Seems with all the hype this thread is getting people are forgetting to rate the sets...

Originally Posted by
boota212
Shanderaa @ Leftovers
Flash Fire Ability. (Would do Shadow Tag, but, it will most likely be banned to ubers and I would have wasted my team EVing a pokemon I can’t use.)
EVs: 252 Special Attack; 124 Defense; 124 Special Defense; 8 Speed
Modest Nature
Calm Mind
Shadow Ball
Overheat
Fire Blast
While this isn't the best set, I think it should suffice. The flash fire boost is almost guaranteed, considering I'm running an ice-type lead, so, people send in their Azelfs and Flamethrower while I'm switching in to Shanderaa, and then I have a fantastic boost on my Fire types moves, allowing me to sweep. The modest nature and 252 special attack invesment are their to maximize his already astonishing base 145 base special attack. Calm Mind is their to raise his Special Attack to astronomical levels, and, to make him slightly bulkier in the Special Defense department. Shadow Ball is just an amazing move, as are Overheat and Fire Blast, espicially with Shanderaa's STAB on all three of them. The defense investments are for a slighty bulkier Shanderaa, while the eight speed should allow it to out speed something. (I haven't been able to do in-depth calculations, like I usually can.)
My main issue with this set is the defenses, will they function well in the new generation of Pokemon?
Use Shadow Tag. If Shanderaa is banned, no matter what ability you use you won't be able to use it, so use it to its full potential. The best boosting set for Shanderaa is SubCM. The best bulky offense set I can dream up is Modest Nature with 240 Hp/ 16 Def/ 252 Sp. Atk along with CM/ Fire Blast/ Shadow Ball/ HP Fighting. And even then its not very good. Shanderaa needs speed.

Originally Posted by
Brave Birdy
Jaroda@Life Orb / Timid / Perversity
-Leaf Storm
-Hidden Power Fire
-Glare
-Giga Drain?
252 Speed / 64 HP / 96 Def / 96 Sp. Def
I'm not too great at making EV spreads, but my intentions were to give Jaroda a decent amount of bulk as well lots of speed.
As for the moveset, Jaroda has Leaf Storm for both STAB and the +2 special attack. HP fire is used to counter any steel walls that could switch in on her (Forretress, Skarmory, Nattorei). As for the last two slots, I was originally aiming for completely specially offensive set, but Jaroda's movepool is rather limited. So I would use Glare to paralyze opponents and Giga Drain for some HP recovery, making Jaroda somewhat of a tank.
I thought about using Gastro Acid rather than Glare in case I was predicting my opponent to switch into a Flash Fire pokemon, but I wasn't sure if that was really worth it.
Offensive Jaroda? Defensive Jaroda? I'm quite confused... Well if you want to Max its speed pontential, you lose out on defensive potential, but I'll do the best I can. Go with a Timid Nature, Leftovers, 248 Hp/ 28 Def/ 232 Speed. Maximizes lefties, and allows you to outspeed base 110's (Gengar and co.). For the moves, go Leaf Storm/ Glare/Hp Fire/ Leech Seed.
Aaaandd....now a set of my own!
Offensive boosting Shinpora

Shinbora@Life Orb
Magic Guard
Timid Nature
16 Hp/ 252 Sp. Atk/ 240 Speed
~Charge Beam
~Psycho Shock
~Air Slash
~Roost
240 Speed to outspeed base 95s. Maxed out Special Attack, rest put in Hp. Magic Guard helps with SR and Life orb, Charge Beam helps with coverage, and allows it to boost its special attack. Air Slash for Stab. Psycho Shock allows it to punish Blissey. Roost for survivablility, as it is actually quite bulky. I can see Ttar giving him some problems, but I predict this set could be very powerful in the lower tiers.