Page 224 of 228 FirstFirst ... 124174214222223224225226 ... LastLast
Results 4,461 to 4,480 of 4558

Thread: Competitive Single Rates - READ FIRST POST

  1. #4461
    Join Date
    Sep 2011
    Location
    The Netherlands
    Posts
    14

    Default

    Hmmn, that's an interesting idea, but I never thought it could take on Jirachi and Scizor.

    252+ Atk Choice Band Technician Scizor Bullet Punch vs. 100 HP / 0 Def Toxicroak: 229-271 (68.97 - 81.62%) --> Croak's remaining HP after Black Sludge and rain is at least 37.13% - maximum 49.78%.
    After the first Bulk Up, Bullet Punch does 46.08 - 54.51%, while Toxicroak can't survive with more HP than 22.45%, which will get totally depleted in the third turn, even at +3.
    Am I using it wrong? Or maybe it needs more HP EVs? But even then it would be a very tough situation.

    And would Lucario be viable against Scizor and Ferrothorn? SD Scizor has Brick Break, but if it's Choice Banded it can't do much to Lucario, as they usually don't lock themselves into Superpower. Or maybe a Magnezone? No, probably not a Magnezone, Scizor's U-turn will do way too much damage... Hmmmn. Maybe I should give Toxicroak a try...

  2. #4462
    Join Date
    Mar 2009
    Location
    In a padded room.
    Posts
    675

    Default

    Quote Originally Posted by TwistedSpoon View Post
    Hmmn, that's an interesting idea, but I never thought it could take on Jirachi and Scizor.

    252+ Atk Choice Band Technician Scizor Bullet Punch vs. 100 HP / 0 Def Toxicroak: 229-271 (68.97 - 81.62%) --> Croak's remaining HP after Black Sludge and rain is at least 37.13% - maximum 49.78%.
    After the first Bulk Up, Bullet Punch does 46.08 - 54.51%, while Toxicroak can't survive with more HP than 22.45%, which will get totally depleted in the third turn, even at +3.
    Am I using it wrong? Or maybe it needs more HP EVs? But even then it would be a very tough situation.

    And would Lucario be viable against Scizor and Ferrothorn? SD Scizor has Brick Break, but if it's Choice Banded it can't do much to Lucario, as they usually don't lock themselves into Superpower. Or maybe a Magnezone? No, probably not a Magnezone, Scizor's U-turn will do way too much damage... Hmmmn. Maybe I should give Toxicroak a try...
    Ah, you know what, ignore my suggestion, sorry. For some stupid reason I was thinking Toxicroak had a Steel resistance... God, I need sleep. ._.

  3. #4463
    Join Date
    Sep 2011
    Location
    The Netherlands
    Posts
    14

    Default

    Awww, thanks for trying though!
    If anyone else knows a way to counter/check Ferrothorn + Scizor on a rain team please let me know!

  4. #4464
    Join Date
    Jun 2011
    Location
    Maple Valley, WA
    Posts
    1,732

    Default

    Quote Originally Posted by TwistedSpoon View Post
    Awww, thanks for trying though!
    If anyone else knows a way to counter/check Ferrothorn + Scizor on a rain team please let me know!
    A Magnezone with Substitute could do it. Charge Beam/Thunder in the rain, HP-Fire out of rain. Fighting-types are also semi-good at countering Ferrothorn if it is under rain, but while Terrakion is kind of the go-to Fighting-type in OU, it gets its *** kicked by Scizor. A Conkeldurr might work though.

    New signature under construction.
    No longer doing DWF trades.

  5. #4465
    Join Date
    Apr 2012
    Location
    YOU'LL NEVER CATCH ME ALIVE!!
    Posts
    229

    Default

    Numel @Eviolite
    Ability: Simple
    Nature: Calm
    EVs: 252HP, 252 Sp. Def, 4 Def

    -Curse
    -Rest
    -Amnesia
    -Earthquake

    Silly, right? Yeah, kinda. But I'm not really one for serious. The reason Numel is awesome is because of its ability, Simple; all stat boosts/ drops are doubled. Many people find the best way to abuse this to be a Flame Charge set in LC, but I disagree. If used with proper team support, Numel is a monster. Team mates will need to be able to wipe out fliers, and do some work if you get crit, which does tend to happen occasionally. Something to set up Dual Screens and paralyze the opponent is also a good idea; I like Cress, as it can even Lunar Dance to make sure Numel gets in safely.

