I'm posting this for my friend here, so don't fry me ok :/
His team has enough coverage for special attacking and defenses already, so he needs a late-game sweeper that is not-frequently-thought of. Reading up the pokedex, he saw it. DAT AFRO. Here he became obsessed with it and wanted it so badly that he only asked me to put this up for item-rate -.-
Bouffalant @ Item-to-Rate
Ability: Reckless (Powers up recoil moves by 20%)
EVs: 252HP / 252 Atk / 4 Def
Nature: Addy [+Atk, -SAtk]
Being a SD setup sweeper, his role is simply to sweep late game when the status inducers have been removed or is in a good position to setup. Head Charge hits very hard being a STAB move with total 180 bp. Earthquake is for rock and steels which resist HC, and wild charge hits stuff like Skarmory and Aerodactyl, or even bulky Gyarados to take it out after Intimidate. Adamant is used because it is very difficult for Afro-guy to outrun many pokemon even with a Jolly Nature.
For the item to use, my friend's justification is that
since Afro-guy is hitting very very hard anyway, why not use a Shell Bell instead of Leftovers? Seeing that he will also be taking loads of recoil damage, it would be more logical to recover that recoil damage instead of the little but consistent amount by Leftovers.
Hope you guys can provide a detailed explanation on whether to use a Shell Bell or Leftovers.
Can anyone give me EV's for my team
Emboar@Choice Scarf-Flare blitz, Wild Charge, Bulk up, Earthquake
Zoroark@Dark gem-Nasty plot, night daze, flamethrower, Focus blast
Hydriegon@????-Toxic,flamethrower, surf, Dragon pulse
Gliscor@Life orb-Earthquake,U turn, Ice fang, Thunder fang
Lucario@Leftovers-Flash cannon, aura sphere, extreme speed, close combat
Spiritomb@Leftovers-Confuse ray,calm mind, Psychic, Dark pulse
So what would be some good EV;s
So i just came up with this set:
252 Spd, 252 SpAtk, 4 Hp
-Fire blast/Searing shot
-Energy ball/Solar beam/Focus blast
This set is one i just made up for the GBU tournament and yes it is suposed to be on a sun team psychic and Fire blast/Searing shot are Stab and coverage. Thunder bolt is for coverage. I cant decide between Energy ball for spdef drop, solar beam for power or focus blast for spdef drop, power and the fact that most of the other pokes will probably have solar beam so wider overall coverage. The rest should be simple enough.
i got one more slot on my competitive team and am filling it with a defensively bulky Swampert. The problem is, i dont know what moveset to put on him, HALP!
There are numerous sets for Swampert but the set I'd go for would be this:
EVs: 252 HP/252 Def/4 SpA
~ Ice Beam
~ Stealth Rock/Boiling Water
If you already have someone who provides SR on your team use boiling water and vice versa.
I have been testing out a Scarfzor set, and it has been doing rather well.
Scizor (F) @ Choice Scarf
Nature: Jolly (+Spe, -SpA)
EVs: 40 HP/252 Atk/216 Spe
- Iron Head
The EVs are to outspeed Timid Starmie. I can't decide if I should use Technician, as only Pursuit is boosted.
EDIT: For Swampert, go with this set.
Swampert @ Leftovers
Nature: Relaxed (+Def, -Spe)
EVs: 240 HP/216 Def/52 SpD
- Stealth Rock
- Ice Beam
Last edited by The Imposter; 19th October 2011 at 1:59 AM.
get it signature under construction hahaha *shot*
Iron Head can flinch things too, which is useful in a pinch. If all else fails, nothing wrong with trying to maximize your chances to win.
I think priority is more useful than a slim chance of flinching.
Though priority loses most of its usefulness on a choice scarfer.
It's all up to him which he likes best.
Ever since the generation shift, I've been seeing fewer and fewer Metagross. Lately, I've wanted to use Metagross and try something a little...different, I suppose. I noticed some people using an interesting specially defensive Choice Band Tyranitar, and I've wondered if Metagross could perform a similar function while utilizing its amazing resistances and slightly higher power to its advantage. This is what I came up with.
EVs: 252 HP, 4 Atk, 252 SpD
I know a CB set with a neutral Atk nature and only 4 Atk EVs seems weird, but this set attempts to capitalize on Metagross's great typing and bulk while still keeping in check with its impressive attacking power. This bulky set is tailored to hit Pokemon like Latios and Starmie with Pursuit when they switch, which OHKOs on both with Stealth Rock and sometimes without on Latios, usually on Starmie. Normally people may stay in and try to wear Metagross down with their special attacks, but the opponent will probably switch when they realize that their Specs Latios isn't even guaranteed a 3HKO with Surf. The other moves just...do what Metagross usually does, I guess. Even with the lack of Atk EVs, this thing still hits about 460 Atk with the Choice Band equipped, so it's not weak by any means.
It's probably crap (or at least outclassed for the most part by TTar) but I just thought I'd throw this out there. :P
Last edited by jesusfreak94; 19th October 2011 at 4:09 AM.
Alomomola (Impish) @ Leftovers
108HP 176Def 224SpD (EV's taken from Smogon)
One of the most important members of my current team, Alomomola is there to use Soak on my Rhydon or Dusclops, and use Heal Pulse to keep it alive for as long as possible, with Toxic and Protect pairing well with Soak to poison anything and attempt to stall it out. What I need help with are the EV's, I want a good HP stat to allow Heal Pulse to heal as much as I can, but I don't know whether sacrificing it's defenses is a good idea, any help is appreciated, thanks.
Mamoswine @ Choice Band
Nature: Jolly / Adamant
Ability: Snow Cloak
EVs: 252 Attack / 252 Speed / 4 HP
How would something like this work as a revenge killer? I'm trying to decide between this or a Scizor as a revenge killer, but I'd like something with a bit more kick than a Scizor. The problem is, while Mamoswine is a superior CB sweeper, Scizor is the superior revenge killer, and that's the first focus of the set, with the ability to actually stay in battle being secondary.
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Think I'll do a 1st gen set.
BugBuzz for the STAB, quiverdance for the stat boost, shadowball and psychic for fighting and psychic coverage.
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