Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Atk / 36 Spe
Nature: Adamant [+Atk, -SAtk]
Celebi has always been OU for like all the gens it's been in, in competitive battling. This set is almost the exact same thing as the special set Nasty plot Celebi, but physical. Celebi is bulky as it is with 100 base stat in each stat giving it an opportunity to live certain attacks. Celebi's coverage is really great. It can take out a chansey or Blissey with ease.
I've figured a counter to celebi would be skarmory.
I am Crimson
Cool set though I don't like flatter. 50/50 chance just doesn't work for me, but maybe it does for you. Beware taunt though. Taunt could really mess you up.Mandibuzz@Lum Berry/Leftovers
Impish - Overcoat
252 HP/252 Def/4 Sp.Def
I've been using this girl for my Sandstorm team and she is incredible on it. More often than not does she wall several pokemon on her own and wears them down with Toxic, confusion, and residual Sandstorm damage.
Knock Off is a great move that removes Leftovers, something that would have saved them from taking weather damage. Roost is for healing. Toxic is for status. The real fun comes in Flatter as it annoyingly hinders physical attackers that she walls. Mandibuzz easily switches into physical attacks. Stone Edge will do weak damage no matter who it's from, and she can Roost the HP back up quite easily.
Timid/Calm - Levitate
252 HP/252 Sp.Def/4 Sp.Atk
-Ice Beam/Blizzard/Frost Breath
The other half of this self proclaimed 'core' if you play in Hail. Cryogonal is an underrated spinner just because of a Stealth Rock weakness. Immunity to Spikes and Toxic Spikes remdies half of this problem. However, he's not as frail as he looks, as he walls special attacks like a boss. Rapid Spin to do away with hazards. Recover to restore HP. You have an Ice STAB to choose from in Ice Beam, Blizzard, or Frost Breath, each with their own purposes. Haze is to keep opponents from setting up on you and ending BP chains, while Toxic can poison troublesome special attackers. You can use Haze to erase boosts on enemies behind Subs, making it extremely useful.
I am Crimson
Hmm. Cool standard team. I like the fact you used Hippo instead of Ttar. Hippo works sortof better because of its bulkiness and a reliable recovery move. This team however has a weakness to water. Might wanna get a gastro or something. Maybe Vappy . Just a suggestion. Cool team.Originally Posted by BugZ
My OU Sand Team that has ranked me up a ton on PO.
Hippowdon @ Leftovers
252 HP 252 Def 4 Sp. Def.
My lead/physical wall set for Hippowdon that can take a LOT of hits with its massive HP stat and it's massive Defense stat. He can also deliver hits quite well with his high Attack. Stealth Rock is essential for any team and will win you games if not spinned away. Earthquake is reliable, powerful, and all around a great move. Slack Off is to heal up 50% of your health instantly and allows you to stay alive a very long time. Roar stops sweepers from setting up or blowing away annoying *** Substitute.
Tyranitar (nicknamed Reptar) @ Leftovers
252 HP 252 Sp. Def. 4 Atk.
What? Tyranitar and Hippowdon on the same team? What is this madness?! Tyranitar and Hippowdon are both amazing in they're own way, and it's always good to have two Sand Streamers in case one is taken down by a Politoed or a Ninetales, which would be an automatic loss right there. Anyway, as you can see, this is a special wall Tyranitar that gets 3HKO by Hydro Pump from Politoed. Rest and Sleep Talk combine with each other perfectly and allow TTar to be a huge thorn in the side of any special attacker. Curse lowers TTar's useless Speed and raise its Attack and Defense increasing his offensive potential and walling capabilities, and Payback face rolls through everything after a few Curses.
Excadrill @ Life Orb
252 Atk. 252 Speed 4 HP
I know, I know, Excadrill, but he's really the only viable sweeper in Sandstorm that I've had success with besides Physical Lucario. You all know what this set does, and you know how it works, so it doesn't need much explanation as to how it works.
Gliscor @ Toxic Orb
252 HP 184 Def. 72 Speed
A Gliscor that trolls the F**K out of most of OU. If you're faster than them, and you survive their first hit, their dead. Unless they of course switch out. Toxic chips away their health along with Sandstorm. Protect and Substitute stall Toxic damage and Poison Heal recovery, until they slowly die a painful death.
Alakazam @ Choice Specs
252 Sp. Atk 252 Speed 4 HP
Alakazam is simply amazing when it comes to revenge killing, simply because he is unaffected by entry hazards, Sandstorm, and can absorb Will-o-Wisp and Toxic better than anyone, not to mention his huge Sp. Atk. and Speed. Psyshock is especially useful against special walls like Milotic and can still do a phesable amount of damage. Shadow Ball and Focus Blast get the famous FocusBall combo that has 100% neutral coverage. And Grass Knot takes out the massive amount of bulky Water and Ground types like Swampert and Donphan.
Scizor (nicknamed Snippy) @ Choice Band
252 HP 252 Atk 4 Speed
Scizor is the undesputed greatest revenge killer of all time, and this is the standard and most effective set of his. You know what it is, you know how it works, no need for any explanation.
I am Crimson
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What do you think?
Glaceon @ Focus Sash
252 Atk Sp./252 HP/4 Def Sp.
Ice beam and blizzard only for attacking and, hopefully, frozing. Hail for rise the evasion. Focus Sash and mirror coat for fire type move. Wish could be fo restoring HP after I use Mirror Coat
Last edited by AlexBW; 22nd December 2011 at 7:59 PM.
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Infernape @ Life Orb
252 Atk 4 SpAtk 252 Speed
The classic wall-breaking Infernape from 4th generation that still is just as effective now. Overheat is for when you need a single, hard hitting move to take out things like Skarmory. Grass Knot is for bulky Water and Ground types such as Gastrodon, Swampert, and Donphan. Close Combat is the essential STAB move that can take out TTar and unscarfed Heatran. Mach Punch is to take out Lucario, Scarfed Heatran, and Terrakion before they sweep your team.
Sorry if I'm posting too much on this thread but I got another Pokemon for rating, I EV my Pokes pretty fast :P
Sawsbuck @ Life Orb
4 HP 252 Atk 252 Speed
I tried this out on PO, and I'm surprised it isn't used more, it's awesome. Though it should only be used in the sun. Swords Dance to raise your attack to astronomical levels. Horn Leech is the main attack and is Sawsbucks signature move and drains HP, but does less damage than Return. Jump Kick is for Steels that would otherwise wall you. I can think of only one Pokemon that resists these three moves, which is Gengar, but because he's so frail it wouldn't matter anyway.
I've got two little troll-ish sets for you guys today featuring two of my favorite Pokemon:
Infernape (M) @ Leftovers
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Fire Spin
This set isn't too viable but it's fun if you can pull it off. Firstly, if you can get dual screens up, it helps tremendously to give the little fire monkey some extra staying power. With good prediction, it's not too hard to bring him in on something that can't threaten him too much and begin setting up on it. The goal is to trap the opponent with Fire Spin, Encore it into a move, Torment it, then Protect on the turns it's able to attack. I know it's no too great but it's fun to use sometimes and, if I'm not mistaken, it's the only Pokemon able to use a set like this. (Heatran can run a similar set, but loses out on Encore)
Shuckle (M) @ Leftovers
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Power Split
- Acupressure/Defense Curl
Another decent-ish set, this one is meant to be used alongside Hipopotas in UU. With the boost from sandstorm and the EV investment in defense, he is extremely frustrating to face and hard to take out. While your opponent takes turns to switch around to try and counter this thing, Shuckle can use Power Split to cripple physical attackers and gain boosts with Acupressure. Once he is low on health and/or is status'd, he can Rest to regain health. Rollout is there for a really powerful STAB after Power Split and an Acupressure boost or two. The choice of item should be obvious, however the item Metronome could also be used as you'll pretty much be just spamming Rollout as an attack. I know there are plenty of hard counters to this thing, but it provides a nice surprise factor.
Last edited by Medicham's Hat; 24th December 2011 at 8:29 PM. Reason: Gammar was horrendous :/
I'd use defense curl instead of accupressure
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Good point, I'll slash it as another option.
Shuckle is in the same boat, anything with substitute can set up. It lacks a recovery method and can be used as set-up fodder. It has a measly 10 base attack and won't infllict any damage and accupressure is far to unreliable in online battles. This is taunt bait.
1. Yes, Infernape isn't viable (As I stated in the first sentence), however it can work on occasion, as it can gain bulk from dual screens. You have to come in on the right Pokemon for it to work in anyway and Toxic cripples most any set that has to stay in for more than a few turns.
2. Power Split can actually make Shuckle have halfway-decent attack and cripple an opponent in the process. And I agree about Acupressure; I actually meant to put Defense Curl as the first option as it makes Rollout quite powerful, especially on the fourth and fifth times.
Aggron @Mental Herb
EVs: 252 Atk/4 SpD/252 Spe
This is another gimmick set I thought of called AutoGron. It actually is quite useful, especially in sand teams. First I would Taunt the foe while I can, then go with Autotomize for higher speed and also in case of any low kickers out there who try to come against it. Usually, 1 or 2 Autotomizes would do but if ur in need of a lot of speed 1 more would do so. Stone Edge gets STAB which can be painful. Fire Punch to kill Ferros that try to block it. This set is actually really great.
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Lickitung used Lick!
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Vanillite: HOW DARE U TAKE A LICK OUT OF ME!
Vanillite used Blizzard!
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looks like a good set for what it is. like all pokemon you need good team mates to take threats out like heatran
Thinking of training this
Hp 4 Def 252 spdef 252
It's purpose is poison and stall but was also considering a curse baton pass strategy
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The point of the change is to make Shuckle frustratingly hard to beat with a Special Attacker, so they'll want to send a physical attacker to try and dent Shuckle, luring them in to Power Split. The Power Split and super low Attack of Shuckle will drain the most out of your opponent and get the most Attack possible from and offensive beast like Haxorus or Conkeldurr.
You guys think Stallrens good, check out Stallicolo!
Substitute, Protect, Leach Seed, Toxic
Can potentially heal 25% of its health every turn, with protect he can heal potentially 50%. And unlike Walrean where people only predict the stall set, when people see Ludicolo, most predict the life orb swift swim set. So when they send in their wall, bam, toxiced, or bam substitute then toxiced, cribbing it for the match.
Pokemon White FC (Chad): 2108-2240-2669
DW females I have for trade:
shinys I have for trade: x2
I have all the battle subway items
I have the berries that can remove EV mistakes
Pokes im looking for:
Adamant/Jolly with v create and fusion bolt.(will give 3 shinies for this)
timid/bold with heat wave. hp ice would be awesome but isnt needed. (will also offer 3 shinies for one of these)
bold/timid with stealth rock. (will trade 3 shinies for this)