    Now, onto Numel itself. If you've done everything right and Numel is in with a reasonable amount of HP on a paralyzed opponent, you're golden. Set up either Curse or Amnesia, depending on your situation. After 1 Amnesia, this Numel's Sp. Def is comparable to that of Shuckle in sand. Anyhow, after you're set up defensively, go for Curses to max your attack (or at least +4, two boosts). The go for a sweep. Rest as necessary or if poisoned. Very little is more satisfying, I've found, than sweeping someone with a Numel in OU or UU environment.

    Stupid? Yup. Does it work? Yup. If you use it right. So, what do we think? Is Numel the next big special wall? XD

    I'm going to keep using it regardless, just for the lols when it works.
    "Unless someone like you cares a whole awful lot, nothing is going to get better. It's not." - Dr. Seuss
    This is Bidoof. Many people loathe it with their lives. If you are of the few people who love this little beaver, put this in your sig. Started by Warrior Scolipede
    Originally posted by razorrozar7
    Jesus said, "Love thy neighbor." He didn't say, "Love thy neighbor as long as they are straight, white, Christian, morally responsible individuals."
    Officially claimed Aht from Radiant Historia.

    Grammar: It's the difference between knowing your sh*t, and knowing you're sh*t.



  6. #4466
    Join Date
    Sep 2011
    Location
    United States of America PA
    Posts
    446

    Default

    Quote Originally Posted by Moog2 View Post
    Numel @Eviolite
    Ability: Simple
    Nature: Calm
    EVs: 252HP, 252 Sp. Def, 4 Def

    -Curse
    -Rest
    -Amnesia
    -Earthquake
    2 issues here

    1 Numel has great offensive typing but one of the worst defensive typing combinations. Water weakness is a big problem not to mention it only reset bug and electric(perhaps poison as well?) So if any water attack hits you it well deal 4x damage and either ko or cripple numel and the since numel requires 2 turns to set up 2 amnesia it might be KOed in the first 2 turns.

    2nd. Earthquake can't hit flying types or pokemon with levitate. Magnemite with the right moves could probably beat numel if it has magnet rise or air balloon which is really bad.
        Spoiler:- Pokemon that I can breed and trade.:


    Want
    DW females not listed
    0 speed IVs

    Pm or VM me for a Trade.

    Character BRANDON FC 3869 2640 3022

  7. #4467
    Join Date
    Apr 2012
    Location
    YOU'LL NEVER CATCH ME ALIVE!!
    Posts
    229

    Default

    Like I said; a lot of team support. Levitators and fliers need to be removed first, as to most waters, though at max Sp. Def Numel comfortably takes most Scald. Not to mention Taunt.

    I said in the description that it requires a tonne of team support, and I wasn't kidding. Paralysis support to let it set up is huge, and screens are also handy during set up.

    Thanks very much for the critique, but I'm well aware of Numel's issues and shortcomings. The post was more for the fun or enjoyment of those competitive battlers who don't always take the game 100% seriously.

    A gimmick is a gimmick. That's all this guy is. But, like most gimmicks, it's strangely fun to use, if only for the looks on people's faces.
    "Unless someone like you cares a whole awful lot, nothing is going to get better. It's not." - Dr. Seuss
    This is Bidoof. Many people loathe it with their lives. If you are of the few people who love this little beaver, put this in your sig. Started by Warrior Scolipede
    Originally posted by razorrozar7
    Jesus said, "Love thy neighbor." He didn't say, "Love thy neighbor as long as they are straight, white, Christian, morally responsible individuals."
    Officially claimed Aht from Radiant Historia.

    Grammar: It's the difference between knowing your sh*t, and knowing you're sh*t.



  8. #4468
    Join Date
    Sep 2011
    Location
    United States of America PA
    Posts
    446

    Default

    Quote Originally Posted by Moog2 View Post
    A gimmick is a gimmick. That's all this guy is. But, like most gimmicks, it's strangely fun to use, if only for the looks on people's faces.
    Too true when it works its fun beat my freind with a fear team consisting of Aron, Rattata and Hydreigon it was a single wifi battle and I didn't even get to use Hydreigon because he switched once and missed with cut once.

