Shelgon (M) @ Life Orb
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Dragon Claw
- Double-Edge
- Brick Break
this is my Physical Sweeper on NU, DD Shelgon almost get me to 6-0.
Shelgon (M) @ Life Orb
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Dragon Claw
- Double-Edge
- Brick Break
this is my Physical Sweeper on NU, DD Shelgon almost get me to 6-0.
Booyah
Can't decide on these 2 for a hyper offensive team
Gyarados @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Jolly
- Dragon Dance
- Waterfall
- Stone Edge
- Earthquake
Or
Cloyster @ Life Orb
Ability: Skill Link
EVs: 252 Atk / 12 SpD / 244 Spe (12 SpA if Hydro Pump)
Nature: Jolly (Naughty / Naive if Hydro Pump)
- Shell Smash
- Icicle Spear
- Rock Blast
- Razor Shell / Hydro Pump
244 Spe EVs for out speeding choice scarf terrakion after a boost. Hydro pump lets me get though physical walls much easier but don't know about naughty or naive.
Last edited by Darquese; 6th November 2011 at 2:41 AM.
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the best Cloyster you can get is this one:
Cloyster @ Focus Sash
Ability: Skill Link
Nature: Adamant
EV's: 252 Atk / 252 Spe / 4 HP
(-O-) Shell Smash
(-O-) Icicle Spear
(-O-) Rock Blast
(-O-) Ice Shard / Razor Shell
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Terrakion @ Leftovers
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge / Rock Slide
- X-Scissor
- Sacred Sword
I know Life Orb + a boosting move is more standard, and I know CB or CS is more standard for this particular set, but I want to know how viable this set would be with no changes. Would the lack of LO/Choice hurt him too much?
With its base 108 speed this set could be pretty viable.
I think the lack of LO/Choice will hurt it since it has no boosting moves.
I'd run rock slide over stone edge. I prefer accuracy and flinching chances above stone edge but i think that's a personal matter.
I think this set could work with some little twitches.
^Personally, i think it's a bad idea. No boosting moves or extra power hurts a lot. Terrakion needs the extra power to help slice through teams.
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I would replace sacred sword for swords dance.
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drop CC and go SD. it'll assure a OHKO unless they're banded.
sig being edited....
No, you'd should replace Closecombat for swordsdance. With 90 base defenses it can withstand quite a bit of damge with a bit of investment into 'em. besides, with SacredSword it has more pp and a 135 atk STAB. closecombat drops yur defs and only has 5 pp while Sacred sword has 30pp. SD will boost that even higher and wont cost yu your defenses.
sig being edited....
Conkeldurr: As a late game sweeper/tank
Trait:Guts
Item: Leftovers/ Big Root
EV's :252 Hp/ 252 SpD/ 4 Def
Nature: Careful
Moveset:
Bulk Up
Mach Punch
Drain Punch
Pay Back/ Stone edge/ Earthquake
The last move changes depending on my team, and held items in random wifi matches. I force a switch and bulk up on something like terrakion, bisharp or excardill. with bulk up and guts it reaches an almighty 711 attack stat which is devastating.
Last edited by dildadonz; 7th November 2011 at 8:31 PM. Reason: Typo's
Regiock Aka God@ apicot berry
clear body
Careful nature
EVs 252 hp 4 atk 252 sp def
Rest
Sleep Talk
Curse
Rock Slide
This thing is beast in sand I have literally stalled out 20 teams with this thing
@dilda change EVs, you movepool screams offense, so, idk what smogon says...252 hp/252 def/4 atk impish nature, not sure...anyways, use payback and lefties.
@USA no suggestions other than maybe stone edge cuz i like rock slide on fast pokes for the flinch hax.
Spoiler:- Creamery Command Stuffs:
No use this Conk
Conkeldurr @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 132 SDef
Brave Nature (+Atk, -SAtk)
- Bulk Up
- Drain Punch
- Mach Punch
- Payback
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I think those are special defense.It has Mach Punch so get rid of the speed EV's.
You guys realize, the Conkeldurr sets you're posting aren't all that different.
1. Water Absorb, no doubt about it. Without rain, hydration is useless
2. Lol, Just go 248 HP, 252 Def, 8 SpD
3. It depends, does your team have more trouble against dragons or jellicent / gyarados? Acid armor Is useless on a non-BP set, and no To blizzard due to being as evil as fail blast.
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Which should I use for my special wall? Mantine or Musharna?
Mantine @ Leftovers
Nature: Careful (-Sp Atk +Sp Def)
EVs: +252 Hp +252 Sp Def +4 Atk
Ability: Water Absorb
Aqua Ring
Bounce
Dive
Toxic
Better at stalling for damage than Musharna is but is obliterated by electric and rock type attacks. This will easily stall almost all special sweepers and may cripple with Bounce even without Sp Def boosts.
Musharna @ Lum Berry
Nature: Sassy (-Spd + Sp Def)
EVs: +252 Hp +252 Def +4 Sp Def
Ability: Telepathy
Moonlight
Baton Pass
Calm Mind
Stored Power
More of a mixed wall with the Def Evs. I like this Ev spread. This set has to take a lot of hits to set up and Baton Pass the boosts to someone like Cofagrigus. But it'll be easy to keep itself at full health with moonlight. Unless I'm facing a weather team.
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i would prefer the musharna set. though i don't think you need lum berry on it.