I was about add that you could other wise use something better, like dragonite, salamence, haxorus, etc.Standard protocol is to run Zweilous with Eviolite and 252 HP/252 Att/4 Def. Otherwise, it can't survive UU. Forget about using Zweilous in OU. He wouldn't survive
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Well, I got around to check the Serebii page for pokemon from the new DW update. I see some interesting Pokemon with there DW abilities released, and I felt I need to post some sets.
Mr. Mime@Life Orb/Leftovers
Timid/Technician
4 HP/252 SpAtt/252 Spe
-Psychic
-Icy Wind
-Magical Leaf/Grass Knot
-Thunderbolt/Charge Beam
Mr. Mime has a lot of weak Special moves that would love a boost from Technician. Psychic is its main STAB and no other Psychic move can really benefit from technician without having a weaker damage output that Psychic. Icy Wind + Thunderbolt makes the Boltbeam coverage, but Charge Beam is also acceptable due to its effect of boosting Sp.Att. Magical Leaf and Grass Knot are simply based off of your preferences. Magical Leaf allows for a powerful Base 90 Grass move to hit Bulky waters, while Grass Knot allows for a strong attack regardless of weight due to Technician boosting the Base Power when up against lighter pokemon.
Bulky
Banette@Leftovers
Impish/Cursed Body
252 HP/252 SpDef/4 Def
-Cotton Guard
-Will-O-Wisp/Toxic
-Taunt
-Shadow Claw
Bulky version of Banette. One Cotton Guard and it's set to go.
Status Support
Sableye@Leftovers
Impish/Prankster
252 HP/252 Def/4 SpDef
-Taunt
-Recover
-Will-O-Wisp
-Toxic/Night Shade
Makes a great status platform if needed.
Pseudo-Wobbuffet
Sableye@Leftovers
Impish/Prankster
252 HP/252 Def/4 Def
-Taunt
-Mean Look
-Leer
-Toxic/Recover
I feel this set is probably the best at recreating the Tickling Wobbuffet phenomenon. It can come in on dedicated walls such as Chansey, Dusclops, Deoxys, and Registeel and Leer them to death. Just come in with a Pursuiter and just get rid of them. Mean Look them, Taunt them on the next turn, and Leer them to -6, switch out, and use Pursuit. I see there are huge flaws between the Mean Look turn and the Taunt turn as there will be a chance that Sableye will get hit with a status move, but in the end it benefits the team by removing the whole Defensive core of the team so sweepers can take out the remaining portions of the team.
Repostan becuz no one cared :'(
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O_O no need to be getting all hostile...I thought I made it clear I'm new at the whole IV/EV/competitive breeding thing, but that in no way implies an unwillingness to learn and do. I do believe this is the Rate Singles thread so a specific instance of "is this guy half way decent" would be appropriate here (which is basically what I did).
I would love a DW ability dragon, but I can't get my hands on one...not seeing any on offer and not high enough in my account to go hunt for one so RIGHT NOW it's not an option. Since 1st round regionals is 6 weeks off I don't think I'll have one ready in time, and I doubt I'll have one for Spring either. (and it wouldn't be a sire, but a dam as the FEMALE passes the ability - I do know that much at least).
Per gender on ES Dratini: a number of people have posted SRing for a male and some got it on the first try. Breeding for ES won't work with my female as there aren't any compatible parents (someone told me Ditto fail).
What on earth gave you the idea I wasn't willing to breed for better stats? even my first post on the subject stated "breeding is an option" - just not for DW ability.
"Better" can be clarified, however...I enjoy the moveset greatly, almost as much as I enjoy the fact of it being "non-standard". As such I'd like to keep Tbolt, Ice Beam, EQ, flamethrower and use it for VGC. I have stat munchies (HP up, etc) and stat reducing berries so what would be the best case scenario, with what limited stat eval I have available, to make the male be the best he can be?