    For support I recommend a bulky phazer to force the counters out or bait that the counters would normally switch into only to be KOed by an unexpected move.
        Spoiler:- Pokemon that I can breed and trade.:


    Want
    DW females not listed
    0 speed IVs

    Pm or VM me for a Trade.

    Character BRANDON FC 3869 2640 3022

  9. #4469
    Join Date
    Jul 2012
    Location
    Deep Ocean
    Posts
    1,117

    Default

    Quote Originally Posted by Moog2 View Post
    Numel @Eviolite
    Ability: Simple
    Nature: Calm
    EVs: 252HP, 252 Sp. Def, 4 Def

    -Curse
    -Rest
    -Amnesia
    -Earthquake

    Silly, right? Yeah, kinda. But I'm not really one for serious. The reason Numel is awesome is because of its ability, Simple; all stat boosts/ drops are doubled. Many people find the best way to abuse this to be a Flame Charge set in LC, but I disagree. If used with proper team support, Numel is a monster. Team mates will need to be able to wipe out fliers, and do some work if you get crit, which does tend to happen occasionally. Something to set up Dual Screens and paralyze the opponent is also a good idea; I like Cress, as it can even Lunar Dance to make sure Numel gets in safely.

    Now, onto Numel itself. If you've done everything right and Numel is in with a reasonable amount of HP on a paralyzed opponent, you're golden. Set up either Curse or Amnesia, depending on your situation. After 1 Amnesia, this Numel's Sp. Def is comparable to that of Shuckle in sand. Anyhow, after you're set up defensively, go for Curses to max your attack (or at least +4, two boosts). The go for a sweep. Rest as necessary or if poisoned. Very little is more satisfying, I've found, than sweeping someone with a Numel in OU or UU environment.

    Stupid? Yup. Does it work? Yup. If you use it right. So, what do we think? Is Numel the next big special wall? XD

    I'm going to keep using it regardless, just for the lols when it works.
    After seeing your post, I decided to use Numel in an LC team.

    Let me say this, it's a very underestimated threat. Flame Charge doubles its speed, and throw in Lava Plume/Fire Blast , Earth Power and HP (Grass), it has great coverage I'm thinking about switching Amnesia with something though, maybe Earth Power? Not sure, but that's not what I'm here for.

    I'm here for this Haxmon Set I thought of, if there's any critics, please tell me.

    Deoxys @ Choice Specs
    Ability: Super Luck
    Nature: Timid/Modest
    EVs: 252 HP/252 Atk/252 Def/252 Sp. Atk/252 Sp.Def/252 Spe
    - Frost Breath

    Looks gimmicky right? I haven't tried it yet, but I think it might be pretty cool..

    /also:

    I'm struggling at which Deoxys variant to use. Speed has a bit more bulk than attack or normal, but attack has monstorous power, though a E-speed cleanly finishes it up. Deoxys nromal is jack of all trades, but that one's probably out of the picture now XD

    Credits to Brutaka for siggy

  10. #4470
    Join Date
    Jun 2011
    Location
    near a lake
    Posts
    620

    Default

    deoxys attack would be better just watch those priorities

    heres a volcarona set i`ve used for a while
    Volcarona@life orb/leftovers
    modest
    flame body
    60hp/252 sp attack/196 speed
    -fire blast
    -HP ice
    -Giga Drain
    -Quiver Dance

    he has just enough speed to outpace threats with and 80 base speed positive nature, so i can afford to use modest. This set does require decent team support in the points of rapid spin and eliminating threats that have more speed then 427 as you can only get 1 quiver dance unless your opponent lets you set up. Move spread is obvious, same coverage as genesect, with more firepower by about 50 points in sp attack, with a less powerful ice move and a more powerful fire move. Overall, this set is deadly late game as at +1, most things are KOed by the sheer power, with a LO volcarona can OHKO latios 70% of the time iirc with stealth rocks out, with rocks, a guarantied OHKO on the genies, even without them it has a chance for a OHKO but only with the LO, at +2 everything is OHKOed bar heatran, pink blobs and ttar. As far as teammates go i normally run this with salac terrakion as the 2 share alot of offensive syenergy, and latios for a 3 poke offensive core, covering most threats, with the main threats being choice scarf terrakion, hazards, and keldeo is latios is at low HP




        Spoiler:- credit:


  11. #4471
    Join Date
    Oct 2012
    Location
    Eon Gardens
    Posts
    293

    Default

    Which of these Landorus-T sets do you think would perform better?

