^ I agree with artbomber_97. To make it easier to read I'll post your set kibakiba with artbomber's suggestions:
Nature: Modest EV: 252SpA/252Spe/4HP
1: Calm Mind/Nasty Plot
2: Psychic/Psycho Shock
3: Shadow Ball
Calm Mind + Recover is a good combination if you want him to tank. However I think you'll be better off not losing an extra attack move because Psychic + Ghost isn't great coverage for a sweeper.
If you don't already know Psycho Shock attacks off of your SpA stat, but hits the opponent's defense stat. Useful when you come against a special wall with low defense. The decision is up to you though. The additional 20 points could be worth it to you.
Shadow Ball is Shadow Ball and is always a good option for a Psychic type.
Thunderbolt makes him a special sweeper allowing you to take out a multitude of threats (such as Gyara).
Recover in place of T-Bolt makes him into a special tank if you go with CM. If you do not go with CM I'd suggest going for Nasty Plot for more power.
Hope this helps.
Originally Posted by flygonabsol99
That's more like it. The changes should help it to last a good deal longer.
Finally, can someone please rate my set?
Sawsbuck@Big Root/Life Orb
Ability: Sap sipper
Jolly EV: 252Atk/252Spe/4HP
2: Horn Leech
3: Jump Kick
4: Faint Attack
Return= STAB Double Edge without recoil.
Horn Leech= STAB + Restores Health only physical Grass option.
Jump Kick= Powerful + Good coverage, T-Tar/Heatran.
Faint Attack= Chandelure, say night-night. ;p
Come in on a grass attack and sweep with appropriate move. Effective, if simple.
I can use Big Root to restore up to 55%? of whatever he does to the opposing pokemon. Does Big Root increase the power of Horn Leech as well as the restorative power? I heard somewhere that it did both. If not I'll just go for LO.
I realized that Chandelure completely walls this set, so in place of Wild Charge I'll use Faint Attack. I was going to replace Jump Kick with Faint Attack but I realized that steels would wall the set without it.
All help is appreciated.