly and it didn't OHKO'd by Scizor's Bullet Punch.
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  8. #3333
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    Terrakion @ Leftovers
    Trait: Justified
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Close Combat
    - Stone Edge / Rock Slide
    - X-Scissor
    - Sacred Sword

    I know Life Orb + a boosting move is more standard, and I know CB or CS is more standard for this particular set, but I want to know how viable this set would be with no changes. Would the lack of LO/Choice hurt him too much?

  9. #3334
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    With its base 108 speed this set could be pretty viable.
    I think the lack of LO/Choice will hurt it since it has no boosting moves.
    I'd run rock slide over stone edge. I prefer accuracy and flinching chances above stone edge but i think that's a personal matter.
    I think this set could work with some little twitches.

  10. #3335
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    ^Personally, i think it's a bad idea. No boosting moves or extra power hurts a lot. Terrakion needs the extra power to help slice through teams.




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  11. #3336
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    Quote Originally Posted by Pichu47 View Post
    ^Personally, i think it's a bad idea. No boosting moves or extra power hurts a lot. Terrakion needs the extra power to help slice through teams.
    If I were to replace one move with either SD or RP, which should I replace and which boosting move? Assuming I keep lefties.

  12. #3337
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    I would replace sacred sword for swords dance.




    New Bible Verse of the Week: Zephaniah 2:3
    Seek the Lord, all you humble of the earth who have carried out His ordinances; seek righteousness, seek humility. Perhaps you will be hidden in the day of the Lord’s anger.


  13. #3338
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    drop CC and go SD. it'll assure a OHKO unless they're banded.
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  14. #3339
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    Quote Originally Posted by Pichu47 View Post
    I would replace sacred sword for swords dance.
    Ok, thanks; will do.

    EDIT: Oh wow, that works way better actually, lol. Thanks.
    Last edited by ChaosBlizzard; 7th November 2011 at 4:00 AM.

  15. #3340
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    No, you'd should replace Closecombat for swordsdance. With 90 base defenses it can withstand quite a bit of damge with a bit of investment into 'em. besides, with SacredSword it has more pp and a 135 atk STAB. closecombat drops yur defs and only has 5 pp while Sacred sword has 30pp. SD will boost that even higher and wont cost yu your defenses.
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  16. #3341
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    Conkeldurr: As a late game sweeper/tank

    Trait:Guts
    Item: Leftovers/ Big Root
    EV's :252 Hp/ 252 SpD/ 4 Def
    Nature: Careful
    Moveset:
    Bulk Up
    Mach Punch
    Drain Punch
    Pay Back/ Stone edge/ Earthquake

    The last move changes depending on my team, and held items in random wifi matches. I force a switch and bulk up on something like terrakion, bisharp or excardill. with bulk up and guts it reaches an almighty 711 attack stat which is devastating.
    Last edited by dildadonz; 7th November 2011 at 9:31 PM. Reason: Typo's

  17. #3342
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    Regiock Aka God@ apicot berry
    clear body
    Careful nature
    EVs 252 hp 4 atk 252 sp def
    Rest
    Sleep Talk
    Curse
    Rock Slide
    This thing is beast in sand I have literally stalled out 20 teams with this thing

  18. #3343
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    @dilda change EVs, you movepool screams offense, so, idk what smogon says...252 hp/252 def/4 atk impish nature, not sure...anyways, use payback and lefties.

    @USA no suggestions other than maybe stone edge cuz i like rock slide on fast pokes for the flinch hax.

  19. #3344
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    Quote Originally Posted by dildadonz View Post
    Conkeldurr: As a late game sweeper/tank

    Trait:Guts
    Item: Leftovers/ Big Root
    EV's :252 Hp/ 252 SpD/ 4 Def
    Nature: Careful
    Moveset:
    Bulk Up
    Mach Punch
    Drain Punch
    Pay Back/ Stone edge/ Earthquake

    The last move changes depending on my team, and held items in random wifi matches. I force a switch and bulk up on something like terrakion, bisharp or excardill. with bulk up and guts it reaches an almighty 711 attack stat which is devastating.
    I agree, change its EV's. It has Mach Punch so get rid of the speed EV's. And cut a little back on HP and give some to attack.
    Here is one good one for that moveset
    200 Attack 52 HP 252 spec. Defense 4 Defense

  20. #3345
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    Quote Originally Posted by takbir10 View Post
    I agree, change its EV's. It has Mach Punch so get rid of the speed EV's. And cut a little back on HP and give some to attack.
    Here is one good one for that moveset
    200 Attack 52 HP 252 spec. Defense 4 Defense
    You're a n00b.. stop posting!!