    Landorus-T @ Life Orb
    Intimidate, Naive Nature.
    252 Attack, 252 Speed, 4 Special Attack.
    ~ Gravity
    ~ Earthquake
    ~ Stone Edge
    ~ Hidden Power Ice

    I have been testing this and it seems to do okay. He put speeds most Non-Choice Scarf users to set up Gravity and then proceeds to get knocked out! My main problem is Mamoswine. He is SUCH a pain and Ice Shards for a OHKO. While Gravity is his main factor, should I switch it for another move? And HP Ice is just for coverage, but the bad Sp. A gets him. Should I use this or the following.

    Landorus-T @ Leftovers
    Intimidate, Naive Nature.
    252 HP, 252 Defense, 4 Speed.
    ~ Stealth Rock
    ~ Knock Off
    ~ Earthquake
    ~ Hidden Power Ice

    Yes, a very unusual set but very effective. I was facing a Lucario and it used Ice Punch and close Combat w/ life Orb and he still survived! He is a great tank at that and can set up SR and Knock Off the opponents Item! This set last longer than the other one, but is generally very hard to retaliate back with.

    So which is better?

  12. #4472
    Join Date
    Jun 2011
    Location
    near a lake
    Posts
    620

    Default

    which is better would depend on the team. As for the gravity set, try sub over HP ice as quake-edge gives you the same coverage, and the sub lets you handles mamos




        Spoiler:- credit:


  13. #4473
    Join Date
    May 2012
    Location
    The Castle
    Posts
    569

    Default

    Quote Originally Posted by Ryan7437 View Post
    Which of these Landorus-T sets do you think would perform better?

    Landorus-T @ Life Orb
    Intimidate, Naive Nature.
    252 Attack, 252 Speed, 4 Special Attack.
    ~ Gravity
    ~ Earthquake
    ~ Stone Edge
    ~ Hidden Power Ice

    I have been testing this and it seems to do okay. He put speeds most Non-Choice Scarf users to set up Gravity and then proceeds to get knocked out! My main problem is Mamoswine. He is SUCH a pain and Ice Shards for a OHKO. While Gravity is his main factor, should I switch it for another move? And HP Ice is just for coverage, but the bad Sp. A gets him. Should I use this or the following.

    Landorus-T @ Leftovers
    Intimidate, Naive Nature.
    252 HP, 252 Defense, 4 Speed.
    ~ Stealth Rock
    ~ Knock Off
    ~ Earthquake
    ~ Hidden Power Ice

    Yes, a very unusual set but very effective. I was facing a Lucario and it used Ice Punch and close Combat w/ life Orb and he still survived! He is a great tank at that and can set up SR and Knock Off the opponents Item! This set last longer than the other one, but is generally very hard to retaliate back with.

    So which is better?
    Quote Originally Posted by mcdanger View Post
    which is better would depend on the team. As for the gravity set, try sub over HP ice as quake-edge gives you the same coverage, and the sub lets you handles mamos
    Once again, mcdanger is correct, it depends what kind of team your using and the Pokemon in it. For example, the 1st Landorus set, would be great with Substitute, in order to take in hits from Mamoswine's Icicle Crash or Ice Shard and could be really effective on a Hyper Offensive team due to having moves that cover a lot of types, super-effectively or just normally, along with that powerful-inducing Life orb.

    The 2nd set would be nice as a tank, just as you stated. It is hard to retaliate with, yet very effective if used precisely and wisely. It provides Stealth Rock support which can be effective a lot of Pokemon and sweepers like Volcarona or Charizard. Knock Off can "knock off" the opponents item, which is good for Leftovers users and Choice Item Users. Earthquake, provides coverage from really strong Pokemon like Infernape. Yet is totally useless on Pokemon like Skarmory or Pidgeot, that's where Hidden Power Ice comes in to finish the job. Leftovers will restore HP on turns which is a good amount.

    All in all, I think the 1st set is better due to Landorus-T's INSANELY high base attack stat of 145. But, I suggest to try out both sets on different teams that can blend and mix with Landorus-T to see which one works best for you.

