Originally Posted by Makaveli
Gale is pretty much it. Morning Sun and Magnet Rise are both moderately usable. If you can keep Stealth Rocks away Wild Bolt can permanently dispose of Gyarados while doing SOMETHING to Heatran. If you're playing with Sun Solarbeam can work.
Besides that.. lol Psychic.
@d0nut is right. Fire is weak to ground, so he wouldn't get walled. But in my case I used HP Fight. Because it was super-effective to Heatran.
On top of that, i post to try my new sig! -
Spoiler:- Click or I will order you to dance with Justin Beiber:
(12:21:35) Udder Chaos: jb is gggggggaaaayyyyyyyyyyyyyyy!!!
(12:21:45) Ray !: ^
(12:21:48) GoreAndSuch: ^
(12:21:51) adadadada: ^
I came up with the idea to make a Stall Milotic. It loves being asleep.
Milotic @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 200 Def / 56 SpD
- Aqua Ring
This set is built to stall the opponent for long times, with the abuse of healing. Aqua Ring usually sets up very well, and once it's up, it won't be stopped. When Milotic Rests, it's Def goes up by 50%, making it that much harder to KO. While it rests, the opponent is being eaten by Toxic. Surf is an attacking option when Milotic doesn't need to sleep. It abuses the Heal from Leftovers and Aqua Ring to recover 1/8 of it's HP a turn, which can be helpful while it rests, where it becomes even harder to kill, with Leftovers and Aqua Ring recovering what it almost doesn't lose at all.
The only problem with that Milotic is that its complete setup fodder....resttalk could work but yeah you have high defenses. Cool. But stuff, particularly steel types, such as Lucario, Scizor, Nattorei, and Emploeon laugh in this guy's face unfortunately :/
I could help you with your EVs if you explain what you're going for.
3DS Friend Code1950-8676-5817
Pretty much maximum defensesive cababilities and the ability just to go for many turns a time. :/
But when I think, doesn't Freeze Rotom get STAB BoltBeam now?
Rotom @ Choice Specs
EVs: 4 HP / 252 SpA / 252 Spe
- Shadow Ball
Rotom-F is now an Electric / Ice type, which gives it a STAB BoltBeam. Thunderbolt has 142 Base Power, along with a 180 STAB Blizzard. Mixed in with Rotom's high Special Attack, and that can be very threatning. Shadow Ball handles Ghost Types, and Trick can cripple walls.
Last edited by Sweep Freak; 10th October 2010 at 3:52 PM.
3DS Friend Code1950-8676-5817
Exeggutor @Petaya Berry
Ability:Harvest (Dream World)
EVs: 252 Spe/252Spd/4Def
- Energy Ball
- HP Fire
I saw what Harvest did (The same berry can be reused infinitely within one battle. ) and just instantly thought of a SubBerry (or Lum) set. Basically, sub until berry activates, synthesis, sub again, berry activates. Repeat until +6 SpA. Sweep. Energy Ball for STAB and HP Ground for steel, poison and fire (mainly) and is alright against other types. My main concern is flyers though.
Thanks in advance
Doesn't the Petaya Berry work only once?
yes but with the new Harvest ability
it works till infinity
I just found that Fire Dance only works 50% of the time. So that means, Standard Urgamoth now uses Fire Blast. =(
I've got an idea for a sweeper that I may be using for a team later on. It's a Nasty Plot sweeper, and on top of that one of the greatest Nasty Plot sweepers to ever exist in OU.
EVs: 252 Spe, 252 SpA, 4 HP
Azelf with Nasty Plot always seemed to be a good aspect, considering it has always had a fast Base 115 Speed and a powerful Base 125 Special Attack, but now it has a new tool to fix its biggest problem back in 4th Generation: special walls. That tool is none other than Psycho Shock. In the past, a Nasty Plot sweeper would have to watch out for special walls ending its sweep, which is one reason why Infernape with Close Combat became a very popular Nasty Plot sweeper. Since Psycho Shock calculates using SpA and Def, Azelf can boost its SpA and then take out Blissey with a super powerful Psycho Shock. The other moves add to coverage. Due to Psycho Shock being calculated with the opponent's Def, physical walls tend to be able to take the attack fairly well. Skarmory, Nattorei, Forretress, and quite a few others resist Azelf's prime attack, but they are decimated by Flamethrower. Grass Knot is mostly for added coverage, but it allows me to take out many other physically defensive Pokemon, including Swampert, Hippowdon, and Tyranitar.