One alternative I am looking at is a whole new dragon (that needs be caught/bred first):
Mild or Hasty, maybe with top IV in HP
Inner Focus (unless I get a DW in the next 48 hours)
Expert Belt or Life Orb
tbolt/ice beam/EQ/flamethrower
either 64 Atk / 192 Spd / 252 SAtk or 4 Atk / 252 Spd / 252 SAtk (mild)
or 56 Atk / 200 Spd / 252 SAtk (Hasty)
generally it's gonna be getting hit with electric or ice and those tend to be more SD damaging so I don't want to hinder that. and of course I have to figure out how to do up ev's properly as I somehow keep messing it up even with "munchies" O_o (my math is off somewhere...)
Again: I'm still learning how to do all this Competitive stuff so critique is appreciated (just don't browbeat me under my bed, please)
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What about a Defensive Volcarona?
Volcarona @ Leftovers
Bold, Flame Body
EVs: 252 HP/252 Def/4 Spe
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Morning Sun
Even with that EV spread, Volcarona is able to do quite damage, boosting up Special stats and Speed with QD, then hitting with his two STAB moves. Morning Sun + Leftovers for recovery. Preferrably to use in a Sun team, boosting Fiery Dance's power and Morning Sun's recovery.
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I'm inclined to say that Bug/Fire inherently prevents it from being defensive in the least, but nothing about the set itself looks wrong per se. Try it out and see how it works I guess, because I can't improve it without changing the species.
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I prefer the grass starter this gen, but wat about this set for a countering Emboar?
Emboar@leftovers/focussash
ability:blaze
nat:impish
EVs: 200def/202atk/50hp/58spdef
moves:
stoneedge
bulk up
heat crash
brick break
sig being edited....
^A counter to what? Not trying to be mean or anything, but your set is horrible the ev's are pointless and the nature is bad. Emboar is really bad. Use Blaziken or Infernape.
† I am a Christian and proud of it! Copy and paste this into your sig if you are too.†
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I've been doing some research and have found with an evoilite servine is superior (I puned) to serperior in all stats (besides hp wich isn't boostedby evoilite) so I made 5 sets (for every stat)
servine (ProtctNSrv)
annoyer
Evs: 252spe 252 hp 4 spa
nature: timid
@evolite
glare
leaf tornado
leech seed
coil/ calm mind/ giga drain/atrtract
this set is pretty simple glare is for paralysation giving him 75% chance of attacking. leaf tornado is stab and has a 50% chance of lowering their accuracy for more annoyance. leech seed so they're slowly being killed as they keep failing to hit me. coil would be useful as my defence will be higher so if they hit it won't do as much and accuracy boost so leaf tornado will be more likely to hit and calm mind is useful (see first reason for special) and will up the power of the stab move.
servine
spa sweeper
evs:252 spa 252 spe 4 hp
nature: timid
@evolite
calm mind
energy ball
hp (ice)
twister
A special sweeper. unfortunatly he doesn't have much to work with. calm mind for set up energy ball for stab hp ice is for some coverage and twister for more coverage. it also helps against bouncers or idiot flyers
physical sweeper
evs: 252 atk 252 spe 4 hp
nature: jolly
@evolite
coil
leaf blade
iron tail
return
again not much to work with but it has stronger attacks. coil for setup also helping with the accuracy of iron tail which is used as a strong move with SOME coverage. leaf blade for stab and return for coverage.
physical wall
evs:252 def 252 hp 4 spe
nature: impish
@ evolite
coil
leech seed
substitute
toxic
standard superior set for servine. coil for defense sub seeding and toxic for stalling.
special wall
evs: 252 spa 252 hp 4 spe/spa
calm mind/ leaf tornado
leech seed
substitute
toxic
again pretty standard calm mind for spd or LT for stab and annoyance. sub seeding and toxic for stalling
my favorite set personly is the annoyer but feel free to choose your own favorite and steal them and also rate them too.
p.s the swellow set i posted someone said use retaliate and he can't learn it
creds to mew
Spoiler:- ma sigga:
Personally I like the Special wall Servine best but if I had to pick another I would have to pick the special sweeper. If you decide to use the wall though add the four extra Evs to Sp Atk definitely.
And so here are my interesting sets for Relicanth. I've noticed that Relicanth can be a BEAST if you train him right so I want to know if I should go for a physical wall or a physical sweeper.
Sweeper
Relicanth @ Life Orb
Nature: Adamant
Ability: Rock Head
Evs: +252 Atk +100 Def +156 HP
Head Smash
Waterfall
Stealth Rock
Rock Polish
This set requires Rock Polish to be more efficient but if successfully setup this set can wreak havoc on my opponents. Although the Life Orb may seem a little overkill. Thoughts?
Wall
Relicanth @ Leftovers
Nature: Impish
Ability: Rock Head/Swift Swim/Sturdy
Evs: +252 HP +252 Def +4 Atk
Dive
Stealth Rock
Swagger / Toxic
Harden / Facade
This set is actually quite reliable since Reli doesn't take much damage from physical attacks. The swagger and harden go together so that I can survive attacks if the confusion doesn't come through for me. Otherwise, Toxic and Facade go together. Facade because I couldn;t thin of anything else and is a good just-in case counter for annoying status conditions. Toughts?
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the sweeping is better but you should have someone else set up stealth rocks instead of him. use earthquake or something. 2 set looks pretty good too
creds to mew
Spoiler:- ma sigga:
Ok, everyone knows how unpredictable Lucario is/can be. That's why I hate he's placed in OU. Here are a few possible sets I've come up with. Thoughts?
Lucario@leftovers
ability: inner focus
nat: impish
EVs: 245atk/200def/65spdef
moves:
iron defense/detect
shadow claw/eq
metal claw/swords dance
ice punch
Lucario@focus sash
ability: steadfast
nat: timid
EVs: 252spd/240spatk/16def
moves:
aura sphere(priority)
psychic(counter)
dark pulse/shadow ball
detect/calm mind
Lucario@expert belt/focus sash
ability: steadfast
nat: jolly
EVs: 252spd/252atk/4spdef
moves:
Closecombat
shadow claw
earthquake
stoneedge
sig being edited....
Eelektross@Leftoverrrrzzz
Nature: Quiet
EV’s: 252 hp 126 atk 126 sp. atk
Ability: Levitate
1. Coil
2. Wild Charge
3. Grass Knot
4. Flamethrower
Eelekrossssss is a wallbreaker, tank, and trick room abuser all wrapped up in one. Coil boosts attack, defense, and accuracy, which is always useful. Wild charge is reliable stab. Grass knot takes out swampert, gastro, and quag. Flamethrower takes out Ferrothorn and Scizor. Quiet nature is because if I do rash, his special bulk will be ruined. Leftovers helps offset damage from wild charge to get set up more coils.
EDIT: which one is better?
Eelektross@Flying Gem
Nature: Rash
EV’s: 252 atk 252 sp. atk 4 hp
Ability: Levitate
1. Coil
2. Thunder
3. Dragon Claw
4. Acrobatics
So this is another coil set. Coil also boosts accuracy, which helps out thunder. Dragon claw is physical for dragons. Acrobatics is a cool move that murders fighting types. Tell me which set you like better.
Last edited by Pichu47; 6th October 2011 at 6:51 PM.
† I am a Christian and proud of it! Copy and paste this into your sig if you are too.†
^Credit to Pyroecstacy^
^Credit to StonE EdgE^
Want to know how good your common sense is? Take the test(I made it). Spoiler:- Quiz Link:
Bible Verse of the Week(or so): Romans 5:1
Therefore, having been justified by faith, we have peace with God through our Lord Jesus Christ
White FC: 0647-5803-1668, PO Name: [BI]Pichu47
^My set was better, just saying.
† I am a Christian and proud of it! Copy and paste this into your sig if you are too.†
^Credit to Pyroecstacy^
^Credit to StonE EdgE^
Want to know how good your common sense is? Take the test(I made it). Spoiler:- Quiz Link:
Bible Verse of the Week(or so): Romans 5:1
Therefore, having been justified by faith, we have peace with God through our Lord Jesus Christ
White FC: 0647-5803-1668, PO Name: [BI]Pichu47
I reckon the best is:
Eelektross @ leftovers
Sassy, 252 HP, 252 spdef, 4 ATM
Levitate
• Coil
• Thunder
• Dragon claw
• Brick break
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Spoiler:- My dw females, will trade for any I don't have::