    Good Luck, hope this helped~! ^_^
    Last edited by Gothic-Gothorita; 18th January 2013 at 5:07 PM.


    Credit to Avenger Angel for the Banner!
    Credit to Brutaka for the Button!

    Quote Originally Posted by Savanny
    This place is deader than my pets I have buried in the backyard...
    Tell meh if you find anything interesting on my Author's Profile~! :3 Just click on the button above the banner~!

  14. #4474
    Join Date
    Mar 2009
    Location
    In a padded room.
    Posts
    675

    Default

    I'm sure I'm not the only one who has reached the conclusion that Deoxys-D is a great Calm Mind'er.


    Deoxys-D @ Leftovers
    Bold - Pressure
    252 HP, 252 Defence, 4 Speed
    -Calm Mind
    -Recover
    -Thunderbolt
    -Ice Beam

    Deoxys's advantage over Reuniclus is that it is incredibly bulky, however it is also susceptible to Posioning, unlike Reuniclus. Therefore Aromatherapy/Heal Bell support is appreciated. You could carry Substitute or Taunt, but then you'd might as well run CroCune. Anyways, Calm Mind and Recover are self-explanatory, and then you can fit in any two of Deoxys's myriad of coverage moves. He's got access to ShadowBlast, BeamBolt, etc.

  15. #4475
    Join Date
    Jun 2011
    Location
    near a lake
    Posts
    620

    Default

    Quote Originally Posted by Divine Retribution View Post
    I'm sure I'm not the only one who has reached the conclusion that Deoxys-D is a great Calm Mind'er.


    Deoxys-D @ Leftovers
    Bold - Pressure
    252 HP, 252 Defence, 4 Speed
    -Calm Mind
    -Recover
    -Thunderbolt
    -Ice Beam

    Deoxys's advantage over Reuniclus is that it is incredibly bulky, however it is also susceptible to Posioning, unlike Reuniclus. Therefore Aromatherapy/Heal Bell support is appreciated. You could carry Substitute or Taunt, but then you'd might as well run CroCune. Anyways, Calm Mind and Recover are self-explanatory, and then you can fit in any two of Deoxys's myriad of coverage moves. He's got access to ShadowBlast, BeamBolt, etc.
    I would say reuniclus is better because as you said, magic guard, but also it has 55 more special attack and arguably better bulk with 110/75/85 comparatively to 50/160/160, then jirachi who has better typing and stats. I would run max speed on the set so its not taunted as easily of revenged, mostly banded ttar.




        Spoiler:- credit:


  16. #4476
    Join Date
    Mar 2009
    Location
    In a padded room.
    Posts
    675

    Default

    Quote Originally Posted by mcdanger View Post
    I would say reuniclus is better because as you said, magic guard, but also it has 55 more special attack and arguably better bulk with 110/75/85 comparatively to 50/160/160, then jirachi who has better typing and stats. I would run max speed on the set so its not taunted as easily of revenged, mostly banded ttar.
    110/75/85 means most attacks do a lot more damage percentage-wise, but you're right about Deoxys having terrible HP. Max Speed is an interesting idea. Banded TTar can't quite OHKO with Crunch though.

    Also, Guts Flareon in NU anyone?



    Flareon @ Toxic Orb
    Jolly - Guts
    252 Speed, 252 Attack, 4 HP
    -Facade
    -Flame Charge
    -Superpower
    -Quick Attack / Protect

    So, as we all know, Flareon's physical movepool is terrible, with Fire Fang being his strongest physical STAB. I use Flame Charge because it sacrifices a bit of power for the ability to boost Speed. Anyways, with a base 130 Attack boosted by Guts, Facade hits hard. Like, really really ****ing hard, easily 2HKOing almost anything in the tier that doesn't resist it. Superpower breaks down Rock and Steel types, but Steel types are normally hit almost as hard by two consecutive Flame Charges than by two consecutive Superpowers, and then the last slot is a toss-up. Quick Attack lets him nail weakened threats that outspeed him, while Protect ensures the Toxic Orb activates.


    Also, after trying Weather Trapper Heatran, I decided to make a Rain equivalent. Tell me what you think.


