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Thread: Competitive Single Rates (5th Gen Standard OU) - READ FIRST POST

  1. #2676
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    Ok ok. My newest set :

    Quagsire@????? (Need help with this xD)
    -Recover
    -Curse
    -EQ
    -Waterfall?/Something else.

    Ability : Water absorb

    Evs in HP + Attack.

    Thoughts?
    Last edited by pokemonjeff; 16th August 2011 at 4:40 PM.
    Credit to atari!

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  2. #2677

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    @SazandoraMASTER


    Hitmontop
    -Bulk Up
    -Close Combat
    -Sucker Punch
    -Rest
    Item Attached: Chesto Berry
    Ability: Intimidate
    EV's and Nature:
    EV's: 252 HP / 252 Sp.Def / 4 Def
    Adamant Nature (+Atk, -SpA)[/QUOTE]

    Changes in bold. you had hp twice in the evs.
    Last edited by Ghosts of the Forums; 16th August 2011 at 4:31 PM.
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  3. #2678

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    just testing

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  4. #2679
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    Quote Originally Posted by Ghosts of the Forums View Post
    How does this lead jolteon set look?


    Jolteon @Life Orb
    Timid
    Volt Absorb
    252Sp.Atk, 252Spe, 4Hp
    -Discharge
    -Charge Beam
    -Hidden Power(Ice)
    -Stored Power/Filler
    I opted for Discharge over Thunder bolt for the added chance of paralysis, with Charge Beam to boost my special attack, and HP Ice
    for the boltbeam combo. I really don't know what to do with the last moveslot though, so any help would be appreciated.
    Shadow ball for the last move?
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  5. #2680

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    Chatot @ Metronome
    Nature:Timid
    Ability:Tangled Feet
    Item: Metronome
    EVs:4 HP, 252 SAtk, 252 Spe
    -Nasty Plot
    -Echoed Voice
    -Chatter
    -Heat Wave

    This is a special sweeper Chatot designed for use in the lower tiers. The basic purpose of this set is to use Nasty Plot and then spam Echoed Voice like there's no tomorrow. With Metronome, Echoed Voice gets really powerful really quickly.
    Chatter provides STAB, and Heat Wave kills Steels.

  6. #2681

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    I'll try Shadow Ball, thanks for the advice.
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  7. #2682
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    That's OK .
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  8. #2683
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    Default Blaziken

    Quote Originally Posted by smashbro77 View Post
    Blaziken @life orb/adament or jolly/speed boost
    4 hp/252 attack/252 speed
    -high jump kick
    -flare blitz
    -claw sharpen
    -thunderpunch

    trying to make a set for blaziken because of his new ability through dream world, flare blitz and high jump kick are STAB attacks, thunderpunch is for water and flying types, and claw sharpen is to increase attack and raise accuracy so that high jump kick won't miss and cause damage. I'm pretty much a competitive noob so please reply to this so that I can make it good.
    You would be better off running a Focus Sash instead of a Life Orb so you can get something out of Speed Boost.

  9. #2684
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    ^ about ten months late lol.

    Also I'm thinking of using this on my team, I was planning on using a standard screens set but this may be better.

    Also it may be standard but I've never seen it before.

    Espeon @ leftovers
    Timid, 252 spd, 252 HP, 4 def
    magic bounce
    • Work up
    • Baton pass
    • Sub
    • Wish/Stored power

    Pretty obvious what this set does. To start you switch in on taunt, encore, thunder wave or something like that to force the opponent to switch. Then you sub on the switch and set up as many work ups as you can. Then BP away to one of my offensive pokemon. It doesn't matter who I BP to though because pretty much everyone will get a boost. (my offensive pokemon are agility metagross, nasty plot lucario, life orb starmie and dragon dance scrafty, also mienshao but he's a lead so he may not last long enough to get BPed to). Also I have either stored power to do some damage or wish to help to heal who ever I BP to if they need it.
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  10. #2685
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    Quote Originally Posted by bugcatchersdream View Post
    Chatot
    Nature:Timid
    Ability:Tangled Feet
    Item: Metronome/Life Orb
    EVs:4 HP, 252 SAtk, 252 Spe
    -Nasty Plot
    -Echoed Voice/Hyper Voice
    -Chatter/Hidden Power(Flying)/Hidden Power(Something To Hit Rocks Et Cetera)
    -Heat Wave


    This is a special sweeper Chatot designed for use in the lower tiers. The basic purpose of this set is to use Nasty Plot and then spam Echoed Voice like there's no tomorrow. With Metronome, Echoed Voice gets really powerful really quickly.
    Chatter provides STAB, and Heat Wave kills Steels.
    Just suggestions, but Metronome typically isn't worth it, and LO+Hyper Voice would typically be better. Hidden Power(Flying) is stronger than Chatter, but Normal is already a STAB, so you could for coverage with something like Hp(Water) or something. Heat Wave also has little uses due to the few Steels in... RU? Well, yeah. You could just mix the suggestions up or something.


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  11. #2686
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    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 252 Def/252 Hp/4 Atk
    Nature: Impish
    - Hammer Arm/Brick Break
    - Meteor Mash
    - Earthquake
    - Bullet Punch/Zen Headbutt

    So I was in need of a physical Wall. I was going for Rhyperior because of its good HP stats but it had too many weaknesses. I stumbled across Metagross and I thought it could make a good wall. I put EV's into its already Monstrous Def and its lacking HP. Note: I am still a n00b at competitive battling and this is my first team that I am attempting. (I need all the advice I can get ) So hammer away
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  12. #2687
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    Quote Originally Posted by MewTwoEx View Post
    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 252 HP, 4 Atk, 252 SDef-ish
    Nature: Careful
    - Rest
    - Meteor Mash
    - Earthquake
    - Sleep Talk

    So I was in need of a physical Wall. I was going for Rhyperior because of its good HP stats but it had too many weaknesses. I stumbled across Metagross and I thought it could make a good wall. I put EV's into its already Monstrous Def and its lacking HP. Note: I am still a n00b at competitive battling and this is my first team that I am attempting. (I need all the advice I can get ) So hammer away
    Metagross isn't typically a wall; he'd be better as a bulky attack, but whatever. You only need MM and EQ for moves, use Recovery for the others, being ResTalk. Also, his Defense is already titanic, so invest in SDef. He's played better as a tank; If you want a Physical Wall, try Ferrothorn or Vaporeon. Check Smogon here and here to see their Analysises.


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  13. #2688
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    Beheeyem @Life Orb
    Ability: Analytic
    EVs: 252 HP/252 Sp. Atk/4 Def
    Nature: Quiet
    -Psychic
    -Thunderbolt
    -Energy Ball
    -Nasty Plot
    Analytics powers Psychic up to 120 Power, so Psychic plus STAB, Life Orb, and Analytics with low speed, can destroy anything with 100% accuracy anytime in battle. Thunderbolt for coverage and 125 Power and 100% Accuracy. Energy Ball with 110 Power and 100% Accuracy is also for coverage. Nasty Plot will make Beheeyem a huge threat to anything.
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    Go! Lickitung!
    Lickitung used Lick!
    Lickitung: Yummy Ice Cream!
    Vanillite: HOW DARE U TAKE A LICK OUT OF ME!
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    Lickitung fainted!

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  14. #2689
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    Use that in trick room and you're on to a winner.
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  15. #2690
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    Quote Originally Posted by WeatherEffectRain View Post
    Metagross isn't typically a wall; he'd be better as a bulky attack, but whatever. You only need MM and EQ for moves, use Recovery for the others, being ResTalk. Also, his Defense is already titanic, so invest in SDef. He's played better as a tank; If you want a Physical Wall, try Ferrothorn or Vaporeon. Check Smogon here and here to see their Analysises.

    Sorry i meant tank*, not physical wall. Thanks ill try that
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  16. #2691
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    Quote Originally Posted by cheeselord View Post
    Espeon @ leftovers
    Timid, 252 spd, 252 HP, 4 def
    magic bounce
    • Work up
    • Baton pass
    • Sub
    • Wish/Stored power
    All that time rating other people's crappy sets and poor cheeselord gets ignored. So sad.

    Looks pretty solid, bud. Better than Umbreon now for sure. Since Magic Bounce keeps you safe from Taunt, you don't even really need an attacking move, do you? So just go for Wish in that case. If Magic Bounce doesn't shield you from Taunt like I'm thinking, go for Psychic over Stored Power. It will be the much more reliable option, because you'll get Taunted before you get enough boosts to make it worth it.

  17. #2692
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    No it does block taunt, I'll go with wish then. I was leaning towards that anyway. Do you think it's better than the standard screens set?
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  18. #2693
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    Quote Originally Posted by cheeselord View Post
    Use that in trick room and you're on to a winner.
    This only works if it moves last, so TR ruins it's ability.
    Wild Vanillite appeared!
    Go! Lickitung!
    Lickitung used Lick!
    Lickitung: Yummy Ice Cream!
    Vanillite: HOW DARE U TAKE A LICK OUT OF ME!
    Vanillite used Blizzard!
    Lickitung fainted!

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  19. #2694
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    Quote Originally Posted by cheeselord View Post
    No it does block taunt, I'll go with wish then. I was leaning towards that anyway. Do you think it's better than the standard screens set?
    They would do completely different things. I would imagine both are viable, but they attempt such different things that they're not really comparable.

  20. #2695
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    Quote Originally Posted by pokemario24 View Post
    This only works if it moves last, so TR ruins it's ability.
    Oh, in that case he needs recover.
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  21. #2696
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    I've just bred this:

    Ferroseed | OT:Nikator
    Relaxed | Iron Barbs | Hatched 8/26/11 | Route 3 | Leftovers/Rocky Helmet
    Leech Seed | Stealth Rock | Gyro Ball | Toxic/Power Whip (Can't decide?)
    31/31/31/31/31/0

    Could anyone help me with the moveset and more importantly the EV's. It's for general use and then maybe a sandstorm team. I don't know whether to spread over Hp/Def/Sdef or just two, i'm new to this!

  22. #2697
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    id suggest:

    ferrothorn@leftovers
    relaxed, iron barbs
    252 Hp, 252 Sp.def
    -curse
    -gyro ball
    -leech seed
    -stealh rock

    with the iv's etc that you have(brilliant as they are) and the egg moves you have recieved that should work really well, i think.

  23. #2698
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    Quote Originally Posted by Nikator View Post
    I've just bred this:

    Ferroseed | OT:Nikator
    Relaxed | Iron Barbs | Hatched 8/26/11 | Route 3 | Leftovers/Rocky Helmet
    Leech Seed | Stealth Rock | Gyro Ball | Toxic/Power Whip (Can't decide?)
    31/31/31/31/31/0

    Could anyone help me with the moveset and more importantly the EV's. It's for general use and then maybe a sandstorm team. I don't know whether to spread over Hp/Def/Sdef or just two, i'm new to this!
    Nice Ferroseed!
    I suggest: 252 HP / 48 Def / 208 SpD EVs, Leech Seed, Stealth Rock, Gyro Ball/Thunder Wave / Power Whip, Gyro Ball / Thunder Wave / Power Whip.

  24. #2699
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    Got two sets, and I just need a suggestion on one thing per set.

    Infernape @ Life Orb
    Nature: Jolly
    Ability: Blaze
    EVs: 252 Attack / 252 Speed / 4 HP
    - Fire Punch / Flare Blitz
    - Close Combat
    - Stone Edge
    - U-turn

    I've been trying out this Infernape, and it seems to be at a want for more power. I'm not totally convinced yet, but I'm thinking running Flare Blitz over Fire Punch may be better. I don't want it 2HKOing itself from recoil though.

    Heatran @ Air Balloon
    Nature: Modest
    Ability: Flash Fire
    EVs: 252 HP / 252 Special Attack / 4 Special Defense
    - Fire Blast / Magma Storm
    - Earth Power
    - Dragon Pulse
    - Stealth Rock

    This Heatran carries a heavy support burden for the team she is on, and mostly walls and checks threats to the rest of the team, in addition to setting Stealth Rock up. I replaced Flamethrower a while back with Fire Blast because she needed more power, but I'm a sucker for signiture moves, and the trapping effects of Magma Storm could be useful against slower enemies choice locked into Ground type moves or what have you. Is Magma Storm viable over Fire Blast?

  25. #2700
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    I like the heatran. Magma storm is a good idea but isn't often used...

    Infernape is pretty standard though. Use flare blitz.
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