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Thread: Competitive Single Rates (5th Gen Standard OU) - READ FIRST POST

  1. #3101
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    Cool Zoroark

    Zoroark@Life Orb--Illusion--Quiet
    Night Daze
    Focus Blast
    Flamethrower
    Nasty Plot
    EV's:didnt keep track,but i used some EV's to HP, Special attack and Speed
    Illusion makes it fun to use, it plays mind games to the opponent
    nasty plot is good to max its spec. attack. Night Daze is the stab. Focus Blast and Flamethrower are other attacks.
    Zoroark is my favorite pokemon

  2. #3102
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    Make the nature Timid and the ev's 252 speed 252 sp. atk and 4 hp. Otherwise looks good.




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  3. #3103
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    Quote Originally Posted by cheeselord View Post
    I reckon the best is:

    Eelektross @ leftovers
    Sassy, 252 HP, 252 spdef, 4 ATM
    Levitate
    • Coil
    • Thunder
    • Dragon claw
    • Brick break

    Why not D-tail to push something like Flygon out and give the eel something a bit easier to shoot at?

    IMO I prefer tbolt to Thunder simply due to accuracy, if I'm missing something other than raw power on the reasoning by all means set me straight!
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  4. #3104
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    Coil raises Attack, Defence and ACCURACY. Therefore after a Coil or two, Thunder has near perfect accuracy with 120BP plus STAB, with the boosted Attack for the other two moves (in this case Dragon CLaw and Brick Break).

  5. #3105
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    Why not screw it all and go zap cannon?



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  6. #3106
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    Quote Originally Posted by Throhlurk View Post
    Why not screw it all and go zap cannon?
    It doesn't learn zap cannon. However, i would agree with that if it could, i remember using the gen 2 tm on an ampharos and it just owned.

  7. #3107
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    Quote Originally Posted by Throhlurk View Post
    Why not screw it all and go zap cannon?
    I like the way this man thinks.

  8. #3108
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    hmm..thunder-coil....I still like d-tail over d-claw, though...lord help you if that eel encounters a Garchomp, TTtar, Swampert, Torterra, or any other decent+ Ground or Rock (though BB has coverage, what happens if that one move gets taken down to 0?).
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  9. #3109
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    Actually, he does learn zap cannon, but he would need quite a few coils for that to be useful. I might consider dragon tail, but the power is much less.

    Meet the new OU beast.

    Lairon@Evolite
    Nature: Careful
    EV’s: 252 hp 252 sp. def
    Ability: Rock Head

    1. Hone Claws
    2. Head Smash
    3. Earthquake
    4. Stealth Rock/Iron Head/Double Edge

    Ok, I was half kidding. But, if you eliminate fighting types, he can sweep. Hone Claws boosts attack, which is awesome, and accuracy, which helps head smash. Head Smash is huge power with no cost because of Rock Head. EQ is awesome. Stealth Rock is always cool. Iron head is stab, Double edge has no recoil. Awesomeness. Skarmory is 2HKO’d by Rivalry CB boosted Outrage. Lairon says lol to his outrages.
    Last edited by Pichu47; 7th October 2011 at 7:25 PM.




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  10. #3110
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    I think Lairon has a bit of low Spec Def and HP too sweep.
    It's speed doesn't help either.
    Though I do think it's a cool idea! and if you want to test it I would suggest double edge so if it comes to it, you can hit Gliscor.

  11. #3111
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    Quote Originally Posted by Pichu47 View Post
    Actually, he does learn zap cannon, but he would need quite a few coils for that to be useful. I might consider dragon tail, but the power is much less.
    Don't have EV's worked out, but try this eel

    Adamant @ Expert Belt
    Wild Charge/volt switch
    protect
    dtail
    Rock Smash/U-Turn/Acrobatics/brick break


    Volt switch is slightly weaker, but that's fixed with ebelt; running VS over WC means no recoil damage. Dtail (rather than dclaw) for those Grnds that chew up electrics while also damaging dragons (again, boosted by the belt) and forcing a switch to maybe something easier to zap. Last slot is preference, but RS lowers opponents Df, U-turn gets eel into the clear, Acro gets fight/fly though loses from belt, and BB gets all those nasty darks and steels (and normals like Blissy) that might otherwise give you trouble (RS or BB would be my picks)
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  12. #3112
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    Quote Originally Posted by Pichu47 View Post
    Lairon@Evolite
    Nature: Careful
    EV’s: 252 hp 252 sp. def
    Ability: Rock Head

    1. Hone Claws
    2. Head Smash
    3. Earthquake
    4. Stealth Rock/Iron Head/Double Edge

    Ok, I was half kidding. But, if you eliminate fighting types, he can sweep. Hone Claws boosts attack, which is awesome, and accuracy, which helps head smash. Head Smash is huge power with no cost because of Rock Head. EQ is awesome. Stealth Rock is always cool. Iron head is stab, Double edge has no recoil. Awesomeness. Skarmory is 2HKO’d by Rivalry CB boosted Outrage. Lairon says lol to his outrages.
    How is this better than CB Aggron?

  13. #3113
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    It has 30 more Def in it's defense stat.
    Though I would go with Aggron aswell.

  14. #3114
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    i need someone to gimme a moveset for hydriegon

  15. #3115
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    ^^Because it has more bulk, can switch between moves, and looks cooler. EDIT: http://www.smogon.com/bw/pokemon/hydreigon
    Last edited by Pichu47; 7th October 2011 at 10:58 PM.




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    Seek the Lord, all you humble of the earth who have carried out His ordinances; seek righteousness, seek humility. Perhaps you will be hidden in the day of the Lord’s anger.


  16. #3116
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    Quote Originally Posted by takbir10 View Post
    i need someone to gimme a moveset for hydriegon
    Here:

    Hydreigon
    move 1: Draco Meteor
    move 2: Fire Blast
    move 3: U-turn
    move 4: Surf
    item: Choice Scarf
    nature: Timid
    EVs: 4 HP / 252 SpA / 252 Spe

    This set worked really well when I used it.

  17. #3117
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    Lileep @ Eviolite
    Ability: Suction Cups
    EVs: 252 HP / 4 Def / 252 SpD
    Nature: Calm
    - Recover
    - Barrier
    - AncientPower
    - Toxic

    So this is like the greatest thing ever in UU. It has a 675 Special Defense in Sandstorm and has barrier to boost its Defense. Thanks to Suction Cups, it also cannot be Phazed. Recover off damage while opponents take Toxic damage. AncientPower has 10% chance of raising all stats so after even one boost this thing can't be touched and also prevents Taunt from ruining this set.
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  18. #3118
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    You might want to run Stockpile instead of Barrier and run max Def EVs instead of max SpDef.

  19. #3119
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    Quote Originally Posted by pseudo pro View Post
    Lileep @ Eviolite
    Ability: Suction Cups
    EVs: 252 HP / 252 Def / 4 SDef
    Nature: Calm
    - Ancient Power/Recover
    - Barrier
    - Giga Drain/Grass Knot
    - Toxic

    So this is like the greatest thing ever in UU. It has a 675 Special Defense in Sandstorm and has barrier to boost its Defense. Thanks to Suction Cups, it also cannot be Phazed. Recover off damage while opponents take Toxic damage. AncientPower has 10% chance of raising all stats so after even one boost this thing can't be touched and also prevents Taunt from ruining this set.
    If it's SDef is so high then why invest SO MUCH? Put more into it's weaker stat. Also, AncientPower's PP will get troublesome, so Giga Drain or Grass Knot are both options for another move. If going Giga Drain, you can still use AncientPower because of Giga Drain's extra-effect.


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  20. #3120
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    Darmanitan (M) @ Leftovers / Life Orb
    Trait: Sheer Force
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant / Jolly
    - Flare Blitz / Fire punch
    - Superpower / Brick break
    - Earthquake
    - Flame Charge

    hi guys. latley i've been thinking about new sets for different pokemon instead of the same movesets all the time and i have come up with this for a darmanitan. since it has base 95 speed, which is not slow but with all the pokemon with with over 100 base speed it gets outrun and killed alot, so you can use flamecharge to increase your speed and then attack with you monster 140 base attack stat. you could use fire punch and brick break over flareblitz and super power so you can survive longer in battle as falre blitz takes a lot of hp and super power decrease your attack and defense meaning you won't hit harder.

  21. #3121
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    Quote Originally Posted by floatzel98 View Post
    Darmanitan (M) @ Life Orb
    Trait: Sheer Force
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant / Jolly
    - Flare Blitz / Fire punch
    - Superpower / Brick break
    - Earthquake
    - Flame Charge
    This is the best option.

  22. #3122
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    ^Except for Rock slide>Earthquake




    New Bible Verse of the Week: Zephaniah 2:3
    Seek the Lord, all you humble of the earth who have carried out His ordinances; seek righteousness, seek humility. Perhaps you will be hidden in the day of the Lord’s anger.


  23. #3123
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    Quote Originally Posted by Pichu47 View Post
    ^Except for Rock slide>Earthquake
    Yeah, forgot to put that in.

  24. #3124
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    @ Life Orb
    Ability: Justified
    Nature: Hasty
    EVs: 220 Atk./88 Sp.Atk./200 Speed
    - Swords Dance
    - Close Combat
    - HP Ice
    - Stone Edge

    Cobalion is here to do massive damage. Swords Dance is there to boost my attack if necessary. With 88 Sp.Atk EVs and a Life Orb, HP Ice is able to OHKO Landorus all of the time and OHKO Gliscor most of the time. Lastly, Stone Edge is there for more Coverage and to deal SE Damage against Volcarona, Zapdos, Gyarados, etc.. 200 Speed EVs and a positive Speed nature allow me to outspeed Max Speed Positive nature Landorus(without a Scarf) and anything below it. The rest of the EVs are placed in Attack.

    So, would this be a viable set?


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  25. #3125
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    i think this set could work well. personaly i would use lucario over cobalion but this looks good!

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