    Tentacruel @ Air Balloon / Black Sludge
    Timid - Rain Dish (Clear Body if using Whirlpool)
    252 Sp. Atk, 252 Speed, 4 Def
    -Wrap / Whirlpool
    -Rain Dance
    -Hydro Pump
    -Hidden Power (Fire) / Rapid Spin

    Tentacruel is probably Rain's best option as a weather trapper. Very respectable bulk backed by a usable Speed and Sp. Atk stat make him great at beating weather starters, plus he's a commonly seen sight on Rain teams as is, so he's rarely ever expected to be a weather trapper. Whirlpool is his best trapping move but unfortunately is illegal with Rain Dish, so I use Wrap. Then, after their Tyranitar or Ninetales has been trapped, you use Rain Dance and fire off Hydro Pumps until it's dead. Conveniently, 3 out of 4 of the other Weather starters are weak to Water. Hidden Power (Fire) is purely for Abomasnow, but you could carry Rapid Spin for utility if you aren't worried about Hail teams. Abomasnow is arguably the easiest weather starter to take down.
    Last edited by Divine Retribution; 25th January 2013 at 6:56 PM.

  17. #4477
    Join Date
    Mar 2009
    Location
    In a padded room.
    Posts
    675

    Default

    ._. I sort of get the feeling you people hate me...


    Anyways, here's an Exeggutor set I designed for a Sun team. Only problem is, it's slow. Like, really slow. I thought about running Trick Room but Sun+TR just isn't viable. I guess if you get some Speed boosts from Starf Berry you're all set to go though.



    Exeggutor @ Starf Berry
    Timid - Harvest
    252 Sp. Atk, 252 Speed, 4 HP
    -Hidden Power (Fire)
    -Solarbeam
    -Substitute
    -Protect / Sleep Powder


    332 HP means that 3 Substitutes will start activating Starf Berry. After that, you've pretty much got yourself a legal Moody abuser without the negative drop. Unfortunately, despite being a Psychic type, he doesn't have Stored Power, or else I'm sure someone would have already thought of this set. Nevertheless, if you get lucky and get some Speed/Evasiveness boosts, you can actually sweep with this thing.

  18. #4478
    Join Date
    Aug 2011
    Location
    New England
    Posts
    848

    Default

    The tentacruel set is pretty cool dude, I can't say some of the other sets are quite as viable but when i use calm mind deoxys I use this set;

    Deoxys @ leftovers
    Timid
    Pressure (or whatever the reg ability for him is)
    252 hp/ 4 def/ 252 spd
    Taunt
    Calm mind
    Recover
    Psychic

    Taunt stops other set uppers, the rest is self explanatory. You would have to make sure any other dark type is ko'd before you even tried this though




    Black FC: 0776.9559.8856 (trading fc)
    Black 2 FC: 4943.3462.0761 (battling fc)

  19. #4479
    Join Date
    Jan 2013
    Posts
    17

    Default

    Scizor @ Life Orb
    Ability: Techinician
    EVs: 252 Atk/ 252 Spe/ 4 HP
    Nature: Adamant
    - U-Turn
    - Bullet Punch
    - Superpower
    - Pursuit

    I need one revenge killer on my team, I chose Scizor but I'm not sure if his moveset and Ev's are good for revenge. U-Turn can kill psychic pokemons like Alakazan, Latios, Celebi and also switch after killing them, Bullet Punch because it has priority and Techinician makes it stronger, Superpower for revenge kill Steel pokemons like Lucario/Magnezone and Pursuit to kill fleeing pokemons. I chose this Ev's to make him fast and strong at the same time, and I chose Adamant nature over Jolly to boost his attack and since he has two priority moves I think more attack is better for him.
    Thank you and sorry for my bad english :P
    Help me with my OU team!

    UT legendaries for Trade: , , , .

    I don't care about natures and Ivs, all my pokemons are legit and not cloned, therefore I only accept legits and not cloned pokemons, If interested PM me with your offers.

  20. #4480
    Join Date
    Nov 2012
    Location
    Cleveland, OH / Los Angeles,CA
    Posts
    259

    Default

    I don't come on this thread often but the Tentacruel set is actually more reliable than Heatran as Heatran can still be taken down by the Sand duo and other weather starters with the right coverage and Tenta has respectable bulk and decent typing. However, rain is the most common weather and basically if rain is being run by the opponent, Tentacruel is basically useless.

Page 224 of 228 FirstFirst ... 124174214222223224225226 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •