Last edited by Almighty Zard; 4th February 2012 at 12:36 AM.
I don't know why dugtrio isn't used like this more often; it seems like a great idea:
252 Atk/252 Spd/4 HP
This would be a lead, then it would serve as a revenge-killer later on. Stealth Rock is a great entry hazard, blah, blah, blah. Earthquake and Stone Edge get good coverage. The Dark move is there as something of a filler. Night Slash gets good supereffective coverage, but Pursuit can take stuff like Latias/Latios and other levitators/fliers for good damage. Plus, no one expects it on Dugtrio (as far as i know).
Bisharp is my loyal knight. Fear him.
Venusaur @ Life Orb
EVs: 8 HP / 40 Atk / 208 SpA / 252 Spe
- Frenzy Plant
- Sludge Bomb
That's right, it's a weather killer Venusaur! I usually carry this when I have Politoed and Scizor on my team. If my opponent has a weather starter, I start out with either Politoed if they have Ninetales, Scizor if they have Abomasnow, and Venusaur in all other cases. It can take a max Special Attack Tyranitar's Fire Blast, still stand, and is fast enough to strike back first. The same applies to Politoed's Ice Beam.
The first turn, Growth is used which increases Attack and Special Attack by one stage each putting all max HP max Special Defence weather starters bar Ninetales in the one hit KO range. Luckily, Growth's effect is doubled in strong sunlight allowing Venusaur to KO Ninetales with a single Earthquake (bar the odd one carrying the Focus Sash). After a boost to Special Attack, Frenzy Plant is the only move that is strong enough to one hit KO max HP max Special Defence Tyranitar in a sandstorm (along with Hippowdon and Politoed). Sludge Bomb is used for the odd Abomasnow but it feels a bit wasted at times.
Last edited by ParaChomp; 4th February 2012 at 5:20 PM.
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I would go ahead with night slash for the final slot instead of pursuit, with arena trap not many pokemon are going to be running from you unless that have fly or levitate making the attack extremely situational apposed to a normal pursuit user like say Scizor, as for the other moves they seem pretty good.
Last edited by Almighty Zard; 5th February 2012 at 12:12 AM.
With Seed Bomb in mind, should I still run mixed with Sludge Bomb to cover Abomasnow or use a support move?
Last edited by ParaChomp; 4th February 2012 at 9:24 PM.
Nah, I'd go with sleep power or stun spore. Abomasnow isn't as common as the other weather starters, and you've already got a Scizor. It also means you can use swords dance > growth.With Seed Bomb in mind, should I still run mixed with Sludge Bomb to cover Abomasnow or use a support move?
This set is surprisingly effective.
Static - Calm - 252 HP/252 Sp.Atk/4 Sp.Def
-Hidden Power Ice
Maybe I've been against favorable matchups, but I've been finding time to send Ampharos in and set up. One Cotton Guard is all he needs to attain instant bulk. Physical attackers that try to beat it down will be suddenly paralyzed by Static. Charge works to double the power of Thunderbolt and boost Sp.Def, the other stat untouched by Cotton Guard. HP Ice is so that you can harm everything else a la the classic Bolt Beam combo.
Works as an effective Ground lure. If you manage to get +6 with Cotton Guard, you can tank Earthquakes while whittling them down with HP Ice, making Ampharos one of the few Electric types that can beat them one on one. Don't be afraid of keeping Ampharos in to keep your boosts, though. One Cotton Guard is usually all you'll need for the time Ampharos is in. So if something is setting up or about to hit you with status, it's ideal to send in something else that can better handle the threat.
Impish - Intimidate - 252 HP/252 Atk/4 Def
May I just say that Gyarados is an amazing bulky water to spread paralysis? Switching him in is easy. Weakening switch ins is even easier, because nobody sees Thunder Wave on him anymore. Because you're relying on Thunder Wave to slow down opponents, all the EVs are packed into HP and Attack. Waterfall is your STAB, which can also abuse some flinchhax. Stone Edge and Earthquake give you some coverage. Same with Return too, but Headbutt is an option for additional flinchhax. Ice Fang is for Grass types.
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^If Heatran isn't too much of a problem to your team, Dark Pulse could work as the 4th move.
In the end it's up to you. are you actually playing in the OU tier or some where else. Change the moves for the type of pokemon you frequently see.
Well a focus sash with reversal works. Not to many options for him. Probably better using a different pokemon if you are using dugtrio just for rocks.
I actually just saw that Sub Hydreigon set today on PO while I was laddering.
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As of August 18th 2012, I resigned as a CG leader.
You could also try a different approach and use charge beam to boost ur Spa.
Infernape @ Life Orb
EVs: 252 Atk / 252 Spe / 4 HP
Pretty standard set, right? I've been using this Infernape for a long time and she's always worked out well as a sweeper/wallbreaker, but lately she hasn't really been holding her own. She doesn't seem to do as much damage as she used to, she seems to get outsped more often than I'd like, and I don't feel like I can safely switch her in on any attacks she doesn't resist. Can anyone suggest a way to improve this? I'm tempted to try SD > U-turn, but I don't know if she's bulky enough for that.
Alternatively, are there any bulkier Fighting-types I might find as a replacement? Preferably something resistant to Ice.
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