It looks perfect. After a single Nasty Plot, Azelf will OHKO blissey. Hooray!
That why psychic will use full again, thank psycho shock.
But at least I need some buff for my favorite pokemon...Alakazam...
3DS FC : 3566-2812-7996
My Safari have :
I can Pokeshift service.
Bear in mind JFreak that the original reason NP Azelf went down as not because of Blissey but because of Heatran. It walled most of its sets and became so popular that Nasty Plot Azelf eventually became outclassed by lead variants. If you can find away around Heatran, I say go for it.
And now for a personal little favorite Pokemon of mine, who got a HUGE improvement in Black and White in the form of Mischievous Heart. Sableye.
252 Hp/ 216 Def/ 40 Sp. Def
Yup. This guy is a boss. With its new ability, it gets priority Will-o-Wisps AND Recovers. This allows him to come in on any physical threat, burn it, and recover as it switches out. The third slot is your STAB move. Trickery could allow you to dish out major hurt on the physical sweepers you'd likely be up against. The only issue with it is that if you were to use it on a burned foe it factors the burn into your attack. Sucker Punch is nice with priority, and Payback is listed because with its effect in play, it is the most powerful move listed. The last spot is pretty much filler.
The EVs try to maximize defensive potential, and while its stats may seem crappy, it can surivive a +1 Outrage from Ononokusu with Adamant Nature and 252 Attack EVs with a Life Orb. Pretty bulky with a burn up.
EDIT: Wanna clarify that the above calc is through a burn, but it gets priority on them.
Last edited by fschulze47; 17th October 2010 at 5:08 AM.
3DS Friend Code1950-8676-5817
Denchura @ Leftovers
EVs: 4 HP/ 252 SpA/ 252 Spe
-Rain Dance/ Electra Ball
-Thunder/ Electra Ball
-HP Water/ Electra Ball
This set if for offensive is used to abuse STAB Thunder and weaken suppereffective hits on Denchura. Thunder is here for obvious reasons. Rain Dance is here if DW Politoed will not be on your team, or if Denchura is a stand alone sweeper, in which case you may want to consider Damp Rock. Electra Ball can be used to replace Rain Dance if you have DW Politoed and can abuse Denchura's somewhat high speed. Bug Buzz is secondary STAB and gets rid of Grass-types that otherwise give offensive rain teams problems. HP Water is here for supereffective damage on Fire-types and Ground-types which would otherwise only be hit for neutral damage, and supereffective STAB Earthquakes can be quite threatening considering Denchura's low Defence.
~~Insert Creative Sig Here~~
^You may as well forget Electra Ball, Denchura's not really fast enough to do heavy damage with it anyways. And you could get Rain support from Politoed instead of using a moveslot for it. I personally think that Denchura's actually better off running a Life Orb or Choice set and utilizing Compoundeyes with Thunder/Bug Buzz/HP Ice/Energy Ball, and Substitute has also proven to be pretty useful.
Now another set from yours truly. I have been analyzing Charizard as a new special sweeper for Sun teams, and I've found that his downside is his speed. While it's good, it leaves him open for revenge killing from several threats, and so I have a set for a super fast and powerful Charizard Sun Sweeper.
EVs: 252 SpA, 252 Spe, 4 HP
The set is simple. Set up on the switch with Nitro Charge, and then hardly anything can outspeed you without some kind of boost as you will be hitting almost 450 Speed. A Life Orb, Solar Power, STAB, and Sun boosted Fire Blast is enormously powerful. Solarbeam and Dragon Pulse help with coverage, but they leave me open to Heatran. For those of you who may doubt the power of Charizard, here are a couple of calculations.
Modest 252SpA LO Charizard (Sun, Solar Power)
Fire Blast vs. Bold 252/0 Blissey = 59.66%-70.31%
Fire Blast vs. Bold 252/0 Evo Stone Chansey = 50.43%-59.38%
Fire Blast vs. Bold 248/8 Gyarados = 69.97%-82.44% (53.85% OHKO after SR)
Kind of a short and random list, I know, but I just decided to take a couple defensive Pokemon that should be able to take a Fire Blast and see how it would do. So the old Special Wall of the Year gets cleanly 2HKO'd by Fire Blast, and the new champ gets barely 2HKO'd. Even defensive RestTalkGyara, who resists Fire Blast, can get OHKO'd by it after Stealth Rock. The only real complaints are the inability to run through Heatran. Any advice?