    Anyway, use this Conk
    Conkeldurr @ Leftovers
    Trait: Guts
    EVs: 120 HP / 252 Atk / 136 SDef
    Adamant Nature (+Atk, -SAtk)
    - Bulk Up
    - Drain Punch
    - Mach Punch
    - Payback / Stone Edge
    ♠ ♣ ♦ ♥

  21. #3346
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    No use this Conk
    Conkeldurr @ Leftovers
    Trait: Guts
    EVs: 120 HP / 252 Atk / 132 SDef
    Brave Nature (+Atk, -SAtk)
    - Bulk Up
    - Drain Punch
    - Mach Punch
    - Payback
    73% of teenagers would cry if they saw Justin Bieber standing on top of a skyscraper about to jump. If you are the 27% sitting there with popcorn and 3D glasses, screaming "DO A BACKFLIP!", copy and paste this in your signature.

  22. #3347
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    It has Mach Punch so get rid of the speed EV's.
    I think those are special defense.

    You guys realize, the Conkeldurr sets you're posting aren't all that different.
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  23. #3348
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    Quote Originally Posted by ChaosBlizzard View Post

    Vaporeon (F) @ Leftovers
    Trait: Water Absorb / Hydration
    EVs: 248 HP / 228 Def / 32 SDef
    Bold Nature (+Def, -Atk)
    - Wish
    - Protect
    - Scald
    - Ice Beam / Acid Armor / Blizzard / Hidden Power [Electric]

    I'd like a Wish passer for my team; I don't care who it is, I just want someone that can pass fairly sizable Wishes. Vaporeon seems like a natural choice given its high HP. I have a few qualms about her though.

    1. She would be replacing a member of an already existing team, and that team is not weather driven. She would not be a part of a rain team, so any rain support she'd get would come from the enemy. Will this cripple her too much? Additionally, should I go for Water Absorb or Hydration?

    2. The EVs and nature balance her Defense and Special Defense at 234 a piece, so she is perfectly balanced defensively. The HP gives her an odd number in her HP. Does this sound good?

    3. For the last move, what would help her coverage the most? I have them prioritized, but I think Ice Beam would work best. Acid Armor would help her boost her already good Defense, Blizzard is just more powerful, and Hidden Power [Electric] would be really good, but it would make breeding her really hard. Should I just go for Ice Beam?
    1. Water Absorb, no doubt about it. Without rain, hydration is useless

    2. Lol, Just go 248 HP, 252 Def, 8 SpD

    3. It depends, does your team have more trouble against dragons or jellicent / gyarados? Acid armor Is useless on a non-BP set, and no To blizzard due to being as evil as fail blast.
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  24. #3349
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    Which should I use for my special wall? Mantine or Musharna?

    Mantine @ Leftovers
    Nature: Careful (-Sp Atk +Sp Def)
    EVs: +252 Hp +252 Sp Def +4 Atk
    Ability: Water Absorb
    Aqua Ring
    Bounce
    Dive
    Toxic
    Better at stalling for damage than Musharna is but is obliterated by electric and rock type attacks. This will easily stall almost all special sweepers and may cripple with Bounce even without Sp Def boosts.

    Musharna @ Lum Berry
    Nature: Sassy (-Spd + Sp Def)
    EVs: +252 Hp +252 Def +4 Sp Def
    Ability: Telepathy
    Moonlight
    Baton Pass
    Calm Mind
    Stored Power
    More of a mixed wall with the Def Evs. I like this Ev spread. This set has to take a lot of hits to set up and Baton Pass the boosts to someone like Cofagrigus. But it'll be easy to keep itself at full health with moonlight. Unless I'm facing a weather team.
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  25. #3350
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    i would prefer the musharna set. though i don't think you need lum berry on it.

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