Last edited by jesusfreak94; 20th October 2010 at 2:01 AM.
4 hp 252 attack 252 defense
My Main purpose for him is to be able to swap him in on any physical sweeper and now it can take the hit with minimum damage. I Would like ideas for attack changes items any advice will help thanks
Last edited by BoomPow Pokemon; 7th November 2010 at 6:31 PM.
Friend Code: 2665-6129-9190
First 5th gen Ev'd for me.
255 SpAtk 130 Def 125 SpDef
Mostly a stall, however Normal types are a current problem for this Shandera and I was thinking of swapping Curse for Flamethrower or another Fire type move otherwise it's a bit of a gimmick.
Jp Black FC: 3095 4963 7016
Au White FC: 1678 4835 4799
I RNG shinies and flawless Pokemon. Deal with it.
I don't actualy have black or white yet but on paper this set looks good:
Alakazam (my favourite pokemon) @ life orb
modest nature (+spatk -atk)
252 spatk 252 spd 4 hp
~shadow ball/calm mind
This set is fairly self explanatory, magic guard means no status damage, entry hazards or most importantly life orb recoil which is EPIC, Psychic is your standard STAB move, focus blast is for steel types, shadow ball is for coverage against all other psychic/ ghost special sweepers, calm mind is for more power and bulk and psyco shock is for blissey (the bane of every special sweeper's life) and lots of other special walls.
I think this set will give alakazam the place he deserves in the OU tier and allow him to reign sumpreme as king of the special sweepers. Hopefully.
Edit:forgot to include EVs for some reason.
Last edited by cheeselord; 27th November 2010 at 12:02 AM.
Signature edited due to exceeding height, image size, spoiler, and font size limits. Please read the signature rules before editing your signature.
3DS fc: 0301 9796 4544
Spoiler:- My dw females, will trade for any I don't have::
@fschulze47: Sorry, I meant to comment on your set a long time ago, it just slipped my mind XD. Anyways, Sableye is definitely a beast with M Heart. Best thing about this guy is that HE JUST WON'T DIE, I swear. Your set looks great, but for those last two moves I'd personally run Taunt/Night Shade. Trickery looks interesting, though. I'm not sure if burning the opponent will lower Trickery's power (since it technically lowers your opponent's Atk power), and if it does then it may not be very useful considering that Sableye loves passing out burns left and right. But if it doesn't, then that could be just what Sableye needs to further dominate physical sweepers.
@cheeselord: I love Alakazam too, and I honestly think that he's twice as good this Gen with Magic Guard and Psycho Shock. But the main problem with him is that he's so frail. Scarfed Pokemon are much more frequent this Gen, with all the new powerhouses running around, and you've still got priority attacks being throw around. I think Alakazam will absolutely dominate the lower tiers, but I'm afraid that all the new powerhouses, Scarfers, and priority moves will keep him at bay from OU.
And now another set. I've been looking back at old Pokemon with new abilities, and Slowbro really jumped out at me. He's a lot better now with Regeneration and Boiling Water, and with such high physical defense, I'm aiming for a Calm Mind set with him.
EVs: 252 HP, 252 Def, 4 SpD
Pretty basic, actually. With massive Def, and strong SpD once boosted by CM, Slowbro becomes a strong tank and Fighting counter. Boiling Water is a reliable STAB move, and can Burn opponents, making Slowbro all the harder to take out. Slack Off helps with survivability, as does Regeneration. The third move is giving me trouble. Psycho Shock is such a great new toy, but Psychic is slightly more powerful. Also, with Roobushin runnin around everywhere, Psychic is starting to be more and more used to take advantage of his low SpD.
Last edited by jesusfreak94; 27th November 2010 at 7:12 PM.
Psycho Shock doesn't have much point because you'll beat Blissey anyways with Calm Mind and Slack Off. All it's needed for besides that are Calm Mind wars, which aren't too common. Definitely go with Psychic of the two.